273 views2 months ago
Commander
Size: 100Salt sum: 53.68
pierre.st.gelais@hotmail.fr
273 views2 months ago
Commander
Size: 100Salt sum: 53.68
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{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck tells the story of Frodo Baggins, not just through flavor, but through gameplay.\nThe goal was simple:\n"},{"attributes":{"bold":true},"insert":"Build the strongest possible Equipment Voltron deck while staying as faithful as possible to The Lord of the Rings and The Hobbit."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Whenever a thematic card was powerful enough, it was chosen over a generic staple. The result is a deck that feels like Frodo's journey across Middle-earth while remaining highly optimized for Commander.\nThis is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a cEDH deck.\nIt is a high-power Commander deck designed to win through "},{"attributes":{"bold":true},"insert":"commander damage"},{"insert":", resilience and efficient Equipment synergies.\nDeck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck follows three rules.\n1. Frodo is the hero."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Frodo is almost always the creature carrying the Equipment.\nThe rest of the deck exists to support him.\n2. Theme matters."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever possible, cards from "},{"attributes":{"bold":true},"insert":"The Lord of the Rings"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Hobbit"},{"insert":" were chosen over mechanically similar alternatives.\nPower is important.\nFlavor is equally important.\n3. Protect the investment."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A Voltron deck loses when its commander dies repeatedly.\nFor that reason the deck contains an unusually large amount of protection:\nTeferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn's Truce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Robe of Stars"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping Frodo alive is often more important than adding another Equipment.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop mana.\nPlay value engines.\nTypical early plays include:\nEsper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land Tax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer's Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steelshaper's Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, deploy an Equipment before casting Frodo.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Frodo.\nUse his ability to attach Equipment for free.\nContinue developing Equipment while attacking every turn.\nGenerate value through:\nMask of Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo's Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Fire and Ice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forge Anew"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Frodo should now be carrying multiple legendary weapons.\nProtect him.\nChoose the correct opponent.\nWin through commander damage.\nKey Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"🗡️ Bilbo's Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the most flavorful card in the deck.\nIt represents the Ring without encouraging an all-in Ring temptation strategy.\n⚔️ Andúril, Flame of the West"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sword of the King.\nOne of the best thematic Equipment ever printed.\n💍 The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Powerful.\nFlavorful.\nImpossible to exclude.\n🛡️ Mithril Coat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest protection pieces in the deck.\nExactly what Frodo should be wearing.\n📖 Forge Anew"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An incredible recursion engine for Equipment.\nOne of the deck's MVPs.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Excellent resilience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful Equipment package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong protection suite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistent card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High thematic value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Capable of eliminating players quickly through commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Like every Voltron strategy, the deck has weaknesses.\nSacrifice effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile (Farewell, Merciless Eviction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being perceived as the biggest threat at the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Learning "},{"attributes":{"bold":true},"insert":"when"},{"insert":" to commit Equipment is often more important than deciding "},{"attributes":{"bold":true},"insert":"which"},{"insert":" Equipment to tutor.\n\nWhy no cEDH cards?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck intentionally avoids becoming a generic mono-white goodstuff list.\nThe objective is to tell Frodo's story while remaining as competitive as possible.\nIf a thematic card performs close to a staple, the thematic card wins.\n"}]}
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Creature
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(Ctrl to add secondary)
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat

Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

LC
(Ctrl to add secondary)
MC
(Ctrl to add secondary)
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment

Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Nj
(Ctrl to add secondary)
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Protection
(Ctrl to add secondary)
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Ramp
(Ctrl to add secondary)
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

Recursion
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Removal
(Ctrl to add secondary)
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck tells the story of Frodo Baggins, not just through flavor, but through gameplay.\nThe goal was simple:\n"},{"attributes":{"bold":true},"insert":"Build the strongest possible Equipment Voltron deck while staying as faithful as possible to The Lord of the Rings and The Hobbit."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Whenever a thematic card was powerful enough, it was chosen over a generic staple. The result is a deck that feels like Frodo's journey across Middle-earth while remaining highly optimized for Commander.\nThis is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a cEDH deck.\nIt is a high-power Commander deck designed to win through "},{"attributes":{"bold":true},"insert":"commander damage"},{"insert":", resilience and efficient Equipment synergies.\nDeck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck follows three rules.\n1. Frodo is the hero."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Frodo is almost always the creature carrying the Equipment.\nThe rest of the deck exists to support him.\n2. Theme matters."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever possible, cards from "},{"attributes":{"bold":true},"insert":"The Lord of the Rings"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Hobbit"},{"insert":" were chosen over mechanically similar alternatives.\nPower is important.\nFlavor is equally important.\n3. Protect the investment."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A Voltron deck loses when its commander dies repeatedly.\nFor that reason the deck contains an unusually large amount of protection:\nTeferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn's Truce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Robe of Stars"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping Frodo alive is often more important than adding another Equipment.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop mana.\nPlay value engines.\nTypical early plays include:\nEsper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land Tax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer's Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steelshaper's Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, deploy an Equipment before casting Frodo.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Frodo.\nUse his ability to attach Equipment for free.\nContinue developing Equipment while attacking every turn.\nGenerate value through:\nMask of Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo's Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Fire and Ice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forge Anew"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Frodo should now be carrying multiple legendary weapons.\nProtect him.\nChoose the correct opponent.\nWin through commander damage.\nKey Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"🗡️ Bilbo's Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the most flavorful card in the deck.\nIt represents the Ring without encouraging an all-in Ring temptation strategy.\n⚔️ Andúril, Flame of the West"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sword of the King.\nOne of the best thematic Equipment ever printed.\n💍 The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Powerful.\nFlavorful.\nImpossible to exclude.\n🛡️ Mithril Coat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest protection pieces in the deck.\nExactly what Frodo should be wearing.\n📖 Forge Anew"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An incredible recursion engine for Equipment.\nOne of the deck's MVPs.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Excellent resilience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful Equipment package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong protection suite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistent card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High thematic value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Capable of eliminating players quickly through commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Like every Voltron strategy, the deck has weaknesses.\nSacrifice effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile (Farewell, Merciless Eviction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being perceived as the biggest threat at the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Learning "},{"attributes":{"bold":true},"insert":"when"},{"insert":" to commit Equipment is often more important than deciding "},{"attributes":{"bold":true},"insert":"which"},{"insert":" Equipment to tutor.\n\nWhy no cEDH cards?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck intentionally avoids becoming a generic mono-white goodstuff list.\nThe objective is to tell Frodo's story while remaining as competitive as possible.\nIf a thematic card performs close to a staple, the thematic card wins.\n"}]}



























































