194 views2 months ago
Commander
Size: 100Salt sum: 32.61
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Helico

194 views2 months ago
Commander
Size: 100Salt sum: 32.61

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{"ops":[{"attributes":{"bold":true},"insert":"TL:DR"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"\"You know, Amy, any time someone calls attention to the breaking of gender roles, it ultimately undermines the concept of gender equality by implying that this is an exception and not the status quo\" ~ Knuckles"},{"insert":"\nWanna hit your friends with hammers? Want your 'quick last game' to actually be over in twenty minutes? Look no further than Amy Rose, a Boros voltron deck with an 'attacking in pairs' subtheme. Turns out, she can count to 21 suprisingly fast!\n\n"},{"attributes":{"bold":true},"insert":"What the deck is / isn't"},{"insert":"\n\tThis is an equipment voltron deck. No part of the deck is trying to hide that. All of its pieces operate to accelerate Amy into your opponent's faces at mach-fuck. Some people don't like voltron, to them I say 'have you heard of "},{"insert":{"card-link":"Maze of Ith"}},{"insert":"?'. The deck is not made in attempt to be the most powerful ever. It had a budget of 150 Euro. This is why staples like "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" is not there, and the mana-base is middling at best.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities"},{"insert":"\n\tHave a hand with a decent amount of mana, but otherwise a piece of equipment or something to tutor for a piece of equipment would be helpful. With some luck, there'd also be another creature in your opening hand that can help Amy once she lands on turn 3-4.\n\n"},{"attributes":{"bold":true},"insert":"Deck Flow"},{"insert":"\n\tEarly Game: Play inocuous cheap creatures like "},{"insert":{"card-link":"Freya Crescent"}},{"insert":", while ramping toward that all-important 4 mana threshold. Despite potentially being able to afford it, try playing your equipment on the single turn before Amy hits the battlefield, in order to give your opponents the minimum time to remove the artifact.\n\tMid Game: Summon Amy, and start swinging. You're going to leave yourself open. Who cares? If you have a tutor grab "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" and watch your opponents visibly weep as you gain 10-20 life per swing. Find Amy some friends, and watch them realise that phyrexian germ now has 30 power.\n\tEnd Game: Hopefully your opponents have died before the 'end-game' happens, but "},{"attributes":{"italic":true},"insert":"you "},{"insert":"are still the boogey-man. Amy draws a vile amount of removal, but we have the recursion and protection for her. "},{"insert":{"card-link":"Forge Anew"}},{"insert":", and "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" ensure that an overloaded "},{"insert":{"card-link":"Vandalblast"}},{"insert":" doesn't instantly ruin your pink mojo.\n\n"},{"attributes":{"bold":true},"insert":"Major Cards"},{"insert":"\n\t"},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" is a genuinely crazy piece of equipment in commander. Who cares about restrictive equip costs, Amy grabs it for free! Have this guy in your opening hand and staying above thirty life is fairly trivial.\n\t"},{"insert":{"card-link":"Kusari-Gama"}},{"insert":" provides one of the worst catch-22 scenarios for your opponents. Don't block? Take 15 commander damage. Block? Your creatures are all dead.\n\t"},{"insert":{"card-link":"Sunforger"}},{"insert":" is a brilliant card, instant speed unequipping to find an instant. "},{"insert":{"card-link":"Boros Charm"}},{"insert":" for double strike, or "},{"insert":{"card-link":"Resolute Strike"}},{"insert":" provides with a small buff and immediately can re-equip sunforger allowing you to find "},{"attributes":{"italic":true},"insert":"another "},{"insert":"instant from the deck! (provided you have enough mana)\n\t"},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" and Amy might be a dream team, they buff each other, provide evasion, and make your opponent's creatures cowards (yeah that's right "},{"insert":{"card-link":"Jin-Gitaxias, Core Augur"}},{"insert":" cower in fear at a hedgehog with a hammer!).\n\t"},{"insert":{"card-link":"Iroas, God of Victory"}},{"insert":" provides you with both a Dolmen Gate effect and gives Amy menace!\n\t"},{"insert":{"card-link":"Forge Anew"}},{"insert":" Allows for some funky combat tricks with instant-speed equipping!\n\t"},{"insert":{"card-link":"Invasion Plans"}},{"insert":" Completely allows the 'attack in pairs' to work wonderfully, attack with Amy and a friend, force every one of your opponent's creatures to block the friend, and let Amy through for lethal commander damage!\n\t\n"},{"attributes":{"bold":true},"insert":"Weird Rules, Sequencing Notes, and Common Mistakes"},{"insert":"\nAmy's attack trigger doesn't specify that it has to be "},{"attributes":{"italic":true},"insert":"your "},{"insert":"equipment. This doesn't mean that you control that piece of equipment, but it can equip to Amy. (Steal "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" off an opponent's commander and then "},{"insert":{"card-link":"Generous Gift"}},{"insert":" them when they're defenseless to not waste removal on some silly boots!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Many pieces of equipment have a 'whenever the equipped creature attacks' clause (e.g. "},{"insert":{"card-link":"Genji Glove"}},{"insert":"). Using Amy's ability to equip these does not trigger the ability, because the creature is already attacking when it becomes equipped. If you need the abilities ASAP, consider actually spending your mana to equip stuff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Quietus Spike"}},{"insert":" halves the opponent's life "},{"attributes":{"italic":true},"insert":"after "},{"insert":"you deal damage with the equipped creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" says 'Cowards can't block Warriors', this is only true whilst Gornog is on the board. Creatures, however, continue to remain cowards after Gornog has left."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"With Great Power . . ."}},{"insert":" and "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" while above thirty life can create a lock where all damage is redirected to Amy but prevented. Not an infinite by nature, but can be very hard for your opponent's to deal with!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For maximum fun, don't tutor for the same pieces of equipment over and over. That's how games become same-y."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Expectations"},{"insert":"\n\tFirmly bracket 3, despite the lack of game changers. The deck is a menace from the moment Amy is cast. With how resilient it is, you can easily draw archenemy aggro. The limited creature pool and the tendency to turn all the creatures sideways leaves you fairly open to being swung at. Games go fast, but hopefully your opponents will lose the race. You've got to count to 21, they've got to count to 40.\n"}]}
Amy Rose
Haste
Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
Legendary Creature - Warrior Hedgehog
Amy Rose (sld) 2083

Commander

(Ctrl to add secondary)
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Artifact - Equipment
Fiendlash (cmm) 221
Kediss, Emberclaw Familiar
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elemental Lizard
Kediss, Emberclaw Familiar (cmr) 188

Burn

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Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel
Firion, Wild Rose Warrior (fin) 137
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (2xm) 271

Copy

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Akiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Legendary Creature - Warrior Kor
Akiri, Fearless Voyager (cmm) 335
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Artifact - Equipment
Infiltration Lens (som) 167
Kassandra, Eagle Bearer
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Legendary Creature - Human Warrior Assassin
Kassandra, Eagle Bearer (acr) 59
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (plst) C14-249
Merry, Esquire of Rohan
Haste
Merry has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Legendary Creature - Knight Halfling
Merry, Esquire of Rohan (ltr) 215
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (cmm) 51
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (soc) 176

Draw

(Ctrl to add secondary)
False Orders
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Instant
False Orders (ced) 148
Gornog, the Red Reaper
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Legendary Creature - Warrior Minotaur
Gornog, the Red Reaper (j25) 49
Invasion Plans
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Enchantment
Invasion Plans (sth) 89
Smoke
Players can't untap more than one creature during their untap steps.
Enchantment
Smoke (me4) 137

Evasion

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Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Kor Blademaster
Double strike
Equipped Warriors you control have double strike.
Creature - Warrior Kor
Kor Blademaster (znr) 21
Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
Raiyuu, Storm's Edge (neo) 232

Finisher

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Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (cmd) 268
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (c16) 284
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c16) 286
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (woc) 159
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (onc) 155
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Plains
(
: Add
.)
Basic Land - Plains
Plains (acr) 302
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (cmr) 494
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Sunhome, Fortress of the Legion
: Add
.
,
: Target creature gains double strike until end of turn.
Land
Sunhome, Fortress of the Legion (hop) 138
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (dmc) 238

Land

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Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (10e) 332

Lifegain

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Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (c21) 210
Caduceus, Staff of Hermes
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Legendary Artifact - Equipment
Caduceus, Staff of Hermes (acr) 155
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (ddu) 52
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (sld) 2098
Iroas, God of Victory
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Legendary Creature Enchantment - God
Iroas, God of Victory (jou) 150
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (mh2) 379
Koll, the Forgemaster
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Legendary Creature - Warrior Dwarf
Koll, the Forgemaster (khm) 220
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c18) 225
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 24

Protection

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Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (eld) 2
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (m20) 223
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mh2) 231
Resolute Strike
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Instant
Resolute Strike (znr) 35
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thran Power Suit (bro) 253
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (afc) 197
Bladehold War-Whip
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equip abilities you activate of other Equipment cost
less to activate.
Equipped creature has double strike.
Equip
Artifact - Equipment
Bladehold War-Whip (one) 280
Boros Signet
,
: Add
.
Artifact
Boros Signet (cmd) 243
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (plst) DOM-12
Freya Crescent
Jump — During your turn, Freya Crescent has flying.
: Add
. Spend this mana only to cast an Equipment spell or activate an equip ability.
Legendary Creature - Knight Rat
Freya Crescent (fin) 138
Path of Mettle
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Legendary Enchantment
Path of Mettle // Metzali, Tower of Triumph (prix) 165sPath of Mettle // Metzali, Tower of Triumph (prix) 165s
Sol Ring
: Add
.
Artifact
Sol Ring (voc) 168

Ramp

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Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 17
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (woc) 70

Recursion

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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (mm3) 216
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (tmc) 47
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (eoc) 64
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (dmc) 100
Kusari-Gama
Equipped creature has "
: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kusari-Gama (chk) 260
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (dmc) 104
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (c17) 220
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cns) 84

Removal

(Ctrl to add secondary)
Inquisitorial Rosette
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Inquisitorial Rosette (40k) 159
The Spear of Leonidas
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip
Legendary Artifact - Equipment
The Spear of Leonidas (acr) 165

Tokens

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Astor, Bearer of Blades
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip
.
Vehicles you control have crew 1.
Legendary Creature - Human Warrior
Astor, Bearer of Blades (dmu) 194
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost
less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment - Class
Fighter Class (afr) 222
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (soi) 32
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 119
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (5dn) 19
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (c16) 275

Tutor

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Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (soa) 40
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip
.
Legendary Creature - Soldier Mouse
Mabel, Heir to Cragflame (pblb) 224p
War Cadence
: This turn, creatures can't block unless their controller pays
for each blocking creature they control.
Enchantment
War Cadence (c13) 128

Cutting Floor V2

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Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (c17) 50
Boros Fury-Shield
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If
was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
Instant
Boros Fury-Shield (rav) 5
Bureau Headmaster
Equipment spells you cast cost
less to cast.
Equip abilities you activate cost
less to activate.
Creature - Human Assassin
Bureau Headmaster (acr) 296

Death V3

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Akki Ronin
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature - Goblin Samurai
Akki Ronin (neo) 131
Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Katana (neo) 1
Angel's Trumpet
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Artifact
Angel's Trumpet (ulg) 121
Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Instant
Arcbond (frf) 91
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Armory Paladin
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Creature - Human Knight
Armory Paladin (pip) 93
Blade Historian
Attacking creatures you control have double strike.
Creature - Human Cleric
Blade Historian (stx) 165
Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Artifact - Equipment
Blazing Sunsteel (cmr) 364
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (gn3) 114
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (m21) 133
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura
Breath of Fury (rav) 116
Captain's Maneuver
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Instant
Captain's Maneuver (apc) 92
Cass, Hand of Vengeance
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Legendary Creature - Human Ranger
Cass, Hand of Vengeance (pip) 97
Cloud, Planet's Champion
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost
less to activate.
Legendary Creature - Human Soldier Mercenary
Cloud, Planet's Champion (fin) 552
Codsworth, Handy Helper
Commanders you control have ward
.
: Add
. Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Legendary Creature Artifact - Robot
Codsworth, Handy Helper (pip) 366
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 375
Crown of Doom
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
: Target player other than this artifact's owner gains control of it. Activate only during your turn.
Artifact
Crown of Doom (c14) 55
Eivor, Battle-Ready
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Legendary Creature - Human Warrior Assassin
Eivor, Battle-Ready (acr) 274
Fight to the Death
Destroy all blocking creatures and all blocked creatures.
Instant
Fight to the Death (arb) 97
Forging the Tyrite Sword
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Enchantment - Saga
Forging the Tyrite Sword (khm) 211
Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (c20) 152
General's Kabuto
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
General's Kabuto (chk) 251
Giott, King of the Dwarves
Double strike
Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Legendary Creature - Dwarf Noble
Giott, King of the Dwarves (fin) 223
Goblin Diplomats
: Each creature attacks this turn if able.
Creature - Goblin
Goblin Diplomats (m14) 141
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (c16) 125
Grand Melee
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment
Grand Melee (ons) 211
Heat Stroke
At end of combat, destroy each creature that blocked or was blocked this turn.
Enchantment
Heat Stroke (wth) 107
Heiko Yamazaki, the General
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature - Human Samurai
Heiko Yamazaki, the General (neo) 146
Herald of Dromoka
Vigilance
Other Warrior creatures you control have vigilance.
Creature - Human Warrior
Herald of Dromoka (dtk) 22
Ironclad Slayer
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Creature - Human Warrior
Ironclad Slayer (emn) 31
Judgment of Alexander
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
Instant
Judgment of Alexander (fic) 455
Kargan Intimidator
Cowards can't block Warriors.
: Choose one that hasn't been chosen this turn —
• This creature gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Creature - Human Warrior
Kargan Intimidator (znr) 145
Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog
Komainu Battle Armor (nec) 60
Magnetic Theft
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Instant
Magnetic Theft (5dn) 74
Master Warcraft
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Instant
Master Warcraft (gk1) 92
Mirror Strike
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Instant
Mirror Strike (pcy) 17
Nahiri, Forged in Fury
Affinity for Equipment (This spell costs
less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Legendary Creature - Artificer Kor
Nahiri, Forged in Fury (mat) 171
Nemesis Mask
All creatures able to block equipped creature do so.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nemesis Mask (dst) 134
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (peoe) 151p
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Artifact - Equipment
Pariah's Shield (plst) RAV-267
Raging River
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Enchantment
Raging River (cei) 169
Repercussion
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Enchantment
Repercussion (uds) 95
Rune of Sustenance
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Enchantment - Aura Rune
Rune of Sustenance (khm) 25
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (pemn) 41s
The Irencrag
: Add
.
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip
and "Equipped creature gets +3/+3" and loses all other abilities.
Legendary Artifact
The Irencrag (pwoe) 248p
Warmonger Hellkite
Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.
Creature - Dragon
Warmonger Hellkite (cm2) 128
Zamriel, Seraph of Steel
Flying
During your turn, equipped creatures you control have indestructible.
Legendary Creature - Angel
Zamriel, Seraph of Steel (gn3) 1

Maybeboard

(Ctrl to add secondary)
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (mbs) 101
Envoy of the Ancestors
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Cleric
Envoy of the Ancestors (mh3) 23
Gimli's Reckless Might
Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Enchantment
Gimli's Reckless Might (ltc) 494
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (pdom) 217p
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 327
Inventory Management
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Instant
Inventory Management (pip) 105
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Reyav, Master Smith
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Legendary Creature - Artificer Dwarf
Reyav, Master Smith (mul) 57
Short Bow
Equipped creature gets +1/+1 and has reach and vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Short Bow (blb) 248
Slash of Light
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Instant
Slash of Light (fin) 32
Tiana, Ship's Caretaker
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Legendary Creature - Artificer Angel
Tiana, Ship's Caretaker (dmr) 204
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (onc) 144
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (m21) 170
Worldslayer
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Worldslayer (m12) 222

Removal Shortlist

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Deck Info

Deck stats

32 pips - 30 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
29 pips - 26 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"TL:DR"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"\"You know, Amy, any time someone calls attention to the breaking of gender roles, it ultimately undermines the concept of gender equality by implying that this is an exception and not the status quo\" ~ Knuckles"},{"insert":"\nWanna hit your friends with hammers? Want your 'quick last game' to actually be over in twenty minutes? Look no further than Amy Rose, a Boros voltron deck with an 'attacking in pairs' subtheme. Turns out, she can count to 21 suprisingly fast!\n\n"},{"attributes":{"bold":true},"insert":"What the deck is / isn't"},{"insert":"\n\tThis is an equipment voltron deck. No part of the deck is trying to hide that. All of its pieces operate to accelerate Amy into your opponent's faces at mach-fuck. Some people don't like voltron, to them I say 'have you heard of "},{"insert":{"card-link":"Maze of Ith"}},{"insert":"?'. The deck is not made in attempt to be the most powerful ever. It had a budget of 150 Euro. This is why staples like "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" is not there, and the mana-base is middling at best.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities"},{"insert":"\n\tHave a hand with a decent amount of mana, but otherwise a piece of equipment or something to tutor for a piece of equipment would be helpful. With some luck, there'd also be another creature in your opening hand that can help Amy once she lands on turn 3-4.\n\n"},{"attributes":{"bold":true},"insert":"Deck Flow"},{"insert":"\n\tEarly Game: Play inocuous cheap creatures like "},{"insert":{"card-link":"Freya Crescent"}},{"insert":", while ramping toward that all-important 4 mana threshold. Despite potentially being able to afford it, try playing your equipment on the single turn before Amy hits the battlefield, in order to give your opponents the minimum time to remove the artifact.\n\tMid Game: Summon Amy, and start swinging. You're going to leave yourself open. Who cares? If you have a tutor grab "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" and watch your opponents visibly weep as you gain 10-20 life per swing. Find Amy some friends, and watch them realise that phyrexian germ now has 30 power.\n\tEnd Game: Hopefully your opponents have died before the 'end-game' happens, but "},{"attributes":{"italic":true},"insert":"you "},{"insert":"are still the boogey-man. Amy draws a vile amount of removal, but we have the recursion and protection for her. "},{"insert":{"card-link":"Forge Anew"}},{"insert":", and "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" ensure that an overloaded "},{"insert":{"card-link":"Vandalblast"}},{"insert":" doesn't instantly ruin your pink mojo.\n\n"},{"attributes":{"bold":true},"insert":"Major Cards"},{"insert":"\n\t"},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" is a genuinely crazy piece of equipment in commander. Who cares about restrictive equip costs, Amy grabs it for free! Have this guy in your opening hand and staying above thirty life is fairly trivial.\n\t"},{"insert":{"card-link":"Kusari-Gama"}},{"insert":" provides one of the worst catch-22 scenarios for your opponents. Don't block? Take 15 commander damage. Block? Your creatures are all dead.\n\t"},{"insert":{"card-link":"Sunforger"}},{"insert":" is a brilliant card, instant speed unequipping to find an instant. "},{"insert":{"card-link":"Boros Charm"}},{"insert":" for double strike, or "},{"insert":{"card-link":"Resolute Strike"}},{"insert":" provides with a small buff and immediately can re-equip sunforger allowing you to find "},{"attributes":{"italic":true},"insert":"another "},{"insert":"instant from the deck! (provided you have enough mana)\n\t"},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" and Amy might be a dream team, they buff each other, provide evasion, and make your opponent's creatures cowards (yeah that's right "},{"insert":{"card-link":"Jin-Gitaxias, Core Augur"}},{"insert":" cower in fear at a hedgehog with a hammer!).\n\t"},{"insert":{"card-link":"Iroas, God of Victory"}},{"insert":" provides you with both a Dolmen Gate effect and gives Amy menace!\n\t"},{"insert":{"card-link":"Forge Anew"}},{"insert":" Allows for some funky combat tricks with instant-speed equipping!\n\t"},{"insert":{"card-link":"Invasion Plans"}},{"insert":" Completely allows the 'attack in pairs' to work wonderfully, attack with Amy and a friend, force every one of your opponent's creatures to block the friend, and let Amy through for lethal commander damage!\n\t\n"},{"attributes":{"bold":true},"insert":"Weird Rules, Sequencing Notes, and Common Mistakes"},{"insert":"\nAmy's attack trigger doesn't specify that it has to be "},{"attributes":{"italic":true},"insert":"your "},{"insert":"equipment. This doesn't mean that you control that piece of equipment, but it can equip to Amy. (Steal "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" off an opponent's commander and then "},{"insert":{"card-link":"Generous Gift"}},{"insert":" them when they're defenseless to not waste removal on some silly boots!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Many pieces of equipment have a 'whenever the equipped creature attacks' clause (e.g. "},{"insert":{"card-link":"Genji Glove"}},{"insert":"). Using Amy's ability to equip these does not trigger the ability, because the creature is already attacking when it becomes equipped. If you need the abilities ASAP, consider actually spending your mana to equip stuff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Quietus Spike"}},{"insert":" halves the opponent's life "},{"attributes":{"italic":true},"insert":"after "},{"insert":"you deal damage with the equipped creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" says 'Cowards can't block Warriors', this is only true whilst Gornog is on the board. Creatures, however, continue to remain cowards after Gornog has left."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"With Great Power . . ."}},{"insert":" and "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" while above thirty life can create a lock where all damage is redirected to Amy but prevented. Not an infinite by nature, but can be very hard for your opponent's to deal with!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For maximum fun, don't tutor for the same pieces of equipment over and over. That's how games become same-y."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Expectations"},{"insert":"\n\tFirmly bracket 3, despite the lack of game changers. The deck is a menace from the moment Amy is cast. With how resilient it is, you can easily draw archenemy aggro. The limited creature pool and the tendency to turn all the creatures sideways leaves you fairly open to being swung at. Games go fast, but hopefully your opponents will lose the race. You've got to count to 21, they've got to count to 40.\n"}]}
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