Gwathnar
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Commander
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Commander
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Commander
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Balance
Natural Balance
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Sorcery

Balance
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Card Draw
Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God

Card Draw
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Counters
Counters
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Fatties
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Fatties
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Flash
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Flash
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Hate
Hate
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Hyrdas
Hyrdas
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Lots of Mana
Lots of Mana
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Off The Top
Vivien, Monsters' Advocate
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Legendary Planeswalker - Vivien

Off The Top
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Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Ramp
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Removal
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Removal
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Smash Face!
Smash Face!
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Untap
Untap
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"image":"https://i.imgur.com/9lrTUOb.jpg"}},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" is a powerful cEDH deck, "},{"attributes":{"underline":true,"bold":true},"insert":"This is not that deck."},{"insert":"\n\nInstead what we have here is a mono Green Stompy deck that can play some of green’s best fatties and if needed can Combo off to finish out the game. The deck doesn’t race to the combo finish but if it stumbles into it and the game has gone on too long, it functions as an emergency stop button.\n\nUsually we will build up a board state of creatures and beat face until one of green’s signature finishers comes up and we close the game out that way.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Deck History"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI’ve wanted a Mono Green Stompy deck for a while and a few years ago I ran across "},{"attributes":{"italic":true,"bold":true},"insert":"Jumbo Commander’s "},{"insert":"deck list and episode on the "},{"attributes":{"italic":true,"bold":true},"insert":"Command Zone "},{"insert":"talking about "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":". Needless to say I was convinced she would be the Commander of my deck. \nI made up a list that had some X cost creatures and quite a few combo pieces including "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" and "},{"insert":{"card-link":"Walking Ballista"}},{"insert":". \nOf course my play group was none to happy with this, my good buddy even commenting:\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Oh, wow....this is fun...."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nI worked on changing the deck and it's morphed into what you see here. More of a stompy deck with some fun synergy with the Commander. I did keep some "},{"attributes":{"italic":true,"bold":true},"insert":"Combo "},{"insert":"lines but it's more of a emergency stop sort of thing after the game has gone on for 3 hours plus haha.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why Play Selvala?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou want a Commander that's also a mana dork (but a a really good mana dork)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want a Commander with card draw built in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like Stompy decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like producing tons of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want a deck that isn't reliant on it's Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why NOT Play Selvala?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou want a dedicated combo deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't like the attack step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't like combos period."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to play blue."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Strengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis build of "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" doesn't have to rely on her to win the game since it's not a dedicated combo deck that revolves around her to produce the mana to win. Rather the deck is a Mono Green Stompy deck that can combo off if needed. The deck can play a ton of creatures and attack with them in a single turn. Plus there's some interesting Hate pieces in the deck to spicy things up if need be. Due to being a mono green deck it can ramp quickly to play our Commander and fatties ahead of the curve.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMultiple board wipes can be troublesome to deal with since there's not much recursion and we need our creatures to win. Any sort of hate that makes creatures entered tapped can be very annoying. Along with "},{"insert":{"card-link":"Torpor Orb"}},{"insert":" being a kill on sight artifact.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Commander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://i.imgur.com/4qmeZEC.jpg"}},{"insert":"\n\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" is a "},{"attributes":{"italic":true,"bold":true},"insert":"2/3 Legandary Creature - Elf Scout "},{"insert":"for "},{"attributes":{"italic":true,"bold":true},"insert":"1GG "},{"insert":"that reads:\n\nW"},{"attributes":{"italic":true,"bold":true},"insert":"henever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature’s power."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nCard draw built into a Commander is great and we are usually the only ones cashing in on drawing a card from her triggered ability. \nTop that off with her ability to produce mana based off a creatures power and our various ways to untap her, you can see why she is usually a powerful cEDH Commander. Instead of going infinite all the time, we are looking to play all the fatties and smash all the faces.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck aims to ramp hard, cast our Commander and start playing big creatures. If we can get an uptap effect so we can use Selvala's mana ability multiple times a turn then we are off to the races. \nWe will usually win via a large board state and casting either "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", "},{"insert":{"card-link":"Earthshaker Giant"}},{"insert":", "},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":", "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" or even "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":".\nIf any of those fail for some reason or the game has gone on too long we can generate infinite mana, tutor up "},{"insert":{"card-link":"Walking Ballista"}},{"insert":", cast him for 1000/1000 and kill the entire table by removing his counters.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mulligans"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAs with any deck our opening hand is key to how the rest of the game will play out. I don't usually keep hands that will let me race to the combo however, unless of course I'm in a higher power pod.\nWe usually want to ensure we've got some good ramp in our opening hand, some card draw and creatures of course. Let's analyze some hands and decide if the are worth keeping.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hand 1"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", "},{"insert":{"card-link":"Hyrax Tower Scout"}},{"insert":", "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", "},{"insert":{"card-link":"Krosan Grip"}},{"insert":", 2 "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":" and "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":".\n\nThis is an ok hand. 2 lands and a couple mana dorks mean Selvala is coming down on turn 3 but there's nothing really good to make me want to keep it. However it's probably fine.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hand 2"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Cream of the Crop"}},{"insert":", 2 "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":", "},{"insert":{"card-link":"Umbral Mantle"}},{"insert":", "},{"insert":{"card-link":"Terastodon"}},{"insert":", "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" and "},{"insert":{"card-link":"Gaea's Touch"}},{"insert":" \n\nIt first glance, I wouldn't keep this. An 8 drop in our opening hand, little mana production or draw, not a good mix.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hand 3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Pelt Collector"}},{"insert":", "},{"insert":{"card-link":"Nylea, Keen-Eyed"}},{"insert":", 2 "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":", "},{"insert":{"card-link":"High Market"}},{"insert":", "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" and "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" \n\nThis is a way better hand. 3 mana on turn 2 meaning we can cast Selvala ahead of curve. We've got two options here on turn 1. Play a land and either cast Utopia Sprawl on it or GSZ for "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":". I love this hand.\n\n \n"}]}


































































