MilesMTG
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Commander
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{"ops":[{"insert":"Mean control game with no infinite\n\nWin con is impact tremor like effect or marionette master\n\nUsually I just delete every creature threat in the last end step before mine, Flicker breya in my turn and do it again, there is a lot of politics in the deck although it feels really oppressive\n\nWeak against wide boards, therefore the 6 board wipes, revel in riches is in the deck only to make treasures when you delete smth with breya, if I would win I crack the treasures in my upkeep on the check trigger, don't like it but ofc u can win with it\n\nMost of the time I play 1 vs 3 and I am really happy about any game I play, the other players feel amazing when they kill me and work together vs a greater evil. If I win I try to be funny mean, people get angry quiet fast if you perma delete there board and commander each turn over and over on instant sacrifice speed, keep that in mind.\n\nStarting hand with 2-3 lands and one mana rock is key, \n\n1st turn: play tapped lands (lots of them in the deck)\n2nd turn: play land and mana rock\n3rd turn: set up with enchantment/more ramp/artifact or creature as blocker and for later\n4th turn: breya and keep 2 mana open to interact/counter protect \n5th turn: if u lucky do some Card Draw and roll, if not keep control and play as politics mastermind, remove threats and counter game exploding moves\n6-10th turn: have fun and get screwed by the opponents or shoot them with apprentice/breya in face or impact tremor like effects all at the same or close to the same turn \n\n\nHave fun\n"}]}
Breya, Etherium Shaper
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
Legendary Creature Artifact - Human

Commander
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Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird

Blink
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Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Copy
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Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Drain
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Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
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Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment


Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Removal
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Mean control game with no infinite\n\nWin con is impact tremor like effect or marionette master\n\nUsually I just delete every creature threat in the last end step before mine, Flicker breya in my turn and do it again, there is a lot of politics in the deck although it feels really oppressive\n\nWeak against wide boards, therefore the 6 board wipes, revel in riches is in the deck only to make treasures when you delete smth with breya, if I would win I crack the treasures in my upkeep on the check trigger, don't like it but ofc u can win with it\n\nMost of the time I play 1 vs 3 and I am really happy about any game I play, the other players feel amazing when they kill me and work together vs a greater evil. If I win I try to be funny mean, people get angry quiet fast if you perma delete there board and commander each turn over and over on instant sacrifice speed, keep that in mind.\n\nStarting hand with 2-3 lands and one mana rock is key, \n\n1st turn: play tapped lands (lots of them in the deck)\n2nd turn: play land and mana rock\n3rd turn: set up with enchantment/more ramp/artifact or creature as blocker and for later\n4th turn: breya and keep 2 mana open to interact/counter protect \n5th turn: if u lucky do some Card Draw and roll, if not keep control and play as politics mastermind, remove threats and counter game exploding moves\n6-10th turn: have fun and get screwed by the opponents or shoot them with apprentice/breya in face or impact tremor like effects all at the same or close to the same turn \n\n\nHave fun\n"}]}



















































































