255 views3 months ago
Commander
Size: 100Salt sum: 59.99
 avatar

StevieKil

255 views3 months ago
Commander
Size: 100Salt sum: 59.99

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"K'rriky Stanicky"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is what happens when a powerful mono-black combo deck wanders into a goth nightclub, adopts several demons, develops a fascination with life totals as a purely theoretical concept, and decides that winning in exactly the same way every game sounds terribly boring.\nAt its heart, this is a "},{"attributes":{"bold":true},"insert":"K'rrik, Son of Yawgmoth"},{"insert":" combo deck. Life is mana, cards are fuel, and every point of life lost is simply an investment in a brighter, darker future.\nWhile K'rrik has a reputation for cEDH-adjacent explosiveness, this list deliberately steps back from the laser-focused turbo-combo approach. Instead of dedicating every slot to speed and consistency, K'rriky Stanicky embraces multiple overlapping engines, splashy plays, ridiculous resource conversion, and several distinct ways to end the game.\nThe result is a deck that can explode out of nowhere, grind surprisingly well, and rarely feels like it's playing the same game twice.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most decks ask:\n"},{"attributes":{"italic":true},"insert":"\"How much mana do I have?\""},{"insert":"\nThis deck asks:\n"},{"attributes":{"italic":true},"insert":"\"How attached am I to my life total?\""},{"insert":"\n\nK'rrik turns black mana symbols into life payments, allowing cards to be cast at a pace that feels vaguely illegal. The deck is built around converting life into cards, cards into mana, mana into more cards, and eventually turning the entire machine into a win.\n\n"},{"attributes":{"bold":true},"insert":"This isn't turbo K'rrik."},{"insert":"\nThis is what I like to think of as "},{"attributes":{"bold":true},"insert":"Combo Goth K'rrik"},{"insert":".\n\nThere are demons. There are vampires. There are graveyards. There are questionable life choices. There are several overlapping combo packages that can appear from completely different angles.\nSometimes you're a reanimator deck.\nSometimes you're a storm deck.\nSometimes you're a life-drain deck.\nSometimes you're drawing half your library while everyone else tries to work out when things went wrong.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about establishing K'rrik and developing resources.\nCheap mana acceleration, rituals, and cost reduction effects allow the deck to get K'rrik into play quickly. Once K'rrik arrives, life becomes a spendable resource and the deck begins operating on a completely different axis from most tables.\nFrom there, the deck seeks to:\nDraw enormous numbers of cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate explosive mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage tutors and graveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assemble one of several win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is highly redundant in terms of resource generation, but intentionally diverse in terms of finishers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence is often the most threatening card in the deck.\nThe ability to convert life directly into cards is exactly what K'rrik wants. Few decks can exploit a massive Necropotence activation as effectively as this one.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis turns every life payment into card draw.\nWith K'rrik on the battlefield, paying life to cast spells frequently draws enough cards to continue the chain, creating turns that spiral dramatically out of control.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Citadel allows the deck to continue converting life directly into cards and board presence.\nCombined with K'rrik's mana conversion, Citadel frequently becomes one of the most powerful engines available.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Skirge Familiar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most explosive combo pieces.\nDiscarding cards for mana allows huge hands generated by Necropotence, Vilis, or Peer into the Abyss to become immediate resources.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh, the Foulblooded"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh often acts as a one-card toolbox.\nOnce active, expendable creatures can become whatever missing combo pieces are required.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chain of Smog + Professor Onyx"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the cleanest wins in the deck.\nCast Chain of Smog targeting yourself while Professor Onyx is on the battlefield. Repeatedly copy Chain of Smog, triggering Magecraft each time and draining the table to death.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exquisite Blood Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains several versions of this classic combo:\nExquisite Blood + Vito, Thorn of the Dusk Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Sanguine Bond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Bloodthirsty Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once any life loss or life gain occurs, the loop becomes self-sustaining and drains opponents out of the game.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most gloriously excessive finishes.\nCitadel allows Top to be repeatedly cast from the top of the library, generating storm count, life gain, and card velocity. Aetherflux Reservoir eventually turns that storm count into a giant laser pointed at the table.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Never underestimate Gary.\nWith K'rrik, Crypt Ghast, Sheoldred, and numerous black permanents, devotion can become enormous. Reanimation effects frequently allow Gary to end games that looked completely stable moments earlier.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes the answer is simply \"make an irresponsible amount of mana.\"\nCabal Coffers, Urborg, Nykthos, Crypt Ghast, rituals, and Skirge Familiar can all contribute to producing absurd quantities of black mana.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Reanimation and Razaketh Lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains enough tutors, recursion, and sacrifice effects that many wins are assembled organically rather than through a predetermined sequence.\nEntomb, Buried Alive, Reanimate, Animate Dead, Necromancy, Persist, Chainer, and Balthor frequently allow powerful creatures to enter the battlefield far earlier than intended.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Graveyard Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The graveyard functions as a second hand.\nCards such as:\nEntomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unmarked Grave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vile Entomber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Persist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chainer, Dementia Master"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Balthor the Defiled"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to pivot between combo, value, and toolbox play depending on the situation.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What the Deck Is Not"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Despite containing powerful cards and explosive turns, this list is intentionally not built as a dedicated cEDH deck.\nSeveral card choices prioritise flexibility, flavour, resilience, or personal enjoyment over absolute efficiency.\nThe goal isn't to assemble the same deterministic line every game.\nThe goal is to create memorable games where:\nA demon suddenly appears three turns early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A life total drops from 40 to 3 and somehow that's good news."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necropotence draws twenty cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Someone reads K'rrik for the fourth time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The table collectively realises the mono-black player has been quietly constructing a doomsday machine from spare parts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is a celebration of everything absurd and wonderful about K'rrik.\nIt's explosive without being repetitive.\nPowerful without being oppressive.\nFocused enough to win games, but varied enough that each victory feels earned through a different flavour of black-mana-fuelled nonsense.\nIf you're comfortable treating your life total as a negotiable suggestion, you'll feel right at home.\n"}]}

Commander

Qty: 1 Price: $4.49
K'rrik, Son of Yawgmoth
(
can be paid with either
or 2 life.)
Lifelink
For each
in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Legendary Creature - Horror Minion Phyrexian
K'rrik, Son of Yawgmoth (mh3) 479

Commander

(CTRL to add secondary)

Discard

Qty: 1 Price: $7.49
Chain of Smog
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Sorcery
Chain of Smog (plst) ONS-132

Discard

(CTRL to add secondary)

Drain

Qty: 3 Price: $49.97
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (slc) 7
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (sld) 1799
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (pm21) 127★

Drain

(CTRL to add secondary)

Draw

Qty: 9 Price: $178.41
Asmodeus the Archfiend
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Legendary Creature - Devil God
Asmodeus the Archfiend (afr) 373
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (wot) 74
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (sld) 207
Peer into the Abyss
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Peer into the Abyss (m21) 360
Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana
Professor Onyx (stx) 276
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 398
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (sta) 32
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (pm20) 122p

Draw

(CTRL to add secondary)

Finisher

Qty: 1 Price: $5.49
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (cmm) 638

Finisher

(CTRL to add secondary)

Land

Qty: 28 (29 w/ MDFC)Price: $384.22
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (dsc) 262
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 325
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (clb) 884
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (2x2) 402
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 355
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 264
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

(CTRL to add secondary)

Lifegain

Qty: 4 Price: $412.96
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 383
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (sld) 1798
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 290

Lifegain

(CTRL to add secondary)

Protection

Qty: 3 Price: $31.97
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111

Protection

(CTRL to add secondary)

Ramp

Qty: 19 Price: $292.71
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Blood Celebrant
, Pay 1 life: Add one mana of any color.
Creature - Human Cleric
Blood Celebrant (lgn) 61
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (drc) 124
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (sld) 2199
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 423
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (soa) 27
Dark Ritual
Add
.
Instant
Dark Ritual (cst) 120
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (sld) 7053
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 309
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 346
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (brc) 148
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 396
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (sld) 1547
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (spg) 69
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (mh2) 276
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (lcc) 118
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658

Ramp

(CTRL to add secondary)

Recursion

Qty: 8 Price: $87.92
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Balthor the Defiled
Minion creatures get +1/+1.
, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Legendary Creature - Zombie Dwarf
Balthor the Defiled (jud) 61
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion
Chainer, Dementia Master (dmr) 424
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (inr) 380
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (plst) VIS-64
Necrotic Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Creature - Ooze
Necrotic Ooze (sld) 133
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (mh2) 400
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (plst) TMP-151

Recursion

(CTRL to add secondary)

Removal

Qty: 6 Price: $65.74
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (sch) 42
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (mh1) 86
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (soa) 29
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 412

Removal

(CTRL to add secondary)

Stax

Qty: 1 Price: $6.49
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (tdc) 176

Stax

(CTRL to add secondary)

Tutor

Qty: 16 Price: $415.64
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (sld) 2527
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (sld) 2484
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (sld) 1673
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (sld) 2525
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sld) 1856
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton
Dimir House Guard (rvr) 324
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 426
Final Parting
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Final Parting (cmm) 160
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 315
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 360
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (cmm) 181
Sidisi, Undead Vizier
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Legendary Creature - Zombie Snake
Sidisi, Undead Vizier (plst) DTK-120
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 453
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (mh2) 403
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (eld) 357

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 28 Price: $574.51
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (soa) 25
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (otc) 126
Blood Pet
Sacrifice this creature: Add
.
Creature - Thrull
Blood Pet (plst) TMP-109
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (scg) 59
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (clb) 305
Cut Down
Destroy target creature with total power and toughness 5 or less.
Instant
Cut Down (dmu) 89
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (brr) 13
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (pw24) 13
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (sld) 321
Exhume
Each player puts a creature card from their graveyard onto the battlefield.
Sorcery
Exhume (jmp) 230
Fleshwrither
Transfigure
(
, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
Creature - Horror
Fleshwrither (fut) 84
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (2x2) 76
Grasp of Darkness
Target creature gets -4/-4 until end of turn.
Instant
Grasp of Darkness (m21) 102
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 379
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (inr) 310
Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sorcery
Inquisition of Kozilek (prm) 102247
Long Goodbye
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
Instant
Long Goodbye (mkm) 423
Mastermind's Acquisition
Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.
Sorcery
Mastermind's Acquisition (rix) 77
Overeager Apprentice
Discard a card, Sacrifice this creature: Add
.
Creature - Human Minion
Overeager Apprentice (ody) 154
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pestilence (plst) USG-147
Razaketh's Rite
Search your library for a card, put that card into your hand, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Razaketh's Rite (hou) 74
Repay in Kind
Each player's life total becomes the lowest life total among all players.
Sorcery
Repay in Kind (plst) ROE-125
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (mkc) 143
Ulcerate
Target creature gets -3/-3 until end of turn. You lose 3 life.
Instant
Ulcerate (j25) 499
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Instant
V.A.T.S. (pip) 50
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
95 pips - 60 cards
53 mana - 38 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
11 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"K'rriky Stanicky"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is what happens when a powerful mono-black combo deck wanders into a goth nightclub, adopts several demons, develops a fascination with life totals as a purely theoretical concept, and decides that winning in exactly the same way every game sounds terribly boring.\nAt its heart, this is a "},{"attributes":{"bold":true},"insert":"K'rrik, Son of Yawgmoth"},{"insert":" combo deck. Life is mana, cards are fuel, and every point of life lost is simply an investment in a brighter, darker future.\nWhile K'rrik has a reputation for cEDH-adjacent explosiveness, this list deliberately steps back from the laser-focused turbo-combo approach. Instead of dedicating every slot to speed and consistency, K'rriky Stanicky embraces multiple overlapping engines, splashy plays, ridiculous resource conversion, and several distinct ways to end the game.\nThe result is a deck that can explode out of nowhere, grind surprisingly well, and rarely feels like it's playing the same game twice.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most decks ask:\n"},{"attributes":{"italic":true},"insert":"\"How much mana do I have?\""},{"insert":"\nThis deck asks:\n"},{"attributes":{"italic":true},"insert":"\"How attached am I to my life total?\""},{"insert":"\n\nK'rrik turns black mana symbols into life payments, allowing cards to be cast at a pace that feels vaguely illegal. The deck is built around converting life into cards, cards into mana, mana into more cards, and eventually turning the entire machine into a win.\n\n"},{"attributes":{"bold":true},"insert":"This isn't turbo K'rrik."},{"insert":"\nThis is what I like to think of as "},{"attributes":{"bold":true},"insert":"Combo Goth K'rrik"},{"insert":".\n\nThere are demons. There are vampires. There are graveyards. There are questionable life choices. There are several overlapping combo packages that can appear from completely different angles.\nSometimes you're a reanimator deck.\nSometimes you're a storm deck.\nSometimes you're a life-drain deck.\nSometimes you're drawing half your library while everyone else tries to work out when things went wrong.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about establishing K'rrik and developing resources.\nCheap mana acceleration, rituals, and cost reduction effects allow the deck to get K'rrik into play quickly. Once K'rrik arrives, life becomes a spendable resource and the deck begins operating on a completely different axis from most tables.\nFrom there, the deck seeks to:\nDraw enormous numbers of cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate explosive mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage tutors and graveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assemble one of several win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is highly redundant in terms of resource generation, but intentionally diverse in terms of finishers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence is often the most threatening card in the deck.\nThe ability to convert life directly into cards is exactly what K'rrik wants. Few decks can exploit a massive Necropotence activation as effectively as this one.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis turns every life payment into card draw.\nWith K'rrik on the battlefield, paying life to cast spells frequently draws enough cards to continue the chain, creating turns that spiral dramatically out of control.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Citadel allows the deck to continue converting life directly into cards and board presence.\nCombined with K'rrik's mana conversion, Citadel frequently becomes one of the most powerful engines available.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Skirge Familiar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most explosive combo pieces.\nDiscarding cards for mana allows huge hands generated by Necropotence, Vilis, or Peer into the Abyss to become immediate resources.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh, the Foulblooded"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh often acts as a one-card toolbox.\nOnce active, expendable creatures can become whatever missing combo pieces are required.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chain of Smog + Professor Onyx"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the cleanest wins in the deck.\nCast Chain of Smog targeting yourself while Professor Onyx is on the battlefield. Repeatedly copy Chain of Smog, triggering Magecraft each time and draining the table to death.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exquisite Blood Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains several versions of this classic combo:\nExquisite Blood + Vito, Thorn of the Dusk Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Sanguine Bond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Bloodthirsty Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once any life loss or life gain occurs, the loop becomes self-sustaining and drains opponents out of the game.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most gloriously excessive finishes.\nCitadel allows Top to be repeatedly cast from the top of the library, generating storm count, life gain, and card velocity. Aetherflux Reservoir eventually turns that storm count into a giant laser pointed at the table.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Never underestimate Gary.\nWith K'rrik, Crypt Ghast, Sheoldred, and numerous black permanents, devotion can become enormous. Reanimation effects frequently allow Gary to end games that looked completely stable moments earlier.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes the answer is simply \"make an irresponsible amount of mana.\"\nCabal Coffers, Urborg, Nykthos, Crypt Ghast, rituals, and Skirge Familiar can all contribute to producing absurd quantities of black mana.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Reanimation and Razaketh Lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains enough tutors, recursion, and sacrifice effects that many wins are assembled organically rather than through a predetermined sequence.\nEntomb, Buried Alive, Reanimate, Animate Dead, Necromancy, Persist, Chainer, and Balthor frequently allow powerful creatures to enter the battlefield far earlier than intended.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Graveyard Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The graveyard functions as a second hand.\nCards such as:\nEntomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unmarked Grave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vile Entomber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Persist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chainer, Dementia Master"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Balthor the Defiled"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to pivot between combo, value, and toolbox play depending on the situation.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What the Deck Is Not"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Despite containing powerful cards and explosive turns, this list is intentionally not built as a dedicated cEDH deck.\nSeveral card choices prioritise flexibility, flavour, resilience, or personal enjoyment over absolute efficiency.\nThe goal isn't to assemble the same deterministic line every game.\nThe goal is to create memorable games where:\nA demon suddenly appears three turns early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A life total drops from 40 to 3 and somehow that's good news."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necropotence draws twenty cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Someone reads K'rrik for the fourth time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The table collectively realises the mono-black player has been quietly constructing a doomsday machine from spare parts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is a celebration of everything absurd and wonderful about K'rrik.\nIt's explosive without being repetitive.\nPowerful without being oppressive.\nFocused enough to win games, but varied enough that each victory feels earned through a different flavour of black-mana-fuelled nonsense.\nIf you're comfortable treating your life total as a negotiable suggestion, you'll feel right at home.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards