MaQleod
193 views9 days ago
Commander
Size: 100Salt sum: 62.11
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Burn
Ghyrson Starn, Kelermorph
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid

Burn
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Counters
Counters
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Draw
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

Draw
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Land
Land
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Lifegain
Lifegain
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Ramp
Ramp
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Tutor
Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Early draw is important if possible - it will help you get to the cards you need faster - howling mine, faerie mastermind, rhystic study, seizan, anvil.\nOnce you have 2+ extra draws going, start laying out the burn and get Nekusaur out. With any luck they're losing 5+ per draw phase by turn 3. In my experience Nekusar is often targeted quickly, so usually a good idea to hold a counter for when you play him.\nThrowing out Ghyrson will amplify most of the burn cards and psychosis crawler makes your own draws hurt opponents too. These are worth tutoring for before initiating massive draw cards (wheels).\nBy turn 5 you should hopefully have a wheel type card and have several burns out to multiply the draw effect, this will finish off most opponents by their next draw phase.\nIf opponents use a lot of removal to keep damage down, deploy lifegain tactics to keep ahead and utilize wheels to get burn cards back. Counters are there to help keep early game removal down as much as possible.\nLast resort is the Niv-mizzet combo.\n"}]}














































































