RedOver
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Commander
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{"ops":[{"insert":"Healing on a Budget — Trelasarra Lifegain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A Selesnya Commander deck that turns repeated life-gain events into +1/+1 counters, better draws, and evasive combat threats. Trelasarra, Moon Dancer is the main engine, with independent creature threats, card advantage, recursion, and repeatable life-gain loops providing additional routes through a game.\n"},{"attributes":{"bold":true},"insert":"List scope:"},{"insert":" 1 commander and 99 main-deck cards, including 36 lands. The 116 cards in Considering on Moxfield / Maybeboard on Archidekt are alternatives, not part of the playable 100. This guide describes the lists checked on October 15, 2026. Strategy and mulligan advice below are analysis of those cards; no playtest record, win rate, or local metagame has been documented.\nIdentity and the commander's role"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Trelasarra rewards the number of times you gain life. One event that gains 8 life produces one Trelasarra trigger; four separate events that gain 1 life produce four triggers. Each resolving trigger grows her and scries 1. Build a repeatable engine rather than spending cards solely to raise a life total. Scry improves selection but does not put cards into your hand, so actual draw engines remain essential.\nSoul Warden, Soul's Attendant, Essence Warden, Hinterland Sanctifier, Daxos, Blessed by the Sun, and Prosperous Innkeeper turn creature activity into life. Several can work together, making a single creature entry produce multiple separate gains. Authority of the Consuls benefits from opposing creatures; Righteous Cause benefits from attacks, including opponents' attacks. These effects let the deck progress outside its own turn.\nMulligans and the first turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for access to both green and white, a functioning mana sequence, and an early engine. A practical starting point is two or three lands plus a cheap life-gain creature and either acceleration, a draw engine, or interaction. A two-land hand needs a credible route to the third mana source; scry is not a substitute for making the first land drops. Mulligan hands full of expensive payoffs or protection with nothing useful to protect.\nFor example, three lands producing both colors, Soul Warden, Trelasarra available in the command zone, a draw engine, and a flexible spell form a coherent start. A one-land hand with several four- and five-mana cards is much less reliable. These are decision examples, not measured keep rates.\nDevelop a cheap life-gain permanent, then use Wild Growth, Utopia Sprawl, Sol Ring, Arcane Signet, or other available ramp to fit more actions into later turns. Utopia Sprawl needs a Forest; Nature's Lore can find lands with the Forest type. Check tapped-land timing and your actual colors before committing. Cast Trelasarra when future gains will advance the engine, while considering whether waiting leaves protection available.\nMidgame: develop resources and credible threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aim to maintain an engine, a source of cards, and a way to turn power into damage. Bloombrute, Exemplar of Light, Enduring Innocence, and Welcoming Vampire support incremental draw. Mikey & Leo, Chaos & Order rewards counters. Several of these abilities trigger only once each turn: life gain or creature entries on other players' turns can matter, but a loop does not bypass those limits.\nHaliya, Guided by Light rewards reaching its life-gain threshold during your turn. Bugenhagen, Wise Elder doubles as acceleration and a conditional upkeep draw engine. Rishkar's Expertise and Return of the Wildspeaker can refill a depleted hand when a large creature survives; Inspiring Call combines protection and cards for creatures already carrying +1/+1 counters. Keep enough mana for the interaction most relevant to the board rather than deploying every creature into a sweeper.\nWinning through combat"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage:"},{"insert":" Trelasarra can become large from ordinary engine play. Abzan Falconer grants flying to creatures with +1/+1 counters; Guide of Souls can grant a flying counter; Armadillo Cloak and Herd Heirloom provide trample; Rogue's Passage can open a direct route. Choose targets and attacks that convert growth into progress. A player loses after taking 21 combat damage from the same commander over the game, regardless of their life total.\n"},{"attributes":{"bold":true},"insert":"Independent threats:"},{"insert":" Aerith Gainsborough, Leonardo, Cutting Edge, Essence Channeler, Voice of the Blessed, Tigra, Feline Fury, Exemplar of Light, and Sunscorch Regent can build pressure without relying on Trelasarra remaining in play. Tigra has trample, Voice can gain flying and later indestructible, and Lathiel, the Bounteous Dawn distributes counters to other creatures at end steps after life gain. Evasion matters more than merely having the biggest ground creature.\n"},{"attributes":{"bold":true},"insert":"Tokens and board advantage:"},{"insert":" Scurry Oak and Ajani, Strength of the Pride can expand the board. At the required life threshold, Ajani's zero-loyalty ability can clear opposing creatures and artifacts; that is 55 life when starting at 40. This is a way to clear attacks, not an automatic win. Vanquish the Horde resets a board that has outgrown your defenses.\nRepeatable loops already in the main deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Light of Promise:"},{"insert":" attach Light of Promise to a Feeder with at least two +1/+1 counters. Remove one counter to gain 2 life; the granted ability returns two counters. Repeating this optional sequence produces any chosen finite amount of life and counters on Feeder. With Trelasarra present, it also repeatedly grows her and gives scry 1. An otherwise unboosted Feeder must not be reduced to zero counters while you wait for a trigger, because it dies as a state-based action.\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Cleric Class at level 2 or higher:"},{"insert":" remove a Feeder counter for life, then return a counter to Feeder with the Class trigger. The Class's first ability increases the life gained. Repeating sustains the loop and repeatedly triggers Trelasarra and other life-gain payoffs. This loop does not by itself add net counters to Feeder on each iteration.\n"},{"attributes":{"bold":true},"insert":"Scurry Oak + an entry-based life-gain creature + a counter engine:"},{"insert":" use Cleric Class at level 2, or Light of Promise attached to Oak. A life-gain event puts counters on Oak; Oak makes a Squirrel; the Squirrel causes another life gain. Soul Warden, Essence Warden, or Prosperous Innkeeper can support this route. An initial counter or life-gain event is needed to start the sequence. Trelasarra alone does not place counters on Oak.\nThese are optional, interruptible loops. Describe a legal shortcut and choose a finite number of repetitions; allow opponents to respond. Large life totals do not defeat commander damage, poison, decking, or alternate-win effects. The Feeder loops still need a route to victory, such as an evasive threat; fresh Squirrel tokens usually need to survive until they can attack. Suture Priest's loss-of-life ability watches opposing creatures, so your own Squirrels do not drain opponents through it.\nInteraction, protection, and recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swords to Plowshares and Path to Exile answer creatures. Beast Within and Generous Gift cover a broader range of permanents; Haywire Mite, Heliod's Intervention, Collective Resistance, and Sheltered by Ghosts help against artifacts and enchantments. Scavenging Ooze supplies selective graveyard interaction. Reserve a flexible answer for a threat that actually stops your plan or ends the game.\nUse Flawless Maneuver, Inspiring Call, Collective Resistance, or the protection mode of Vigorbloom Charm at the appropriate window. Their coverage differs: indestructible does not stop exile, bounce, sacrifice, or a sufficient toughness reduction. Liliana the Faultless offers targeted hexproof at a mana, tap, and discard cost. Kutzil stops opponents casting spells during your turn, but does not prevent their activated or triggered abilities.\nAfter removal, rebuild with a cheap engine and a draw source rather than repeatedly paying commander tax without support. Abiding Grace recurs a creature with mana value 1 at an end step or supplies life; Sevinne's Reclamation recovers a permanent with mana value 3 or less. Cleric Class's final level and Campfire provide other recovery options. Creature-based engines are vulnerable to sweepers, and exile can shut down much of this recursion.\nRules and sequencing reminders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Life-gain triggers use separate events, not each individual life point. Separate creatures with lifelink dealing damage produce separate gains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Armadillo Cloak uses a triggered life-gain ability rather than granting lifelink. With a creature that already has lifelink, damage can therefore create an additional life-gain event."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resolve and order simultaneous triggers deliberately. Card-draw abilities limited to once each turn do not draw repeatedly just because counters or life gains repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lathiel cannot put its own distributed counters on itself. Check the end-step condition and gain life during the relevant turn to make use of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Righteous Cause triggers from each attacking creature. Authority of the Consuls does not gain life from your own creatures entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker checks non-Human creatures for its draw mode. Several threats here are Humans, so check the actual board before relying on its refill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Budget, alternatives, and testing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The documented goal is an affordable deck for physical play. No total spending cap, per-card ceiling, shipping allowance, or complete ownership list has been agreed for this deck. Saved prices are dated estimates, not shopping quotes. Check the desired printing, language, condition, availability, and shipping before purchasing; do not import budget limits from another deck.\nConsidering / Maybeboard is a pool for future decisions. Candidate, FuoriBudget, and Out preserve prior classifications rather than approving purchases or swaps. Examples already there include Avacyn's Pilgrim for acceleration, Gaea's Gift for protection, and Well of Lost Dreams for life-gain-based draw. Their current cost and the cuts needed to include them require a separate review. Heliod, Sun-Crowned, Walking Ballista, Aetherflux Reservoir, and The One Ring are also alternatives there, not current win conditions or main-deck power indicators.\nUseful testing questions are whether opening colors work, how often the deck runs out of cards, whether a large attacker can connect, and how reliably it recovers after removal. Record the turn and setup for any loop rather than assuming a typical win turn. No game results or performance claims are asserted here.\nCommander Bracket and the pregame conversation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Declared bracket: 4 — Optimized, as a conservative assessment of this unchanged list."},{"insert":" Its inexpensive two-card Feeder loops can create overwhelming resources without requiring a late-game board. Disclose them before a game. This classification reflects the available interactions, not a claim of cEDH construction, demonstrated speed, or optimized consistency. The site's automatic estimate is separate from this declared assessment.\nThe Commander Format Panel emphasizes intent, the kinds of wins a deck can produce, and realistic game length. A budget label does not establish a lower bracket, and merely choosing to hold a readily available loop until later does not settle the issue. If a group wants a slower, non-loop experience, agree on that explicitly and review the actual list separately. This guide has not changed cards to pursue a different bracket.\nReferences and review date"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card text was checked against the live deck interface. Bracket reasoning follows the "},{"attributes":{"link":"https://magic.wizards.com/en/formats/commander"},"insert":"official Commander overview"},{"insert":", the "},{"attributes":{"link":"https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025"},"insert":"October 2025 bracket guidance"},{"insert":", and the "},{"attributes":{"link":"https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026"},"insert":"February 2026 update"},{"insert":". Loop references: "},{"attributes":{"link":"https://commanderspellbook.com/combo/338-2290/"},"insert":"Feeder + Light of Promise"},{"insert":", "},{"attributes":{"link":"https://commanderspellbook.com/combo/104-2290/"},"insert":"Feeder + Cleric Class"},{"insert":", and "},{"attributes":{"link":"https://commanderspellbook.com/combo/104-4186-4716/"},"insert":"Cleric Class + Scurry Oak + Prosperous Innkeeper"},{"insert":". Reviewed on October 15, 2026.\n"}]}
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani

BoardWipe
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Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk

Combo
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CounterPayoff
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Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric

Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Leonardo, Cutting Edge
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle

Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit

Counters
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Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Draw
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Evasion
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Fixing
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Lifegain
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Protection
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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
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Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
Legendary Planeswalker - Ajani

Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth

Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case

Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Gideon Blackblade
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Legendary Planeswalker - Gideon

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Vivien, Monsters' Advocate
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Legendary Planeswalker - Vivien

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Maybeboard
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{"ops":[{"insert":"Healing on a Budget — Trelasarra Lifegain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A Selesnya Commander deck that turns repeated life-gain events into +1/+1 counters, better draws, and evasive combat threats. Trelasarra, Moon Dancer is the main engine, with independent creature threats, card advantage, recursion, and repeatable life-gain loops providing additional routes through a game.\n"},{"attributes":{"bold":true},"insert":"List scope:"},{"insert":" 1 commander and 99 main-deck cards, including 36 lands. The 116 cards in Considering on Moxfield / Maybeboard on Archidekt are alternatives, not part of the playable 100. This guide describes the lists checked on October 15, 2026. Strategy and mulligan advice below are analysis of those cards; no playtest record, win rate, or local metagame has been documented.\nIdentity and the commander's role"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Trelasarra rewards the number of times you gain life. One event that gains 8 life produces one Trelasarra trigger; four separate events that gain 1 life produce four triggers. Each resolving trigger grows her and scries 1. Build a repeatable engine rather than spending cards solely to raise a life total. Scry improves selection but does not put cards into your hand, so actual draw engines remain essential.\nSoul Warden, Soul's Attendant, Essence Warden, Hinterland Sanctifier, Daxos, Blessed by the Sun, and Prosperous Innkeeper turn creature activity into life. Several can work together, making a single creature entry produce multiple separate gains. Authority of the Consuls benefits from opposing creatures; Righteous Cause benefits from attacks, including opponents' attacks. These effects let the deck progress outside its own turn.\nMulligans and the first turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for access to both green and white, a functioning mana sequence, and an early engine. A practical starting point is two or three lands plus a cheap life-gain creature and either acceleration, a draw engine, or interaction. A two-land hand needs a credible route to the third mana source; scry is not a substitute for making the first land drops. Mulligan hands full of expensive payoffs or protection with nothing useful to protect.\nFor example, three lands producing both colors, Soul Warden, Trelasarra available in the command zone, a draw engine, and a flexible spell form a coherent start. A one-land hand with several four- and five-mana cards is much less reliable. These are decision examples, not measured keep rates.\nDevelop a cheap life-gain permanent, then use Wild Growth, Utopia Sprawl, Sol Ring, Arcane Signet, or other available ramp to fit more actions into later turns. Utopia Sprawl needs a Forest; Nature's Lore can find lands with the Forest type. Check tapped-land timing and your actual colors before committing. Cast Trelasarra when future gains will advance the engine, while considering whether waiting leaves protection available.\nMidgame: develop resources and credible threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aim to maintain an engine, a source of cards, and a way to turn power into damage. Bloombrute, Exemplar of Light, Enduring Innocence, and Welcoming Vampire support incremental draw. Mikey & Leo, Chaos & Order rewards counters. Several of these abilities trigger only once each turn: life gain or creature entries on other players' turns can matter, but a loop does not bypass those limits.\nHaliya, Guided by Light rewards reaching its life-gain threshold during your turn. Bugenhagen, Wise Elder doubles as acceleration and a conditional upkeep draw engine. Rishkar's Expertise and Return of the Wildspeaker can refill a depleted hand when a large creature survives; Inspiring Call combines protection and cards for creatures already carrying +1/+1 counters. Keep enough mana for the interaction most relevant to the board rather than deploying every creature into a sweeper.\nWinning through combat"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage:"},{"insert":" Trelasarra can become large from ordinary engine play. Abzan Falconer grants flying to creatures with +1/+1 counters; Guide of Souls can grant a flying counter; Armadillo Cloak and Herd Heirloom provide trample; Rogue's Passage can open a direct route. Choose targets and attacks that convert growth into progress. A player loses after taking 21 combat damage from the same commander over the game, regardless of their life total.\n"},{"attributes":{"bold":true},"insert":"Independent threats:"},{"insert":" Aerith Gainsborough, Leonardo, Cutting Edge, Essence Channeler, Voice of the Blessed, Tigra, Feline Fury, Exemplar of Light, and Sunscorch Regent can build pressure without relying on Trelasarra remaining in play. Tigra has trample, Voice can gain flying and later indestructible, and Lathiel, the Bounteous Dawn distributes counters to other creatures at end steps after life gain. Evasion matters more than merely having the biggest ground creature.\n"},{"attributes":{"bold":true},"insert":"Tokens and board advantage:"},{"insert":" Scurry Oak and Ajani, Strength of the Pride can expand the board. At the required life threshold, Ajani's zero-loyalty ability can clear opposing creatures and artifacts; that is 55 life when starting at 40. This is a way to clear attacks, not an automatic win. Vanquish the Horde resets a board that has outgrown your defenses.\nRepeatable loops already in the main deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Light of Promise:"},{"insert":" attach Light of Promise to a Feeder with at least two +1/+1 counters. Remove one counter to gain 2 life; the granted ability returns two counters. Repeating this optional sequence produces any chosen finite amount of life and counters on Feeder. With Trelasarra present, it also repeatedly grows her and gives scry 1. An otherwise unboosted Feeder must not be reduced to zero counters while you wait for a trigger, because it dies as a state-based action.\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Cleric Class at level 2 or higher:"},{"insert":" remove a Feeder counter for life, then return a counter to Feeder with the Class trigger. The Class's first ability increases the life gained. Repeating sustains the loop and repeatedly triggers Trelasarra and other life-gain payoffs. This loop does not by itself add net counters to Feeder on each iteration.\n"},{"attributes":{"bold":true},"insert":"Scurry Oak + an entry-based life-gain creature + a counter engine:"},{"insert":" use Cleric Class at level 2, or Light of Promise attached to Oak. A life-gain event puts counters on Oak; Oak makes a Squirrel; the Squirrel causes another life gain. Soul Warden, Essence Warden, or Prosperous Innkeeper can support this route. An initial counter or life-gain event is needed to start the sequence. Trelasarra alone does not place counters on Oak.\nThese are optional, interruptible loops. Describe a legal shortcut and choose a finite number of repetitions; allow opponents to respond. Large life totals do not defeat commander damage, poison, decking, or alternate-win effects. The Feeder loops still need a route to victory, such as an evasive threat; fresh Squirrel tokens usually need to survive until they can attack. Suture Priest's loss-of-life ability watches opposing creatures, so your own Squirrels do not drain opponents through it.\nInteraction, protection, and recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swords to Plowshares and Path to Exile answer creatures. Beast Within and Generous Gift cover a broader range of permanents; Haywire Mite, Heliod's Intervention, Collective Resistance, and Sheltered by Ghosts help against artifacts and enchantments. Scavenging Ooze supplies selective graveyard interaction. Reserve a flexible answer for a threat that actually stops your plan or ends the game.\nUse Flawless Maneuver, Inspiring Call, Collective Resistance, or the protection mode of Vigorbloom Charm at the appropriate window. Their coverage differs: indestructible does not stop exile, bounce, sacrifice, or a sufficient toughness reduction. Liliana the Faultless offers targeted hexproof at a mana, tap, and discard cost. Kutzil stops opponents casting spells during your turn, but does not prevent their activated or triggered abilities.\nAfter removal, rebuild with a cheap engine and a draw source rather than repeatedly paying commander tax without support. Abiding Grace recurs a creature with mana value 1 at an end step or supplies life; Sevinne's Reclamation recovers a permanent with mana value 3 or less. Cleric Class's final level and Campfire provide other recovery options. Creature-based engines are vulnerable to sweepers, and exile can shut down much of this recursion.\nRules and sequencing reminders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Life-gain triggers use separate events, not each individual life point. Separate creatures with lifelink dealing damage produce separate gains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Armadillo Cloak uses a triggered life-gain ability rather than granting lifelink. With a creature that already has lifelink, damage can therefore create an additional life-gain event."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resolve and order simultaneous triggers deliberately. Card-draw abilities limited to once each turn do not draw repeatedly just because counters or life gains repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lathiel cannot put its own distributed counters on itself. Check the end-step condition and gain life during the relevant turn to make use of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Righteous Cause triggers from each attacking creature. Authority of the Consuls does not gain life from your own creatures entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker checks non-Human creatures for its draw mode. Several threats here are Humans, so check the actual board before relying on its refill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Budget, alternatives, and testing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The documented goal is an affordable deck for physical play. No total spending cap, per-card ceiling, shipping allowance, or complete ownership list has been agreed for this deck. Saved prices are dated estimates, not shopping quotes. Check the desired printing, language, condition, availability, and shipping before purchasing; do not import budget limits from another deck.\nConsidering / Maybeboard is a pool for future decisions. Candidate, FuoriBudget, and Out preserve prior classifications rather than approving purchases or swaps. Examples already there include Avacyn's Pilgrim for acceleration, Gaea's Gift for protection, and Well of Lost Dreams for life-gain-based draw. Their current cost and the cuts needed to include them require a separate review. Heliod, Sun-Crowned, Walking Ballista, Aetherflux Reservoir, and The One Ring are also alternatives there, not current win conditions or main-deck power indicators.\nUseful testing questions are whether opening colors work, how often the deck runs out of cards, whether a large attacker can connect, and how reliably it recovers after removal. Record the turn and setup for any loop rather than assuming a typical win turn. No game results or performance claims are asserted here.\nCommander Bracket and the pregame conversation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Declared bracket: 4 — Optimized, as a conservative assessment of this unchanged list."},{"insert":" Its inexpensive two-card Feeder loops can create overwhelming resources without requiring a late-game board. Disclose them before a game. This classification reflects the available interactions, not a claim of cEDH construction, demonstrated speed, or optimized consistency. The site's automatic estimate is separate from this declared assessment.\nThe Commander Format Panel emphasizes intent, the kinds of wins a deck can produce, and realistic game length. A budget label does not establish a lower bracket, and merely choosing to hold a readily available loop until later does not settle the issue. If a group wants a slower, non-loop experience, agree on that explicitly and review the actual list separately. This guide has not changed cards to pursue a different bracket.\nReferences and review date"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card text was checked against the live deck interface. Bracket reasoning follows the "},{"attributes":{"link":"https://magic.wizards.com/en/formats/commander"},"insert":"official Commander overview"},{"insert":", the "},{"attributes":{"link":"https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025"},"insert":"October 2025 bracket guidance"},{"insert":", and the "},{"attributes":{"link":"https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026"},"insert":"February 2026 update"},{"insert":". Loop references: "},{"attributes":{"link":"https://commanderspellbook.com/combo/338-2290/"},"insert":"Feeder + Light of Promise"},{"insert":", "},{"attributes":{"link":"https://commanderspellbook.com/combo/104-2290/"},"insert":"Feeder + Cleric Class"},{"insert":", and "},{"attributes":{"link":"https://commanderspellbook.com/combo/104-4186-4716/"},"insert":"Cleric Class + Scurry Oak + Prosperous Innkeeper"},{"insert":". Reviewed on October 15, 2026.\n"}]}
























































































































































