1.7k views21 days ago
Commander
Size: 100Salt sum: 38.53
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greenwarpy

1.7k views21 days ago
Commander
Size: 100Salt sum: 38.53

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{"ops":[{"insert":"Heliod Soul Sisters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Summary"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket: "},{"insert":"2-3 (see playability section)\n"},{"attributes":{"bold":true},"insert":"Archetypes: "},{"insert":"Life gain, +1/+1 counters, weenies\n"},{"attributes":{"bold":true},"insert":"Commander Dependence: "},{"insert":"Mid-High\n"},{"attributes":{"bold":true},"insert":"Gameplan: "},{"insert":"use a lot of small life gain effects to make small creatures into big creatures\n"},{"attributes":{"bold":true},"insert":"Infinite Combos: "},{"insert":"None\n"},{"attributes":{"bold":true},"insert":"Logistical Concerns:"},{"insert":" Lots of +1/+1 counters and occasional fiddlyness resulting from that, some tokens.\n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arguably my current signature deck, this is a grindy creature heavy "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" +1/+1 counter/life gain deck with a few subthemes including cheap/small creatures, reanimator and benefiting from your opponents doing things. \n\nShort Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play out your cheap creatures, prioritizing hitting land drops and then having ways to gain life, Ideally a soul sister."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Heliod as soon as possible,"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is an exception to this. If you have no repeatable lifegain lined up, play draw engines or tutors first to dig for one."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mid game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use Heliod to start building up your board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep fuelling and setting up your card draw and life gain engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Late game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have creatures are big enough, start swinging to force blocks and do damage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use recursion to bounce back from board wipes or get further ahead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use one sided wipes, evasion or "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" to push through lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is to trigger Heliod and similar cards as much as possible to make tiny creatures into big creatures and win through combat damage. "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" and commander damage act as backup win conditions.\n\nThe deck primarily gains life through "},{"insert":{"card-link":"Soul's Attendant"}},{"insert":" effects in addition to lifelinkers and other cards like "},{"insert":{"card-link":"Linden, the Steadfast Queen"}},{"insert":" . Since Heliod is our main payoff for life gain, the goal is quantity over quality for life gain events to maximise counters. these form the core engine of the deck. "},{"insert":{"card-link":"Cleric Class"}},{"insert":" "},{"insert":{"card-link":"Voice of the Blessed"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" and "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" provide some redundancy. Ideally we don't want to have to activate Heliods ability unless we have mana to spare or we're trying to hit a particular threshold for something like "},{"insert":{"card-link":"Ajani, Strength of the Pride"}},{"insert":" . \n\nFor Heliod's counters, the priority is roughly\nTriggering "},{"insert":{"card-link":"Dusk Legion Duelist"}},{"insert":" and "},{"insert":{"card-link":"Whiskervale Forerunner"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spreading out counters to try make our creatures more difficult to remove, big enough blockers to discourage attacks and so that they benefit from "},{"insert":{"card-link":"Bulwark Ox"}},{"insert":", "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" and so on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Getting "},{"insert":{"card-link":"Voice of the Blessed"}},{"insert":" to 10 counters"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Getting "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" to about 5 power, that's typically when people stop considering paying."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Making big beaters/blockers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere's some nuance to choosing how many creatures to make big, which ones and how big to make them. One of the goals is to misdirect away from our lifegain/counter engine. You want your opponents focused on a problem they need to deal with now, not the problem a turn or two from now. As such you generally don't want to load up Heliod or the life gain/draw engines too much (with some exceptions like "},{"insert":{"card-link":"Auriok Champion"}},{"insert":" ,"},{"insert":{"card-link":"Linden, the Steadfast Queen"}},{"insert":" or if you're pivoting to knocking someone out with Heliod). Beyond that you need to balance evasion, triggering on attack triggers , keeping creatures alive and so on. \n\nMaking lifelinkers big is usually a solid choice. while it's still one trigger per hit, there are a couple of cards that care about life total and it means you can shrug off some hits other decks wouldn't. This isn't a deck that's particularly zealous about having a high life total. Even then though keep commander damage in mind.\n\nDraw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck touches on many of whites main themes (life gain, counters, weenies, attacking) allowing it to take advantage of most of whites repeatable card draw engines. Because the deck is so low to the ground restocking the hand is really important to keep the deck flowing. \n\nWhere possible try to trigger as many of the draw engines as you can. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instant speed token generators/flash creatures can be used to trigger some of the draw engines on opponents turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes it's worth holding back a small creature spell to guarantee you can trigger draw engines on the next turn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdditionally "},{"insert":{"card-link":"Gloryheath Lynx"}},{"insert":" "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" and "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":" all allow you to hit land drops every turn which why the deck runs a slightly lower land count. it's usually correct to use these cards at least often enough to avoid missing a land drop.\n\nSubthemes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWeenie Toolbox"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains a number of creatures with a Mana Value of 1 which acts as a tool box for "},{"insert":{"card-link":"Ranger-Captain of Eos"}},{"insert":" "},{"insert":{"card-link":"Starfield Shepherd"}},{"insert":"and the more flexible "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":". \n"},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Soul's Attendant"}},{"insert":" parts of the decks core life gain engines. "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" and "},{"insert":{"card-link":"Spectrum Sentinel"}},{"insert":" are options but usually only preferable if you need the flying or protection (Recruiter can also grab "},{"insert":{"card-link":"Auriok Champion"}},{"insert":" "},{"insert":{"card-link":"Suture Priest"}},{"insert":" and "},{"insert":{"card-link":"Distinguished Conjurer"}},{"insert":" , the last one allowing you to reuse recruiter next turn)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" for card draw. (Recruiter can also grab "},{"insert":{"card-link":"Dusk Legion Duelist"}},{"insert":" ) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deftblade Elite"}},{"insert":" "},{"insert":{"card-link":"Hopeful Initiate"}},{"insert":" for removal (recruiter can grab "},{"insert":{"card-link":"Solitude"}},{"insert":" and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" )"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alseid of Life's Bounty"}},{"insert":" "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" provide protection and evasion (Recruiter can grab "},{"insert":{"card-link":"Bulwark Ox"}},{"insert":" )"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" "},{"insert":{"card-link":"Serra Ascendant"}},{"insert":" "},{"insert":{"card-link":"Speaker of the Heavens"}},{"insert":" "},{"insert":{"card-link":"Basri, Tomorrow's Champion"}},{"insert":" all give you bodies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":" for tutoring out lands (recruiter can grab "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" in a pinch as well as "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" ). Wayfarers main targets are"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Field"}},{"insert":" Sacs lands to reanimate and helps keep the land count below your opponents."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" Can be recurred to ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" a ridiculous bit of mana generation in this deck. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" late game recursion engine"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" Card draw"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eiganjo, Seat of the Empire"}},{"insert":" removal and can be recurred"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nReanimator"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes a reanimation package where each of the reanimation pieces can also be grabbed by at least a couple of the other pieces. Combined with a number of incidental sac and discard effects in the deck, this can ramp or generate card advantage mid game or allow the deck to bounce back quickly from late game board wipes. Looping Bulwark Ox and Ranger captain of Eos is a particularly powerful line.\n\n"},{"insert":{"card-link":"Mistveil Plains"}},{"insert":" is included as a low opportunity cost way for the deck to recycle instants, sorceries or tutor targets and it can be grabbed by "},{"insert":{"card-link":"Charitable Levy"}},{"insert":" or "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" \n\nBenefitting from Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is relatively incidental, most of the cards that fall under this umbrella reward you when opponents take game actions that are hard for them to avoid as opposed to forcing those game actions (with the exceptions of "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" and "},{"insert":{"card-link":"Path to Exile"}},{"insert":" ). This has a couple of consequences though. Firstly the deck scales somewhat with the pod. Second, it forces you to pay attention to what your opponents are doing.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Anything that turns off ETBs, life gain or counters severely limits the deck and needs to be dealt with asap, either with removal or, if you're sufficiently set up, throwing everything at the responsible player to try knock them out. Graveyard hate and mass exile can severely limit the reanimator package but sufficient card draw can overcome that. \n\nHeliod himself is relatively important to the game plan but indestructible and the devotion requirement make him difficult to remove and the deck has some protection and redundancy on top of that.\n\nPlayability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Non games are rare. requires you to pay attention during opponents turns. There's a small amount of token generators and a lot of +1/+1 counters. "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" and "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" can occasionally slow turns down by doing a cathar's crusade impression.\n\nWhile the deck fulfils"},{"attributes":{"italic":true,"bold":true},"insert":" all "},{"insert":"of the conditions of a bracket 2 deck (no game changers, telegraphed wins and typically doesn't win before turn 8 although that can vary, especially since the deck scales with your opponents), it's strong and consistent enough that it's usually better suited for typical bracket 3 games . I would strongly recommend disclosing that in pre game discussions if you decide to present it as a 2.\n\nIndividual Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While the aim is usually to avoid making Heliod the most obviously scary thing on the board, a 5/5+ indestructible creature is useful. he can help safely trigger cards like "},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" and is a fantastic blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cycling "},{"insert":{"card-link":"Basri, Tomorrow's Champion"}},{"insert":" has some niche uses, there are a couple of cats and he can be reanimated."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Solitude"}},{"insert":" has alot of small synergies in the deck, you can evoke and flicker it with "},{"insert":{"card-link":"Distinguished Conjurer"}},{"insert":" , cast it from the graveyard on another players turn with "},{"insert":{"card-link":"Case of the Uneaten Feast"}},{"insert":" or evoke and reanimate it with "},{"insert":{"card-link":"Celestine, the Living Saint"}},{"insert":" or "},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Almost always warp "},{"insert":{"card-link":"Starfield Shepherd"}},{"insert":" and if you think you're going to miss a land drop, get a plains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Warping "},{"insert":{"card-link":"Haliya, Guided by Light"}},{"insert":" usually depends on how much mana you have, triggering her draw is the main concern when sequencing her. Her last ability is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" an intervening if so if an"},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" triggering at the same time lets you hit 3 life, you get the card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" you can always put the land into your hand if you need a land play that turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMisc Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Honestly the main reason the deck runs 0 game changers is because I don't think the deck particularly wants any of them, It's low to the ground and hungrier for cards then mana so "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" doesn't quite make sense. At the same time it doesn't really want to have to hold up mana making "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" "},{"insert":{"card-link":"Flare of Fortitude"}},{"insert":" and "},{"insert":{"card-link":"Bulwark Ox"}},{"insert":" better options then "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":" \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"}]}
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (thb) 259

Commander

(Ctrl to add secondary)
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 98
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment
Dawn of a New Age (hoc) 13
Dusk Legion Duelist
Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Creature - Vampire Soldier
Dusk Legion Duelist (mom) 344
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 386
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Creature - Cleric Kor
Enlightened Confidant (fra) 321
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (sld) 2123
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 297
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 378
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (m21) 27
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
Legendary Creature - Peasant Halfling
The Gaffer (hoc) 15
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard
Whiskervale Forerunner (blb) 301

Card Draw

(Ctrl to add secondary)
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (ltc) 361
Eden, Seat of the Sanctum
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Land - Town
Eden, Seat of the Sanctum (fin) 355
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 413
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (plst) ZEN-213
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 341
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (plst) UMA-247
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 660
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 282
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (pip) 1068
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Witch-Blessed Meadow
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Land
Witch Enchanter // Witch-Blessed Meadow back (mh3) 239Witch Enchanter // Witch-Blessed Meadow back (mh3) 239

Land

(Ctrl to add secondary)
Auriok Champion
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Auriok Champion (ima) 9
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (kld) 5
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (sch) 46
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 289
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 293
Linden, the Steadfast Queen
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
Legendary Creature - Human Noble
Linden, the Steadfast Queen (eld) 20
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (sld) 1708
Soul's Attendant
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Soul's Attendant (ltc) 520
Spectrum Sentinel
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Creature Artifact - Soldier
Spectrum Sentinel (bro) 244
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (nph) 25

Life-Gain

(Ctrl to add secondary)
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (mic) 77
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
Legendary Planeswalker - Ajani
Ajani Resolute (fra) 291
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (2xm) 5
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Metastatic Evangel
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Cleric Phyrexian
Metastatic Evangel (mh3) 35
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (sch) 47
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature - Angel
Resplendent Angel (lci) 334
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (ima) 31
Speaker of the Heavens
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creature - Human Cleric
Speaker of the Heavens (plst) M21-38
Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit
Voice of the Blessed (vow) 354

Payoffs

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Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (thb) 1
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount
Bulwark Ox (dft) 428
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 321
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 296

Protection

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Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (pxtc) 22Legion's Landing // Adanto, the First Fort (pxtc) 22
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout
Scholar of New Horizons (brc) 53
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1494
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 40

Ramp

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Celestine, the Living Saint
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Human Warrior
Celestine, the Living Saint (40k) 10
Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon
Guardian Scalelord (moc) 103
Redemption Choir
Lifelink
Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Redemption Choir (lcc) 42
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (slc) 2010

Reanimation/Recursion

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Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani
Ajani, Strength of the Pride (m20) 2
Deftblade Elite
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Creature - Human Soldier
Deftblade Elite (vma) 23
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (vow) 350
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (sld) 226
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (mh2) 307
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 364
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (soa) 12

Removal and Boardwipes

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Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Cat Mount
Gloryheath Lynx (dft) 14
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (plst) MH1-21
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (plst) CN2-22
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 393
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (sld) 2126

Tutors

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Deck Info

Deck stats

78 pips - 61 cards
37 mana - 32 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Heliod Soul Sisters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Summary"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket: "},{"insert":"2-3 (see playability section)\n"},{"attributes":{"bold":true},"insert":"Archetypes: "},{"insert":"Life gain, +1/+1 counters, weenies\n"},{"attributes":{"bold":true},"insert":"Commander Dependence: "},{"insert":"Mid-High\n"},{"attributes":{"bold":true},"insert":"Gameplan: "},{"insert":"use a lot of small life gain effects to make small creatures into big creatures\n"},{"attributes":{"bold":true},"insert":"Infinite Combos: "},{"insert":"None\n"},{"attributes":{"bold":true},"insert":"Logistical Concerns:"},{"insert":" Lots of +1/+1 counters and occasional fiddlyness resulting from that, some tokens.\n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arguably my current signature deck, this is a grindy creature heavy "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" +1/+1 counter/life gain deck with a few subthemes including cheap/small creatures, reanimator and benefiting from your opponents doing things. \n\nShort Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play out your cheap creatures, prioritizing hitting land drops and then having ways to gain life, Ideally a soul sister."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Heliod as soon as possible,"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is an exception to this. If you have no repeatable lifegain lined up, play draw engines or tutors first to dig for one."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mid game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use Heliod to start building up your board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep fuelling and setting up your card draw and life gain engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Late game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have creatures are big enough, start swinging to force blocks and do damage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use recursion to bounce back from board wipes or get further ahead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use one sided wipes, evasion or "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" to push through lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is to trigger Heliod and similar cards as much as possible to make tiny creatures into big creatures and win through combat damage. "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" and commander damage act as backup win conditions.\n\nThe deck primarily gains life through "},{"insert":{"card-link":"Soul's Attendant"}},{"insert":" effects in addition to lifelinkers and other cards like "},{"insert":{"card-link":"Linden, the Steadfast Queen"}},{"insert":" . Since Heliod is our main payoff for life gain, the goal is quantity over quality for life gain events to maximise counters. these form the core engine of the deck. "},{"insert":{"card-link":"Cleric Class"}},{"insert":" "},{"insert":{"card-link":"Voice of the Blessed"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" and "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" provide some redundancy. Ideally we don't want to have to activate Heliods ability unless we have mana to spare or we're trying to hit a particular threshold for something like "},{"insert":{"card-link":"Ajani, Strength of the Pride"}},{"insert":" . \n\nFor Heliod's counters, the priority is roughly\nTriggering "},{"insert":{"card-link":"Dusk Legion Duelist"}},{"insert":" and "},{"insert":{"card-link":"Whiskervale Forerunner"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spreading out counters to try make our creatures more difficult to remove, big enough blockers to discourage attacks and so that they benefit from "},{"insert":{"card-link":"Bulwark Ox"}},{"insert":", "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" and so on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Getting "},{"insert":{"card-link":"Voice of the Blessed"}},{"insert":" to 10 counters"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Getting "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" to about 5 power, that's typically when people stop considering paying."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Making big beaters/blockers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere's some nuance to choosing how many creatures to make big, which ones and how big to make them. One of the goals is to misdirect away from our lifegain/counter engine. You want your opponents focused on a problem they need to deal with now, not the problem a turn or two from now. As such you generally don't want to load up Heliod or the life gain/draw engines too much (with some exceptions like "},{"insert":{"card-link":"Auriok Champion"}},{"insert":" ,"},{"insert":{"card-link":"Linden, the Steadfast Queen"}},{"insert":" or if you're pivoting to knocking someone out with Heliod). Beyond that you need to balance evasion, triggering on attack triggers , keeping creatures alive and so on. \n\nMaking lifelinkers big is usually a solid choice. while it's still one trigger per hit, there are a couple of cards that care about life total and it means you can shrug off some hits other decks wouldn't. This isn't a deck that's particularly zealous about having a high life total. Even then though keep commander damage in mind.\n\nDraw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck touches on many of whites main themes (life gain, counters, weenies, attacking) allowing it to take advantage of most of whites repeatable card draw engines. Because the deck is so low to the ground restocking the hand is really important to keep the deck flowing. \n\nWhere possible try to trigger as many of the draw engines as you can. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instant speed token generators/flash creatures can be used to trigger some of the draw engines on opponents turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes it's worth holding back a small creature spell to guarantee you can trigger draw engines on the next turn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdditionally "},{"insert":{"card-link":"Gloryheath Lynx"}},{"insert":" "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" and "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":" all allow you to hit land drops every turn which why the deck runs a slightly lower land count. it's usually correct to use these cards at least often enough to avoid missing a land drop.\n\nSubthemes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWeenie Toolbox"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains a number of creatures with a Mana Value of 1 which acts as a tool box for "},{"insert":{"card-link":"Ranger-Captain of Eos"}},{"insert":" "},{"insert":{"card-link":"Starfield Shepherd"}},{"insert":"and the more flexible "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":". \n"},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Soul's Attendant"}},{"insert":" parts of the decks core life gain engines. "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" and "},{"insert":{"card-link":"Spectrum Sentinel"}},{"insert":" are options but usually only preferable if you need the flying or protection (Recruiter can also grab "},{"insert":{"card-link":"Auriok Champion"}},{"insert":" "},{"insert":{"card-link":"Suture Priest"}},{"insert":" and "},{"insert":{"card-link":"Distinguished Conjurer"}},{"insert":" , the last one allowing you to reuse recruiter next turn)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" for card draw. (Recruiter can also grab "},{"insert":{"card-link":"Dusk Legion Duelist"}},{"insert":" ) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deftblade Elite"}},{"insert":" "},{"insert":{"card-link":"Hopeful Initiate"}},{"insert":" for removal (recruiter can grab "},{"insert":{"card-link":"Solitude"}},{"insert":" and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" )"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alseid of Life's Bounty"}},{"insert":" "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" provide protection and evasion (Recruiter can grab "},{"insert":{"card-link":"Bulwark Ox"}},{"insert":" )"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" "},{"insert":{"card-link":"Serra Ascendant"}},{"insert":" "},{"insert":{"card-link":"Speaker of the Heavens"}},{"insert":" "},{"insert":{"card-link":"Basri, Tomorrow's Champion"}},{"insert":" all give you bodies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":" for tutoring out lands (recruiter can grab "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" in a pinch as well as "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" ). Wayfarers main targets are"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Field"}},{"insert":" Sacs lands to reanimate and helps keep the land count below your opponents."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" Can be recurred to ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" a ridiculous bit of mana generation in this deck. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" late game recursion engine"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" Card draw"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eiganjo, Seat of the Empire"}},{"insert":" removal and can be recurred"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nReanimator"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes a reanimation package where each of the reanimation pieces can also be grabbed by at least a couple of the other pieces. Combined with a number of incidental sac and discard effects in the deck, this can ramp or generate card advantage mid game or allow the deck to bounce back quickly from late game board wipes. Looping Bulwark Ox and Ranger captain of Eos is a particularly powerful line.\n\n"},{"insert":{"card-link":"Mistveil Plains"}},{"insert":" is included as a low opportunity cost way for the deck to recycle instants, sorceries or tutor targets and it can be grabbed by "},{"insert":{"card-link":"Charitable Levy"}},{"insert":" or "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" \n\nBenefitting from Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is relatively incidental, most of the cards that fall under this umbrella reward you when opponents take game actions that are hard for them to avoid as opposed to forcing those game actions (with the exceptions of "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" and "},{"insert":{"card-link":"Path to Exile"}},{"insert":" ). This has a couple of consequences though. Firstly the deck scales somewhat with the pod. Second, it forces you to pay attention to what your opponents are doing.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Anything that turns off ETBs, life gain or counters severely limits the deck and needs to be dealt with asap, either with removal or, if you're sufficiently set up, throwing everything at the responsible player to try knock them out. Graveyard hate and mass exile can severely limit the reanimator package but sufficient card draw can overcome that. \n\nHeliod himself is relatively important to the game plan but indestructible and the devotion requirement make him difficult to remove and the deck has some protection and redundancy on top of that.\n\nPlayability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Non games are rare. requires you to pay attention during opponents turns. There's a small amount of token generators and a lot of +1/+1 counters. "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" and "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" can occasionally slow turns down by doing a cathar's crusade impression.\n\nWhile the deck fulfils"},{"attributes":{"italic":true,"bold":true},"insert":" all "},{"insert":"of the conditions of a bracket 2 deck (no game changers, telegraphed wins and typically doesn't win before turn 8 although that can vary, especially since the deck scales with your opponents), it's strong and consistent enough that it's usually better suited for typical bracket 3 games . I would strongly recommend disclosing that in pre game discussions if you decide to present it as a 2.\n\nIndividual Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While the aim is usually to avoid making Heliod the most obviously scary thing on the board, a 5/5+ indestructible creature is useful. he can help safely trigger cards like "},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" and is a fantastic blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cycling "},{"insert":{"card-link":"Basri, Tomorrow's Champion"}},{"insert":" has some niche uses, there are a couple of cats and he can be reanimated."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Solitude"}},{"insert":" has alot of small synergies in the deck, you can evoke and flicker it with "},{"insert":{"card-link":"Distinguished Conjurer"}},{"insert":" , cast it from the graveyard on another players turn with "},{"insert":{"card-link":"Case of the Uneaten Feast"}},{"insert":" or evoke and reanimate it with "},{"insert":{"card-link":"Celestine, the Living Saint"}},{"insert":" or "},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Almost always warp "},{"insert":{"card-link":"Starfield Shepherd"}},{"insert":" and if you think you're going to miss a land drop, get a plains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Warping "},{"insert":{"card-link":"Haliya, Guided by Light"}},{"insert":" usually depends on how much mana you have, triggering her draw is the main concern when sequencing her. Her last ability is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" an intervening if so if an"},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" triggering at the same time lets you hit 3 life, you get the card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" you can always put the land into your hand if you need a land play that turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMisc Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Honestly the main reason the deck runs 0 game changers is because I don't think the deck particularly wants any of them, It's low to the ground and hungrier for cards then mana so "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" doesn't quite make sense. At the same time it doesn't really want to have to hold up mana making "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" "},{"insert":{"card-link":"Flare of Fortitude"}},{"insert":" and "},{"insert":{"card-link":"Bulwark Ox"}},{"insert":" better options then "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":" \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"}]}
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