Caryo60
1.7k views8 days ago
Commander
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{"ops":[{"insert":"Big primer Update in the works, Be prepared!\n\n"},{"attributes":{"color":"#000000"},"insert":"Hello and welcome to Saxophone, a deck made to combo into infinite mana with a couple of goofy combo cards and very interesting choices to help you win the game consistently and safely!"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Question is, why should I actually play this deck in CEDH?"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Right now, you shouldn't play this deck"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"[[Orcish bowmasters]] is honestly the largest detriment to this strategy, luckily they can't flash it in in response to Selvala's activation since it's a mana ability, so make sure you play around that, its also nice with [[Veil Of Summer]] if you go for an infinite draw strategy because all of the pings will become void. You have some solid matchups such as Etali where you can mess with their draws and their casts with cards such as [[Aven Interrupter]] and if you live long enough you can easily out late game rog-si with incremental value."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Now that you know what you are getting into, lets start with the combos and then the wincing"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Wirewood symbiote]] and [[Mirror entity]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This combo is easily assembled and can go infinite with just your commander as long as selvala produces three mana each time, which can happen easily if supported by cards such as [[Badgermole cub]] or [[Smothering tithe]] For this combo to be protected though you should have an affect that prevents opponents from casting spells each turn or activating an ability using [[Grand abolisher]] or using the provided [[Kutzil, Malamet Exemplar]] can help protect this combo."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Devoted druid]] and [[Swift reconfiguration]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This combo is super simple and can make you infinite green which you can filter with [[Orochi leafcaller]] to make mana of each color which should oftentimes win you the game on the spot or just grab a good old fashioned [[Walking ballista]] and annihilate the table"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Emiel the blessed]] and [[Dionus, Elvish Archdruid]] OR [[Village Bell-Ringer]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"If you have a creature that taps for three or more, this will just essentially win you the game, but it also works if you have multiple small creatures that tap for mana with elves for Dionus such as a ton of [[Llanowar elves]] type creatures and gets easier with [[Badgermole cub]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Orochi leafcaller]] and [[Seedcradle witch]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Probably the best combo in the deck because it is still extremely good without the combo since the filtering from Orochi can help mana fix very well and Seedcradle can give you an untap or two before trying for that turn 3 or 4 win, this works best having something else other than [[Selvala explorer returned]] such as [[Circle of dreams druid]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"So, you want to win the game, well luckily you have some good options!"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Walking ballista]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"It wins"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Got infinite mana? Cast this for infinite infinite and ping your opponents until they lose."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Scrawling crawler]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once you start decking your opponents this should be a quick option which doesn't let your opponents have as much of an opportunity to draw into a way to stop your combo."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Umbral mantle]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"With infinite mana and making each creature an infinite infinite you should usually win, but you can also play [[Destiny Spinner]] to make all your lands infinite infinite tramplers and kill each opponent."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Finale of devastation]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Finale for x = yes is the best :)"},{"insert":"\n\nWhat if you want to draw your library without your opponents drawing cards to find answers?\n\nThis can be a very difficult way to draw your entire deck, but if you have a way to produce 5 green mana or 4 green mana and 1 white, you need "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" ,"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" , and either "},{"insert":{"card-link":"Benefactor's Draught"}},{"insert":" or "},{"insert":{"card-link":"To Arms!"}},{"insert":" You can have a way to not only untap all of your creatures but also draw your entire library by looping either card and draw until you find a way to win.\n"}]}
Commander
Commander
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Actually crossing the roads
Actually crossing the roads
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Combo
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Combo
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Draw
Draw
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Finisher
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Finisher
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Protection
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Ramp
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Recursion
Recursion
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Removal
Removal
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Tutor
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Untap
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Untap
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Sideboard
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Sideboard
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Big primer Update in the works, Be prepared!\n\n"},{"attributes":{"color":"#000000"},"insert":"Hello and welcome to Saxophone, a deck made to combo into infinite mana with a couple of goofy combo cards and very interesting choices to help you win the game consistently and safely!"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Question is, why should I actually play this deck in CEDH?"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Right now, you shouldn't play this deck"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"[[Orcish bowmasters]] is honestly the largest detriment to this strategy, luckily they can't flash it in in response to Selvala's activation since it's a mana ability, so make sure you play around that, its also nice with [[Veil Of Summer]] if you go for an infinite draw strategy because all of the pings will become void. You have some solid matchups such as Etali where you can mess with their draws and their casts with cards such as [[Aven Interrupter]] and if you live long enough you can easily out late game rog-si with incremental value."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Now that you know what you are getting into, lets start with the combos and then the wincing"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Wirewood symbiote]] and [[Mirror entity]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This combo is easily assembled and can go infinite with just your commander as long as selvala produces three mana each time, which can happen easily if supported by cards such as [[Badgermole cub]] or [[Smothering tithe]] For this combo to be protected though you should have an affect that prevents opponents from casting spells each turn or activating an ability using [[Grand abolisher]] or using the provided [[Kutzil, Malamet Exemplar]] can help protect this combo."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Devoted druid]] and [[Swift reconfiguration]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This combo is super simple and can make you infinite green which you can filter with [[Orochi leafcaller]] to make mana of each color which should oftentimes win you the game on the spot or just grab a good old fashioned [[Walking ballista]] and annihilate the table"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Emiel the blessed]] and [[Dionus, Elvish Archdruid]] OR [[Village Bell-Ringer]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"If you have a creature that taps for three or more, this will just essentially win you the game, but it also works if you have multiple small creatures that tap for mana with elves for Dionus such as a ton of [[Llanowar elves]] type creatures and gets easier with [[Badgermole cub]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Orochi leafcaller]] and [[Seedcradle witch]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Probably the best combo in the deck because it is still extremely good without the combo since the filtering from Orochi can help mana fix very well and Seedcradle can give you an untap or two before trying for that turn 3 or 4 win, this works best having something else other than [[Selvala explorer returned]] such as [[Circle of dreams druid]]"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"So, you want to win the game, well luckily you have some good options!"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Walking ballista]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"It wins"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Got infinite mana? Cast this for infinite infinite and ping your opponents until they lose."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Scrawling crawler]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once you start decking your opponents this should be a quick option which doesn't let your opponents have as much of an opportunity to draw into a way to stop your combo."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Umbral mantle]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"With infinite mana and making each creature an infinite infinite you should usually win, but you can also play [[Destiny Spinner]] to make all your lands infinite infinite tramplers and kill each opponent."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"[[Finale of devastation]]"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Finale for x = yes is the best :)"},{"insert":"\n\nWhat if you want to draw your library without your opponents drawing cards to find answers?\n\nThis can be a very difficult way to draw your entire deck, but if you have a way to produce 5 green mana or 4 green mana and 1 white, you need "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" ,"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" , and either "},{"insert":{"card-link":"Benefactor's Draught"}},{"insert":" or "},{"insert":{"card-link":"To Arms!"}},{"insert":" You can have a way to not only untap all of your creatures but also draw your entire library by looping either card and draw until you find a way to win.\n"}]}




















































































































