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Commander
Size: 100Salt sum: 67.72
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abd1tor.y

852 views4 hrs ago
Commander
Size: 100Salt sum: 67.72

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{"ops":[{"insert":"Hi, and welcome to my "},{"attributes":{"link":"https://scryfall.com/card/wwk/40/thada-adel-acquisitor"},"insert":{"card-link":"Thada Adel, Acquisitor"}},{"insert":" Deck Tour!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nDisclaimer: this primer is not entirely up to date with the card list. Nonetheless it should give you a good idea as to what the deck is trying to do and what it's key pieces are.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is a theft/ramp deck in mono blue with the usual apsect of control. You will enjoy playing this deck if you:\nLike to play with your opponents’ cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Like to ramp into big threats as early as possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Like to control the board state"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wish you could run 4 "},{"insert":{"card-link":"Sol Ring"}},{"insert":" in your deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You will not enjoy playing this deck if you:\nLike to combo-off early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t like tutoring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think ramp is overrated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think "},{"insert":{"card-link":"Sol Ring"}},{"insert":" should be banned"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNow, we cannot count on always having an artifact heavy deck at the table, but almost every single deck these days plays artifact-based ramp, from "},{"insert":{"card-link":"Sol Ring"}},{"insert":" to "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" via Talismans and Signets. Therefore, our game plan is simple: ramp ramp ramp by taking our opponents' mana rocks and then cast big spells. Hence the name of the deck:\nIt takes two to tango, your mana rock and my mana rock.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nFirst things first. To be able to steal things and ramp, we need to make sure we can connect with Thada. We do this one of two ways:\nWe make sure to ramp on turn one, so that we can hit somebody on turn 3 the latest before people have played out blockers. We do this by using our own artifact ramp such as "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" or "},{"insert":{"card-link":"Jeweled Amulet"}},{"insert":", the sorcery "},{"insert":{"card-link":"Retraced Image"}},{"insert":", or land-based ramp such as"},{"insert":{"card-link":"Saprazzan Skerry"}},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/me2/237/svyelunite-temple"},"insert":{"card-link":"Svyelunite Temple"}},{"insert":" or "},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":". To increase our chance of getting Thada out on turn 2, we run "},{"insert":{"card-link":"Moonsnare Prototype"}},{"insert":" alongside zero mana artifacts like "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":", or "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":", both of which can also be countered by our own "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" to generate 3 mana by turn 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The second way we ensure that we can connect with Thada is abusing her Islandwalk ability, by turning our opponents’ lands into islands. The cards which enable this are "},{"insert":{"card-link":"Aquitect's Will"}},{"insert":", "},{"insert":{"card-link":"Sea's Claim"}},{"insert":", "},{"insert":{"card-link":"Tidal Warrior"}},{"insert":", "},{"insert":{"card-link":"Reef Shaman"}},{"insert":", and "},{"insert":{"card-link":"Tideshaper Mystic"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn case our opponents have their best mana rocks in their opening hands, we run "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" and "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":" to steal them from their board. Both these cards also double as removal.\n\nNaturally, we also run our own ramp package, including "},{"insert":{"card-link":"Sol Ring"}},{"insert":" alongside "},{"insert":{"card-link":"Expedition Map"}},{"insert":", which can find our "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":". "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" fills a similar role. Furthermore, we run the two keys: "},{"insert":{"card-link":"Manifold Key"}},{"insert":", and "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". Once we have a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" in play, these make for excellent ramp pieces. However, they also double as an untapper for "},{"insert":{"card-link":"The One Ring"}},{"insert":", resulting in valuable card advantage. Both "},{"insert":{"card-link":"Moonsilver Key"}},{"insert":" and "},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":" can tutor for our "},{"insert":{"card-link":"Sol Ring"}},{"insert":", or - in case of the latter - find artifact based removal such/stax such as "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", and can also be used to untap a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"The One Ring"}},{"insert":". Lastly, we run "},{"insert":{"card-link":"High Tide"}},{"insert":" and "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":". Together with an "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":", "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" makes infinite mana. We do not run an "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" in Bracket 3 (see the end for card switches to take the deck into other brackets), however, one of our opponents might, so we can steal it with Thada and use it to our own advantage.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce we have learned to tango (stolen enough mana rocks for a flash mob), we can then play huge spells that should quickly win us the game. This includes:\n"},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" or "},{"insert":{"card-link":"Omniscience"}},{"insert":", which both let us cast high value cards for free and run away with the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" or "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" to control our opponents’ boards and "},{"attributes":{"link":"https://edhrec.com/combos/mono-blue/513-5034--46"},"insert":"combo"},{"insert":" off with "},{"insert":{"card-link":"Sol Ring"}},{"insert":" (it is truly the hero of this deck) to make infinite mana. We can use this mana to draw out our entire deck with "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Pull from Tomorrow"}},{"insert":" to win with "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":". Alternatively, "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" can be used to kill all our opponents at once. It can also be stolen from somebody else's deck with Thada if we lost ours. A different theft spell (see next point) can also be used to find a "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" or similar game enders to win with infinite mana. "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" can also be used to draw out an opponent in case you have lost your "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" and you cannot find a similar effect in somebody elses deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Steal your opponents win conditions using "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":", "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":", or "},{"insert":{"card-link":"Bribery"}},{"insert":" alongside Thada."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overpower your opponents by playing big Sphinxes (which all fly!!) such as "},{"insert":{"card-link":"Arbiter of the Ideal"}},{"insert":", "},{"insert":{"card-link":"Curator of Destinies"}},{"insert":", "},{"insert":{"card-link":"Dazzling Sphinx"}},{"insert":", "},{"insert":{"card-link":"Sphinx of Forgotten Lore"}},{"insert":", or "},{"insert":{"card-link":"Sphinx of the Second Sun"}},{"insert":". All of these fill roles we want to be filling anyways: Theft, Card Draw, Free Spell, Removal, and Recursion to keep the value up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Card Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhile many of the Sphinxes and Theft spells come with card draw attached, we do run additional engines to keep the value train going. This includes staples such as "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"The One Ring"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", but also "},{"insert":{"card-link":"Curiosity"}},{"insert":", "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":", and "},{"insert":{"card-link":"Combat Research"}},{"insert":" which draw us cards whenever Thada or a Sphinx connects with people.\n\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" can double for or best spells, including finishers such as the "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or can be a second copy of "},{"insert":{"card-link":"Bribery"}},{"insert":", to find a Win Con in our opponents' decks.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe run the standard blue control package in a mix of counter magic and removal. Includes "},{"insert":{"card-link":"Pongify"}},{"insert":", "},{"insert":{"card-link":"Reality Shift"}},{"insert":", "},{"insert":{"card-link":"Resculpt"}},{"insert":", and "},{"insert":{"card-link":"Snapback"}},{"insert":" for spot removal. In terms of counterspells, we run the (budget friendly) free spells "},{"insert":{"card-link":"Foil"}},{"insert":", "},{"insert":{"card-link":"Daze"}},{"insert":", and "},{"insert":{"card-link":"Commandeer"}},{"insert":". "},{"insert":{"card-link":"Commandeer"}},{"insert":" also doubles as an additional theft spell. Lastly, for graveyard hate we run "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" and "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", both of which can be tutored for with "},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":". Together with the mass removal ability of "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":", this allows us to deal with most threats we might encounter.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Deck in other Brackets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNow as I mentioned before, the deck as is plays at a Bracket 3, without any 2 card infinites. However, this can be easily scaled in either direction. If you prefer to run Thada in Bracket 2, these are the switches I recommend:\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" -> "},{"insert":{"card-link":"Insight"}},{"insert":" or "},{"insert":{"card-link":"Verity Circle"}},{"insert":" (depending on your meta!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The One Ring"}},{"insert":" -> "},{"insert":{"card-link":"Insight Engine"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" -> "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" -> "},{"insert":{"card-link":"Riddlemaster Sphinx"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" -> "},{"insert":{"card-link":"Twisted Riddlekeeper"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" -> "},{"insert":{"card-link":"Inspired Sphinx"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" -> "},{"insert":{"card-link":"Island"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":" -> "},{"insert":{"card-link":"Island"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This removes all game changers, infinite combos, and slows down the game plan as is expected at a Bracket 2 table. Instead, the deck will be a bit more focused on the Sphinx theme that results in a win through combat damage.\n\nIf you wish to go the other direction and take this deck into a Bracket 4, I recommend moving away from the Sphinx theme further and add more finishers. This includes:\n"},{"insert":{"card-link":"Sphinx of Uthuun"}},{"insert":" -> "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windreader Sphinx"}},{"insert":" -> "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" -> "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Curator of Destinies"}},{"insert":" -> "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scholar of the Lost Trove"}},{"insert":" -> "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dazzling Sphinx"}},{"insert":" -> "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chancellor of the Spires"}},{"insert":" -> "},{"insert":{"card-link":"Mycosynth Lattice"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" -> "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Naturally, adding more free interaction such as "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", "},{"insert":{"card-link":"Force of Negation"}},{"insert":", and "},{"insert":{"card-link":"Force of Will"}},{"insert":" could take this up to an even higher power level. Usually, this would also be accompanied by adding better ramp such as "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", and "},{"insert":{"card-link":"Mox Opal"}},{"insert":". Adding more tutors such as "},{"insert":{"card-link":"Fabricate"}},{"insert":" or "},{"insert":{"card-link":"Whir of Invention"}},{"insert":" would also make sense here.\n\nA version of this deck has also been played in cEDH a while ago, however, I am not a cEDH player and am not aware of the current meta. There are Primers available from other lovely builders who run/have run a cEDH Thada list, so if that's what you are looking for, go check out any of these lists, for example:\n"},{"attributes":{"link":"https://moxfield.com/decks/ZX9JEUYuF06pXvkO1zR-8w/primer"},"insert":"https://moxfield.com/decks/ZX9JEUYuF06pXvkO1zR-8w/primer"},{"insert":"\n"},{"attributes":{"link":"https://moxfield.com/decks/MJjIku0azUq-U4hkyNSBag/primer"},"insert":"https://moxfield.com/decks/MJjIku0azUq-U4hkyNSBag/primer"},{"insert":"\n\nI think that's all. If you have any questions, recommendations, or other enquiries, please feel free to comment! :)\n"}]}

Commander

Qty: 1 Price: $32.99
Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue
Thada Adel, Acquisitor (wwk) 40

Commander

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Draw

Qty: 15 Price: $232.01
Arbiter of the Ideal
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature - Sphinx
Arbiter of the Ideal (pbng) 31★
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (sta) 12
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Curator of Destinies
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Creature - Sphinx
Curator of Destinies (fdn) 305
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 393
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Ormos, Archive Keeper
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
, Discard three cards with different names: Draw five cards.
Legendary Creature - Sphinx
Ormos, Archive Keeper (plst) JMP-13
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (fic) 269
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (sld) 478
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (cmr) 99
Sphinx of Uthuun
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature - Sphinx
Sphinx of Uthuun (m13) 69
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (wot) 26
Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan
Starwinder (eoe) 306
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (m14) 81

Draw

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Evasion

Qty: 6 Price: $9.42
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (lrw) 52
Reef Shaman
: Target land becomes the basic land type of your choice until end of turn.
Creature - Merfolk Shaman
Reef Shaman (apc) 29
Sea's Claim
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
Enchantment - Aura
Sea's Claim (ons) 113
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (m13) 70
Tidal Warrior
: Target land becomes an Island until end of turn.
Creature - Warrior Merfolk
Tidal Warrior (plst) DDT-20
Tideshaper Mystic
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature - Wizard Merfolk
Tideshaper Mystic (lrw) 93

Evasion

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Finisher

Qty: 1 Price: $2.49
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (uma) 61

Finisher

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Land

Qty: 34 (35 w/ MDFC)Price: $142.27
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (pip) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (40k) 278★
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (md1) 26
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Saprazzan Skerry
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Saprazzan Skerry (mmq) 328
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (fem) 102
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (v16) 13
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

Land

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Ramp

Qty: 13 Price: $113.67
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (p30a) 24
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (c14) 239
Jeweled Amulet
,
: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Artifact
Jeweled Amulet (ice) 326
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (m20) 230
Master of Predicaments
Flying
Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Creature - Sphinx
Master of Predicaments (m15) 67
Memnite
Creature Artifact - Construct
Memnite (plst) SOM-174
Moonsnare Prototype
, Tap an untapped artifact or creature you control: Add
.
Channel —
, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Artifact
Moonsnare Prototype (neo) 69
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (m13) 63
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Retraced Image
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Sorcery
Retraced Image (tor) 46
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 2

Ramp

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Recursion

Qty: 1 Price: $0.79
Scholar of the Lost Trove
Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Creature - Sphinx
Scholar of the Lost Trove (jmp) 14

Recursion

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Removal

Qty: 19 Price: $191.01
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (cmm) 84
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (mh2) 39
Enigma Thief
Prowl
(You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx
Enigma Thief (znc) 4
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (plst) UMA-55
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (sld) 324
Guardian of Tazeem
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Creature - Sphinx
Guardian of Tazeem (bfz) 78
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Mists of Lórien
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Sorcery
Mists of Lórien (ltc) 501
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (fut) 42
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (cmm) 115
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (sld) 412
Snapback
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Snapback (tsr) 87
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (znr) 85
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Creature - Djinn
Tidespout Tyrant (rvr) 422
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (f08) 2
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (mb2) 238

Removal

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Theft

Qty: 6 Price: $55.44
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (sld) 411
Chancellor of the Spires
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Creature - Sphinx Phyrexian
Chancellor of the Spires (nph) 31
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx
Dazzling Sphinx (c21) 25
Knowledge Exploitation
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Sorcery Kindred - Rogue
Knowledge Exploitation (mor) 38
Sphinx Ambassador
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature - Sphinx
Sphinx Ambassador (m10) 73

Theft

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Tutor

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Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (mrd) 35
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (sld) 1022
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (pw25) 8

Tutor

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Maybeboard

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Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
87 pips - 54 cards
37 mana - 34 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hi, and welcome to my "},{"attributes":{"link":"https://scryfall.com/card/wwk/40/thada-adel-acquisitor"},"insert":{"card-link":"Thada Adel, Acquisitor"}},{"insert":" Deck Tour!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nDisclaimer: this primer is not entirely up to date with the card list. Nonetheless it should give you a good idea as to what the deck is trying to do and what it's key pieces are.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is a theft/ramp deck in mono blue with the usual apsect of control. You will enjoy playing this deck if you:\nLike to play with your opponents’ cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Like to ramp into big threats as early as possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Like to control the board state"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wish you could run 4 "},{"insert":{"card-link":"Sol Ring"}},{"insert":" in your deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You will not enjoy playing this deck if you:\nLike to combo-off early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t like tutoring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think ramp is overrated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think "},{"insert":{"card-link":"Sol Ring"}},{"insert":" should be banned"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNow, we cannot count on always having an artifact heavy deck at the table, but almost every single deck these days plays artifact-based ramp, from "},{"insert":{"card-link":"Sol Ring"}},{"insert":" to "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" via Talismans and Signets. Therefore, our game plan is simple: ramp ramp ramp by taking our opponents' mana rocks and then cast big spells. Hence the name of the deck:\nIt takes two to tango, your mana rock and my mana rock.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nFirst things first. To be able to steal things and ramp, we need to make sure we can connect with Thada. We do this one of two ways:\nWe make sure to ramp on turn one, so that we can hit somebody on turn 3 the latest before people have played out blockers. We do this by using our own artifact ramp such as "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" or "},{"insert":{"card-link":"Jeweled Amulet"}},{"insert":", the sorcery "},{"insert":{"card-link":"Retraced Image"}},{"insert":", or land-based ramp such as"},{"insert":{"card-link":"Saprazzan Skerry"}},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/me2/237/svyelunite-temple"},"insert":{"card-link":"Svyelunite Temple"}},{"insert":" or "},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":". To increase our chance of getting Thada out on turn 2, we run "},{"insert":{"card-link":"Moonsnare Prototype"}},{"insert":" alongside zero mana artifacts like "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":", or "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":", both of which can also be countered by our own "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" to generate 3 mana by turn 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The second way we ensure that we can connect with Thada is abusing her Islandwalk ability, by turning our opponents’ lands into islands. The cards which enable this are "},{"insert":{"card-link":"Aquitect's Will"}},{"insert":", "},{"insert":{"card-link":"Sea's Claim"}},{"insert":", "},{"insert":{"card-link":"Tidal Warrior"}},{"insert":", "},{"insert":{"card-link":"Reef Shaman"}},{"insert":", and "},{"insert":{"card-link":"Tideshaper Mystic"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn case our opponents have their best mana rocks in their opening hands, we run "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" and "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":" to steal them from their board. Both these cards also double as removal.\n\nNaturally, we also run our own ramp package, including "},{"insert":{"card-link":"Sol Ring"}},{"insert":" alongside "},{"insert":{"card-link":"Expedition Map"}},{"insert":", which can find our "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":". "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" fills a similar role. Furthermore, we run the two keys: "},{"insert":{"card-link":"Manifold Key"}},{"insert":", and "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". Once we have a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" in play, these make for excellent ramp pieces. However, they also double as an untapper for "},{"insert":{"card-link":"The One Ring"}},{"insert":", resulting in valuable card advantage. Both "},{"insert":{"card-link":"Moonsilver Key"}},{"insert":" and "},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":" can tutor for our "},{"insert":{"card-link":"Sol Ring"}},{"insert":", or - in case of the latter - find artifact based removal such/stax such as "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", and can also be used to untap a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"The One Ring"}},{"insert":". Lastly, we run "},{"insert":{"card-link":"High Tide"}},{"insert":" and "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":". Together with an "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":", "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" makes infinite mana. We do not run an "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" in Bracket 3 (see the end for card switches to take the deck into other brackets), however, one of our opponents might, so we can steal it with Thada and use it to our own advantage.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce we have learned to tango (stolen enough mana rocks for a flash mob), we can then play huge spells that should quickly win us the game. This includes:\n"},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" or "},{"insert":{"card-link":"Omniscience"}},{"insert":", which both let us cast high value cards for free and run away with the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" or "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" to control our opponents’ boards and "},{"attributes":{"link":"https://edhrec.com/combos/mono-blue/513-5034--46"},"insert":"combo"},{"insert":" off with "},{"insert":{"card-link":"Sol Ring"}},{"insert":" (it is truly the hero of this deck) to make infinite mana. We can use this mana to draw out our entire deck with "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Pull from Tomorrow"}},{"insert":" to win with "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":". Alternatively, "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" can be used to kill all our opponents at once. It can also be stolen from somebody else's deck with Thada if we lost ours. A different theft spell (see next point) can also be used to find a "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" or similar game enders to win with infinite mana. "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" can also be used to draw out an opponent in case you have lost your "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" and you cannot find a similar effect in somebody elses deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Steal your opponents win conditions using "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":", "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":", or "},{"insert":{"card-link":"Bribery"}},{"insert":" alongside Thada."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overpower your opponents by playing big Sphinxes (which all fly!!) such as "},{"insert":{"card-link":"Arbiter of the Ideal"}},{"insert":", "},{"insert":{"card-link":"Curator of Destinies"}},{"insert":", "},{"insert":{"card-link":"Dazzling Sphinx"}},{"insert":", "},{"insert":{"card-link":"Sphinx of Forgotten Lore"}},{"insert":", or "},{"insert":{"card-link":"Sphinx of the Second Sun"}},{"insert":". All of these fill roles we want to be filling anyways: Theft, Card Draw, Free Spell, Removal, and Recursion to keep the value up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Card Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhile many of the Sphinxes and Theft spells come with card draw attached, we do run additional engines to keep the value train going. This includes staples such as "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"The One Ring"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", but also "},{"insert":{"card-link":"Curiosity"}},{"insert":", "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":", and "},{"insert":{"card-link":"Combat Research"}},{"insert":" which draw us cards whenever Thada or a Sphinx connects with people.\n\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" can double for or best spells, including finishers such as the "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or can be a second copy of "},{"insert":{"card-link":"Bribery"}},{"insert":", to find a Win Con in our opponents' decks.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe run the standard blue control package in a mix of counter magic and removal. Includes "},{"insert":{"card-link":"Pongify"}},{"insert":", "},{"insert":{"card-link":"Reality Shift"}},{"insert":", "},{"insert":{"card-link":"Resculpt"}},{"insert":", and "},{"insert":{"card-link":"Snapback"}},{"insert":" for spot removal. In terms of counterspells, we run the (budget friendly) free spells "},{"insert":{"card-link":"Foil"}},{"insert":", "},{"insert":{"card-link":"Daze"}},{"insert":", and "},{"insert":{"card-link":"Commandeer"}},{"insert":". "},{"insert":{"card-link":"Commandeer"}},{"insert":" also doubles as an additional theft spell. Lastly, for graveyard hate we run "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" and "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", both of which can be tutored for with "},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":". Together with the mass removal ability of "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":", this allows us to deal with most threats we might encounter.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Deck in other Brackets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNow as I mentioned before, the deck as is plays at a Bracket 3, without any 2 card infinites. However, this can be easily scaled in either direction. If you prefer to run Thada in Bracket 2, these are the switches I recommend:\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" -> "},{"insert":{"card-link":"Insight"}},{"insert":" or "},{"insert":{"card-link":"Verity Circle"}},{"insert":" (depending on your meta!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The One Ring"}},{"insert":" -> "},{"insert":{"card-link":"Insight Engine"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" -> "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" -> "},{"insert":{"card-link":"Riddlemaster Sphinx"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" -> "},{"insert":{"card-link":"Twisted Riddlekeeper"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" -> "},{"insert":{"card-link":"Inspired Sphinx"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" -> "},{"insert":{"card-link":"Island"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":" -> "},{"insert":{"card-link":"Island"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This removes all game changers, infinite combos, and slows down the game plan as is expected at a Bracket 2 table. Instead, the deck will be a bit more focused on the Sphinx theme that results in a win through combat damage.\n\nIf you wish to go the other direction and take this deck into a Bracket 4, I recommend moving away from the Sphinx theme further and add more finishers. This includes:\n"},{"insert":{"card-link":"Sphinx of Uthuun"}},{"insert":" -> "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windreader Sphinx"}},{"insert":" -> "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" -> "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Curator of Destinies"}},{"insert":" -> "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scholar of the Lost Trove"}},{"insert":" -> "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dazzling Sphinx"}},{"insert":" -> "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chancellor of the Spires"}},{"insert":" -> "},{"insert":{"card-link":"Mycosynth Lattice"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" -> "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Naturally, adding more free interaction such as "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", "},{"insert":{"card-link":"Force of Negation"}},{"insert":", and "},{"insert":{"card-link":"Force of Will"}},{"insert":" could take this up to an even higher power level. Usually, this would also be accompanied by adding better ramp such as "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", and "},{"insert":{"card-link":"Mox Opal"}},{"insert":". Adding more tutors such as "},{"insert":{"card-link":"Fabricate"}},{"insert":" or "},{"insert":{"card-link":"Whir of Invention"}},{"insert":" would also make sense here.\n\nA version of this deck has also been played in cEDH a while ago, however, I am not a cEDH player and am not aware of the current meta. There are Primers available from other lovely builders who run/have run a cEDH Thada list, so if that's what you are looking for, go check out any of these lists, for example:\n"},{"attributes":{"link":"https://moxfield.com/decks/ZX9JEUYuF06pXvkO1zR-8w/primer"},"insert":"https://moxfield.com/decks/ZX9JEUYuF06pXvkO1zR-8w/primer"},{"insert":"\n"},{"attributes":{"link":"https://moxfield.com/decks/MJjIku0azUq-U4hkyNSBag/primer"},"insert":"https://moxfield.com/decks/MJjIku0azUq-U4hkyNSBag/primer"},{"insert":"\n\nI think that's all. If you have any questions, recommendations, or other enquiries, please feel free to comment! :)\n"}]}
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