492 views6 months ago
Commander
Size: 100Salt sum: 45.01
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ImZelleDuh

492 views6 months ago
Commander
Size: 100Salt sum: 45.01

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{"ops":[{"insert":"General game plan is to mulligan until you have at least one card in hand that lets you start shoving cards into your grave yard or a way to get to one with cards like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" or "},{"insert":{"card-link":"Call the Gatewatch"}},{"insert":". "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" are great for this, with "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" you ideally want to have a fetch land to fetch for surveil lands like "},{"insert":{"card-link":"Arid Mesa"}},{"insert":" into "},{"insert":{"card-link":"Commercial District"}},{"insert":" (resolve the mill trigger first and then surveil.) The main card to get into your graveyard is "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":", once that hits your yard it's full steam ahead to killing the table. You will want at least one extra combat from cards like"},{"insert":{"card-link":"Genji Glove"}},{"insert":", equipment/auras that give lots of power and toughness "},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":", a way to get haste"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", and good evasion with trample, flying, or unblockable a great source for that would be "},{"insert":{"card-link":"Super State"}},{"insert":" which also spreads the damage around to nuke the whole table. With all your rummage and card advantage you will want to hold up protection spells to defend your big win attempt, a great one to use is "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", or pre-commit your protection to the board with "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" just be careful what color you choose for protection since you can block your own equipment/auras from targeting your commander. You also don't need to target your commander when going for the win if you have enough damage to one-shot players using any creature. This is a very all or nothing game plan so if for whatever reason all your equipment/auras hit the board and your chosen creature gets blown up before the target to equip triggers resolve you will need cards that let you cheat equip costs like "},{"insert":{"card-link":"Inventory Management"}},{"insert":" to recover and close out the game. I could go on about each line the deck has but I'd suggest just playing it yourself and getting a good feel for what you should be playing and when. Unfortunately you don't get to play with a very happy "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" for too long as the turn he comes down tends to be the turn you plan to win the game on. Speaking of you'll want at least 10 mana up to cast "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" and "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" and have 2 mana left for protection spells, or cast your Goodest Boy the turn before your win attempt if you lack a way to get haste or don't have the mana for protection spells and feel you will need one. Always read the table before going for your big turn for the best chance of playing it out correctly when learning the list. Hope this was informative and enjoy watching the Goodest Boy bite the faces off your friends. ;)\n\nim constantly making deck edits to make the list faster and more consistent and more focused so if you have any suggestions please leave a comment.\n\nif you are reading my comments at the bottom for other side thoughts i have read them in order of time posted oldest to newest\n"}]}
Dogmeat, Ever Loyal
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature - Dog
Dogmeat, Ever Loyal (pip) 1065

The Goodest Boy

(Ctrl to add secondary)
Call the Gatewatch
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Sorcery
Call the Gatewatch (ogw) 16
Kellan, the Fae-Blooded
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Legendary Creature - Human Faerie
Kellan, the Fae-Blooded // Birthright Boon (pwoe) 230p
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (tle) 314

Clicker Training (Tutors)

(Ctrl to add secondary)
Nostalgic Dreams
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Sorcery
Nostalgic Dreams (tor) 135
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (spg) 73
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (sta) 119

Digging Up The Yard (Recursion)

(Ctrl to add secondary)
Brilliant Restoration
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Brilliant Restoration (neo) 363
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (pip) 165
Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
Open the Vaults (pip) 168

Dog Goes Bite (Finishers)

(Ctrl to add secondary)
Leyline of Sanctity
If this card is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
Leyline of Sanctity (wot) 10

Dog House Insurance (Player/Graveyard Protection)

(Ctrl to add secondary)
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 114
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 324
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Forest
(
: Add
.)
Basic Land - Forest
Forest (pip) 325
Inkmoth Nexus
: Add
.
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
Inkmoth Nexus (sld) 1207
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 327
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (spg) 110
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 116
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (pip) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (pip) 318
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (vma) 308
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 282
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (vma) 311
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 283
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (vma) 317
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 351
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (sch) 29
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 118
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 360
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 361

Dog Parks (Lands)

(Ctrl to add secondary)
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 350
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 606
Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Hexplate Wallbreaker (onc) 14
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 17
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (pspl) 2
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mkc) 233
On Serra's Wings
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Legendary Enchantment - Aura
On Serra's Wings (cmr) 380
Shardmage's Rescue
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchantment - Aura
Shardmage's Rescue (dsk) 411
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (sld) 915
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (sld) 2451
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (pip) 242

Dog Treats (Makes Dog BEEG)

(Ctrl to add secondary)
Crop Sigil
At the beginning of your upkeep, you may mill a card.
Delirium —
, Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment
Crop Sigil (emn) 153
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (cmm) 531
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sta) 101
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (sld) 2103
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll
Golgari Grave-Troll (rvr) 144
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 362
Keening Stone
,
: Target player mills X cards, where X is the number of cards in that player's graveyard.
Artifact
Keening Stone (brr) 89
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (rvr) 434
Lorehold, the Historian
Flying, haste
Each instant and sorcery card in your hand has miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
Legendary Creature - Elder Dragon
Lorehold, the Historian (sos) 284
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (cmm) 643
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (sld) 2457
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius
Quintorius, History Chaser (soc) 7
Vastlands Scavenger
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Bear
Vastlands Scavenger // Bind to Life (sos) 166
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (vma) 192
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn
Wrenn and Seven (mid) 278

Hide The Treats (Fill Graveyard)

(Ctrl to add secondary)
Inventory Management
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Instant
Inventory Management (pip) 105
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (sld) 731

Pawsitive Reinforcement (Cheat Equip Cost)

(Ctrl to add secondary)
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (otc) 216
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 625
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 297
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (pw23) 8
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 301
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 74

Puppy Pills (Protection)

(Ctrl to add secondary)
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (sld) 2534
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (sld) 2297
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (pip) 173
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Sic Em Boy (Removal)

(Ctrl to add secondary)
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 441

The Lawn Trimmer

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 2464
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (pf25) 1F
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fic) 483
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (sld) 2222
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 189
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2467
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Walkies (Ramp)

(Ctrl to add secondary)

Deck Info

Deck stats

30 pips - 23 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
15 pips - 14 cards
16 mana - 16 cards
29 pips - 23 cards
19 mana - 19 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"General game plan is to mulligan until you have at least one card in hand that lets you start shoving cards into your grave yard or a way to get to one with cards like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" or "},{"insert":{"card-link":"Call the Gatewatch"}},{"insert":". "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" are great for this, with "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" you ideally want to have a fetch land to fetch for surveil lands like "},{"insert":{"card-link":"Arid Mesa"}},{"insert":" into "},{"insert":{"card-link":"Commercial District"}},{"insert":" (resolve the mill trigger first and then surveil.) The main card to get into your graveyard is "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":", once that hits your yard it's full steam ahead to killing the table. You will want at least one extra combat from cards like"},{"insert":{"card-link":"Genji Glove"}},{"insert":", equipment/auras that give lots of power and toughness "},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":", a way to get haste"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", and good evasion with trample, flying, or unblockable a great source for that would be "},{"insert":{"card-link":"Super State"}},{"insert":" which also spreads the damage around to nuke the whole table. With all your rummage and card advantage you will want to hold up protection spells to defend your big win attempt, a great one to use is "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", or pre-commit your protection to the board with "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" just be careful what color you choose for protection since you can block your own equipment/auras from targeting your commander. You also don't need to target your commander when going for the win if you have enough damage to one-shot players using any creature. This is a very all or nothing game plan so if for whatever reason all your equipment/auras hit the board and your chosen creature gets blown up before the target to equip triggers resolve you will need cards that let you cheat equip costs like "},{"insert":{"card-link":"Inventory Management"}},{"insert":" to recover and close out the game. I could go on about each line the deck has but I'd suggest just playing it yourself and getting a good feel for what you should be playing and when. Unfortunately you don't get to play with a very happy "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" for too long as the turn he comes down tends to be the turn you plan to win the game on. Speaking of you'll want at least 10 mana up to cast "},{"insert":{"card-link":"Dogmeat, Ever Loyal"}},{"insert":" and "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" and have 2 mana left for protection spells, or cast your Goodest Boy the turn before your win attempt if you lack a way to get haste or don't have the mana for protection spells and feel you will need one. Always read the table before going for your big turn for the best chance of playing it out correctly when learning the list. Hope this was informative and enjoy watching the Goodest Boy bite the faces off your friends. ;)\n\nim constantly making deck edits to make the list faster and more consistent and more focused so if you have any suggestions please leave a comment.\n\nif you are reading my comments at the bottom for other side thoughts i have read them in order of time posted oldest to newest\n"}]}
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