273 views2 months ago
Commander
Size: 100Salt sum: 53.68
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pierre.st.gelais@hotmail.fr

273 views2 months ago
Commander
Size: 100Salt sum: 53.68

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{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck tells the story of Frodo Baggins, not just through flavor, but through gameplay.\nThe goal was simple:\n"},{"attributes":{"bold":true},"insert":"Build the strongest possible Equipment Voltron deck while staying as faithful as possible to The Lord of the Rings and The Hobbit."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Whenever a thematic card was powerful enough, it was chosen over a generic staple. The result is a deck that feels like Frodo's journey across Middle-earth while remaining highly optimized for Commander.\nThis is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a cEDH deck.\nIt is a high-power Commander deck designed to win through "},{"attributes":{"bold":true},"insert":"commander damage"},{"insert":", resilience and efficient Equipment synergies.\nDeck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck follows three rules.\n1. Frodo is the hero."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Frodo is almost always the creature carrying the Equipment.\nThe rest of the deck exists to support him.\n2. Theme matters."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever possible, cards from "},{"attributes":{"bold":true},"insert":"The Lord of the Rings"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Hobbit"},{"insert":" were chosen over mechanically similar alternatives.\nPower is important.\nFlavor is equally important.\n3. Protect the investment."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A Voltron deck loses when its commander dies repeatedly.\nFor that reason the deck contains an unusually large amount of protection:\nTeferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn's Truce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Robe of Stars"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping Frodo alive is often more important than adding another Equipment.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop mana.\nPlay value engines.\nTypical early plays include:\nEsper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land Tax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer's Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steelshaper's Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, deploy an Equipment before casting Frodo.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Frodo.\nUse his ability to attach Equipment for free.\nContinue developing Equipment while attacking every turn.\nGenerate value through:\nMask of Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo's Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Fire and Ice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forge Anew"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Frodo should now be carrying multiple legendary weapons.\nProtect him.\nChoose the correct opponent.\nWin through commander damage.\nKey Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"🗡️ Bilbo's Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the most flavorful card in the deck.\nIt represents the Ring without encouraging an all-in Ring temptation strategy.\n⚔️ Andúril, Flame of the West"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sword of the King.\nOne of the best thematic Equipment ever printed.\n💍 The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Powerful.\nFlavorful.\nImpossible to exclude.\n🛡️ Mithril Coat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest protection pieces in the deck.\nExactly what Frodo should be wearing.\n📖 Forge Anew"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An incredible recursion engine for Equipment.\nOne of the deck's MVPs.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Excellent resilience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful Equipment package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong protection suite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistent card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High thematic value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Capable of eliminating players quickly through commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Like every Voltron strategy, the deck has weaknesses.\nSacrifice effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile (Farewell, Merciless Eviction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being perceived as the biggest threat at the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Learning "},{"attributes":{"bold":true},"insert":"when"},{"insert":" to commit Equipment is often more important than deciding "},{"attributes":{"bold":true},"insert":"which"},{"insert":" Equipment to tutor.\n\nWhy no cEDH cards?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck intentionally avoids becoming a generic mono-white goodstuff list.\nThe objective is to tell Frodo's story while remaining as competitive as possible.\nIf a thematic card performs close to a staple, the thematic card wins.\n"}]}
Frodo, Determined Hero
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Legendary Creature - Warrior Halfling
Frodo, Determined Hero (ltr) 388

Commander

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Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf
Kíli the Resourceful (hob) 17

Creature

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Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (plst) NPH-20
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (nec) 88
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59
Stonehewer Giant
Vigilance
,
: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Creature - Warrior Giant
Stonehewer Giant (ltc) 521

Draw

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Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Artifact - Equipment
Sword of Vengeance (blb) 395

Evasion

(Ctrl to add secondary)
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 315
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259

Land

(Ctrl to add secondary)
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (soc) 138
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 13
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (pltr) 17s
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (plst) MH1-11
Leonin Shikari
You may activate equip abilities any time you could cast an instant.
Creature - Soldier Cat
Leonin Shikari (c17) 66
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (pbro) 12s
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (onc) 136
Maul of the Skyclaves
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Artifact - Equipment
Maul of the Skyclaves (j25) 223
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (pmh3) 222s
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mh2) 471
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (ltr) 398
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

LC

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Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (onc) 135

Lifegain

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Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (afc) 202
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (fdn) 674
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256

MC

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 357
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment
Andúril, Flame of the West (ltr) 786
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 413
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 500
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (c14) 74
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 299Halvar, God of Battle // Sword of the Realms (khm) 299
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 696
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 280
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (ltc) 353
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 791
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Nj

(Ctrl to add secondary)
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (sld) 2803
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (khc) 105
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (ha7) 20
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (plst) 2XM-300
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dsc) 257

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 2816
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2807
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (mbs) 138
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (sld) 2817
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (ltc) 355

Ramp

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Samwise the Stouthearted
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature - Peasant Halfling
Samwise the Stouthearted (ltr) 306
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (plst) E01-21
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (acr) 100

Recursion

(Ctrl to add secondary)
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (nph) 7
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (otc) 85
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 2804

Removal

(Ctrl to add secondary)
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling
(
: Attach to target Halfling you control. Equip only as a sorcery.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment
Bilbo's Ring (ltr) 298
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat
Lion Sash (neo) 26
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip
Legendary Artifact - Equipment
Sting, Bilbo's Sword (hob) 178

Tokens

(Ctrl to add secondary)
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (plst) CN2-22

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

51 pips - 42 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck tells the story of Frodo Baggins, not just through flavor, but through gameplay.\nThe goal was simple:\n"},{"attributes":{"bold":true},"insert":"Build the strongest possible Equipment Voltron deck while staying as faithful as possible to The Lord of the Rings and The Hobbit."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Whenever a thematic card was powerful enough, it was chosen over a generic staple. The result is a deck that feels like Frodo's journey across Middle-earth while remaining highly optimized for Commander.\nThis is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a cEDH deck.\nIt is a high-power Commander deck designed to win through "},{"attributes":{"bold":true},"insert":"commander damage"},{"insert":", resilience and efficient Equipment synergies.\nDeck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck follows three rules.\n1. Frodo is the hero."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Frodo is almost always the creature carrying the Equipment.\nThe rest of the deck exists to support him.\n2. Theme matters."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever possible, cards from "},{"attributes":{"bold":true},"insert":"The Lord of the Rings"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Hobbit"},{"insert":" were chosen over mechanically similar alternatives.\nPower is important.\nFlavor is equally important.\n3. Protect the investment."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A Voltron deck loses when its commander dies repeatedly.\nFor that reason the deck contains an unusually large amount of protection:\nTeferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn's Truce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Robe of Stars"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping Frodo alive is often more important than adding another Equipment.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop mana.\nPlay value engines.\nTypical early plays include:\nEsper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land Tax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer's Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steelshaper's Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, deploy an Equipment before casting Frodo.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Frodo.\nUse his ability to attach Equipment for free.\nContinue developing Equipment while attacking every turn.\nGenerate value through:\nMask of Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo's Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Fire and Ice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forge Anew"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Frodo should now be carrying multiple legendary weapons.\nProtect him.\nChoose the correct opponent.\nWin through commander damage.\nKey Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"🗡️ Bilbo's Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the most flavorful card in the deck.\nIt represents the Ring without encouraging an all-in Ring temptation strategy.\n⚔️ Andúril, Flame of the West"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sword of the King.\nOne of the best thematic Equipment ever printed.\n💍 The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Powerful.\nFlavorful.\nImpossible to exclude.\n🛡️ Mithril Coat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest protection pieces in the deck.\nExactly what Frodo should be wearing.\n📖 Forge Anew"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An incredible recursion engine for Equipment.\nOne of the deck's MVPs.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Excellent resilience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful Equipment package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong protection suite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistent card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High thematic value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Capable of eliminating players quickly through commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Like every Voltron strategy, the deck has weaknesses.\nSacrifice effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile (Farewell, Merciless Eviction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being perceived as the biggest threat at the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Learning "},{"attributes":{"bold":true},"insert":"when"},{"insert":" to commit Equipment is often more important than deciding "},{"attributes":{"bold":true},"insert":"which"},{"insert":" Equipment to tutor.\n\nWhy no cEDH cards?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck intentionally avoids becoming a generic mono-white goodstuff list.\nThe objective is to tell Frodo's story while remaining as competitive as possible.\nIf a thematic card performs close to a staple, the thematic card wins.\n"}]}
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