SirWax@Lot
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Commander
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{"ops":[{"insert":"This is a lifegain deck that off the bat runs a total of eight Soul Sister-esque effects (nine counting Haliya) to start ramping up your Life Total by summoning creatures. The deck also runs three artifacts that gain life by playing white spells; and lifegain is tacked onto a lot of effects such as Invoke the Divine for spot removal, Elixir of Immortality to recur your graveyard back into your deck, Fumigate for wiping out creatures, Pristine Talisman gaining life every time you tap it for mana and much more. \n\nAfter that there are many payoffs throughout the deck for gaining life such as Griffin Aerie, Angelic Accord and Gwaihir generating flying tokens; Qala, Leonardo and Elenda's Hierophant gaining counters through instances of lifegain; and card advantage through commander Haliya, Well of Lost Dreams, Dawn of Hope and Exemplar of Light. \n\nThe deck's primary haymakers include Storm Herd generating a lot of tokens scaling with your life total into late game, Nykthos Paragon to begin pumping up your inevitable army of weenies and tokens, and Sunscorch Regent which gets stronger when your opponents cast spells while gaining you life. \n\nUpgrading the deck is as easy as including more solid win conditions such as Felidar Sovereign and Approach of the Second Sun; or combo pieces like Walking Ballista to kill opponents with Heliod or Light or Promise-esque effects.\n"}]}
Commander
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Commander
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Counters
Counters
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Draw
Draw
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Land
Land
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Landfall
Landfall
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Lifegain
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case

Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Leonardo, Cutting Edge
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle

Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment

Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit

Lifegain
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Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Gwaihir, Greatest of the Eagles
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
Legendary Creature - Bird Noble

Tokens
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Tutor
Tutor
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Maybeboard
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a lifegain deck that off the bat runs a total of eight Soul Sister-esque effects (nine counting Haliya) to start ramping up your Life Total by summoning creatures. The deck also runs three artifacts that gain life by playing white spells; and lifegain is tacked onto a lot of effects such as Invoke the Divine for spot removal, Elixir of Immortality to recur your graveyard back into your deck, Fumigate for wiping out creatures, Pristine Talisman gaining life every time you tap it for mana and much more. \n\nAfter that there are many payoffs throughout the deck for gaining life such as Griffin Aerie, Angelic Accord and Gwaihir generating flying tokens; Qala, Leonardo and Elenda's Hierophant gaining counters through instances of lifegain; and card advantage through commander Haliya, Well of Lost Dreams, Dawn of Hope and Exemplar of Light. \n\nThe deck's primary haymakers include Storm Herd generating a lot of tokens scaling with your life total into late game, Nykthos Paragon to begin pumping up your inevitable army of weenies and tokens, and Sunscorch Regent which gets stronger when your opponents cast spells while gaining you life. \n\nUpgrading the deck is as easy as including more solid win conditions such as Felidar Sovereign and Approach of the Second Sun; or combo pieces like Walking Ballista to kill opponents with Heliod or Light or Promise-esque effects.\n"}]}






































































