ZacKey
197 views23 days ago
Commander
Size: 100Salt sum: 30.19
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Play at instant speed, meddle with your friends' plans, and whittle down the table with Obyra's pings and many pesky little flyers!\n\n"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":" \nWhy Obyra over the many great Dimir Faerie legends?\nObyra is incredibly cheap, can be played flexibly at instant speed and provides consistent, non-flashy value. This makes her rarely the target of spot removal compared to other commanders, and less punishing when it does happen. Her cheap and instant castability also enables cards like Slitherwisp, Mutual Destruction and the various \"cast spells on opponent's turn\" effects found on many faeries.\n\nHolding up mana tends to thwart early aggression towards you, which is a good way to walk into the mid-late game with a healthy life total. Don't be afraid to politic or police the table a bit with your interaction, as you don't want anyone popping off too hard before you get later in the game, where you can target down a threatening player with your flyers and remove them from the situation. This deck can \nstruggle against life gain strategies, so try your best to either politic against them or pay special aggression towards their faces.\n\nI am currently testing a small surveil package to provide better card selection, enable one of my favorite pet cards in Disinformation Campaign and to help dig for a mass reanimate spell to unleash a flurry of Obyra triggers upon the table!\n\nThis deck is intended for high bracket 2 or low bracket 3! Still a bit of a work in progress but I feel very happy with it's flexibility and play patterns! :)\n"}]}
Copy
Copy
(CTRL to add secondary)
Drain
Drain
(CTRL to add secondary)
Draw
Dimir Strandcatcher
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
Creature - Rogue Faerie

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Surveil
Surveil
(CTRL to add secondary)
Tokens
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Nettling Nuisance
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Creature - Rogue Faerie

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant

Mirko, Obsessive Theorist
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Whenever you surveil, put a +1/+1 counter on Mirko.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Legendary Creature - Vampire Detective

Notorious Throng
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue

Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Play at instant speed, meddle with your friends' plans, and whittle down the table with Obyra's pings and many pesky little flyers!\n\n"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":" \nWhy Obyra over the many great Dimir Faerie legends?\nObyra is incredibly cheap, can be played flexibly at instant speed and provides consistent, non-flashy value. This makes her rarely the target of spot removal compared to other commanders, and less punishing when it does happen. Her cheap and instant castability also enables cards like Slitherwisp, Mutual Destruction and the various \"cast spells on opponent's turn\" effects found on many faeries.\n\nHolding up mana tends to thwart early aggression towards you, which is a good way to walk into the mid-late game with a healthy life total. Don't be afraid to politic or police the table a bit with your interaction, as you don't want anyone popping off too hard before you get later in the game, where you can target down a threatening player with your flyers and remove them from the situation. This deck can \nstruggle against life gain strategies, so try your best to either politic against them or pay special aggression towards their faces.\n\nI am currently testing a small surveil package to provide better card selection, enable one of my favorite pet cards in Disinformation Campaign and to help dig for a mass reanimate spell to unleash a flurry of Obyra triggers upon the table!\n\nThis deck is intended for high bracket 2 or low bracket 3! Still a bit of a work in progress but I feel very happy with it's flexibility and play patterns! :)\n"}]}



















































































































