EvilerGoon
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Commander
Size: 100Salt sum: 39.27
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Commander
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Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery

Draw
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Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment - Saga

Finisher
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Land
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Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Ramp
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Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird

Recursion
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Removal
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Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery

Repeatable
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Stax
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is a control deck with a focus on grinding creature decks into dust. Many decks are completely useless with little to no creatures on board which is the board state most commonly achieved with this deck. This deck isn't insurmountable by any means but it can be frustrating for many players to play against. Use with caution if you care about friendships. \n \nThe main goals are as follows:\nStabilize the board as soon as possible. (People "},{"attributes":{"italic":true},"insert":"should"},{"insert":" be focusing a control deck in the early game but without too many early threats in this deck we can often fly under the radar.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establish Key Value Loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Evacuation"}},{"insert":" returns "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" effects to our hand to recur our board clears turn after turn. "},{"insert":{"card-link":"Starfall Invocation"}},{"insert":" and "},{"insert":{"card-link":"Explosive Getaway"}},{"insert":" are especially handy but are sorcery speed. Also mass bouncing gets around protection, hexproof, and indestructible which certainly has its advantages. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Key Tip: You don't always have to wipe the board if you aren't the target. If someone is more threating than you allow them to be targeted instead of you. Instant speed interaction helps tremendously for politics. (ie. I won't bounce all your creatures if you don't attack me.)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Additionally, looping "},{"insert":{"card-link":"Creative Technique"}},{"insert":" and "},{"insert":{"card-link":"Hit the Mother Lode"}},{"insert":" can be very effective at speeding up our gameplan. Creative Technique also is a very good political bargaining chip."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Commence Endgame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shiko, Paragon of the Way"}},{"insert":" has a funny interaction with "},{"insert":{"card-link":"Three Blind Mice"}},{"insert":" where it turns the saga into a token. The saga then can target itself with the 2nd and 3rd chapter to make copies of itself. This process eventually creates an army of gigantic blind mice after a few turns have past that can easily end games. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The stax pieces that limit the amount of spells people cast (ie. "},{"insert":{"card-link":"Eidolon of Rhetoric"}},{"insert":" ) are used after the win condition is up and running to limit the amount of removal and win attempts that our opponents can respond with. It also protects against haste decks to an extent limiting how fast they can rebuild."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Backup win conditions include: Looping "},{"insert":{"card-link":"Fiery Confluence"}},{"insert":" or creating a large clone army through looping "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":". "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Important Notes: "},{"insert":"\nThe "},{"attributes":{"bold":true},"insert":"stax pieces"},{"insert":" in the deck are to be used "},{"attributes":{"bold":true},"insert":"only after the win condition is in play"},{"insert":" or to manage how many haste creatures enter the board after bouncing the board. If you try to play "},{"insert":{"card-link":"Shiko, Paragon of the Way"}},{"insert":" targeting "},{"insert":{"card-link":"Three Blind Mice"}},{"insert":" with "},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" out you will exile your win condition only to realize that you can't cast it because you already cast Shiko."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck has no infinite combos technically. We don't win all in one turn, we simply generate nigh infinite value turn after turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are no perfect prison locks that the decks sets up and an important part of a game of MTG is ending the game. If you do not end the game quickly, you will lose friends or lose the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The primary weakness of the deck is creatureless combo decks and its slow early game. I will say that very few decks can pressure a 40 life total before the deck stabilizes the board but there will be games where the early aggression will add up and cross the finish line. The combo matchup is difficult and might require early stax pieces or holding the few counterspells in the deck for key targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Tip: Don't be afraid to blow up your board. This deck is super recursive and doesn't need much to be very effective and eventually generate a win. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"As a personal philosophy I don't think ramp is needed when you hit all your land drops. Plus, looping "},{"insert":{"card-link":"Big Score"}},{"insert":" and "},{"insert":{"card-link":"Hit the Mother Lode"}},{"insert":" are common lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Technically the deck is Bracket 3 due to "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":". This deck is easily Bracket 2 level but can also manage Bracket 3 with good matchups. The card can easily be substituted out for anything else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}





















































































