snydog17
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Commander
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{"ops":[{"insert":"Rakdos has never before made so much mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Grenzo can't be trusted but he can be bribed. Go gambling, rig the game, win big and flashy. \nThe main premise is to answer the question \"what if every creature in your deck only costs two mana?\" and the results are \"Damn, that's pretty good.\"\nWhen in doubt, pour more mana into Grenzo and see what happens. \n\nBreakdown Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"After some tests, I have found that the seemingly best break point is Grenzo at X=1, because three power gives access to so many fun tools. \nThere are four general categories of creatures in the deck: making mana, "},{"attributes":{"strike":true},"insert":"cannon fodder"},{"insert":" board presence, interactive pieces, and value engines. \nGrenzo should be cast at X=1 and his ability will hit every creature in the deck. \nAs current mulligan rules place cards on the bottom of the deck, you are heavily incentivized to mull aggressively for a hand that can make as much mana as possible, as you can then put some creatures exactly where you want them. \n\nThe Heavy Hitters: Key Pieces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are the cards that you would love to see. They will help to continue pumping out mana, which you can keep using to activate Grenzo and "},{"attributes":{"link":"https://www.youtube.com/watch?v=IPFiKEm-oNI"},"insert":"Go Gambling"},{"insert":"!!!!\n"},{"insert":{"card-link":"The Cauldron of Eternity"}},{"insert":": I call this lovingly the Seven Eleven Big Gulp. Realistically you will be able to get the full discount on this, as it isn't difficult to fill the graveyard. The Cauldron \"downside\" is actually why it is so valuable in this deck, as your creatures that die will go back to exactly where you want them. \n"},{"insert":{"card-link":"Heartstone"}},{"insert":": MANA EFFICIENCY. This piece functionally doubles how effective Grenzo is at digging through your deck. It also plays double duty for the Trawlers, which are used to reuse creatures when you don't have the Cauldron. \n"},{"insert":{"card-link":"Treasonous Ogre"}},{"insert":", "},{"insert":{"card-link":"Carnival of Souls"}},{"insert":", "},{"insert":{"card-link":"Mana Echoes"}},{"insert":": These cards are able to continually give you mana. More mana is more good. It is absolutely worth it to be greedy with Trogre and use a huge amount of life.\n\n\nThe Refundables"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Priest of Gix"}},{"insert":", "},{"insert":{"card-link":"Priest of Urabrask"}},{"insert":", "},{"insert":{"card-link":"_____ Goblin"}},{"insert":", "},{"insert":{"card-link":"Cathodion"}},{"insert":", and others are all creatures that will refund at least as much mana as is put into them. \n\nTo Be Continued \n"}]}
Commander
Commander
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Artifact
The Cauldron of Eternity
This spell costs less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Artifact

Artifact
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Creature
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Clone Shell
Imprint — When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Creature Artifact - Shapeshifter

Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain

Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Creature
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Instant
Instant
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Tutor
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock

Tutor
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Maybeboard
Maybeboard
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Stickers
Stickers
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Rakdos has never before made so much mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Grenzo can't be trusted but he can be bribed. Go gambling, rig the game, win big and flashy. \nThe main premise is to answer the question \"what if every creature in your deck only costs two mana?\" and the results are \"Damn, that's pretty good.\"\nWhen in doubt, pour more mana into Grenzo and see what happens. \n\nBreakdown Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"After some tests, I have found that the seemingly best break point is Grenzo at X=1, because three power gives access to so many fun tools. \nThere are four general categories of creatures in the deck: making mana, "},{"attributes":{"strike":true},"insert":"cannon fodder"},{"insert":" board presence, interactive pieces, and value engines. \nGrenzo should be cast at X=1 and his ability will hit every creature in the deck. \nAs current mulligan rules place cards on the bottom of the deck, you are heavily incentivized to mull aggressively for a hand that can make as much mana as possible, as you can then put some creatures exactly where you want them. \n\nThe Heavy Hitters: Key Pieces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are the cards that you would love to see. They will help to continue pumping out mana, which you can keep using to activate Grenzo and "},{"attributes":{"link":"https://www.youtube.com/watch?v=IPFiKEm-oNI"},"insert":"Go Gambling"},{"insert":"!!!!\n"},{"insert":{"card-link":"The Cauldron of Eternity"}},{"insert":": I call this lovingly the Seven Eleven Big Gulp. Realistically you will be able to get the full discount on this, as it isn't difficult to fill the graveyard. The Cauldron \"downside\" is actually why it is so valuable in this deck, as your creatures that die will go back to exactly where you want them. \n"},{"insert":{"card-link":"Heartstone"}},{"insert":": MANA EFFICIENCY. This piece functionally doubles how effective Grenzo is at digging through your deck. It also plays double duty for the Trawlers, which are used to reuse creatures when you don't have the Cauldron. \n"},{"insert":{"card-link":"Treasonous Ogre"}},{"insert":", "},{"insert":{"card-link":"Carnival of Souls"}},{"insert":", "},{"insert":{"card-link":"Mana Echoes"}},{"insert":": These cards are able to continually give you mana. More mana is more good. It is absolutely worth it to be greedy with Trogre and use a huge amount of life.\n\n\nThe Refundables"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Priest of Gix"}},{"insert":", "},{"insert":{"card-link":"Priest of Urabrask"}},{"insert":", "},{"insert":{"card-link":"_____ Goblin"}},{"insert":", "},{"insert":{"card-link":"Cathodion"}},{"insert":", and others are all creatures that will refund at least as much mana as is put into them. \n\nTo Be Continued \n"}]}


































































































