ImZelleDuh
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Commander
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{"ops":[{"insert":"General game plan is to mulligan until you have at least one card in hand that lets you start shoving cards into your grave yard or a way to get to one with cards like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" or "},{"insert":{"card-link":"Call the Gatewatch"}},{"insert":". "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" are great for this, with "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" you ideally want to have a fetch land to fetch for surveil lands like "},{"insert":{"card-link":"Arid Mesa"}},{"insert":" into "},{"insert":{"card-link":"Commercial District"}},{"insert":" (resolve the mill trigger first and then surveil.) The main card to get into your graveyard is "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":", once that hits your yard it's full steam ahead to killing the table. You will want at least one extra combat from cards like"},{"insert":{"card-link":"Genji Glove"}},{"insert":", equipment/auras that give lots of power and toughness "},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":", a way to get haste"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", and good evasion with trample, flying, or unblockable a great source for that would be "},{"insert":{"card-link":"Super State"}},{"insert":" which also spreads the damage around to nuke the whole table. With all your rummage and card advantage you will want to hold up protection spells to defend your big win attempt, a great one to use is "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", or pre-commit your protection to the board with "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" just be careful what color you choose for protection since you can block your own equipment/auras from targeting your commander. You also don't need to target your commander when going for the win if you have enough damage to one-shot players using any creature. This is a very all or nothing game plan so if for whatever reason all your equipment/auras hit the board and your chosen creature gets blown up before the target to equip triggers resolve you will need cards that let you cheat equip costs like "},{"insert":{"card-link":"Inventory Management"}},{"insert":" to recover and close out the game. I could go on about each line the deck has but I'd suggest just playing it yourself and getting a good feel for what you should be playing and when. Unfortunately you don't get to play with a very happy "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" for too long as the turn he comes down tends to be the turn you plan to win the game on. Speaking of you'll want at least 10 mana up to cast "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" and "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" and have 2 mana left for protection spells, or cast your Goodest Boy the turn before your win attempt if you lack a way to get haste or don't have the mana for protection spells and feel you will need one. Always read the table before going for your big turn for the best chance of playing it out correctly when learning the list. Hope this was informative and enjoy watching the Goodest Boy bite the faces off your friends. ;)\n\nim constantly making deck edits to make the list faster and more consistent and more focused so if you have any suggestions please leave a comment.\n\nif you are reading my comments at the bottom for other side thoughts i have read them in order of time posted oldest to newest\n"}]}
Dogmeat, Ever Loyal
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature - Dog

The Goodest Boy
(Ctrl to add secondary)
Clicker Training (Tutors)
(Ctrl to add secondary)
Digging Up The Yard (Recursion)
(Ctrl to add secondary)
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Dog Goes Bite (Finishers)
(Ctrl to add secondary)
Dog House Insurance (Player/Graveyard Protection)
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Dog Parks (Lands)
(Ctrl to add secondary)
Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Dog Treats (Makes Dog BEEG)
(Ctrl to add secondary)
Crop Sigil
At the beginning of your upkeep, you may mill a card.
Delirium — , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Delirium — , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment

Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti

Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Lorehold, the Historian
Flying, haste
Each instant and sorcery card in your hand has miracle . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
Each instant and sorcery card in your hand has miracle . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
Legendary Creature - Elder Dragon

Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius

Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Hide The Treats (Fill Graveyard)
(Ctrl to add secondary)
Pawsitive Reinforcement (Cheat Equip Cost)
(Ctrl to add secondary)
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Puppy Pills (Protection)
(Ctrl to add secondary)
Sic Em Boy (Removal)
(Ctrl to add secondary)
Walkies (Ramp)
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"General game plan is to mulligan until you have at least one card in hand that lets you start shoving cards into your grave yard or a way to get to one with cards like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" or "},{"insert":{"card-link":"Call the Gatewatch"}},{"insert":". "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" are great for this, with "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" you ideally want to have a fetch land to fetch for surveil lands like "},{"insert":{"card-link":"Arid Mesa"}},{"insert":" into "},{"insert":{"card-link":"Commercial District"}},{"insert":" (resolve the mill trigger first and then surveil.) The main card to get into your graveyard is "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":", once that hits your yard it's full steam ahead to killing the table. You will want at least one extra combat from cards like"},{"insert":{"card-link":"Genji Glove"}},{"insert":", equipment/auras that give lots of power and toughness "},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":", a way to get haste"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", and good evasion with trample, flying, or unblockable a great source for that would be "},{"insert":{"card-link":"Super State"}},{"insert":" which also spreads the damage around to nuke the whole table. With all your rummage and card advantage you will want to hold up protection spells to defend your big win attempt, a great one to use is "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", or pre-commit your protection to the board with "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" just be careful what color you choose for protection since you can block your own equipment/auras from targeting your commander. You also don't need to target your commander when going for the win if you have enough damage to one-shot players using any creature. This is a very all or nothing game plan so if for whatever reason all your equipment/auras hit the board and your chosen creature gets blown up before the target to equip triggers resolve you will need cards that let you cheat equip costs like "},{"insert":{"card-link":"Inventory Management"}},{"insert":" to recover and close out the game. I could go on about each line the deck has but I'd suggest just playing it yourself and getting a good feel for what you should be playing and when. Unfortunately you don't get to play with a very happy "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" for too long as the turn he comes down tends to be the turn you plan to win the game on. Speaking of you'll want at least 10 mana up to cast "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" and "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" and have 2 mana left for protection spells, or cast your Goodest Boy the turn before your win attempt if you lack a way to get haste or don't have the mana for protection spells and feel you will need one. Always read the table before going for your big turn for the best chance of playing it out correctly when learning the list. Hope this was informative and enjoy watching the Goodest Boy bite the faces off your friends. ;)\n\nim constantly making deck edits to make the list faster and more consistent and more focused so if you have any suggestions please leave a comment.\n\nif you are reading my comments at the bottom for other side thoughts i have read them in order of time posted oldest to newest\n"}]}















































































