eternitamagenta
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Commander
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Commander
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc

Commander
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anthem
anthem
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aristocrat
Venerated Stormsinger
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Cleric Orc

aristocrat
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big effects
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
During your end step, Warrior tokens you control have "This token can't be sacrificed."
Legendary Creature - Warrior Orc

big effects
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draw
draw
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group hate
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment

Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Creature - Goblin Warlock

group hate
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land
land
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protection
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

protection
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ramp
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura

ramp
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recursion
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature - Wizard Orc

Vat of Rebirth
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact

recursion
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removal
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

removal
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tokens
Nightblade Brigade
Deathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Goblin Soldier

tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"This list is actively worked on"},{"attributes":{"italic":true},"insert":", every couple of weeks i learn something new about me, the game rules and my pod. This changes what the deck can and wants to accomplish, what it struggles to do and what it looses against. This description may not be up to date."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"I play this as an aggro deck, put pressure and open your way. Something's wrong if there's no pressure or the way's closed"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Strategy by turn:"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Mulligan for 3 or 4 lands. We can't rely on ramp and there's enough draw to find something helpful eventually. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":" Any 1 and 2 drop is helpful to start. We may prefere draw to find a better curve and discard situational cards."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Drop Zurgo (hopefully on turn 3 with no missing land drops and a untapped land on curve). Turn 3 may not be best against removal heavy matchups or when a 3 drop wants to be out before."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Any 3 or 4 drop may follow. some make tokens or make them tall or make resources, for an eventful swing that kills 1 or 2 players."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Later turns are akward but leave open many combinations of 2, 3 and 4 drops for combat tricks, removal and engine pieces."},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategic notes:"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Setup offensive trades with bluffs, combat tricks, some recursion and Zurgo's signature "},{"attributes":{"italic":true},"insert":"if you don't block you all take 1, otherwise I draw 1."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Swing with everything and focus 1 player if necessary spread attackers so that they won't die."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"We may draw in post combat main phase, hold basics until needed, use tapped duals instead and most creatures become effective next turn anyway."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Getting 1 commander tax often leaves better 3 and 4 drops in hand, but when it's 2 we're probably too far behind and might as well give up 1st place."},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"bold":true},"insert":"All my homies (just me actually) hate:"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"expensive cards, I play with cards that cost less than ~7€ that I can find as singles at the LGS."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"generic staples, I deckbuild like a hipster without searching on EDHREC."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"shuffling the library, I won't fetch or tutor anything and at most ramp with treasures."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"complicated effects, I cast cards I can explain on the spot, at most it'll be hell to resolve combat."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The list's name is a joke reference to Balatro the videogame. Like in the game, here I like to think i'm putting down tokens (Chips) that are enhanced first by Anthems (+Mult) and then by creating more tokens that scale on power (xMult). sale balatrito.\n"}]}







































































