Snozzwanger
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Commander
Size: 100Salt sum: 46.42
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Commander
Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Commander
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Counters
Bow of Nylea
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Counters
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Finisher
Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Landfall
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
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Lifegain
Lifegain
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Planeswalker
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

Planeswalker
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Removal
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Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Maybeboard
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ajani, Mentor of Heroes
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.
+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
−8: You gain 100 life.
+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
−8: You gain 100 life.
Legendary Planeswalker - Ajani

Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Fasting
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
Enchantment

Green Sun's Twilight
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Sorcery

Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Nissa, Ascended Animist
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.)
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Legendary Planeswalker - Nissa

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Slinza, the Spiked Stampede
Beast spells you cast cost less to cast.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power 4 or greater enters, you may pay . When you do, Slinza fights target creature you don't control.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power 4 or greater enters, you may pay . When you do, Slinza fights target creature you don't control.
Legendary Creature - Beast

Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
Legendary Creature - Human Warrior

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Trove Warden
Vigilance
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Creature - Beast Cat

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Wrenn and Realmbreaker
Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Overall evaluation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a complete 100-card Selesnya deck with "},{"attributes":{"bold":true},"insert":"36 lands"},{"insert":". The commander is not marked, but the list appears built around "},{"attributes":{"bold":true},"insert":"Karametra, God of Harvests"},{"insert":", landfall, and +1/+1 counters. The combo findings remain the same if Shalai or Goreclaw is the commander.\nThe deck has strong overlap between its major themes:\nSpringheart Nantuko connects landfall with creature production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doubling Season supports both tokens and counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Cobra and Mirari’s Wake convert land development into mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soul Warden, Essence Warden, Retreat to Kazandu and Shalai provide useful outlets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Idyllic Tutor and Sterling Grove can find several enchantment combo pieces, while Ancient Stirrings can find Selesnya Sanctuary because lands are colorless cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most importantly, the deck already contains "},{"attributes":{"bold":true},"insert":"two complete infinite engines"},{"insert":".\nInfinite combos already in the deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Springheart Nantuko + Sylvan Awakening + Doubling Season"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Requirements"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Doubling Season on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Springheart Nantuko and Sylvan Awakening available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A land drop remaining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An untapped Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Approximately "},{"attributes":{"code":true},"insert":"4GGG"},{"insert":" available to begin the sequence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Sylvan Awakening"},{"insert":", turning the lands you currently control into creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":" for its bestow cost, attaching it to an animated Forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Springheart Nantuko triggers. Pay "},{"attributes":{"code":true},"insert":"1G"},{"insert":" to copy the enchanted Forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Doubling Season creates "},{"attributes":{"bold":true},"insert":"two Forest tokens"},{"insert":" instead of one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Both Forests enter, producing two new Springheart Nantuko triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap those Forests for "},{"attributes":{"code":true},"insert":"GG"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Allow one Nantuko trigger to resolve without paying, creating two Insects because of Doubling Season."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spend the "},{"attributes":{"code":true},"insert":"GG"},{"insert":" on the other trigger to create two more Forest tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates infinite Forest-token entrances, infinite landfall triggers and infinite Insect tokens. The Forest tokens are tapped as part of sustaining the basic loop. \nExisting payoffs"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Soul Warden or Essence Warden:"},{"insert":" Infinite life from the Insect tokens entering.\n"},{"attributes":{"bold":true},"insert":"Retreat to Kazandu:"},{"insert":" Infinite life or arbitrarily many +1/+1 counters from the repeated landfall triggers. \n"},{"attributes":{"bold":true},"insert":"Lotus Cobra:"},{"insert":" Infinite colored mana. Every pair of Forest tokens produces two Lotus Cobra triggers in addition to the mana used to sustain the loop. \n"},{"attributes":{"bold":true},"insert":"Mirari’s Wake:"},{"insert":" Also turns the loop mana-positive because each Forest produces an additional mana.\n"},{"attributes":{"bold":true},"insert":"Shalai, Voice of Plenty:"},{"insert":" Infinite mana can be spent repeatedly on Shalai, putting arbitrarily many +1/+1 counters on every creature you control. \n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth:"},{"insert":" Can end the game that turn when you have enough creatures that are already able to attack. The newly created Insects do not have haste, but Craterhoof itself does.\n2. Springheart Nantuko + Dryad of the Ilysian Grove + Spelunking + Selesnya Sanctuary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This second combo is also fully present.\nRequirements"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Springheart Nantuko attached to Dryad of the Ilysian Grove"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spelunking on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selesnya Sanctuary in your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A land play available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play "},{"attributes":{"bold":true},"insert":"Selesnya Sanctuary"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spelunking allows Sanctuary to enter untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sanctuary’s bounce ability and Springheart Nantuko’s landfall ability trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Before resolving the triggers, tap Sanctuary for "},{"attributes":{"code":true},"insert":"GW"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Sanctuary’s trigger first, returning Sanctuary to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay "},{"attributes":{"code":true},"insert":"1G"},{"insert":" with the mana Sanctuary produced."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Springheart Nantuko creates a token copy of Dryad of the Ilysian Grove."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The new Dryad gives you another land play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Sanctuary again and repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates infinite Dryad tokens, creature ETBs and landfall triggers. Dryad’s additional-land ability is cumulative, which is what allows Sanctuary to be played repeatedly. \nImportant rules clarification"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander Spellbook currently lists infinite mana and card draw among this four-card combination’s results. However, the displayed loop spends the full "},{"attributes":{"code":true},"insert":"GW"},{"insert":" produced by Sanctuary to pay Springheart Nantuko’s "},{"attributes":{"code":true},"insert":"1G"},{"insert":" cost. Spelunking only draws when "},{"attributes":{"bold":true},"insert":"Spelunking itself"},{"insert":" enters, not whenever a land enters.\nTherefore, these four cards alone produce:\nInfinite Dryad tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite landfall triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite creature ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The loop is "},{"attributes":{"bold":true},"insert":"mana-neutral"},{"insert":" and does not inherently draw cards. Your "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":" supplies one additional mana each time Sanctuary enters, which does make the complete deck’s version generate infinite colored mana. \nSoul Warden, Essence Warden and Retreat to Kazandu again provide infinite life or counters.\nBest single-card combo addition: Kodama of the East Tree"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Add "},{"attributes":{"bold":true},"insert":"Kodama of the East Tree"},{"insert":".\nIt combines with two cards already in the deck:\nSpringheart Nantuko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selesnya Sanctuary"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Have Kodama and Springheart Nantuko on the battlefield, with Sanctuary in your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Sanctuary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Sanctuary’s ability, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Springheart Nantuko’s landfall trigger without paying. Because Nantuko is not attached, it creates an Insect token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Insect entering triggers Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama puts Sanctuary from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sanctuary triggers Springheart Nantuko again and returns itself to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates infinite Insects, landfall triggers and ETBs. It requires no Springheart bestow setup, no Spelunking and no mana after the initial pieces are established. \n"},{"attributes":{"bold":true},"insert":"Recommended swap:"},{"insert":"\n "},{"attributes":{"code":true},"insert":"Krosan Warchief → Kodama of the East Tree"},{"insert":"\nKrosan Warchief supports only a small number of Beasts in the list, while Kodama directly supports the primary landfall plan.\nBest direct win-condition addition: Blasting Station"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your current infinite loops create tokens, life, mana or counters, but none automatically damages every opponent.\nAdding "},{"attributes":{"bold":true},"insert":"Blasting Station"},{"insert":" converts either token engine into infinite damage:\nA token enters and untaps Blasting Station."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Blasting Station and sacrifice that token to deal one damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Allow the next token to enter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blasting Station untaps again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This gives the deck an immediate table-kill rather than requiring another combat step.\n"},{"attributes":{"bold":true},"insert":"Recommended swap:"},{"insert":"\n "},{"attributes":{"code":true},"insert":"Fog → Blasting Station"},{"insert":"\nYou already have Comeuppance, Clever Concealment, Heroic Intervention and Teferi’s Protection for defensive situations.\nAdditional compact combo option"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Famished Paladin + Presence of Gond + Soul Warden"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Add:\nFamished Paladin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Presence of Gond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soul Warden and Essence Warden are already in the deck.\nLoop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Enchant Famished Paladin with Presence of Gond."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap the Paladin to create a creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Soul Warden or Essence Warden gains you one life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gaining life untaps Famished Paladin."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This produces infinite creature tokens, ETBs and life. Famished Paladin must be able to tap. \nPossible swaps:\n"},{"attributes":{"code":true},"insert":"Authority of the Consuls → Famished Paladin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"code":true},"insert":"Bow of Nylea → Presence of Gond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong interactions that are not infinite"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doubling Season + Elspeth, Sun’s Champion"},{"insert":" allows Elspeth to enter with eight loyalty and immediately use her ultimate, but it does not create an infinite loop. Doubling Season doubles the counters with which a planeswalker enters; it does not double counters paid as an activation cost. \n"},{"attributes":{"bold":true},"insert":"Burgeoning + Selesnya Sanctuary"},{"insert":" can repeatedly reuse Sanctuary across different opposing land plays, but one Burgeoning trigger does not permit the Sanctuary to be replayed infinitely.\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" supplies repeated untaps during opponents’ turns, but it does not grant extra turns or additional land plays.\nBest upgrade package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest two additions are:\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree"},{"insert":" — simplifies an existing four-card loop into a three-card loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasting Station"},{"insert":" — turns every infinite token engine into immediate infinite damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With those additions, the deck would have multiple overlapping routes:\nNantuko + Sylvan Awakening + Doubling Season"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nantuko + Dryad + Spelunking + Sanctuary"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nantuko + Kodama + Sanctuary"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any token loop + Blasting Station"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That gives the deck meaningful redundancy without moving away from its landfall and creature-growth identity.\n"}]}

































































































































































































