TheChiMan
112 views9 hrs ago
Commander
Size: 100Est cost: $256.52Salt sum: 35.28
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{"ops":[{"insert":"Ms. Bumbleflower – Group Hug Growth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"group hug deck with light stax elements and a strong growth engine"},{"insert":". It gives the table cards, mana, and opportunities, while quietly building a board that becomes harder and harder to deal with. Early turns feel friendly and cooperative, but over time your creatures grow, your hand fills, and your advantage becomes difficult to stop.\nGeneral Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck plays "},{"attributes":{"bold":true},"insert":"proactively"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Enable the table early"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Howling Mine, Kwain, Itinerant Meddler, and Cut a Deal keep everyone drawing."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This builds goodwill and keeps the game moving."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grow your board through value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ms. Bumbleflower rewards you for casting multiple spells."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Counter engines like Brokers Ascendancy and Forgotten Ancient steadily scale your creatures."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Convert draw into advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw engines like Fathom Mage and Wizard Class turn growth into more cards."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Your hand becomes a resource engine, not just fuel."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow the table slightly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Ghostly Prison and selective interaction keep you safe without locking the game."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"How to Play (Turn Flow)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3)"},{"insert":"\nDevelop mana: Sol Ring, Arcane Signet, Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play light group hug pieces (Mine, Kwain)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stay low threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–7)"},{"insert":"\nLand Ms. Bumbleflower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Start casting "},{"attributes":{"bold":true},"insert":"two spells per turn"},{"insert":" to trigger growth and draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build a board with counters and token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key creatures when needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nYour board is large and your hand is full"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You shift from “friendly” to "},{"attributes":{"bold":true},"insert":"closing the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either attack, outscale, or convert draw into damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck wins through "},{"attributes":{"bold":true},"insert":"multiple overlapping paths"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Explosive Growth / Combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures from counter stacking"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment like Bone Sabres amplifies attacks"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw-Based Wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Twenty-Toed Toad"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Triskaidekaphile"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw → Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychosis Crawler turns your card draw into life loss"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling Engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy can quietly win if unchecked"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Playstyle Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are "},{"attributes":{"bold":true},"insert":"not the threat early"},{"insert":" — lean into that"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Help the table, but always be "},{"attributes":{"bold":true},"insert":"building something underneath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your power comes from "},{"attributes":{"bold":true},"insert":"stacking small advantages"},{"insert":", not big plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need to rush — your board naturally becomes dominant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future Direction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This shell can be pushed further by:\nAdding "},{"attributes":{"bold":true},"insert":"draw restrictions"},{"insert":" (limit how much opponents can use what you give them)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Introducing "},{"attributes":{"bold":true},"insert":"punishment for large hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increasing "},{"attributes":{"bold":true},"insert":"friction"},{"insert":" so opponents cannot fully benefit from your generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Note"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards "},{"attributes":{"bold":true},"insert":"timing, sequencing, and subtle pressure"},{"insert":".\nIt doesn’t overpower the table immediately — it grows into control while everyone else is still enjoying the cards you gave them.\n"}]}
Commander
Commander
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Burn
Burn
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Counters
Communal Brewing
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Enchantment

Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Counters
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Draw
Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Legendary Planeswalker - Tamiyo

Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Draw
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Land
Land
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Protection
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Removal
Removal
(CTRL to add secondary)
Tokens
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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Early turns feel friendly and cooperative, but over time your creatures grow, your hand fills, and your advantage becomes difficult to stop.\nGeneral Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck plays "},{"attributes":{"bold":true},"insert":"proactively"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Enable the table early"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Howling Mine, Kwain, Itinerant Meddler, and Cut a Deal keep everyone drawing."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This builds goodwill and keeps the game moving."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grow your board through value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ms. Bumbleflower rewards you for casting multiple spells."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Counter engines like Brokers Ascendancy and Forgotten Ancient steadily scale your creatures."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Convert draw into advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw engines like Fathom Mage and Wizard Class turn growth into more cards."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Your hand becomes a resource engine, not just fuel."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow the table slightly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Ghostly Prison and selective interaction keep you safe without locking the game."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"How to Play (Turn Flow)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3)"},{"insert":"\nDevelop mana: Sol Ring, Arcane Signet, Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play light group hug pieces (Mine, Kwain)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stay low threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–7)"},{"insert":"\nLand Ms. Bumbleflower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Start casting "},{"attributes":{"bold":true},"insert":"two spells per turn"},{"insert":" to trigger growth and draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build a board with counters and token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key creatures when needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nYour board is large and your hand is full"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You shift from “friendly” to "},{"attributes":{"bold":true},"insert":"closing the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either attack, outscale, or convert draw into damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck wins through "},{"attributes":{"bold":true},"insert":"multiple overlapping paths"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Explosive Growth / Combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures from counter stacking"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment like Bone Sabres amplifies attacks"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw-Based Wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Twenty-Toed Toad"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Triskaidekaphile"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw → Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychosis Crawler turns your card draw into life loss"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling Engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy can quietly win if unchecked"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Playstyle Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are "},{"attributes":{"bold":true},"insert":"not the threat early"},{"insert":" — lean into that"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Help the table, but always be "},{"attributes":{"bold":true},"insert":"building something underneath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your power comes from "},{"attributes":{"bold":true},"insert":"stacking small advantages"},{"insert":", not big plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need to rush — your board naturally becomes dominant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future Direction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This shell can be pushed further by:\nAdding "},{"attributes":{"bold":true},"insert":"draw restrictions"},{"insert":" (limit how much opponents can use what you give them)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Introducing "},{"attributes":{"bold":true},"insert":"punishment for large hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increasing "},{"attributes":{"bold":true},"insert":"friction"},{"insert":" so opponents cannot fully benefit from your generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Note"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards "},{"attributes":{"bold":true},"insert":"timing, sequencing, and subtle pressure"},{"insert":".\nIt doesn’t overpower the table immediately — it grows into control while everyone else is still enjoying the cards you gave them.\n"}]}
















































































