610 views2 months ago
Commander
Size: 100Salt sum: 49.09
 avatar

GoblinWarBuggy

610 views2 months ago
Commander
Size: 100Salt sum: 49.09

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA spellslinger deck where you cast a spell that copies itself, then return it to your hand "},{"attributes":{"italic":true,"bold":true},"insert":"from the stack"},{"insert":" to simulate buybacking that spell. The original spell will not resolve, but the copies that it put on the stack will. The commander, "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" is your easiest option for bouncing the original spell. Doing this consistently requires quite a lot of mana, so ramp spells are very important to the deck. The deck is fairly slow to get online, which is why I have classified it as bracket 2.\n\n\nCard Choice Reasonings"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nAdditional Copies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese cards either provide you with an additional source of copying for spells that don't normally copy themselves or amplify your already existing copying.\n\n\nDraw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMostly generic draw cards or cantrips, with a few outstanding cards:\n\n"},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" can draw you a ton of cards since it triggers off of both the casts and the copies.\n"},{"insert":{"card-link":"Ghastly Discovery"}},{"insert":" , "},{"insert":{"card-link":"Mentor's Guidance"}},{"insert":" , and "},{"insert":{"card-link":"Train of Thought"}},{"insert":" allow you to create a draw engine from your hand with Venser.\n\n\nInteraction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe interaction spells in this deck include a couple of generic cards supplemented with some cards specific to the strategy\n\nStorm cards like "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" and "},{"insert":{"card-link":"Hindering Touch"}},{"insert":" are extremely powerful as they allow us to interact with the opponent while staying mostly neutral on cards.\nReplicate cards like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" and "},{"insert":{"card-link":"Gigadrowse"}},{"insert":" are generally less mana efficient when replicated but they provide a wider array of effects to our arsenal.\nCascade on "},{"insert":{"card-link":"Forceful Denial"}},{"insert":" lets us dig if we don't need the counterspell, but usually its a last resort as there are a good number of misses in the deck.\n\nLand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe lands in this deck are optimized towards "},{"insert":{"card-link":"High Tide"}},{"insert":" . This leaves not too many slots for non island lands.\n\nThe most important of these is "},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" . Riptide Laboratory lets us repeat our usage of Venser much more easily and for less overall mana than trying to get him to die somehow. It also has synergy with the wizardcycling package in the deck.\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" transmutes for Riptide Laboratory 99% of the time.\nThe artifact lands are there as tutor targets for "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" .\n\n\nPayoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis section is a little blank since the goal of the deck is mostly to grind the opponents out with card advantage and interaction, but you do need to win somehow.\n\nThere aren't too many magecraft payoffs in mono blue, but the one we do get is a real heater. "},{"insert":{"card-link":"Deekah, Fractal Theorist"}},{"insert":" turns our "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" and similar storm cards into terrifying armies. \n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is how we win if we end up going over the top with Mind's Desire somehow. This has happened in testing reasonably often, but I wouldn't keep it as your primary gameplan every time.\n\n\nRamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe ramp section of the deck is focues mostly on proliferation of a couple of mana rocks, but there are also some generic mana rocks that I will not go over.\n\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" , "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" ,"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":" , and "},{"insert":{"card-link":"Rotating Fireplace"}},{"insert":" are our main base rocks to proliferate off of. Everflowing Chalice and Astral Cornucopia are tutorable off of Trinket Mage which is very helpful towards our goal of seeing them early enough in each game.\n"},{"insert":{"card-link":"Radstorm"}},{"insert":" provides a rebuyable proliferate spell that can sail to very great heights and put us over the top when we draw it.\nThere are a couple of copy spells like "},{"insert":{"card-link":"Echo Storm"}},{"insert":" to copy our high mana generating artifacts with (especially "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" ).\n\n\nRedundancy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese just provide similar effects to our commander. These can help us get online faster while still interacting with the opponent. "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" is probably the most potent of these spells, but they all do their job.\n\n\nTutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe tutor package is mostly built to obtain Riptide Laboratory.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" and "},{"insert":{"card-link":"World Map"}},{"insert":" allow us to get there directly. Trinket Mage acts as a bridge between Riptide Laboratory and our wizardcycling package.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" allow us to find the wizards we need (mostly Trinket Mage) when we need them.\n"}]}
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66

Commander

(Ctrl to add secondary)
Errant, Street Artist
Flash
Defender, haste
,
: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Legendary Creature - Human Rogue
Errant, Street Artist (snc) 344
Ether
, Exile this artifact: Add
. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Ether (fin) 53
Mirari
Whenever you cast an instant or sorcery spell, you may pay
. If you do, copy that spell. You may choose new targets for the copy.
Legendary Artifact
Mirari (c13) 246
Storm of Saruman
Ward

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment
Storm of Saruman (ltr) 72
Swarm Intelligence
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Enchantment
Swarm Intelligence (hou) 50
Twinning Staff
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
Twinning Staff (c20) 70

Additional Copies

(Ctrl to add secondary)
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m14) 43
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Ghastly Discovery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Sorcery
Ghastly Discovery (shm) 39
Mentor's Guidance
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Sorcery
Mentor's Guidance (stx) 46
Mind's Desire
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Mind's Desire (v16) 8
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (mb2) 34
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (afc) 94
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
Thundertrap Trainer
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Wizard Otter
Thundertrap Trainer (blb) 78

Draw

(Ctrl to add secondary)
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Consign to Memory
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Instant
Consign to Memory (mh3) 54
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Curfew
Each player returns a creature they control to its owner's hand.
Instant
Curfew (usg) 68
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mb2) 163
Forceful Denial
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Counter target spell.
Instant
Forceful Denial (cmr) 69
Gigadrowse
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Instant
Gigadrowse (plst) GPT-26
Hindering Touch
Counter target spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Hindering Touch (scg) 37
Lose Focus
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target spell unless its controller pays
.
Instant
Lose Focus (mh2) 49
Mists of Lórien
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Sorcery
Mists of Lórien (ltc) 501
Negate
Counter target noncreature spell.
Instant
Negate (fdn) 710
Temporal Fissure
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Temporal Fissure (dds) 12
Vacuumelt
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
Sorcery
Vacuumelt (gpt) 40

Interaction

(Ctrl to add secondary)
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (mb2) 107
Island
(
: Add
.)
Basic Land - Island
Island (m13) 236
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c18) 269
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (plst) FUT-173

Land

(Ctrl to add secondary)
Deekah, Fractal Theorist
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
: Target creature token can't be blocked this turn.
Legendary Creature - Human Wizard
Deekah, Fractal Theorist (soc) 193

Payoffs

(Ctrl to add secondary)
Aetheric Amplifier
: Add one mana of any color.
,
: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Aetheric Amplifier (drc) 18
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (soc) 342
Echo Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.
Sorcery
Echo Storm (moc) 221
Empowered Autogenerator
This artifact enters tapped.
: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Artifact
Empowered Autogenerator (c19) 54
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (mm2) 212
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (fdn) 725
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dmr) 232
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Radstorm (pip) 37
Replication Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
Sorcery
Replication Technique (soc) 200
Rotating Fireplace
This artifact enters tapped with a time counter on it.
: Add an amount of
equal to the number of time counters on this artifact.
,
: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Artifact
Rotating Fireplace (who) 183
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (scd) 277
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (blc) 290
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (plst) VMA-99
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (moc) 389

Ramp

(Ctrl to add secondary)
Divide by Zero
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Divide by Zero (plst) STX-41
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (j25) 349
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (plst) EMN-79

Redundancy

(Ctrl to add secondary)
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (dmu) 57
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (som) 48
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Tutor

(Ctrl to add secondary)
Commit
Put target spell or nonland permanent into its owner's library second from the top.
Instant
Commit // Memory (lcc) 147
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Train of Thought
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
Sorcery
Train of Thought (ddj) 19

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
62 pips - 48 cards
42 mana - 40 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA spellslinger deck where you cast a spell that copies itself, then return it to your hand "},{"attributes":{"italic":true,"bold":true},"insert":"from the stack"},{"insert":" to simulate buybacking that spell. The original spell will not resolve, but the copies that it put on the stack will. The commander, "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" is your easiest option for bouncing the original spell. Doing this consistently requires quite a lot of mana, so ramp spells are very important to the deck. The deck is fairly slow to get online, which is why I have classified it as bracket 2.\n\n\nCard Choice Reasonings"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nAdditional Copies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese cards either provide you with an additional source of copying for spells that don't normally copy themselves or amplify your already existing copying.\n\n\nDraw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMostly generic draw cards or cantrips, with a few outstanding cards:\n\n"},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" can draw you a ton of cards since it triggers off of both the casts and the copies.\n"},{"insert":{"card-link":"Ghastly Discovery"}},{"insert":" , "},{"insert":{"card-link":"Mentor's Guidance"}},{"insert":" , and "},{"insert":{"card-link":"Train of Thought"}},{"insert":" allow you to create a draw engine from your hand with Venser.\n\n\nInteraction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe interaction spells in this deck include a couple of generic cards supplemented with some cards specific to the strategy\n\nStorm cards like "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" and "},{"insert":{"card-link":"Hindering Touch"}},{"insert":" are extremely powerful as they allow us to interact with the opponent while staying mostly neutral on cards.\nReplicate cards like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" and "},{"insert":{"card-link":"Gigadrowse"}},{"insert":" are generally less mana efficient when replicated but they provide a wider array of effects to our arsenal.\nCascade on "},{"insert":{"card-link":"Forceful Denial"}},{"insert":" lets us dig if we don't need the counterspell, but usually its a last resort as there are a good number of misses in the deck.\n\nLand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe lands in this deck are optimized towards "},{"insert":{"card-link":"High Tide"}},{"insert":" . This leaves not too many slots for non island lands.\n\nThe most important of these is "},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" . Riptide Laboratory lets us repeat our usage of Venser much more easily and for less overall mana than trying to get him to die somehow. It also has synergy with the wizardcycling package in the deck.\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" transmutes for Riptide Laboratory 99% of the time.\nThe artifact lands are there as tutor targets for "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" .\n\n\nPayoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis section is a little blank since the goal of the deck is mostly to grind the opponents out with card advantage and interaction, but you do need to win somehow.\n\nThere aren't too many magecraft payoffs in mono blue, but the one we do get is a real heater. "},{"insert":{"card-link":"Deekah, Fractal Theorist"}},{"insert":" turns our "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" and similar storm cards into terrifying armies. \n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is how we win if we end up going over the top with Mind's Desire somehow. This has happened in testing reasonably often, but I wouldn't keep it as your primary gameplan every time.\n\n\nRamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe ramp section of the deck is focues mostly on proliferation of a couple of mana rocks, but there are also some generic mana rocks that I will not go over.\n\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" , "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" ,"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":" , and "},{"insert":{"card-link":"Rotating Fireplace"}},{"insert":" are our main base rocks to proliferate off of. Everflowing Chalice and Astral Cornucopia are tutorable off of Trinket Mage which is very helpful towards our goal of seeing them early enough in each game.\n"},{"insert":{"card-link":"Radstorm"}},{"insert":" provides a rebuyable proliferate spell that can sail to very great heights and put us over the top when we draw it.\nThere are a couple of copy spells like "},{"insert":{"card-link":"Echo Storm"}},{"insert":" to copy our high mana generating artifacts with (especially "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" ).\n\n\nRedundancy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese just provide similar effects to our commander. These can help us get online faster while still interacting with the opponent. "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" is probably the most potent of these spells, but they all do their job.\n\n\nTutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe tutor package is mostly built to obtain Riptide Laboratory.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" and "},{"insert":{"card-link":"World Map"}},{"insert":" allow us to get there directly. Trinket Mage acts as a bridge between Riptide Laboratory and our wizardcycling package.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" allow us to find the wizards we need (mostly Trinket Mage) when we need them.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards