112 views9 hrs ago
Commander
Size: 100Est cost: $256.52Salt sum: 35.28
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TheChiMan

112 views9 hrs ago
Commander
Size: 100Est cost: $256.52Salt sum: 35.28

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{"ops":[{"insert":"Ms. Bumbleflower – Group Hug Growth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"group hug deck with light stax elements and a strong growth engine"},{"insert":". It gives the table cards, mana, and opportunities, while quietly building a board that becomes harder and harder to deal with. Early turns feel friendly and cooperative, but over time your creatures grow, your hand fills, and your advantage becomes difficult to stop.\nGeneral Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck plays "},{"attributes":{"bold":true},"insert":"proactively"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Enable the table early"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Howling Mine, Kwain, Itinerant Meddler, and Cut a Deal keep everyone drawing."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This builds goodwill and keeps the game moving."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grow your board through value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ms. Bumbleflower rewards you for casting multiple spells."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Counter engines like Brokers Ascendancy and Forgotten Ancient steadily scale your creatures."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Convert draw into advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw engines like Fathom Mage and Wizard Class turn growth into more cards."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Your hand becomes a resource engine, not just fuel."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow the table slightly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Ghostly Prison and selective interaction keep you safe without locking the game."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"How to Play (Turn Flow)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3)"},{"insert":"\nDevelop mana: Sol Ring, Arcane Signet, Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play light group hug pieces (Mine, Kwain)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stay low threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–7)"},{"insert":"\nLand Ms. Bumbleflower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Start casting "},{"attributes":{"bold":true},"insert":"two spells per turn"},{"insert":" to trigger growth and draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build a board with counters and token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key creatures when needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nYour board is large and your hand is full"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You shift from “friendly” to "},{"attributes":{"bold":true},"insert":"closing the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either attack, outscale, or convert draw into damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck wins through "},{"attributes":{"bold":true},"insert":"multiple overlapping paths"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Explosive Growth / Combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures from counter stacking"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment like Bone Sabres amplifies attacks"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw-Based Wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Twenty-Toed Toad"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Triskaidekaphile"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw → Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychosis Crawler turns your card draw into life loss"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling Engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy can quietly win if unchecked"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Playstyle Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are "},{"attributes":{"bold":true},"insert":"not the threat early"},{"insert":" — lean into that"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Help the table, but always be "},{"attributes":{"bold":true},"insert":"building something underneath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your power comes from "},{"attributes":{"bold":true},"insert":"stacking small advantages"},{"insert":", not big plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need to rush — your board naturally becomes dominant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future Direction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This shell can be pushed further by:\nAdding "},{"attributes":{"bold":true},"insert":"draw restrictions"},{"insert":" (limit how much opponents can use what you give them)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Introducing "},{"attributes":{"bold":true},"insert":"punishment for large hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increasing "},{"attributes":{"bold":true},"insert":"friction"},{"insert":" so opponents cannot fully benefit from your generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Note"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards "},{"attributes":{"bold":true},"insert":"timing, sequencing, and subtle pressure"},{"insert":".\nIt doesn’t overpower the table immediately — it grows into control while everyone else is still enjoying the cards you gave them.\n"}]}

Commander

Qty: 1 Price: $2.99
Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Legendary Creature - Rabbit Citizen
Ms. Bumbleflower (blc) 3

Commander

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Burn

Qty: 2 Price: $3.48
Black Vise
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
Black Vise (4ed) 299
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (blc) 282

Burn

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Counters

Qty: 11 Price: $25.75
Ascendant Acolyte
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
Creature - Human Monk
Ascendant Acolyte (nec) 24
Bone Sabres
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bone Sabres (40k) 88
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Enchantment
Brokers Ascendancy (snc) 170
Communal Brewing
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Enchantment
Communal Brewing (blc) 29
Enduring Scalelord
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Creature - Dragon
Enduring Scalelord (dtk) 222
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (blc) 217
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Creature - Hydra
Managorger Hydra (blc) 230
Seismic Tutelage
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
Enchantment - Aura
Seismic Tutelage (tle) 254
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (blc) 260
Vastwood Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
Creature - Hydra
Vastwood Hydra (c20) 194

Counters

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Creature

Qty: 1 Price: $0.49
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245

Creature

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Draw

Qty: 18 Price: $38.94
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (blc) 163
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (wot) 17
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (blc) 105
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (gtc) 162
Haliya, Ascendant Cadet
Whenever Haliya enters or attacks, put a +1/+1 counter on target creature you control.
Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to a player, draw a card.
Legendary Creature - Human Soldier
Haliya, Ascendant Cadet (eoe) 218
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (brr) 20
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (moc) 304
Kwain, Itinerant Meddler
: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature - Wizard Rabbit
Kwain, Itinerant Meddler (blc) 254
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (blc) 145
Mr. Foxglove
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Legendary Creature - Rogue Fox
Mr. Foxglove (blc) 6
Primal Empathy
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Enchantment
Primal Empathy (c21) 227
Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Legendary Planeswalker - Tamiyo
Tamiyo, Field Researcher (blc) 100
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66
Tenuous Truce
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Enchantment - Aura
Tenuous Truce (blc) 159
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (blc) 178
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Evasion

Qty: 1 Price: $0.39
Tuskguard Captain
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Creature - Human Warrior
Tuskguard Captain (znc) 85

Evasion

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Land

Qty: 35 Price: $58.01
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (blc) 291
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (blc) 295
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (blc) 296
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ecl) 264
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (blc) 131
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (blc) 304
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (blc) 307
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (blc) 312
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ncc) 418
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (blc) 321
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (blc) 323
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (blc) 132
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (blc) 329
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (blc) 332
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (blc) 334
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (blc) 335
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (blc) 345
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (mh1) 249
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (blc) 355

Land

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Lifegain

Qty: 1 Price: $0.79
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Dragon
Sunscorch Regent (blc) 158

Lifegain

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Protection

Qty: 4 Price: $11.32
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant
Perch Protection (blc) 11
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Instant
Riot Control (blc) 151
Shielded Passage
Prevent all damage that would be dealt to target creature this turn.
Instant
Shielded Passage (gtc) 24

Protection

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Ramp

Qty: 13 Price: $84.57
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (blc) 265
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (blc) 212
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (blc) 119
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (blc) 269
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (blc) 235
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (who) 254
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (blc) 289

Ramp

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Removal

Qty: 8 Price: $19.44
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (blc) 170
Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Clear Shot (otp) 28
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (blc) 111
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (blc) 109
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Sorcery
Wear Down (blb) 203

Removal

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Tokens

Qty: 5 Price: $10.35
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (blc) 164
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Legendary Creature - Human Druid
Jolrael, Mwonvuli Recluse (blc) 225
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog
Octomancer (blc) 37

Tokens

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Deck Info

Deck stats

22 pips - 19 cards
21 mana - 21 cards
28 pips - 23 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
31 pips - 29 cards
27 mana - 25 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Ms. Bumbleflower – Group Hug Growth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"group hug deck with light stax elements and a strong growth engine"},{"insert":". It gives the table cards, mana, and opportunities, while quietly building a board that becomes harder and harder to deal with. Early turns feel friendly and cooperative, but over time your creatures grow, your hand fills, and your advantage becomes difficult to stop.\nGeneral Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck plays "},{"attributes":{"bold":true},"insert":"proactively"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Enable the table early"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Howling Mine, Kwain, Itinerant Meddler, and Cut a Deal keep everyone drawing."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This builds goodwill and keeps the game moving."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grow your board through value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ms. Bumbleflower rewards you for casting multiple spells."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Counter engines like Brokers Ascendancy and Forgotten Ancient steadily scale your creatures."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Convert draw into advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw engines like Fathom Mage and Wizard Class turn growth into more cards."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Your hand becomes a resource engine, not just fuel."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow the table slightly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Ghostly Prison and selective interaction keep you safe without locking the game."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"How to Play (Turn Flow)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3)"},{"insert":"\nDevelop mana: Sol Ring, Arcane Signet, Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play light group hug pieces (Mine, Kwain)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stay low threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–7)"},{"insert":"\nLand Ms. Bumbleflower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Start casting "},{"attributes":{"bold":true},"insert":"two spells per turn"},{"insert":" to trigger growth and draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build a board with counters and token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key creatures when needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nYour board is large and your hand is full"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You shift from “friendly” to "},{"attributes":{"bold":true},"insert":"closing the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either attack, outscale, or convert draw into damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck wins through "},{"attributes":{"bold":true},"insert":"multiple overlapping paths"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Explosive Growth / Combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures from counter stacking"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment like Bone Sabres amplifies attacks"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw-Based Wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Twenty-Toed Toad"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Triskaidekaphile"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw → Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychosis Crawler turns your card draw into life loss"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling Engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy can quietly win if unchecked"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Playstyle Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are "},{"attributes":{"bold":true},"insert":"not the threat early"},{"insert":" — lean into that"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Help the table, but always be "},{"attributes":{"bold":true},"insert":"building something underneath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your power comes from "},{"attributes":{"bold":true},"insert":"stacking small advantages"},{"insert":", not big plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need to rush — your board naturally becomes dominant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future Direction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This shell can be pushed further by:\nAdding "},{"attributes":{"bold":true},"insert":"draw restrictions"},{"insert":" (limit how much opponents can use what you give them)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Introducing "},{"attributes":{"bold":true},"insert":"punishment for large hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increasing "},{"attributes":{"bold":true},"insert":"friction"},{"insert":" so opponents cannot fully benefit from your generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Note"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards "},{"attributes":{"bold":true},"insert":"timing, sequencing, and subtle pressure"},{"insert":".\nIt doesn’t overpower the table immediately — it grows into control while everyone else is still enjoying the cards you gave them.\n"}]}
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