zoroaster42
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Commander
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{"ops":[{"insert":"!!! This deck is an Artisan Commander Deck. It uses only Commons and Uncommons. !!!\n\nThe deck is built around Zhao, Ruthless Admiral's anthem effect, that allows you to increase your creatures' power immensely, when you sacrifice permanents.\nThere are three categories of permanents that can be sacrificed easily:\nLands\nI play a lot of fetch lands that are available at un-/common because even threatening to pump your team by one or two power can make attacks scary to your opponents. More importantly though "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" and "},{"insert":{"card-link":"Rain of Filth"}},{"insert":" allow you to go all out when making an attack. You can win games with this deck with barely any permanents left in play. \nI also run several artifact lands (for other artifact synergies and) because they can be sacrificed more easily as well.\n\nCreatures\nThe deck is trying to go wide with tokens anyway, so there are a lot of cards that fill the board for cheap. You can sacrifice creatures that have been blocked disadvantageously to pump the rest of your team or to draw cards, drain, etc.\nThe best creatures to sacrifice are the Eldrazi Spawn tokens some cards can create (MVP "},{"insert":{"card-link":"Rapacious One"}},{"insert":" ). They can sac themselves without requiring a sacrifice outlet. And they can ramp you.\n\nTreasure Tokens\nTreasure Tokens are what you will be sacrificing most of the time. Try to Produce some in advance in the early game and save them for a big turn with Zhao in play. ("},{"insert":{"card-link":"Marut"}},{"insert":" and "},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" allow for some crazy big plays with treasures but mostly you'll be relying on "},{"insert":{"card-link":"Guild Artisan"}},{"insert":" , "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" and "},{"insert":{"card-link":"Big Score"}},{"insert":" to provide you with sacrifice fodder.)\n\nSacrifice outlets help the deck a lot but I'm not even running all the good ones. That's because you mostly rely on tokens that can already sac themselves. So the sac outlets I do run have to do double duty by also producing tokens (like "},{"insert":{"card-link":"Witch's Oven"}},{"insert":" and Oni Cult Anvil) or by being on creatures that can attack and be pumped by Zhao (Viscera Seer, Carrion Feeder, Umbral Collar Zealot, Thermopod)\n\nSome Cards to Mention:\nAnax, Hardened in the Forge\nHas some great synergies with Eldrazi Spawn, when you sac powerful creatures that have been blocked or when your board gets wiped.\n\nKuldotha Rebirth/Gleeful Demolition\nPretty insane rate to get rid of a superfluous artifact and get three tokens for one mana. Gleeful Demolition is especially great when you can target your indestructible artifact lands with it.\n\nLiquimetal Torque\nIt's mostly in here for edge cases when you can turn something into an artifact to be able to sacrifice it or to make a removal spell like Abrade much better. The deck doesn't need much ramp, so I didn't feel the need for Arcane Signet or others. But Liquimetal Torque has enough potential upside maybe.\n\nExsanguinate\nSometimes you just have a lot of mana and need to win games.\n\nNested Shambler/Nadier, Agent of the Duskenel\nYou can go really crazy with one of those two and a sacrifice outlet. At first you sacrifice whatever else is lying around to pump Shambler/Nadier, then you can sac them and either keep a crazy amount of tokens or keep sacrificing to push more damage with unblocked creatures. or Sac them post-combat if they were the ones dealing the damage. The world is your oyster.\n\n"}]}
Artifact Tokens
Artifact Tokens
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Big Plays
Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Big Plays
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Draw
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Draw
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Evasion
Evasion
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Go Wide
Anax, Hardened in the Forge
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Legendary Creature Enchantment - Demigod

Go Wide
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Haste
Haste
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Interaction
Interaction
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Land
Land
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Pain & Drain
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Pain & Drain
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Sac at the right time
Cacophony Scamp
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature dies, it deals damage equal to its power to any target.
When this creature dies, it deals damage equal to its power to any target.
Creature - Goblin Warrior Phyrexian

Nadier, Agent of the Duskenel
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier.
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Elf

Sac at the right time
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Sac Outlet
Oni-Cult Anvil
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
Artifact

Sac Outlet
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Slow and Steady
Slow and Steady
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Maybeboard
Kalain, Reclusive Painter
When Kalain enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature - Human Elf Bard

Mica, Reader of Ruins
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Legendary Creature - Human Artificer

Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Swashbuckler Extraordinaire
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Creature - Warrior Dragon Rogue

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"!!! This deck is an Artisan Commander Deck. It uses only Commons and Uncommons. !!!\n\nThe deck is built around Zhao, Ruthless Admiral's anthem effect, that allows you to increase your creatures' power immensely, when you sacrifice permanents.\nThere are three categories of permanents that can be sacrificed easily:\nLands\nI play a lot of fetch lands that are available at un-/common because even threatening to pump your team by one or two power can make attacks scary to your opponents. More importantly though "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" and "},{"insert":{"card-link":"Rain of Filth"}},{"insert":" allow you to go all out when making an attack. You can win games with this deck with barely any permanents left in play. \nI also run several artifact lands (for other artifact synergies and) because they can be sacrificed more easily as well.\n\nCreatures\nThe deck is trying to go wide with tokens anyway, so there are a lot of cards that fill the board for cheap. You can sacrifice creatures that have been blocked disadvantageously to pump the rest of your team or to draw cards, drain, etc.\nThe best creatures to sacrifice are the Eldrazi Spawn tokens some cards can create (MVP "},{"insert":{"card-link":"Rapacious One"}},{"insert":" ). They can sac themselves without requiring a sacrifice outlet. And they can ramp you.\n\nTreasure Tokens\nTreasure Tokens are what you will be sacrificing most of the time. Try to Produce some in advance in the early game and save them for a big turn with Zhao in play. ("},{"insert":{"card-link":"Marut"}},{"insert":" and "},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" allow for some crazy big plays with treasures but mostly you'll be relying on "},{"insert":{"card-link":"Guild Artisan"}},{"insert":" , "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" and "},{"insert":{"card-link":"Big Score"}},{"insert":" to provide you with sacrifice fodder.)\n\nSacrifice outlets help the deck a lot but I'm not even running all the good ones. That's because you mostly rely on tokens that can already sac themselves. So the sac outlets I do run have to do double duty by also producing tokens (like "},{"insert":{"card-link":"Witch's Oven"}},{"insert":" and Oni Cult Anvil) or by being on creatures that can attack and be pumped by Zhao (Viscera Seer, Carrion Feeder, Umbral Collar Zealot, Thermopod)\n\nSome Cards to Mention:\nAnax, Hardened in the Forge\nHas some great synergies with Eldrazi Spawn, when you sac powerful creatures that have been blocked or when your board gets wiped.\n\nKuldotha Rebirth/Gleeful Demolition\nPretty insane rate to get rid of a superfluous artifact and get three tokens for one mana. Gleeful Demolition is especially great when you can target your indestructible artifact lands with it.\n\nLiquimetal Torque\nIt's mostly in here for edge cases when you can turn something into an artifact to be able to sacrifice it or to make a removal spell like Abrade much better. The deck doesn't need much ramp, so I didn't feel the need for Arcane Signet or others. But Liquimetal Torque has enough potential upside maybe.\n\nExsanguinate\nSometimes you just have a lot of mana and need to win games.\n\nNested Shambler/Nadier, Agent of the Duskenel\nYou can go really crazy with one of those two and a sacrifice outlet. At first you sacrifice whatever else is lying around to pump Shambler/Nadier, then you can sac them and either keep a crazy amount of tokens or keep sacrificing to push more damage with unblocked creatures. or Sac them post-combat if they were the ones dealing the damage. The world is your oyster.\n\n"}]}




























































































