tomeriko
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Commander
Size: 100Salt sum: 45.45
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{"ops":[{"insert":"Built around the raw power and chaotic energy of Raph & Mikey, Troublemakers, this Gruul Commander deck is all about one thing: dropping absurdly massive threats onto the battlefield sideways as fast as possible. The deck ramps aggressively in the early game with efficient land acceleration like Cultivate, Kodama’s Reach, Nature’s Lore, Wild Growth, and Skyshroud Claim, ensuring you reach the mana needed for your colossal finishers far ahead of the curve. Once the engine is online, the deck unleashes a parade of gigantic monsters, including Blightsteel Colossus, Darksteel Colossus, Worldspine Wurm, Kozilek, Butcher of Truth, and Ulamog, the Infinite Gyre.\nThe deck thrives on explosive momentum. Sneak Attack and Ghalta, Stampede Tyrant can flood the battlefield with devastating threats in a single turn, while Garruk’s Uprising, Greater Good, Rishkar’s Expertise, and Last March of the Ents keep the cards flowing despite the deck’s enormous curve. Multiple extra combat effects, such as Aggravated Assault, Savage Beating, Seize the Day, and World at War, allow your gigantic creatures to end games immediately, often eliminating multiple opponents in a single combat step.\nDespite its aggressive nature, the deck includes strong resilience and protection. Asceticism, Deflecting Swat, Tamiyo’s Safekeeping, Tyvar’s Stand, Vigor, and Not of This World help preserve your key threats against removal and board wipes. Meanwhile, flexible interactions like Beast Within, Blasphemous Act, Bane of Progress, and Scourge of Kher Ridges prevent opponents from stabilizing.\nThe mana base supports both explosive ramp and late-game utility, featuring powerful lands like Field of the Dead, Kessig Wolf Run, Rogue's Passage, and Yavimaya, Cradle of Growth. Altogether, this deck delivers a high-impact battlecruiser playstyle packed with colossal creatures, explosive turns, and the kind of overwhelming board presence that makes every game feel cinematic.\n"}]}
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Commander
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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Extra Combat
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Blast-Furnace Hellkite
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)
Flying, double strike
Creatures attacking your opponents have double strike.
Flying, double strike
Creatures attacking your opponents have double strike.
Creature - Dragon

Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem

Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Ramp
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Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Built around the raw power and chaotic energy of Raph & Mikey, Troublemakers, this Gruul Commander deck is all about one thing: dropping absurdly massive threats onto the battlefield sideways as fast as possible. The deck ramps aggressively in the early game with efficient land acceleration like Cultivate, Kodama’s Reach, Nature’s Lore, Wild Growth, and Skyshroud Claim, ensuring you reach the mana needed for your colossal finishers far ahead of the curve. Once the engine is online, the deck unleashes a parade of gigantic monsters, including Blightsteel Colossus, Darksteel Colossus, Worldspine Wurm, Kozilek, Butcher of Truth, and Ulamog, the Infinite Gyre.\nThe deck thrives on explosive momentum. Sneak Attack and Ghalta, Stampede Tyrant can flood the battlefield with devastating threats in a single turn, while Garruk’s Uprising, Greater Good, Rishkar’s Expertise, and Last March of the Ents keep the cards flowing despite the deck’s enormous curve. Multiple extra combat effects, such as Aggravated Assault, Savage Beating, Seize the Day, and World at War, allow your gigantic creatures to end games immediately, often eliminating multiple opponents in a single combat step.\nDespite its aggressive nature, the deck includes strong resilience and protection. Asceticism, Deflecting Swat, Tamiyo’s Safekeeping, Tyvar’s Stand, Vigor, and Not of This World help preserve your key threats against removal and board wipes. Meanwhile, flexible interactions like Beast Within, Blasphemous Act, Bane of Progress, and Scourge of Kher Ridges prevent opponents from stabilizing.\nThe mana base supports both explosive ramp and late-game utility, featuring powerful lands like Field of the Dead, Kessig Wolf Run, Rogue's Passage, and Yavimaya, Cradle of Growth. Altogether, this deck delivers a high-impact battlecruiser playstyle packed with colossal creatures, explosive turns, and the kind of overwhelming board presence that makes every game feel cinematic.\n"}]}


























































































