StevieKil
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Commander
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{"ops":[{"insert":"K'rriky Stanicky"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is what happens when a powerful mono-black combo deck wanders into a goth nightclub, adopts several demons, develops a fascination with life totals as a purely theoretical concept, and decides that winning in exactly the same way every game sounds terribly boring.\nAt its heart, this is a "},{"attributes":{"bold":true},"insert":"K'rrik, Son of Yawgmoth"},{"insert":" combo deck. Life is mana, cards are fuel, and every point of life lost is simply an investment in a brighter, darker future.\nWhile K'rrik has a reputation for cEDH-adjacent explosiveness, this list deliberately steps back from the laser-focused turbo-combo approach. Instead of dedicating every slot to speed and consistency, K'rriky Stanicky embraces multiple overlapping engines, splashy plays, ridiculous resource conversion, and several distinct ways to end the game.\nThe result is a deck that can explode out of nowhere, grind surprisingly well, and rarely feels like it's playing the same game twice.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most decks ask:\n"},{"attributes":{"italic":true},"insert":"\"How much mana do I have?\""},{"insert":"\nThis deck asks:\n"},{"attributes":{"italic":true},"insert":"\"How attached am I to my life total?\""},{"insert":"\n\nK'rrik turns black mana symbols into life payments, allowing cards to be cast at a pace that feels vaguely illegal. The deck is built around converting life into cards, cards into mana, mana into more cards, and eventually turning the entire machine into a win.\n\n"},{"attributes":{"bold":true},"insert":"This isn't turbo K'rrik."},{"insert":"\nThis is what I like to think of as "},{"attributes":{"bold":true},"insert":"Combo Goth K'rrik"},{"insert":".\n\nThere are demons. There are vampires. There are graveyards. There are questionable life choices. There are several overlapping combo packages that can appear from completely different angles.\nSometimes you're a reanimator deck.\nSometimes you're a storm deck.\nSometimes you're a life-drain deck.\nSometimes you're drawing half your library while everyone else tries to work out when things went wrong.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about establishing K'rrik and developing resources.\nCheap mana acceleration, rituals, and cost reduction effects allow the deck to get K'rrik into play quickly. Once K'rrik arrives, life becomes a spendable resource and the deck begins operating on a completely different axis from most tables.\nFrom there, the deck seeks to:\nDraw enormous numbers of cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate explosive mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage tutors and graveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assemble one of several win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is highly redundant in terms of resource generation, but intentionally diverse in terms of finishers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence is often the most threatening card in the deck.\nThe ability to convert life directly into cards is exactly what K'rrik wants. Few decks can exploit a massive Necropotence activation as effectively as this one.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis turns every life payment into card draw.\nWith K'rrik on the battlefield, paying life to cast spells frequently draws enough cards to continue the chain, creating turns that spiral dramatically out of control.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Citadel allows the deck to continue converting life directly into cards and board presence.\nCombined with K'rrik's mana conversion, Citadel frequently becomes one of the most powerful engines available.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Skirge Familiar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most explosive combo pieces.\nDiscarding cards for mana allows huge hands generated by Necropotence, Vilis, or Peer into the Abyss to become immediate resources.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh, the Foulblooded"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh often acts as a one-card toolbox.\nOnce active, expendable creatures can become whatever missing combo pieces are required.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chain of Smog + Professor Onyx"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the cleanest wins in the deck.\nCast Chain of Smog targeting yourself while Professor Onyx is on the battlefield. Repeatedly copy Chain of Smog, triggering Magecraft each time and draining the table to death.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exquisite Blood Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains several versions of this classic combo:\nExquisite Blood + Vito, Thorn of the Dusk Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Sanguine Bond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Bloodthirsty Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once any life loss or life gain occurs, the loop becomes self-sustaining and drains opponents out of the game.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most gloriously excessive finishes.\nCitadel allows Top to be repeatedly cast from the top of the library, generating storm count, life gain, and card velocity. Aetherflux Reservoir eventually turns that storm count into a giant laser pointed at the table.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Never underestimate Gary.\nWith K'rrik, Crypt Ghast, Sheoldred, and numerous black permanents, devotion can become enormous. Reanimation effects frequently allow Gary to end games that looked completely stable moments earlier.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes the answer is simply \"make an irresponsible amount of mana.\"\nCabal Coffers, Urborg, Nykthos, Crypt Ghast, rituals, and Skirge Familiar can all contribute to producing absurd quantities of black mana.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Reanimation and Razaketh Lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains enough tutors, recursion, and sacrifice effects that many wins are assembled organically rather than through a predetermined sequence.\nEntomb, Buried Alive, Reanimate, Animate Dead, Necromancy, Persist, Chainer, and Balthor frequently allow powerful creatures to enter the battlefield far earlier than intended.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Graveyard Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The graveyard functions as a second hand.\nCards such as:\nEntomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unmarked Grave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vile Entomber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Persist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chainer, Dementia Master"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Balthor the Defiled"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to pivot between combo, value, and toolbox play depending on the situation.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What the Deck Is Not"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Despite containing powerful cards and explosive turns, this list is intentionally not built as a dedicated cEDH deck.\nSeveral card choices prioritise flexibility, flavour, resilience, or personal enjoyment over absolute efficiency.\nThe goal isn't to assemble the same deterministic line every game.\nThe goal is to create memorable games where:\nA demon suddenly appears three turns early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A life total drops from 40 to 3 and somehow that's good news."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necropotence draws twenty cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Someone reads K'rrik for the fourth time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The table collectively realises the mono-black player has been quietly constructing a doomsday machine from spare parts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is a celebration of everything absurd and wonderful about K'rrik.\nIt's explosive without being repetitive.\nPowerful without being oppressive.\nFocused enough to win games, but varied enough that each victory feels earned through a different flavour of black-mana-fuelled nonsense.\nIf you're comfortable treating your life total as a negotiable suggestion, you'll feel right at home.\n"}]}
Drain
Drain
(CTRL to add secondary)
Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
(CTRL to add secondary)
Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton

Tutor
(CTRL to add secondary)
Maybeboard
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"K'rriky Stanicky"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is what happens when a powerful mono-black combo deck wanders into a goth nightclub, adopts several demons, develops a fascination with life totals as a purely theoretical concept, and decides that winning in exactly the same way every game sounds terribly boring.\nAt its heart, this is a "},{"attributes":{"bold":true},"insert":"K'rrik, Son of Yawgmoth"},{"insert":" combo deck. Life is mana, cards are fuel, and every point of life lost is simply an investment in a brighter, darker future.\nWhile K'rrik has a reputation for cEDH-adjacent explosiveness, this list deliberately steps back from the laser-focused turbo-combo approach. Instead of dedicating every slot to speed and consistency, K'rriky Stanicky embraces multiple overlapping engines, splashy plays, ridiculous resource conversion, and several distinct ways to end the game.\nThe result is a deck that can explode out of nowhere, grind surprisingly well, and rarely feels like it's playing the same game twice.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most decks ask:\n"},{"attributes":{"italic":true},"insert":"\"How much mana do I have?\""},{"insert":"\nThis deck asks:\n"},{"attributes":{"italic":true},"insert":"\"How attached am I to my life total?\""},{"insert":"\n\nK'rrik turns black mana symbols into life payments, allowing cards to be cast at a pace that feels vaguely illegal. The deck is built around converting life into cards, cards into mana, mana into more cards, and eventually turning the entire machine into a win.\n\n"},{"attributes":{"bold":true},"insert":"This isn't turbo K'rrik."},{"insert":"\nThis is what I like to think of as "},{"attributes":{"bold":true},"insert":"Combo Goth K'rrik"},{"insert":".\n\nThere are demons. There are vampires. There are graveyards. There are questionable life choices. There are several overlapping combo packages that can appear from completely different angles.\nSometimes you're a reanimator deck.\nSometimes you're a storm deck.\nSometimes you're a life-drain deck.\nSometimes you're drawing half your library while everyone else tries to work out when things went wrong.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about establishing K'rrik and developing resources.\nCheap mana acceleration, rituals, and cost reduction effects allow the deck to get K'rrik into play quickly. Once K'rrik arrives, life becomes a spendable resource and the deck begins operating on a completely different axis from most tables.\nFrom there, the deck seeks to:\nDraw enormous numbers of cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate explosive mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage tutors and graveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assemble one of several win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is highly redundant in terms of resource generation, but intentionally diverse in terms of finishers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Necropotence is often the most threatening card in the deck.\nThe ability to convert life directly into cards is exactly what K'rrik wants. Few decks can exploit a massive Necropotence activation as effectively as this one.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vilis turns every life payment into card draw.\nWith K'rrik on the battlefield, paying life to cast spells frequently draws enough cards to continue the chain, creating turns that spiral dramatically out of control.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Citadel allows the deck to continue converting life directly into cards and board presence.\nCombined with K'rrik's mana conversion, Citadel frequently becomes one of the most powerful engines available.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Skirge Familiar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most explosive combo pieces.\nDiscarding cards for mana allows huge hands generated by Necropotence, Vilis, or Peer into the Abyss to become immediate resources.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh, the Foulblooded"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razaketh often acts as a one-card toolbox.\nOnce active, expendable creatures can become whatever missing combo pieces are required.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chain of Smog + Professor Onyx"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the cleanest wins in the deck.\nCast Chain of Smog targeting yourself while Professor Onyx is on the battlefield. Repeatedly copy Chain of Smog, triggering Magecraft each time and draining the table to death.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exquisite Blood Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains several versions of this classic combo:\nExquisite Blood + Vito, Thorn of the Dusk Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Sanguine Bond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Bloodthirsty Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once any life loss or life gain occurs, the loop becomes self-sustaining and drains opponents out of the game.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the deck's most gloriously excessive finishes.\nCitadel allows Top to be repeatedly cast from the top of the library, generating storm count, life gain, and card velocity. Aetherflux Reservoir eventually turns that storm count into a giant laser pointed at the table.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Never underestimate Gary.\nWith K'rrik, Crypt Ghast, Sheoldred, and numerous black permanents, devotion can become enormous. Reanimation effects frequently allow Gary to end games that looked completely stable moments earlier.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Exsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes the answer is simply \"make an irresponsible amount of mana.\"\nCabal Coffers, Urborg, Nykthos, Crypt Ghast, rituals, and Skirge Familiar can all contribute to producing absurd quantities of black mana.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Reanimation and Razaketh Lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains enough tutors, recursion, and sacrifice effects that many wins are assembled organically rather than through a predetermined sequence.\nEntomb, Buried Alive, Reanimate, Animate Dead, Necromancy, Persist, Chainer, and Balthor frequently allow powerful creatures to enter the battlefield far earlier than intended.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Graveyard Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The graveyard functions as a second hand.\nCards such as:\nEntomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unmarked Grave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vile Entomber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Persist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chainer, Dementia Master"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Balthor the Defiled"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to pivot between combo, value, and toolbox play depending on the situation.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What the Deck Is Not"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Despite containing powerful cards and explosive turns, this list is intentionally not built as a dedicated cEDH deck.\nSeveral card choices prioritise flexibility, flavour, resilience, or personal enjoyment over absolute efficiency.\nThe goal isn't to assemble the same deterministic line every game.\nThe goal is to create memorable games where:\nA demon suddenly appears three turns early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A life total drops from 40 to 3 and somehow that's good news."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necropotence draws twenty cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Someone reads K'rrik for the fourth time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The table collectively realises the mono-black player has been quietly constructing a doomsday machine from spare parts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"K'rriky Stanicky is a celebration of everything absurd and wonderful about K'rrik.\nIt's explosive without being repetitive.\nPowerful without being oppressive.\nFocused enough to win games, but varied enough that each victory feels earned through a different flavour of black-mana-fuelled nonsense.\nIf you're comfortable treating your life total as a negotiable suggestion, you'll feel right at home.\n"}]}







































































































