GoblinWarBuggy
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Commander
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{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA spellslinger deck where you cast a spell that copies itself, then return it to your hand "},{"attributes":{"italic":true,"bold":true},"insert":"from the stack"},{"insert":" to simulate buybacking that spell. The original spell will not resolve, but the copies that it put on the stack will. The commander, "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" is your easiest option for bouncing the original spell. Doing this consistently requires quite a lot of mana, so ramp spells are very important to the deck. The deck is fairly slow to get online, which is why I have classified it as bracket 2.\n\n\nCard Choice Reasonings"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nAdditional Copies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese cards either provide you with an additional source of copying for spells that don't normally copy themselves or amplify your already existing copying.\n\n\nDraw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMostly generic draw cards or cantrips, with a few outstanding cards:\n\n"},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" can draw you a ton of cards since it triggers off of both the casts and the copies.\n"},{"insert":{"card-link":"Ghastly Discovery"}},{"insert":" , "},{"insert":{"card-link":"Mentor's Guidance"}},{"insert":" , and "},{"insert":{"card-link":"Train of Thought"}},{"insert":" allow you to create a draw engine from your hand with Venser.\n\n\nInteraction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe interaction spells in this deck include a couple of generic cards supplemented with some cards specific to the strategy\n\nStorm cards like "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" and "},{"insert":{"card-link":"Hindering Touch"}},{"insert":" are extremely powerful as they allow us to interact with the opponent while staying mostly neutral on cards.\nReplicate cards like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" and "},{"insert":{"card-link":"Gigadrowse"}},{"insert":" are generally less mana efficient when replicated but they provide a wider array of effects to our arsenal.\nCascade on "},{"insert":{"card-link":"Forceful Denial"}},{"insert":" lets us dig if we don't need the counterspell, but usually its a last resort as there are a good number of misses in the deck.\n\nLand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe lands in this deck are optimized towards "},{"insert":{"card-link":"High Tide"}},{"insert":" . This leaves not too many slots for non island lands.\n\nThe most important of these is "},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" . Riptide Laboratory lets us repeat our usage of Venser much more easily and for less overall mana than trying to get him to die somehow. It also has synergy with the wizardcycling package in the deck.\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" transmutes for Riptide Laboratory 99% of the time.\nThe artifact lands are there as tutor targets for "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" .\n\n\nPayoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis section is a little blank since the goal of the deck is mostly to grind the opponents out with card advantage and interaction, but you do need to win somehow.\n\nThere aren't too many magecraft payoffs in mono blue, but the one we do get is a real heater. "},{"insert":{"card-link":"Deekah, Fractal Theorist"}},{"insert":" turns our "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" and similar storm cards into terrifying armies. \n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is how we win if we end up going over the top with Mind's Desire somehow. This has happened in testing reasonably often, but I wouldn't keep it as your primary gameplan every time.\n\n\nRamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe ramp section of the deck is focues mostly on proliferation of a couple of mana rocks, but there are also some generic mana rocks that I will not go over.\n\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" , "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" ,"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":" , and "},{"insert":{"card-link":"Rotating Fireplace"}},{"insert":" are our main base rocks to proliferate off of. Everflowing Chalice and Astral Cornucopia are tutorable off of Trinket Mage which is very helpful towards our goal of seeing them early enough in each game.\n"},{"insert":{"card-link":"Radstorm"}},{"insert":" provides a rebuyable proliferate spell that can sail to very great heights and put us over the top when we draw it.\nThere are a couple of copy spells like "},{"insert":{"card-link":"Echo Storm"}},{"insert":" to copy our high mana generating artifacts with (especially "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" ).\n\n\nRedundancy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese just provide similar effects to our commander. These can help us get online faster while still interacting with the opponent. "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" is probably the most potent of these spells, but they all do their job.\n\n\nTutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe tutor package is mostly built to obtain Riptide Laboratory.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" and "},{"insert":{"card-link":"World Map"}},{"insert":" allow us to get there directly. Trinket Mage acts as a bridge between Riptide Laboratory and our wizardcycling package.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" allow us to find the wizards we need (mostly Trinket Mage) when we need them.\n"}]}
Additional Copies
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Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Thundertrap Trainer
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Wizard Otter

Draw
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Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Mists of Lórien
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Sorcery

Interaction
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Land
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Deekah, Fractal Theorist
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
: Target creature token can't be blocked this turn.
: Target creature token can't be blocked this turn.
Legendary Creature - Human Wizard

Payoffs
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Rotating Fireplace
This artifact enters tapped with a time counter on it.
: Add an amount of equal to the number of time counters on this artifact.
, : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
: Add an amount of equal to the number of time counters on this artifact.
, : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Artifact

Ramp
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Redundancy
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Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Tutor
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Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA spellslinger deck where you cast a spell that copies itself, then return it to your hand "},{"attributes":{"italic":true,"bold":true},"insert":"from the stack"},{"insert":" to simulate buybacking that spell. The original spell will not resolve, but the copies that it put on the stack will. The commander, "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" is your easiest option for bouncing the original spell. Doing this consistently requires quite a lot of mana, so ramp spells are very important to the deck. The deck is fairly slow to get online, which is why I have classified it as bracket 2.\n\n\nCard Choice Reasonings"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nAdditional Copies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese cards either provide you with an additional source of copying for spells that don't normally copy themselves or amplify your already existing copying.\n\n\nDraw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMostly generic draw cards or cantrips, with a few outstanding cards:\n\n"},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" can draw you a ton of cards since it triggers off of both the casts and the copies.\n"},{"insert":{"card-link":"Ghastly Discovery"}},{"insert":" , "},{"insert":{"card-link":"Mentor's Guidance"}},{"insert":" , and "},{"insert":{"card-link":"Train of Thought"}},{"insert":" allow you to create a draw engine from your hand with Venser.\n\n\nInteraction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe interaction spells in this deck include a couple of generic cards supplemented with some cards specific to the strategy\n\nStorm cards like "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" and "},{"insert":{"card-link":"Hindering Touch"}},{"insert":" are extremely powerful as they allow us to interact with the opponent while staying mostly neutral on cards.\nReplicate cards like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" and "},{"insert":{"card-link":"Gigadrowse"}},{"insert":" are generally less mana efficient when replicated but they provide a wider array of effects to our arsenal.\nCascade on "},{"insert":{"card-link":"Forceful Denial"}},{"insert":" lets us dig if we don't need the counterspell, but usually its a last resort as there are a good number of misses in the deck.\n\nLand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe lands in this deck are optimized towards "},{"insert":{"card-link":"High Tide"}},{"insert":" . This leaves not too many slots for non island lands.\n\nThe most important of these is "},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" . Riptide Laboratory lets us repeat our usage of Venser much more easily and for less overall mana than trying to get him to die somehow. It also has synergy with the wizardcycling package in the deck.\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" transmutes for Riptide Laboratory 99% of the time.\nThe artifact lands are there as tutor targets for "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" .\n\n\nPayoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis section is a little blank since the goal of the deck is mostly to grind the opponents out with card advantage and interaction, but you do need to win somehow.\n\nThere aren't too many magecraft payoffs in mono blue, but the one we do get is a real heater. "},{"insert":{"card-link":"Deekah, Fractal Theorist"}},{"insert":" turns our "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" and similar storm cards into terrifying armies. \n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is how we win if we end up going over the top with Mind's Desire somehow. This has happened in testing reasonably often, but I wouldn't keep it as your primary gameplan every time.\n\n\nRamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe ramp section of the deck is focues mostly on proliferation of a couple of mana rocks, but there are also some generic mana rocks that I will not go over.\n\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" , "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" ,"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":" , and "},{"insert":{"card-link":"Rotating Fireplace"}},{"insert":" are our main base rocks to proliferate off of. Everflowing Chalice and Astral Cornucopia are tutorable off of Trinket Mage which is very helpful towards our goal of seeing them early enough in each game.\n"},{"insert":{"card-link":"Radstorm"}},{"insert":" provides a rebuyable proliferate spell that can sail to very great heights and put us over the top when we draw it.\nThere are a couple of copy spells like "},{"insert":{"card-link":"Echo Storm"}},{"insert":" to copy our high mana generating artifacts with (especially "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" ).\n\n\nRedundancy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese just provide similar effects to our commander. These can help us get online faster while still interacting with the opponent. "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" is probably the most potent of these spells, but they all do their job.\n\n\nTutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe tutor package is mostly built to obtain Riptide Laboratory.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" and "},{"insert":{"card-link":"World Map"}},{"insert":" allow us to get there directly. Trinket Mage acts as a bridge between Riptide Laboratory and our wizardcycling package.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" allow us to find the wizards we need (mostly Trinket Mage) when we need them.\n"}]}




































































