27 views6 months ago
Commander
Size: 153Salt sum: 38.65
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enormousbaloth

27 views6 months ago
Commander
Size: 153Salt sum: 38.65
No deck tags

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Artifact

Qty: 5 Price: $30.55
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (m10) 207
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (m10) 212
Magebane Armor
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Magebane Armor (m10) 214
Mirror of Fate
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Artifact
Mirror of Fate (m10) 215
Pithing Needle
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Pithing Needle (m10) 217

Artifact

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Creature

Qty: 74 Price: $74.72
Acolyte of Xathrid
,
: Target player loses 1 life.
Creature - Human Cleric
Acolyte of Xathrid (m10) 83
Ant Queen
: Create a 1/1 green Insect creature token.
Creature - Insect
Ant Queen (m10) 166
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and
as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
Creature - Elemental
Ball Lightning (m10) 125
Berserkers of Blood Ridge
This creature attacks each combat if able.
Creature - Human Berserker
Berserkers of Blood Ridge (m10) 126
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (m10) 168
Blinding Mage
,
: Tap target creature.
Creature - Human Wizard
Blinding Mage (m10) 5
Borderland Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Human Scout Ranger
Borderland Ranger (m10) 169
Bramble Creeper
Whenever this creature attacks, it gets +5/+0 until end of turn.
Creature - Elemental
Bramble Creeper (m10) 171
Canyon Minotaur
Creature - Warrior Minotaur
Canyon Minotaur (m10) 130
Capricious Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Creature - Efreet
Capricious Efreet (m10) 131
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m10) 6
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
,
: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature - Zombie
Cemetery Reaper (m10) 87
Centaur Courser
Creature - Warrior Centaur
Centaur Courser (m10) 172
Child of Night
Lifelink
Creature - Vampire
Child of Night (m10) 88
Clone
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Clone (m10) 45
Coral Merfolk
Creature - Merfolk
Coral Merfolk (m10) 47
Craw Wurm
Creature - Wurm
Craw Wurm (m10) 173
Deadly Recluse
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Spider
Deadly Recluse (m10) 175
Djinn of Wishes
Flying
This creature enters with three wish counters on it.
, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Creature - Djinn
Djinn of Wishes (m10) 50
Dread Warlock
This creature can't be blocked except by black creatures.
Creature - Human Wizard Warlock
Dread Warlock (m10) 94
Drudge Skeletons
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton
Drudge Skeletons (m10) 95
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (m10) 176
Elvish Piper
,
: You may put a creature card from your hand onto the battlefield.
Creature - Elf Shaman
Elvish Piper (m10) 177
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (m10) 178
Emerald Oryx
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Antelope
Emerald Oryx (m10) 179
Fiery Hellhound
: This creature gets +1/+0 until end of turn.
Creature - Elemental Dog
Fiery Hellhound (m10) 135
Giant Spider
Reach (This creature can block creatures with flying.)
Creature - Spider
Giant Spider (m10) 185
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature - Goblin
Goblin Chieftain (m10) 139
Goblin Piker
Creature - Goblin Warrior
Goblin Piker (m10) 140
Gravedigger
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Zombie
Gravedigger (m10) 97
Great Sable Stag
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Creature - Elk
Great Sable Stag (m10) 186
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Griffin
Griffin Sentinel (m10) 12
Guardian Seraph
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Creature - Angel
Guardian Seraph (m10) 13
Horned Turtle
Creature - Turtle
Horned Turtle (m10) 55
Hypnotic Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Creature - Specter
Hypnotic Specter (m10) 100
Illusionary Servant
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion
Illusionary Servant (m10) 57
Jackal Familiar
This creature can't attack or block alone.
Creature - Jackal
Jackal Familiar (m10) 143
Kalonian Behemoth
Shroud (This creature can't be the target of spells or abilities.)
Creature - Beast
Kalonian Behemoth (m10) 188
Kelinore Bat
Flying
Creature - Bat
Kelinore Bat (m10) 101
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)
Creature - Elemental
Lightning Elemental (m10) 147
Lightwielder Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature - Human Knight
Lightwielder Paladin (m10) 19
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (m10) 189
Looming Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Looming Shade (m10) 103
Magma Phoenix
Flying
When this creature dies, it deals 3 damage to each creature and each player.
: Return this card from your graveyard to your hand.
Creature - Phoenix
Magma Phoenix (m10) 148
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (m10) 61
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (m10) 62
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (m10) 20
Mist Leopard
Shroud (This creature can't be the target of spells or abilities.)
Creature - Cat
Mist Leopard (m10) 193
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature - Nightmare Horse
Nightmare (m10) 107
Palace Guard
This creature can block any number of creatures.
Creature - Human Soldier
Palace Guard (m10) 23
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)
Creature - Goblin Berserker
Raging Goblin (m10) 153
Razorfoot Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Griffin
Razorfoot Griffin (m10) 25
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (m10) 110
Runeclaw Bear
Creature - Bear
Runeclaw Bear (m10) 203
Sage Owl
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Bird
Sage Owl (m10) 69
Serpent of the Endless Sea
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
This creature can't attack unless defending player controls an Island.
Creature - Serpent
Serpent of the Endless Sea (m10) 70
Shivan Dragon
Flying
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Shivan Dragon (m10) 156
Siege Mastodon
Creature - Elephant
Siege Mastodon (m10) 30
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature - Goblin
Siege-Gang Commander (m10) 157
Silvercoat Lion
Creature - Cat
Silvercoat Lion (m10) 32
Snapping Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature - Drake
Snapping Drake (m10) 72
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (m10) 34
Sparkmage Apprentice
When this creature enters, it deals 1 damage to any target.
Creature - Human Wizard
Sparkmage Apprentice (m10) 158
Stampeding Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Rhino
Stampeding Rhino (m10) 204
Stormfront Pegasus
Flying
Creature - Pegasus
Stormfront Pegasus (m10) 35
Vampire Aristocrat
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire Rogue Noble
Vampire Aristocrat (m10) 117
Veteran Armorsmith
Other Soldier creatures you control get +0/+1.
Creature - Human Soldier
Veteran Armorsmith (m10) 38
Veteran Swordsmith
Other Soldier creatures you control get +1/+0.
Creature - Human Soldier
Veteran Swordsmith (m10) 39
Viashino Spearhunter
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Warrior Lizard
Viashino Spearhunter (m10) 161
Wall of Faith
Defender (This creature can't attack.)
: This creature gets +0/+1 until end of turn.
Creature - Wall
Wall of Faith (m10) 40
Warpath Ghoul
Creature - Zombie
Warpath Ghoul (m10) 120
Wind Drake
Flying
Creature - Drake
Wind Drake (m10) 81
Zephyr Sprite
Flying
Creature - Faerie
Zephyr Sprite (m10) 82
Zombie Goliath
Creature - Zombie Giant
Zombie Goliath (m10) 123

Creature

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Enchantment

Qty: 18 Price: $58.82
Convincing Mirage
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Enchantment - Aura
Convincing Mirage (m10) 46
Entangling Vines
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Entangling Vines (m10) 181
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchantment - Aura
Firebreathing (m10) 137
Hive Mind
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Enchantment
Hive Mind (m10) 54
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (m10) 15
Honor of the Pure
White creatures you control get +1/+1.
Enchantment
Honor of the Pure (m10) 16
Ice Cage
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Enchantment - Aura
Ice Cage (m10) 56
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchantment - Aura
Indestructibility (m10) 17
Lifelink
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Lifelink (m10) 18
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (m10) 190
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m10) 149
Oakenform
Enchant creature
Enchanted creature gets +3/+3.
Enchantment - Aura
Oakenform (m10) 197
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (m10) 22
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (m10) 111
Soul Bleed
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Enchantment - Aura
Soul Bleed (m10) 113
Underworld Dreams
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchantment
Underworld Dreams (m10) 115
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Enchantment - Aura
Unholy Strength (m10) 116
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Enchantment - Aura
Weakness (m10) 121

Enchantment

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Instant

Qty: 24 Price: $34.46
Angel's Mercy
You gain 7 life.
Instant
Angel's Mercy (m10) 2
Cancel
Counter target spell.
Instant
Cancel (m10) 44
Disorient
Target creature gets -7/-0 until end of turn.
Instant
Disorient (m10) 48
Divine Verdict
Destroy target attacking or blocking creature.
Instant
Divine Verdict (m10) 8
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (m10) 93
Essence Scatter
Counter target creature spell.
Instant
Essence Scatter (m10) 51
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m10) 182
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (m10) 184
Glorious Charge
Creatures you control get +1/+1 until end of turn.
Instant
Glorious Charge (m10) 11
Jump
Target creature gains flying until end of turn.
Instant
Jump (m10) 59
Kindled Fury
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Kindled Fury (m10) 144
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (m10) 146
Might of Oaks
Target creature gets +7/+7 until end of turn.
Instant
Might of Oaks (m10) 192
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (m10) 195
Negate
Counter target noncreature spell.
Instant
Negate (m10) 65
Regenerate
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant
Regenerate (m10) 202
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
Instant
Safe Passage (m10) 28
Seismic Strike
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Instant
Seismic Strike (m10) 154
Shatter
Destroy target artifact.
Instant
Shatter (m10) 155
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m10) 31
Tendrils of Corruption
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Instant
Tendrils of Corruption (m10) 114
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
Instant
Trumpet Blast (m10) 160
Twincast
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Twincast (m10) 78
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (m10) 79

Instant

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Land

Qty: 6 Price: $15.64
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (m10) 223
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (m10) 224
Gargoyle Castle
: Add
.
,
, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Land
Gargoyle Castle (m10) 225
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m10) 226
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (m10) 227
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (m10) 228

Land

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Sorcery

Qty: 26 Price: $32.82
Assassinate
Destroy target tapped creature.
Sorcery
Assassinate (m10) 84
Bountiful Harvest
You gain 1 life for each land you control.
Sorcery
Bountiful Harvest (m10) 170
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (m10) 128
Burst of Speed
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)
Sorcery
Burst of Speed (m10) 129
Disentomb
Return target creature card from your graveyard to your hand.
Sorcery
Disentomb (m10) 92
Divination
Draw two cards.
Sorcery
Divination (m10) 49
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (m10) 96
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (m10) 134
Excommunicate
Put target creature on top of its owner's library.
Sorcery
Excommunicate (m10) 10
Haunting Echoes
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Haunting Echoes (m10) 98
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
Sorcery
Lava Axe (m10) 145
Mind Rot
Target player discards two cards.
Sorcery
Mind Rot (m10) 105
Mind Shatter
Target player discards X cards at random.
Sorcery
Mind Shatter (m10) 106
Mind Spring
Draw X cards.
Sorcery
Mind Spring (m10) 64
Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
Open the Vaults (m10) 21
Panic Attack
Up to three target creatures can't block this turn.
Sorcery
Panic Attack (m10) 150
Planar Cleansing
Destroy all nonland permanents.
Sorcery
Planar Cleansing (m10) 24
Polymorph
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Polymorph (m10) 67
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m10) 68
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (m10) 201
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m10) 112
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Solemn Offering (m10) 33
Tome Scour
Target player mills five cards.
Sorcery
Tome Scour (m10) 76
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (m10) 77
Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery
Warp World (m10) 163
Yawning Fissure
Each opponent sacrifices a land of their choice.
Sorcery
Yawning Fissure (m10) 164

Sorcery

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Deck Info

Deck stats

38 pips - 29 cards
3 mana - 3 cards
35 pips - 28 cards
3 mana - 3 cards
38 pips - 28 cards
3 mana - 3 cards
39 pips - 29 cards
3 mana - 3 cards
34 pips - 28 cards
5 mana - 5 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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