161 views20 days ago
Commander
Size: 100Est cost: $92.14Salt sum:Β 42.94
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duckgirl20

161 views20 days ago
Commander
Size: 100Est cost: $92.14Salt sum:Β 42.94

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{"ops":[{"insert":"Budget focused deck for my friend, Heather, who's looking to try a new commander strategy that won't break the bank while still having some serious power! This deck's main strategy is ramping hard in the early game to setup for a powerful midgame board state full of aggressive beaters to chunk opponents' life totals until they have nothing left. Force your way through the opposition and destroy anything that dares to stand in your path!!\n\nOpening Hand 🀚"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour opening hand should consist of low curve cards that help you setup value and draw cards in the early game in order to setup for a powerful midgame spike with "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" in play. "},{"insert":{"card-link":"Abundant Harvest"}},{"insert":", "},{"insert":{"card-link":"Explore"}},{"insert":", and "},{"insert":{"card-link":"Lifecrafter's Bestiary"}},{"insert":" can help an otherwise poor opening hand. "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" are high priority gray pip reducers that actually stack with "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" which can help you blast through your early-midgame phase. "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" is an excellent source of card advantage and even more so if you can trigger its Coven ability. "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" is great for pitching less immediately useful creatures in exchange for more powerful card draw or ramp options. Any 1-2 drop mana dorks will also allow you to get to midgame more quickly.\n\nHaste πŸ‘Ÿ"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Haste is normally a keyword reserved for Red decks, but Green still has enough niche options (often with caveats) that can still get your damage through before opponents can respond with sorcery speed removal. Additionally, having haste means you get to immediately swing out with creatures you've just played on that first main making your creatures even more threatening to your opponents' life totals. Haste also allows you to finish off a player's life total on the same turn you play your creatures, not giving them an entire turn cycle to potentially respond to your win attempt. There are three direct sources of haste, and two workarounds. "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":", "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":", and "},{"insert":{"card-link":"Surrak, the Hunt Caller"}},{"insert":" grant creatures haste and should be prioritized. "},{"insert":{"card-link":"Elvish Piper"}},{"insert":" and "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" are not direct haste enablers, but rather they can be used to put a creature into play during another player's turn in order to start your turn without that creature having summoning sickness. The ceiling is that you can use their ability to cheat out a fat creature for much greater than one mana, which can be quite powerful combined with getting them in with pseudo-haste!\n\nGuidelines Against Control 🧠"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\"Can't be countered\" is not going to do you much good against control players, since \"can't be countered\" is definitely not the same as \"can't be removed\". You have to play differently if you're going up against a player who can respond to any play you make at instant speed. You need to change gears from slamming the gas and going full offense, and instead play to ask your opponent(s) deliberate questions again and again with each move you make:\nBy opting to play for your second main instead of your first, you play your combat phase with full mana and swing out. This asks your opponent if they are willing to use removal then and there to prevent losing life, but potentially leaving them open to even bigger threats during your second main. If they do use their precious removal, you absolutely punish them assuming they have no mana up after."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Respect not only your opponents untapped lands, but also their hand size. Mono colored decks, especially mono blue and mono black, have more access to free interaction and that's something you need to account for. The more cards they have in hand, the more likely they are to have free removal. Remember this in your threat assessment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you see untapped lands or heavily suspect your opponent has removal ready to go, hold off on casting your precious card draw engines. "},{"insert":{"card-link":"Primordial Sage"}},{"insert":", "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":", and "},{"insert":{"card-link":"Zendikar Resurgent"}},{"insert":" are cards you should never cast into a control player who is ready to respond to your plays. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that your recursion package, especially "},{"insert":{"card-link":"Seasons Past"}},{"insert":" can be used to fetch cards from your graveyard that have been previously removed from play. This is basically card draw and should not be underestimated, especially if it follows a boardwipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play everything except card draw if you are anticipating getting slapped with removal. Once the control player takes the bait, draw more cards, recur card draw, or play a draw engine to punish their blunder. Remember that control players can never, ever match you card for card. Leverage this."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always prioritize a healthy hand size, even if means simply leaving mana up just to keep cards in your hand. This is especially true if you anticipate a boardwipe, which you will be in a much better state to rebuild your board since you have cards in hand to plop down and smack face with! Remember, your opponents can't counter/remove what you don't cast. (unless they're running discard lol)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elvish Piper"}},{"insert":" and "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" are great for pseudo-haste, but leaving them untapped in the face of potential removal means you can use their ability to punish your opponents when they use removal. Additionally, they make great bait if you just leave them untapped with cards in hand it means your opponents will have to respect the mere possibility of something scary slapping the board. You can take advantage of this in order to play slightly more aggressively in those matchups. Again, hand size & card draw are king."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n\n"}]}

Commander

Qty: 1 Price: $2.49
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (mul) 27

Commander

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Anthem

Qty: 2 Price: $1.78
Thunderfoot Baloth
Trample
Lieutenant β€” As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (dsc) 201
Ulvenwald Oddity
Trample, haste
: Transform this creature.
Creature - Beast
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225

Anthem

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Draw

Qty: 14 Price: $15.78
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (cmm) 269
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven β€” As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Creature - Elemental Bear
Evercoat Ursine (blc) 30
Garruk, Caller of Beasts
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
βˆ’3: You may put a green creature card from your hand onto the battlefield.
βˆ’7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk
Garruk, Caller of Beasts (j25) 659
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Harmonize
Draw three cards.
Sorcery
Harmonize (ecc) 111
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Primordial Sage
Whenever you cast a creature spell, you may draw a card.
Creature - Spirit
Primordial Sage (jmp) 422
Return of the Wildspeaker
Choose one β€”
β€’ Draw cards equal to the greatest power among non-Human creatures you control.
β€’ Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Spirit Spider
Spinner of Souls (fdn) 112
Trash the Town
Spree (Choose one or more additional costs.)
+
β€” Put two +1/+1 counters on target creature.
+
β€” Target creature gains trample until end of turn.
+
β€” Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186

Draw

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Evasion

Qty: 4 Price: $6.26
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Elvish Piper
,
: You may put a creature card from your hand onto the battlefield.
Creature - Elf Shaman
Elvish Piper (a25) 168
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173
Surrak, the Hunt Caller
Formidable β€” At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and
no matter when it came under your control.)
Legendary Creature - Human Warrior
Surrak, the Hunt Caller (fdn) 647

Evasion

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Land

Qty: 40 Price: $19.32
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 285
Memorial to Unity
This land enters tapped.
: Add
.
,
, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Land
Memorial to Unity (dom) 245
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318

Land

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Protection

Qty: 3 Price: $1.05
Hunter's Ambush
Prevent all combat damage that would be dealt by nongreen creatures this turn.
Instant
Hunter's Ambush (m15) 180
Thwart the Enemy
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Thwart the Enemy (iko) 173
Winds of Qal Sisma
Prevent all combat damage that would be dealt this turn.
Ferocious β€” If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Instant
Winds of Qal Sisma (frf) 147

Protection

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Ramp

Qty: 15 Price: $30.33
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (a25) 160
Beastcaller Savant
Haste
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature - Elf Shaman Ally
Beastcaller Savant (bfz) 170
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (khc) 58
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (c14) 237
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (otc) 192
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (j22) 676
Leafkin Druid
: Add
. If you control four or more creatures, add
instead.
Creature - Elemental Druid
Leafkin Druid (ncc) 299
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature - Elf Druid
Paradise Druid (afc) 165
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (gnt) 56
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (inr) 215
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (tdc) 272
Whisperer of the Wilds
: Add
.
Ferocious β€”
: Add
. Activate only if you control a creature with power 4 or greater.
Creature - Human Shaman
Whisperer of the Wilds (2xm) 187
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

Ramp

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Recursion

Qty: 4 Price: $9.46
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (mh1) 175
Seasons Past
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Sorcery
Seasons Past (soi) 226
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197

Recursion

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Removal

Qty: 14 Price: $18.02
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (ecc) 99
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (drc) 49
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (dsc) 178
Fade from History
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Sorcery
Fade from History (bro) 177
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (dsc) 247
Natural State
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Natural State (ogw) 136
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (ima) 177
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Dinosaur
Scion of Calamity (lcc) 93
Spinning Wheel Kick
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Sorcery
Spinning Wheel Kick (neo) 207
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (eld) 323
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
βˆ’3: Destroy target artifact, enchantment, or creature with flying.
βˆ’8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Legendary Planeswalker - Vivien
Vivien Reid (fdn) 234

Removal

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Tutor

Qty: 3 Price: $6.97
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (m20) 193
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium β€” If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 221

Tutor

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Maybeboard

Qty: 21 Price: $27.51
Bushwhack
Choose one β€”
β€’ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
β€’ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (plst) BRO-174
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (soc) 265
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Foundation Breaker
When this creature enters, you may destroy target artifact or enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Foundation Breaker (ecc) 108
Garruk's Horde
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Creature - Beast
Garruk's Horde (w17) 24
Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Incarnation
Genesis (mh1) 166
Insidious Fungus
, Sacrifice this creature: Choose one β€”
β€’ Destroy target artifact.
β€’ Destroy target enchantment.
β€’ Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Keeper of Fables
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Creature - Cat
Keeper of Fables (znc) 71
Khalni Heart Expedition
Landfall β€” Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (cmm) 899
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Kona, Rescue Beastie
Survival β€” At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 187
Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Outcaster Trailblazer (otj) 173
Pick Your Poison
Choose one β€”
β€’ Each opponent sacrifices an artifact of their choice.
β€’ Each opponent sacrifices an enchantment of their choice.
β€’ Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (mkm) 170
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (lcc) 256
Shamanic Revelation
Draw a card for each creature you control.
Ferocious β€” You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (ncc) 311
Shapers' Sanctuary
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Enchantment
Shapers' Sanctuary (xln) 206
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (nec) 131
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274
Tireless Tracker
Landfall β€” Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (eoc) 110
Wildest Dreams
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Sorcery
Wildest Dreams (kld) 174

Maybeboard

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Potential Upgrades

Qty: 22 Price: $182.28
Archdruid's Charm
Choose one β€”
β€’ Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
β€’ Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
β€’ Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (clu) 158
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (plst) CM2-178
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Elder Gargaroth
Vigilance, reach, trample
Whenever this creature attacks or blocks, choose one β€”
β€’ Create a 3/3 green Beast creature token.
β€’ You gain 3 life.
β€’ Draw a card.
Creature - Beast
Elder Gargaroth (m21) 179
Fanatic of Rhonas
: Add
.
Ferocious β€”
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mh1) 164
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (dmr) 223
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (bbd) 240
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (otc) 199
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
β€” Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
β€” Choose artifact or enchantment. Destroy all permanents of the chosen type.
β€” Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Siege Behemoth
Hexproof
As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Creature - Beast
Siege Behemoth (cma) 144
Silverback Elder
Whenever you cast a creature spell, choose one β€”
β€’ Destroy target artifact or enchantment.
β€’ Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
β€’ You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (mkc) 191
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (c17) 160

Potential Upgrades

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
81 pips - 55 cards
58 mana - 50 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Budget focused deck for my friend, Heather, who's looking to try a new commander strategy that won't break the bank while still having some serious power! This deck's main strategy is ramping hard in the early game to setup for a powerful midgame board state full of aggressive beaters to chunk opponents' life totals until they have nothing left. Force your way through the opposition and destroy anything that dares to stand in your path!!\n\nOpening Hand 🀚"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour opening hand should consist of low curve cards that help you setup value and draw cards in the early game in order to setup for a powerful midgame spike with "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" in play. "},{"insert":{"card-link":"Abundant Harvest"}},{"insert":", "},{"insert":{"card-link":"Explore"}},{"insert":", and "},{"insert":{"card-link":"Lifecrafter's Bestiary"}},{"insert":" can help an otherwise poor opening hand. "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" are high priority gray pip reducers that actually stack with "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" which can help you blast through your early-midgame phase. "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" is an excellent source of card advantage and even more so if you can trigger its Coven ability. "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" is great for pitching less immediately useful creatures in exchange for more powerful card draw or ramp options. Any 1-2 drop mana dorks will also allow you to get to midgame more quickly.\n\nHaste πŸ‘Ÿ"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Haste is normally a keyword reserved for Red decks, but Green still has enough niche options (often with caveats) that can still get your damage through before opponents can respond with sorcery speed removal. Additionally, having haste means you get to immediately swing out with creatures you've just played on that first main making your creatures even more threatening to your opponents' life totals. Haste also allows you to finish off a player's life total on the same turn you play your creatures, not giving them an entire turn cycle to potentially respond to your win attempt. There are three direct sources of haste, and two workarounds. "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":", "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":", and "},{"insert":{"card-link":"Surrak, the Hunt Caller"}},{"insert":" grant creatures haste and should be prioritized. "},{"insert":{"card-link":"Elvish Piper"}},{"insert":" and "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" are not direct haste enablers, but rather they can be used to put a creature into play during another player's turn in order to start your turn without that creature having summoning sickness. The ceiling is that you can use their ability to cheat out a fat creature for much greater than one mana, which can be quite powerful combined with getting them in with pseudo-haste!\n\nGuidelines Against Control 🧠"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\"Can't be countered\" is not going to do you much good against control players, since \"can't be countered\" is definitely not the same as \"can't be removed\". You have to play differently if you're going up against a player who can respond to any play you make at instant speed. You need to change gears from slamming the gas and going full offense, and instead play to ask your opponent(s) deliberate questions again and again with each move you make:\nBy opting to play for your second main instead of your first, you play your combat phase with full mana and swing out. This asks your opponent if they are willing to use removal then and there to prevent losing life, but potentially leaving them open to even bigger threats during your second main. If they do use their precious removal, you absolutely punish them assuming they have no mana up after."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Respect not only your opponents untapped lands, but also their hand size. Mono colored decks, especially mono blue and mono black, have more access to free interaction and that's something you need to account for. The more cards they have in hand, the more likely they are to have free removal. Remember this in your threat assessment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you see untapped lands or heavily suspect your opponent has removal ready to go, hold off on casting your precious card draw engines. "},{"insert":{"card-link":"Primordial Sage"}},{"insert":", "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":", and "},{"insert":{"card-link":"Zendikar Resurgent"}},{"insert":" are cards you should never cast into a control player who is ready to respond to your plays. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that your recursion package, especially "},{"insert":{"card-link":"Seasons Past"}},{"insert":" can be used to fetch cards from your graveyard that have been previously removed from play. This is basically card draw and should not be underestimated, especially if it follows a boardwipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play everything except card draw if you are anticipating getting slapped with removal. Once the control player takes the bait, draw more cards, recur card draw, or play a draw engine to punish their blunder. Remember that control players can never, ever match you card for card. Leverage this."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always prioritize a healthy hand size, even if means simply leaving mana up just to keep cards in your hand. This is especially true if you anticipate a boardwipe, which you will be in a much better state to rebuild your board since you have cards in hand to plop down and smack face with! Remember, your opponents can't counter/remove what you don't cast. (unless they're running discard lol)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elvish Piper"}},{"insert":" and "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" are great for pseudo-haste, but leaving them untapped in the face of potential removal means you can use their ability to punish your opponents when they use removal. Additionally, they make great bait if you just leave them untapped with cards in hand it means your opponents will have to respect the mere possibility of something scary slapping the board. You can take advantage of this in order to play slightly more aggressively in those matchups. Again, hand size & card draw are king."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n\n"}]}
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