Bearcoat
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Commander
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{"ops":[{"insert":"The goal is to play defender, vigilant countermage and card advantage for a partner who is looking to blitz down a pair of opponents as fast as possible.\n\nThe walls are set to defend and provide some form of advantage (card draw or evasion, namely) . Fogs will provide a similar effect.\nCounterspells are meant to either cripple an opponent or stop targeted removal against your shared beat stick.\nRemoval is meant to stop an opponent's effect from stopping your partner from running away with the game.\nAnd the commander ("},{"attributes":{"color":"#ffff66","bold":true},"insert":"2nd"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Doc"},{"insert":") is to sew dissention between opponents on what they value more: card draw or damage, all while providing you and your ally a healthy amount of extra draw.\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Leela"},{"insert":" is mostly for colors and back up beats (similar to "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Homunculus Horde"},{"insert":" & "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Ominous Seas"},{"insert":"). I could consider dropping her for the speed that "},{"attributes":{"color":"#66b966","bold":true},"insert":"Susan Foreman"},{"insert":" provides in bringing out "},{"attributes":{"color":"#ffff66","bold":true},"insert":"2nd"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Doc."},{"insert":"\n\nBackup wincons in case those and your ally are out of reach would be "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Triskaidekaphile"},{"insert":" and "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Approach of the Second Sun"},{"insert":".\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Kut"},{"attributes":{"color":"#ffff66","bold":true},"insert":"zil"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Teferi"},{"insert":", "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Silence"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Turnabout"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Tidal Barracuda"},{"insert":" and "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Render"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Silent"},{"insert":" are meant to slow down opponents and their counter magic so your ally may apply pump spells or overrun effects (if available). "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Duelist's Heritage"},{"insert":" and "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"View from Above"},{"insert":" are meant to solely pump your ally's creatures that are swinging in. \n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Opt"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Consider"},{"insert":" and other personal draw are the top cards to cut to fit a specific list you are supporting. Certain walls would be interchangable as well, either if you feel you want more reach, bigger defenders or better utility. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Stand Still"},{"insert":" is a particularly nasty card in this list as it should be the last card you play on your shared turn and either stun "},{"attributes":{"bold":true},"insert":"both"},{"insert":" opponents or draw you and your ally 6 cards together.\n"}]}
Commander
Commander
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Draw
Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Legendary Planeswalker - Tamiyo

Draw
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Finisher
Finisher
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Land
Land
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Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Protection
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Pump
Pump
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Ramp
Ramp
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Removal
Removal
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Stax
Stax
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Tokens
Tokens
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Walls
Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall

Walls
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Maybeboard
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Susan Foreman
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
: Add .
Doctor's companion (You can have two commanders if the other is the Doctor.)
: Add .
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Time Lord

The Birth of Meletis
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
Enchantment - Saga

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"The goal is to play defender, vigilant countermage and card advantage for a partner who is looking to blitz down a pair of opponents as fast as possible.\n\nThe walls are set to defend and provide some form of advantage (card draw or evasion, namely) . Fogs will provide a similar effect.\nCounterspells are meant to either cripple an opponent or stop targeted removal against your shared beat stick.\nRemoval is meant to stop an opponent's effect from stopping your partner from running away with the game.\nAnd the commander ("},{"attributes":{"color":"#ffff66","bold":true},"insert":"2nd"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Doc"},{"insert":") is to sew dissention between opponents on what they value more: card draw or damage, all while providing you and your ally a healthy amount of extra draw.\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Leela"},{"insert":" is mostly for colors and back up beats (similar to "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Homunculus Horde"},{"insert":" & "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Ominous Seas"},{"insert":"). I could consider dropping her for the speed that "},{"attributes":{"color":"#66b966","bold":true},"insert":"Susan Foreman"},{"insert":" provides in bringing out "},{"attributes":{"color":"#ffff66","bold":true},"insert":"2nd"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Doc."},{"insert":"\n\nBackup wincons in case those and your ally are out of reach would be "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Triskaidekaphile"},{"insert":" and "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Approach of the Second Sun"},{"insert":".\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Kut"},{"attributes":{"color":"#ffff66","bold":true},"insert":"zil"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Teferi"},{"insert":", "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Silence"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Turnabout"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Tidal Barracuda"},{"insert":" and "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Render"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Silent"},{"insert":" are meant to slow down opponents and their counter magic so your ally may apply pump spells or overrun effects (if available). "},{"attributes":{"color":"#ffff66","bold":true},"insert":"Duelist's Heritage"},{"insert":" and "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"View from Above"},{"insert":" are meant to solely pump your ally's creatures that are swinging in. \n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Opt"},{"insert":", "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Consider"},{"insert":" and other personal draw are the top cards to cut to fit a specific list you are supporting. Certain walls would be interchangable as well, either if you feel you want more reach, bigger defenders or better utility. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Stand Still"},{"insert":" is a particularly nasty card in this list as it should be the last card you play on your shared turn and either stun "},{"attributes":{"bold":true},"insert":"both"},{"insert":" opponents or draw you and your ally 6 cards together.\n"}]}




















































































