poptato
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Here's the plan:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Step 1:"},{"insert":" When mulliganing look for a hand that has at least: one board wipe, one draw spell and one group ramp spell\n\n"},{"attributes":{"bold":true},"insert":"Step 2:"},{"insert":" Tell your pod that you will be playing a group hug deck that focuses on giving other players plenty of draw and ramp for no cost other than friendship\n\n"},{"attributes":{"bold":true},"insert":"Step 3:"},{"insert":" Play your group ramp spells as early as possible telling your opponents that you only got group ramp on the opening but group draw will likely be coming soon so that they are lured into a false sense of security and start playing out their hands\n\n"},{"attributes":{"bold":true},"insert":"Step 4:"},{"insert":" When everyone has played the majority of their hands but before their engines come on line boardwipe their hopes and dreams away, if they are a gullible pod you can try and say that you were bricked, that was your one boardwipe and had no other options to keep their trust but it is likely you will still lose the trust of some people.\n\n"},{"attributes":{"bold":true},"insert":"Step 5:"},{"insert":" While everyone is still recovering start voltroning your hippo and beating the least effected to death\n\n"},{"attributes":{"bold":true},"insert":"Step 6:"},{"insert":" When your opponents start to stabilise show no mercy, take your combat go to main phase 2 return your hippo to hand giving the weakest player the draw and boardwipe again and replay your commander, you will likely have enough mana if you played the right group ramp spells. If all of this has happened correctly you will likely win in like 6 turns maybe\n\n"},{"attributes":{"bold":true},"insert":"Step 7: F"},{"insert":"ind a new play group, this strategy only works against each person once, if you want to play this deck again you will have to find a whole new group of people to betray. I recommend using some of the edh discord servers and tts servers to find your victims\n\nAdditional notes: \n\nThere are a couple other minor strategies and win-con's in this deck, one of note being Pheldagriffs synergy with reigns of power and Ezuris predation, if you have either of these cards in hand you can opt to play in a more typical group hug style, making one player your knight and encouraging him to kill all the other players for you while giving him an army of hippos using one of Pheldagriffs activated abilities, then when he has out lived his usefulness you can use either of the aforementioned spells to steal the win\n"}]}
Commander
Phelddagrif
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Legendary Creature - Phelddagrif

Commander
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Board Wipes
Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Board Wipes
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Group Ramp
Rootweaver Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature - Elf Druid

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Group Ramp
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Voltron
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Voltron
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Win Con
Win Con
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Here's the plan:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Step 1:"},{"insert":" When mulliganing look for a hand that has at least: one board wipe, one draw spell and one group ramp spell\n\n"},{"attributes":{"bold":true},"insert":"Step 2:"},{"insert":" Tell your pod that you will be playing a group hug deck that focuses on giving other players plenty of draw and ramp for no cost other than friendship\n\n"},{"attributes":{"bold":true},"insert":"Step 3:"},{"insert":" Play your group ramp spells as early as possible telling your opponents that you only got group ramp on the opening but group draw will likely be coming soon so that they are lured into a false sense of security and start playing out their hands\n\n"},{"attributes":{"bold":true},"insert":"Step 4:"},{"insert":" When everyone has played the majority of their hands but before their engines come on line boardwipe their hopes and dreams away, if they are a gullible pod you can try and say that you were bricked, that was your one boardwipe and had no other options to keep their trust but it is likely you will still lose the trust of some people.\n\n"},{"attributes":{"bold":true},"insert":"Step 5:"},{"insert":" While everyone is still recovering start voltroning your hippo and beating the least effected to death\n\n"},{"attributes":{"bold":true},"insert":"Step 6:"},{"insert":" When your opponents start to stabilise show no mercy, take your combat go to main phase 2 return your hippo to hand giving the weakest player the draw and boardwipe again and replay your commander, you will likely have enough mana if you played the right group ramp spells. If all of this has happened correctly you will likely win in like 6 turns maybe\n\n"},{"attributes":{"bold":true},"insert":"Step 7: F"},{"insert":"ind a new play group, this strategy only works against each person once, if you want to play this deck again you will have to find a whole new group of people to betray. I recommend using some of the edh discord servers and tts servers to find your victims\n\nAdditional notes: \n\nThere are a couple other minor strategies and win-con's in this deck, one of note being Pheldagriffs synergy with reigns of power and Ezuris predation, if you have either of these cards in hand you can opt to play in a more typical group hug style, making one player your knight and encouraging him to kill all the other players for you while giving him an army of hippos using one of Pheldagriffs activated abilities, then when he has out lived his usefulness you can use either of the aforementioned spells to steal the win\n"}]}












































































