3886 views5 years ago
Commander
Size: 100Est cost: $4013.63Salt sum: 70.4
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Gwathnar

3886 views5 years ago
Commander
Size: 100Est cost: $4013.63Salt sum: 70.4
No deck tags

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Commander

Qty: 1 Price: $299.99
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (mp2) 53

Commander

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Board Wipes

Qty: 4 Price: $73.96
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (mm3) 35
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (mm3) 63
Languish
All creatures get -4/-4 until end of turn.
Sorcery
Languish (gnt) 31
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (ema) 108

Board Wipes

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Card Draw

Qty: 11 Price: $200.49
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (e01) 80
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (c19) 85
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (uma) 57
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (m21) 52
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (a25) 211
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (ema) 232
Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Whispering Madness (c16) 229

Card Draw

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Combo

Qty: 2 Price: $47.48
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (ice) 121
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 308

Combo

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Counterspells

Qty: 10 Price: $242.66
Counterspell
Counter target spell.
Instant
Counterspell (plgm) 1
Countersquall
Counter target noncreature spell. Its controller loses 2 life.
Instant
Countersquall (ddh) 59
Dimir Charm
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Instant
Dimir Charm (f13) 8
Dispel
Counter target instant spell.
Instant
Dispel (bfz) 76
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (eld) 188
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (all) 28
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (ima) 65
Negate
Counter target noncreature spell.
Instant
Negate (m15) 71
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (c16) 98
Thought Collapse
Counter target spell. Its controller mills three cards.
Instant
Thought Collapse (jmp) 184

Counterspells

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Discard

Qty: 1 Price: $2.79
Pack Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
Creature - Rat
Pack Rat (rtr) 73

Discard

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Fatties

Qty: 6 Price: $67.44
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (ima) 47
Fleet Swallower
Whenever this creature attacks, target player mills half their library, rounded up.
Creature - Fish
Fleet Swallower (xln) 57
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Creature - Giant
Grave Titan (m12) 98
Gyruda, Doom of Depths
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Legendary Creature - Demon Kraken
Gyruda, Doom of Depths (iko) 221
Kokusho, the Evening Star
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Legendary Creature - Dragon Spirit
Kokusho, the Evening Star (ima) 95
Sire of Stagnation
Devoid (This card has no color.)
Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Creature - Eldrazi
Sire of Stagnation (bfz) 206

Fatties

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Land

Qty: 30 Price: $641.61
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (c19) 232
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (hop) 132
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eld) 333
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (uma) 239
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pxln) 253p
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Island
(
: Add
.)
Basic Land - Island
Island (und) 89
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mm3) 240
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (uma) 248
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (ath) 77
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (pss1) 249
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (shm) 280
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (parl) 3
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (sum) 290
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (uma) 254
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mm3) 249
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (pgrn) 259p

Land

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Mana Rocks

Qty: 7 Price: $1744.23
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (gk1) 22
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.
Artifact
Mana Crypt (phpr) 5
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (e01) 90
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cm2) 224

Mana Rocks

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Mill

Qty: 6 Price: $74.14
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Memory Erosion
Whenever an opponent casts a spell, that player mills two cards.
Enchantment
Memory Erosion (cm2) 45
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (mrd) 204
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (ima) 220
Psychic Corrosion
Whenever you draw a card, each opponent mills two cards.
Enchantment
Psychic Corrosion (m19) 68
Teferi's Tutelage
When this enchantment enters, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Enchantment
Teferi's Tutelage (m21) 296

Mill

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Protection

Qty: 1 Price: $279.99
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mps) 14

Protection

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Recursion

Qty: 6 Price: $69.14
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (ema) 78
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Mission Briefing (grn) 44
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (vis) 64
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (uma) 110
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (c18) 119

Recursion

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Removal

Qty: 5 Price: $7.45
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (gnt) 29
Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Orc
Merciless Executioner (frf) 76
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (c19) 126
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (c14) 120
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (ugin) 46

Removal

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Synergy

Qty: 4 Price: $26.32
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (gtc) 231
Kalitas, Traitor of Ghet
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
Legendary Creature - Vampire Warrior
Kalitas, Traitor of Ghet (ogw) 86
Oracle of Dust
Devoid (This card has no color.)
, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Creature - Eldrazi Processor
Oracle of Dust (bfz) 63
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (roe) 91

Synergy

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Tutors

Qty: 6 Price: $235.94
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (uma) 93
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bbd) 141
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (uma) 94
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ss1) 6
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (ema) 112

Tutors

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
46 pips - 36 cards
19 mana - 17 cards
39 pips - 30 cards
24 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nUB Control/Reanimator Shell with a smattering of mill for good measure commanded by "},{"insert":{"card-link":"The Scarab God"}},{"insert":" .\n\nWait a minute you say, The Scarab God is usually Zombie tribal, I mean read his text box!! Everyone focused on the word Zombie in the first line and knew he had to lead it but they're wrong. \nI fell for this trap once myself before realizing that ol Scarab head is an excellent UB Reanimation/Control Commander that can exile creatures from any graveyard at "},{"attributes":{"italic":true,"bold":true},"insert":"Instant "},{"insert":"speed and gives you a 4/4 copy. This is great for hosing other graveyard strategies.\n\n"},{"attributes":{"underline":true},"insert":"Our Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBelieve it or not, a lot of time our plan with this deck is "},{"attributes":{"italic":true,"bold":true},"insert":"Draw/Go Control "},{"insert":"style game play. Unless you get an interesting hand like say a turn 2 Fatty by skipping our first land drop; ya this deck has done and will do that. However most the time we just kind sit there and play fun police and stealing good creatures from our opponents graveyards. We usually win through Fatties dealing combat damage and our Commander's upkeep trigger. \nHowever, there is a combo in case a game just has just has to end now or you just want to win because you can.\nThe combo in question is "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" +"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" in response to the ETB trigger = I win.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why Play This Deck?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou want a deck that doesn't have to rely on the Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to play with all the graveyards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want games to be different each time you play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy making people salty by milling their stuff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want the option to combo off to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy control decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like grinding out a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why NOT Play This Deck?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou want a Zombie tribal deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't like mill, graveyard or combo decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't like control decks or blue."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't want your opponents to be salty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Deck Stats"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAverage CMC of 2.62"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"32 Lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"16 Creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"14 Artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10 Sorceries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"19 Instants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"9 Enchantments"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget Cuts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAt close to $2000 this isn't a cheap deck. Fortunately that number is due to a few cards and cutting them will bring the price down significantly. Cards to cut: "},{"insert":{"card-link":"Underground Sea"}},{"insert":" , "},{"insert":{"card-link":"Polluted Delta"}},{"insert":" , "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" ,"},{"insert":{"card-link":"Flooded Strand"}},{"insert":" ,"},{"insert":{"card-link":"Bloodstained Mire"}},{"insert":" , "},{"insert":{"card-link":"Volrath's Stronghold"}},{"insert":" ,"},{"insert":{"card-link":"Force of Will"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Mana Crypt"}},{"insert":" , "},{"insert":{"card-link":"Mox Diamond"}},{"insert":" and "},{"insert":{"card-link":"Mana Drain"}},{"insert":" will really trim down the cost of the deck.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Our Commander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://media.wizards.com/2017/images/daily/c4rd4r7_6E9Of7XiAz.jpg"}},{"insert":"\n\nIt's time to analyze our Commander. He led the army of Eternals on Amonket for Nicky B. One of the three Forgotten Gods.\nHe's a "},{"attributes":{"italic":true,"bold":true},"insert":"5/5 "},{"insert":"for "},{"attributes":{"underline":true,"bold":true},"insert":"3UB"},{"insert":" for a "},{"attributes":{"italic":true,"bold":true},"insert":"Legendary Creature - God"},{"insert":"\nHis text box reads:\nAt the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"{2}{U}{B}: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"When The Scarab God dies, return it to its owner’s hand at the beginning of the next end step."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"His cost is decent but his last line of text means that he ends to be exiled in order to increase his Commander Tax, other wise he's in my hand. This can be relevant.\nHis first ability is great, we can filter our library and burn our opponents a bit - chip damage matters.\nNow that activated ability is what this deck is based on. 2UB to exile target creature and get it a 4/4 token copy. Now some times we are missing out on big bodies but that doesn't matter. We are bringing back the stuff with power ETB or LTB effects or power activated abilities or another players ramp creature because. Remember this is instant speed too! Oh look I need a blocker?! I'll just pluck that guy out of the graveyard, thanks!\nOn top of all that he puts us in Dimir which is an awesome color pairing.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Single Card Discussion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nLet's break the deck down into it's packages and analyze the cards."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI play all the on color fetch lands, dual lands and shock lands. Since this is a 2 color deck we play quite a few basic lands. Most of our lands are fairly self explanatory but I will address the utility lands.\n\n"},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" - exiles someones graveyard when we play it. Yes this takes away targets for reanimation but sometimes there's something that has to go.\n\n"},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" - Can give us lots of mana with an "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" on the field.\n \n"},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" - Sac outlet that gives us 2 black mana.\n \n"},{"insert":{"card-link":"Strip Mine"}},{"insert":" - Sometimes there's a troublesome land that has to go.\n \n"},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" - You get a swamp, you get a swamp, you get a swamp! Swamps for everyone.\n\n"},{"insert":{"card-link":"Volrath's Stronghold"}},{"insert":" - puts a creature in our yard back on top of our library. Great for casting "},{"insert":{"card-link":"Fleshbag Marauder"}},{"insert":" and his other 2 buddies every turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mana Rocks"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWe're Dimir so no green which means we need mana rocks for our ramp. You'll usually want one of these in your opening hand 2 is even better especially if you can play both in the same turn.\n\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":" - One of the best zero drop legal mana rocks in the format.\n\n"},{"insert":{"card-link":"Mox Diamond"}},{"insert":" - Another great zero drop mana rock but you need a land to discard.\n\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" - Because Sol Ring\n\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" - The best mana rock WOTC has printed in a while. Hopefully standard in every single Commander deck going forward.\n\n"},{"insert":{"card-link":"Dimir Signet"}},{"insert":" - Pay a mana to get two out, decent.\n\n"},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":" - taps for any of our colors for the small cost of 1 life.\n\n"},{"insert":{"card-link":"Thought Vessel"}},{"insert":" - Mainly here for the no maximum hand size.\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mill"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWe usually want to drop one of these cards fairly early in the game to start filling graveyards so once our Commander hits the field we can start Reanimating en mass.\n\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" - Sac outlet that allows us to mill any player. If we know there's a fatty on top of our library then we will target ourselves, otherwise it's our opponents.\n\n"},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" - This is a great mill card, it will churn through peoples decks quickly. \n\n"},{"insert":{"card-link":"Mindcrank"}},{"insert":" - There's always damage flying around during a game so this will quickly fill the graveyards.\n\n"},{"insert":{"card-link":"Memory Erosion"}},{"insert":" - This usually makes people cast less stuff so it will slow people down.\n\n"},{"insert":{"card-link":"Psychic Corrosion"}},{"insert":" - Between the card draw and "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":" this card can really fill up those opposing graveyards.\n\n \n"},{"attributes":{"underline":true,"bold":true},"insert":"Discard"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWe run a single discard outlet in the form of "},{"insert":{"card-link":"Pack Rat"}},{"insert":". I'll be honest, he's a pet card but oh so good.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Recursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAll this talk about bringing things back, let's look at how we do that outside of our Commander.\n\n"},{"insert":{"card-link":"Reanimate"}},{"insert":" - The "},{"attributes":{"bold":true},"insert":"Best "},{"insert":"Reanimation card in the game. Hits any ones Graveyard.\n\n"},{"insert":{"card-link":"Animate Dead"}},{"insert":" - The OG. \n\n"},{"insert":{"card-link":"Dance of the Dead"}},{"insert":" - Doesn't matter that we have to pay to untap it. Hits any Graveyard again.\n\n"},{"insert":{"card-link":"Mission Briefing"}},{"insert":" - mills first before you select what to cast. Can be useful if someone thinks we don't have an answer.\n\n"},{"insert":{"card-link":"Stitch Together"}},{"insert":" - 2 black mana to put a creature back in play if we have "},{"attributes":{"italic":true},"insert":"Threshold "},{"insert":"which we can easily achieve in this deck.\n\n"},{"insert":{"card-link":"Necromancy"}},{"insert":" - Another reanimate effect but this one can be cast at instant speed but we will have to sac the creature.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Card Draw"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nNow it's time to analyze our card draw. We've got all of these great cards but how do we get them into our hands. Being in Dimir we have access to some of the best card draw options.\n\n"},{"insert":{"card-link":"Careful Study"}},{"insert":" - draw two, discard two. This fuels our Graveyard plan perfectly.\n\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" - this can draw us so many cards. A perfect turn 1 play.\n\n"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" - Allows us to set up our draws or mills perfectly.\n\n"},{"insert":{"card-link":"Baleful Strix"}},{"insert":" - He's a staple in legacy for a reason. What's more he can come back as a 4/4!\n \n"},{"insert":{"card-link":"Frantic Search"}},{"insert":" - It ends up being free, need I say more.\n \n"},{"insert":{"card-link":"Necropotence"}},{"insert":" - Does what black is good at, paying life for cards.\n \n"},{"insert":{"card-link":"Notion Rain"}},{"insert":" - Actually quite good as you can select what to mill.\n\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" - You gonna pay one for that?\n \n"},{"insert":{"card-link":"Fact or Fiction"}},{"insert":" - No matter what they pick you get it.\n \n"},{"insert":{"card-link":"Notion Thief"}},{"insert":" -Works great to steal one else's draws. Be careful if someone may play "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":" because "},{"insert":{"card-link":"Notion Thief"}},{"insert":"'s ability is not a may ability.\n\n"},{"insert":{"card-link":"Whispering Madness"}},{"insert":" - If this is Cihpered on to something it can be disgusting.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWe pack a nice bit of card draw but sometimes we need to get that once specific card to our Hand or Graveyard. For that we need "},{"attributes":{"italic":true,"bold":true},"insert":"Tutors."},{"insert":"\n\n"},{"insert":{"card-link":"Entomb"}},{"insert":" - Puts any card in our Graveyard.\n\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" - Gets any instant or sorcery, auto include. \n\n"},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" - Anything for 1 black and 2 life.\n \n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" - Any card to our hand, sadly at sorcery speed.\n\n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" - Sac'ing a creature isn't a downside for us.\n \n"},{"insert":{"card-link":"Spellseeker"}},{"insert":" - Tutor on a body that we can reanimate, so good. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Counterspells"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAt heart, we are a control deck. Many games we will play the draw go style of game play simply because we can. \n\n"},{"insert":{"card-link":"Dispel"}},{"insert":" - Stops lots of good targeted removal.\n\n"},{"insert":{"card-link":"Swan Song"}},{"insert":" - Here, have a bird.\n\n"},{"insert":{"card-link":"Counterspell"}},{"insert":" - The OG.\n\n"},{"insert":{"card-link":"Countersquall"}},{"insert":" - Counters noncreature spells and burns our opponent.\n\n"},{"insert":{"card-link":"Dimir Charm"}},{"insert":" - Also a Draw spell. All modes are relivent.\n\n"},{"insert":{"card-link":"Mana Drain"}},{"insert":" - Mana Ramp on a counterspell.\n \n"},{"insert":{"card-link":"Negate"}},{"insert":" - Counters noncreature spells. \n\n"},{"insert":{"card-link":"Sinister Sabotage"}},{"insert":" - Counters something and maybe mills us.\n\n"},{"insert":{"card-link":"Force of Will"}},{"insert":" - The OG. There's a reason it's a 4 of in any Legacy deck with blue.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Removal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWe don't always have answers or sometimes we want to save them for other problems. Sadly our targeted removal hits creatures only, this is the of pain of being in Dimir.\n\n"},{"insert":{"card-link":"Pongify"}},{"insert":" - Usually the ape is much less dangerous. Then we take the dangerous thing for yourselves.\n\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" - Exiles a trouble some creature.\n \n"},{"insert":{"card-link":"Fleshbag Marauder"}},{"insert":"/"},{"insert":{"card-link":"Merciless Executioner"}},{"insert":"/"},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" - All do the same thing but the newest can force discard. We almost always sac them so they can return.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Board Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSometimes everything has to go.\n\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" - not often do we cast this for 1 and a Blue.\n\n"},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" - We can usually clear the board without much life loss.\n\n"},{"insert":{"card-link":"Damnation"}},{"insert":" - Destroys all creatures and gets around regeneration. \n \n"},{"insert":{"card-link":"Languish"}},{"insert":" - Can usually leave our Fatties alone.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" - Protects a relevant creature or our Commander.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Synergy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Training Grounds"}},{"insert":" - Makes our Commander's ability cost UB. So easily abusible.\n\n"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" - Double up on our Commander's ability.\n \n"},{"insert":{"card-link":"Kalitas, Traitor of Ghet"}},{"insert":" - Exiles it but that's not a problem.\n\n"},{"insert":{"card-link":"Oracle of Dust"}},{"insert":" - The activated ability is bonkers. Returns a card an opponent owns from exile to their Graveyard and lets us loot for 2 mana.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Oracle Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWell, every game has got to end. This is the perfect 2 card combo for our colors. Easily tutorable if we've got one piece in hand and it's cheap/compact.\n\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" - This card is broken. The trigger is so incredibly hard to interact with.\n\n"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" - Used in response to the Oracle's triggered ability to win the game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Fatties"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"OH LORD HE COMING!!"},{"insert":"\nThese are our chonky boys. We almost never hard cast them \n\n"},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":" - The amount of cards this guy can draw us disgusting! Plus if someone foolishly plays a "},{"insert":{"card-link":"Notion Thief"}},{"insert":" then they deck themselves.\n\n"},{"insert":{"card-link":"Grave Titan"}},{"insert":" - 10 power across 3 bodies and he makes more when he swings. Titan is a house and he does some serious work.\n\n"},{"insert":{"card-link":"Gyruda, Doom of Depths"}},{"insert":" - Freshly spoiled and I had to put this card in. The cards he mills don't get removed by graveyard hate due to how he is worded and we get 4 things back because it hits us too! I cannot explain how much I like this card.\n \n"},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" -If we can loop the big black Dragon we can usually kill a whole table or at least a good portion.\n\n"},{"insert":{"card-link":"Sire of Stagnation"}},{"insert":" - This card hoses mono Green Ramp decks and draws us cards plus makes our opponents exile cards. Don't worry though "},{"insert":{"card-link":"Oracle of Dust"}},{"insert":" is here to get us the creatures back.\n\n"},{"insert":{"card-link":"Fleet Swallower"}},{"insert":" - Mill fish! A smack or two from this usually makes people scoop.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Conclusion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWe've reached the ending, the ending, the ending of our story. I hope you enjoyed reading about my take on "},{"insert":{"card-link":"The Scarab God"}},{"insert":".\n\nThis is one of my favourite decks to play and has a bit of a reputation locally.\n\nPlease up vote or comment below if you like the deck.\n\n"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Change Log"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"April 18/2020 - "},{"insert":"Removed "},{"insert":{"card-link":"No Mercy"}},{"insert":" for "},{"insert":{"card-link":"Gyruda, Doom of Depths"}},{"insert":". The Demon Kraken is busted and does exactly what we want this deck to do.\n"}]}
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