NightPaladin616
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Commander
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{"ops":[{"insert":"\n\nHello, if you have not noticed, this deck is running a commander that is quite old. "},{"insert":{"card-link":"Thraximundar"}},{"insert":" is a Legendary Zombie Assassin from the Grixis shard of Alara who only cares about one thing: exchanging his friends for petty cash and using that cash to buy the biggest stick he can find, all so that he can cave in your face with it. I like everything about Thraximundar, the badass art, the broken ability, and the general vibe about him. \n\nAs much as I love Thrax, he has 2 blaring problems:\n7 mana in colors notorious for being snail like in speed in the lower brackets (and quite literally with "},{"insert":{"card-link":"Wick, the Whorled Mind"}},{"insert":" ) is a recipe for disaster nowadays, with some commanders being able to do way more than poor old Thrax for half the CMC"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He is a payoff to be sure, but you need an engine first, and a damn good one. If you haven't noticed by looking at the EDHREC top 100, commanders that help facilitate engines or that are engines themselves tend to be more powerfull, as you have easier acess to them than if your engine had to be assembled in your deck. An example of this concept is "},{"insert":{"card-link":"Wilhelt, the Rotcleaver"}},{"insert":" , who is the most popular zombie tribal commander because he is both an engine and a draw outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is these two crutches that normally keep him hard blocked in bracket 2-3. However, if you have given up on trying to be nice to your pod, several members of which repeatedly push the bill on their deck's power level, you can introduce some combo loops and tutors.\n\nNow I still avoided fast mana and the typical 2 mana meta tutors (which aren't completly off the table), but the deck definitely sits at a solid bracket 4. Speed wise the fastest I get an engine online is turn 5 with the right cards, so I would say it is low bracket 4.\nTutors I included are\n"},{"insert":{"card-link":"Profane Tutor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lim-Dûl's Vault"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sidisi, Undead Vizier"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These two are graveyard tutors, which I feel are far less toxic than normal tutors.\n"},{"insert":{"card-link":"Unmarked Grave"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vile Entomber"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe goal of this deck is a zombie tribal sacrifice strategy, using tribal synergies and sacrifice combos to generate value. "},{"insert":{"card-link":"Thraximundar"}},{"insert":" is a big payoff in this strategy, but is not required for the deck to pop off. Several Notable loops are\n"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" X "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" : ah old faithful. Infinite ETB and death triggers, and with Thrax out, an infinitely big stick"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Acererak the Archlich"}},{"insert":" X "},{"insert":{"card-link":"Rooftop Storm"}},{"insert":" : As long as you never venture into the tomb of annihilition, you basically win ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThese arent all of the combos in the deck, I think there are around 19 different combinations total. I am still working on optimizing the loops.\n\nGeneral strategy Notes:\nYou won’t be doing much in the early turns, unless of course you get the pieces to assemble a loop, which can happen as early as turn 3. Again unlikely to happen, at least until I add more tutors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I did not stack up this deck with a billion pieces of interaction, so make your moves wisely."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not expect speed to be a thing. If I had fast mana it would be different , but I felt bad enough putting all of the tutors and two card combos in here. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Also, as is the case with most decks in these colors (and most decks I make to be honest): Commanders like Thraximundar scare people. Even if someone at the table has a massive board, you may get targeted over them. This is because they have a cute little rabbit as a commander and you have a zombified warmonger leading your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I think the best card in the deck is "},{"insert":{"card-link":"Rooftop Storm"}},{"insert":" . So I tutor for that most of the time. That being said, DO NOT play it unless you are absolutly sure it will not get counterspelled or removed, or if you have protection in hand. Once it coms down, the game can very easily end that turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI usually play in bracket 3, but I got tired of being told that my decks cannot win against lists using 50 dollar token doublers, free counterspells and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" (God I hate that card), because I wasn't building them well enough. This deck is VERY MUCH a work in progress, so expect it to be ever-changing.\n\nOnce I have Played this deck more and tweaked it to my liking, I will add more detail to the primer. Until then, feel free to voice questions or criticisms if you feel the need to do so. Thanks for taking time out of your busy day to listen to me rabble.\n\n"}]}
Drain
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Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie

Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
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Ramp
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Liliana, Untouched by Death
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie spells from your graveyard this turn.
−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie spells from your graveyard this turn.
Legendary Planeswalker - Liliana

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie

Recursion
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Removal
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Sac Outlet
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Acererak the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Legendary Creature - Wizard Zombie

Tokens
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Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\n\nHello, if you have not noticed, this deck is running a commander that is quite old. "},{"insert":{"card-link":"Thraximundar"}},{"insert":" is a Legendary Zombie Assassin from the Grixis shard of Alara who only cares about one thing: exchanging his friends for petty cash and using that cash to buy the biggest stick he can find, all so that he can cave in your face with it. I like everything about Thraximundar, the badass art, the broken ability, and the general vibe about him. \n\nAs much as I love Thrax, he has 2 blaring problems:\n7 mana in colors notorious for being snail like in speed in the lower brackets (and quite literally with "},{"insert":{"card-link":"Wick, the Whorled Mind"}},{"insert":" ) is a recipe for disaster nowadays, with some commanders being able to do way more than poor old Thrax for half the CMC"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He is a payoff to be sure, but you need an engine first, and a damn good one. If you haven't noticed by looking at the EDHREC top 100, commanders that help facilitate engines or that are engines themselves tend to be more powerfull, as you have easier acess to them than if your engine had to be assembled in your deck. An example of this concept is "},{"insert":{"card-link":"Wilhelt, the Rotcleaver"}},{"insert":" , who is the most popular zombie tribal commander because he is both an engine and a draw outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is these two crutches that normally keep him hard blocked in bracket 2-3. However, if you have given up on trying to be nice to your pod, several members of which repeatedly push the bill on their deck's power level, you can introduce some combo loops and tutors.\n\nNow I still avoided fast mana and the typical 2 mana meta tutors (which aren't completly off the table), but the deck definitely sits at a solid bracket 4. Speed wise the fastest I get an engine online is turn 5 with the right cards, so I would say it is low bracket 4.\nTutors I included are\n"},{"insert":{"card-link":"Profane Tutor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lim-Dûl's Vault"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sidisi, Undead Vizier"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These two are graveyard tutors, which I feel are far less toxic than normal tutors.\n"},{"insert":{"card-link":"Unmarked Grave"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vile Entomber"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe goal of this deck is a zombie tribal sacrifice strategy, using tribal synergies and sacrifice combos to generate value. "},{"insert":{"card-link":"Thraximundar"}},{"insert":" is a big payoff in this strategy, but is not required for the deck to pop off. Several Notable loops are\n"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" X "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" : ah old faithful. Infinite ETB and death triggers, and with Thrax out, an infinitely big stick"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Acererak the Archlich"}},{"insert":" X "},{"insert":{"card-link":"Rooftop Storm"}},{"insert":" : As long as you never venture into the tomb of annihilition, you basically win ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThese arent all of the combos in the deck, I think there are around 19 different combinations total. I am still working on optimizing the loops.\n\nGeneral strategy Notes:\nYou won’t be doing much in the early turns, unless of course you get the pieces to assemble a loop, which can happen as early as turn 3. Again unlikely to happen, at least until I add more tutors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I did not stack up this deck with a billion pieces of interaction, so make your moves wisely."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not expect speed to be a thing. If I had fast mana it would be different , but I felt bad enough putting all of the tutors and two card combos in here. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Also, as is the case with most decks in these colors (and most decks I make to be honest): Commanders like Thraximundar scare people. Even if someone at the table has a massive board, you may get targeted over them. This is because they have a cute little rabbit as a commander and you have a zombified warmonger leading your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I think the best card in the deck is "},{"insert":{"card-link":"Rooftop Storm"}},{"insert":" . So I tutor for that most of the time. That being said, DO NOT play it unless you are absolutly sure it will not get counterspelled or removed, or if you have protection in hand. Once it coms down, the game can very easily end that turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI usually play in bracket 3, but I got tired of being told that my decks cannot win against lists using 50 dollar token doublers, free counterspells and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" (God I hate that card), because I wasn't building them well enough. This deck is VERY MUCH a work in progress, so expect it to be ever-changing.\n\nOnce I have Played this deck more and tweaked it to my liking, I will add more detail to the primer. Until then, feel free to voice questions or criticisms if you feel the need to do so. Thanks for taking time out of your busy day to listen to me rabble.\n\n"}]}





















































































