kristo
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Commander
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{"ops":[{"insert":"Summary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At the time of writing this primer, "},{"attributes":{"link":"https://scryfall.com/search?q=otag%3Aregrowth+id%3C%3DBUG&unique=cards&as=grid&order=released"},"insert":"Scryfall's oracle tag search "},{"insert":"for "},{"insert":{"card-link":"Regrowth"}},{"insert":" returns"},{"attributes":{"bold":true},"insert":" 596 cards"},{"insert":" (in Sultai colors). This effect, much like "},{"insert":{"card-link":"Entomb"}},{"insert":", "},{"insert":{"card-link":"Mulch"}},{"insert":", and "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", is well-trodden design space that Wizards continues to return to, and in so doing, eventually power-creeps both the effect itself, and the consistency of the effects. \n\nI thought it would be interesting to take advantage of that trend and make a deck where the non-lands were about 50% functional reprints, with the other 50% of the deck being devoted to some multi-piece combo nonsense. It uses the consistency of graveyard-tilling tools to put a menagerie of creatures into the yard, then uses the commander to assemble a win-con from these puzzle pieces.\n\nThe whole deck was inspired by "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":", one of the weirder "},{"insert":{"card-link":"Entomb"}},{"insert":"s that they've made lately. \n\nStep 1: Fill the graveyard with stuff - lands and creatures being the most important.\nStep 2: Get things out of the graveyard; the goals are to get to ~10 mana (probably using a "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":"-type effect), and to trigger your \"leaves the graveyard\" tools.\nStep 3: Make the commander into an infinite-mana engine, ideally with a mana outlet nearby.\nStep 4: Win the game in one swoop (this gets complicated).\n\n"},{"attributes":{"italic":true},"insert":"(This deck was last updated April 2026, after the release of TMNT, before Secrets of Strixhaven)"},{"insert":"\n\nStep 1: Fill the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"This is both tutors and regular dumping"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"scryfall otag:mulch:"},{"insert":" put some cards to yard, some cards to hand. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"scryfall otag:tutor-to-graveyard: "},{"insert":"put specific cards straight into the yard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIdeally the Mulch cards actually put the cards into the graveyard, "},{"attributes":{"bold":true},"insert":"then"},{"insert":" select which to take out (like "},{"insert":{"card-link":"Dredger's Insight"}},{"insert":"), rather"},{"attributes":{"bold":true},"insert":" "},{"insert":"than selecting 1 and putting the rest into the yard "},{"attributes":{"bold":true},"insert":"after"},{"insert":" (like "},{"insert":{"card-link":"Malevolent Rumble"}},{"insert":"). This allows them to trigger our \"leaves the graveyard\" suite of tools (like "},{"insert":{"card-link":"Teval's Judgment"}},{"insert":"). \n\nAlso, ideally they are on creatures/permanents (like "},{"insert":{"card-link":"Fallaji Archaeologist"}},{"insert":") so they can feed the commander later or be recurred back more easily by something like "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":".\n\nStep 2: Get Things Out of the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"This is our big ramp, our mid-game, and our payoffs. Mass land recursion = big ramp. Teval and Friends keep us alive and generate value while we Mulch and Regrowth. The Commander becomes a kill-shot or a mana machine. The Regrowth package can eventually loop itself to find anything, draw anything, and mill people out."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Scryfall otag:splendid-reclamation"},{"insert":": \"get a bunch lands back from the graveyard\". We are optimizing for creature versions of this effect, like "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scryfall otag:regrowth"},{"insert":": \"grab card(s) back from the yard\" spells. We are optimizing for a closed loop that can be repeatedly used, as long as you have the mana. See notes on "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" below. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"leaves the graveyard\" value loops fuel the mid-game. "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" and "},{"insert":{"card-link":"Kheru Goldkeeper"}},{"insert":" are great targets. Most efficient value with"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" , "},{"insert":{"card-link":"Bloodghast"}},{"insert":", etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Commander eats a few key cards to become The Combo (see below)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStep 3: The Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"The absolutely essential combo pieces, at least 2x of each for redundancy"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tap self for big mana: "},{"insert":{"card-link":"Mona Lisa, Science Geek"}},{"insert":", "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pay mana to Untap self: "},{"insert":{"card-link":"Morphling"}},{"insert":", "},{"insert":{"card-link":"Locust Swarm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pay mana to draw cards "},{"attributes":{"italic":true},"insert":"(can be on a separate permanent): "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":", "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gain Haste "},{"attributes":{"italic":true},"insert":"(can be on a separate permanent): "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Optional - a one-shot-kill attacker: "},{"insert":{"card-link":"Phage the Untouchable"}},{"insert":", "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":", "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Optional - a way to discard at will "},{"attributes":{"italic":true},"insert":"(can be on a separate permanent)"},{"insert":": "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":", "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A way to reset our commander to get a different stack of cards underneath it: "},{"insert":{"card-link":"Quasiduplicate"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":", "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nStep 4: Finding the Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary goal is to build an infinite-mana machine with a draw outlet online. To do so, combine a big-mana tapper, an untapper, a Haste enabler, and a mana outlet. This means casting Commander with X=2, 3, or 4 depending on what you already have on board/in the yard. Haste can come from boots, and the draw outlet "},{"attributes":{"italic":true},"insert":"can"},{"insert":" be on another card if its Faerie Mastermind, but the tap/untap "},{"attributes":{"bold":true},"insert":"must "},{"insert":"be on the commander to be repeatable. \n\nIf struggling to get the combo online, "},{"attributes":{"bold":true},"insert":{"card-link":"Muldrotha, the Gravetide"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and "},{"attributes":{"bold":true},"insert":{"card-link":"Teval, the Balanced Scale"}},{"attributes":{"bold":true},"insert":" "},{"insert":"serve as solid alternative commanders to keep a proactive gameplan going with all of our Mulches and Regrowths.\n\nIf you are having trouble getting up to the necessary mana to cast, transform, haste, and go all in one turn, there are ways to sidestep the mana costs. "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" can do it all on 4 mana, BUT you can't use "},{"insert":{"card-link":"Locust Swarm"}},{"insert":" because the once-per-turn clause actually matters. If you're using the commander, the clause DOESN'T matter because you reset it when you transform between creatures. If Necrotic Ooze is in the yard, you can still get it done with "},{"insert":{"card-link":"Likeness Looter"}},{"insert":" > "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" > Combo, with the same limitations.\n\nIf you get to combo time, you can make 3 million mana, draw your whole deck, then do the following:\n\nIf somebody has fewer cards in library than you: "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" > Everybody draws until you empty opposing library(s).\n\nIf nobody has fewer cards in library than you: "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" + "},{"insert":{"card-link":"Peerless Recycling"}},{"insert":" + "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" + "},{"attributes":{"bold":true},"insert":"[any other permanent card]"},{"insert":" allows you to infinitely gift cards to mill the whole table. You could also use "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":" here instead of Frog. Just Shigeki X=2, grab Peerless and 1 extra card > discard the extra card with Frog or Pilferer > Peerless with the gift, targeting Shigeki and the extra card > repeat, gifting 1 card per cycle. \n\n"},{"attributes":{"italic":true},"insert":"(If any of the above cards are already in your graveyard, use "},{"insert":{"card-link":"Dryad's Revival"}},{"attributes":{"italic":true},"insert":" from hand or yard to get Shigeki, use Shigeki to get the rest of what you need + another Regrowth effect just in case.) "},{"insert":"\n\nIf you don’t have the Mill win online, you can use: \n"},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" > X = 10,000 (This kills 1 person)\n\nYou can use "},{"insert":{"card-link":"Quasiduplicate"}},{"insert":" targeting your commander while it’s a legendary mana dork to sac it to the legend rule, allowing you to set up a "},{"attributes":{"bold":true},"insert":"new"},{"insert":" commander combo on the same turn (after you float enough mana). Become "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" + 3 other creatures to 1-shot with poison, or "},{"insert":{"card-link":"Phage the Untouchable"}},{"insert":" + Haste for the same effect.\n\nIf you have another haste boots, you can also give haste + flying to the "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" and pump to 40+ with discards to swing and kill 1 player.\n\n"},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" can grab some of the important combo pieces - haste boots, draw outlets, discard outlets. Plus, can also grab a board wipe if needed ("},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":"), or if everything is already going according to plan, grab "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" or "},{"insert":{"card-link":"Kishla Skimmer"}},{"insert":" to keep things moving. Then, he can become an evasion option to combo with Phage in the late game.\n\nIf you build the infinite-mana machine but DON'T have a draw outlet OR a combat-kill option, you can still go if you have a tutor ("},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" or "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":") in your hand, or in your yard + a Regrowth in hand, OR on the board with a Quasiduplicate in the hand or yard. Use the Regrowth to grab the tutor, use the tutor to grab Faerie Mastermind, then use that to draw the rest of the toolbox and keep going. \n\nIf you have the Tap/Untap combo in your graveyard but don’t have the mana to put together the sequence to get it online, you can use the "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" to do it on the cheap. You don't have to pay for transform costs, and in a pinch you could even pay X=1 on the commander to become the Ooze if it’s in your yard. Downsides are: less evasion or protection options, no legend-rule sac outlet option, doesn't work with Locust Swarm, is and susceptible to graveyard hate at any time, not just at the outset of the combo. \n\nIf you eat "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" under the Commander, make sure to also use the untap ability to reset all your lands/creatures before you move to combat, otherwise all your infinite mana will go away. In fact, do it again "},{"attributes":{"bold":true},"insert":"during"},{"insert":" combat to give your board pseudo-vigilance after declaring attackers. This allows you to hold up interaction/protection, like Morphling gaining Shroud, or Skithiryx Regenerating. \n\nEverything Else"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"This is where you will find any ramp, card advantage, & removal that isn't tied to the combo. Keep in mind that all the Mulch cards are at least card-neutral, which is kind of like card advantage if you squint at it."},{"insert":"\nA low-to-the-ground, mostly-creature-based value package that synergizes with the filling and emptying of the yard. "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" is the signpost design. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Any non-combo reanimation targets that the commander could turn into that don't win the game, but are good value, like "},{"insert":{"card-link":"Kotis, the Fangkeeper"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Psychic Frog"}},{"insert":" is an absolute Swiss Army knife in this deck. In addition to the 2 combo functions above, it can also trigger Kishla Skimmer, Teval, Teval’s Judgment, and Insidious Roots using its “exile 3” ability at instant speed (which means multiple times per turn cycle). It can dump your remaining lands from hand into your graveyard right before using a Splendid Rec effect for max value. It can put key pieces from your hand to your graveyard at instant speed, to give your opponents as little time/info as possible before you attempt the combo, and dodge sorcery-speed graveyard hate like "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":". It loops neatly with Life From the Loam and Teval’s Judgment to give 2x “leaves the graveyard” triggers with a single cycle, as Dredge 3 and Exile 3 balance each other out. \n\n"},{"insert":{"card-link":"Mystic Reflection"}},{"insert":" is good defense, because we only have a couple cards that are actually strong outside of the deck's synergies. Basically a polymorph at instant speed, and a kill if you have "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" in play. Giving the opponent an "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" when they don't have green, or a "},{"insert":{"card-link":"Fallaji Archaeologist"}},{"insert":" instead of a useful blocker, can be great value.\n\n"},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" can set you up for a next-turn combo by putting half your deck into your graveyard and delaying most other win-cons by a turn.\n\n"},{"attributes":{"italic":true},"insert":"This deck may need early ramp unrelated to the combo, and it may need more defense, as goldfishing it does not accurately represent how it holds up in real life. If so, that will go here. "},{"insert":"\n\nLands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fetch Lands! They become Splendid Reclamation payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enough basic and basic-land-type-having lands to support 2 rounds of fetches."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard synergy techs"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Having a big graveyard\" upsides (like "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":")"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The ability to take itself out of the graveyard (like "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":")"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Commander
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
Legendary Creature - Ooze

Commander
(CTRL to add secondary)
55 Entombs
Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror

55 Entombs
(CTRL to add secondary)
55 Mulches
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Enchantment - Aura

Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment

Fallaji Archaeologist
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Scout

Overlord of the Balemurk
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror

Witherbloom Command
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery

55 Mulches
(CTRL to add secondary)
55 Regrowths
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

55 Regrowths
(CTRL to add secondary)
55 Splendid Reclamations
Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental

55 Splendid Reclamations
(CTRL to add secondary)
155 Lands
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

155 Lands
(CTRL to add secondary)
Pieces of a Win-Con
Morphling
: Untap this creature.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter

Phage the Untouchable
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Legendary Creature - Avatar Minion

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Pieces of a Win-Con
(CTRL to add secondary)
The Rest of The Fucking Owl
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature - Dragon

Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Legendary Creature - Warrior Zombie

Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit

The Rest of The Fucking Owl
(CTRL to add secondary)
Maybeboard
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye

Amzu, Swarm's Hunger
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
Legendary Creature - Shaman Insect

Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Defiled Crypt
Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien

Memories Returning
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback
Flashback
Sorcery

Pharika, God of Affliction
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Legendary Creature Enchantment - God

Skyserpent Seeker
Flying, deathtouch
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature - Snake

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Legendary Creature - Spider Hero Symbiote

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Vengeful Pharaoh
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Creature - Zombie

Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Maybeboard
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{"ops":[{"insert":"Summary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At the time of writing this primer, "},{"attributes":{"link":"https://scryfall.com/search?q=otag%3Aregrowth+id%3C%3DBUG&unique=cards&as=grid&order=released"},"insert":"Scryfall's oracle tag search "},{"insert":"for "},{"insert":{"card-link":"Regrowth"}},{"insert":" returns"},{"attributes":{"bold":true},"insert":" 596 cards"},{"insert":" (in Sultai colors). This effect, much like "},{"insert":{"card-link":"Entomb"}},{"insert":", "},{"insert":{"card-link":"Mulch"}},{"insert":", and "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", is well-trodden design space that Wizards continues to return to, and in so doing, eventually power-creeps both the effect itself, and the consistency of the effects. \n\nI thought it would be interesting to take advantage of that trend and make a deck where the non-lands were about 50% functional reprints, with the other 50% of the deck being devoted to some multi-piece combo nonsense. It uses the consistency of graveyard-tilling tools to put a menagerie of creatures into the yard, then uses the commander to assemble a win-con from these puzzle pieces.\n\nThe whole deck was inspired by "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":", one of the weirder "},{"insert":{"card-link":"Entomb"}},{"insert":"s that they've made lately. \n\nStep 1: Fill the graveyard with stuff - lands and creatures being the most important.\nStep 2: Get things out of the graveyard; the goals are to get to ~10 mana (probably using a "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":"-type effect), and to trigger your \"leaves the graveyard\" tools.\nStep 3: Make the commander into an infinite-mana engine, ideally with a mana outlet nearby.\nStep 4: Win the game in one swoop (this gets complicated).\n\n"},{"attributes":{"italic":true},"insert":"(This deck was last updated April 2026, after the release of TMNT, before Secrets of Strixhaven)"},{"insert":"\n\nStep 1: Fill the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"This is both tutors and regular dumping"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"scryfall otag:mulch:"},{"insert":" put some cards to yard, some cards to hand. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"scryfall otag:tutor-to-graveyard: "},{"insert":"put specific cards straight into the yard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIdeally the Mulch cards actually put the cards into the graveyard, "},{"attributes":{"bold":true},"insert":"then"},{"insert":" select which to take out (like "},{"insert":{"card-link":"Dredger's Insight"}},{"insert":"), rather"},{"attributes":{"bold":true},"insert":" "},{"insert":"than selecting 1 and putting the rest into the yard "},{"attributes":{"bold":true},"insert":"after"},{"insert":" (like "},{"insert":{"card-link":"Malevolent Rumble"}},{"insert":"). This allows them to trigger our \"leaves the graveyard\" suite of tools (like "},{"insert":{"card-link":"Teval's Judgment"}},{"insert":"). \n\nAlso, ideally they are on creatures/permanents (like "},{"insert":{"card-link":"Fallaji Archaeologist"}},{"insert":") so they can feed the commander later or be recurred back more easily by something like "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":".\n\nStep 2: Get Things Out of the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"This is our big ramp, our mid-game, and our payoffs. Mass land recursion = big ramp. Teval and Friends keep us alive and generate value while we Mulch and Regrowth. The Commander becomes a kill-shot or a mana machine. The Regrowth package can eventually loop itself to find anything, draw anything, and mill people out."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Scryfall otag:splendid-reclamation"},{"insert":": \"get a bunch lands back from the graveyard\". We are optimizing for creature versions of this effect, like "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scryfall otag:regrowth"},{"insert":": \"grab card(s) back from the yard\" spells. We are optimizing for a closed loop that can be repeatedly used, as long as you have the mana. See notes on "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" below. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"leaves the graveyard\" value loops fuel the mid-game. "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" and "},{"insert":{"card-link":"Kheru Goldkeeper"}},{"insert":" are great targets. Most efficient value with"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" , "},{"insert":{"card-link":"Bloodghast"}},{"insert":", etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Commander eats a few key cards to become The Combo (see below)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStep 3: The Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"The absolutely essential combo pieces, at least 2x of each for redundancy"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tap self for big mana: "},{"insert":{"card-link":"Mona Lisa, Science Geek"}},{"insert":", "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pay mana to Untap self: "},{"insert":{"card-link":"Morphling"}},{"insert":", "},{"insert":{"card-link":"Locust Swarm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pay mana to draw cards "},{"attributes":{"italic":true},"insert":"(can be on a separate permanent): "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":", "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gain Haste "},{"attributes":{"italic":true},"insert":"(can be on a separate permanent): "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Optional - a one-shot-kill attacker: "},{"insert":{"card-link":"Phage the Untouchable"}},{"insert":", "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":", "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Optional - a way to discard at will "},{"attributes":{"italic":true},"insert":"(can be on a separate permanent)"},{"insert":": "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":", "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A way to reset our commander to get a different stack of cards underneath it: "},{"insert":{"card-link":"Quasiduplicate"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":", "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nStep 4: Finding the Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary goal is to build an infinite-mana machine with a draw outlet online. To do so, combine a big-mana tapper, an untapper, a Haste enabler, and a mana outlet. This means casting Commander with X=2, 3, or 4 depending on what you already have on board/in the yard. Haste can come from boots, and the draw outlet "},{"attributes":{"italic":true},"insert":"can"},{"insert":" be on another card if its Faerie Mastermind, but the tap/untap "},{"attributes":{"bold":true},"insert":"must "},{"insert":"be on the commander to be repeatable. \n\nIf struggling to get the combo online, "},{"attributes":{"bold":true},"insert":{"card-link":"Muldrotha, the Gravetide"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and "},{"attributes":{"bold":true},"insert":{"card-link":"Teval, the Balanced Scale"}},{"attributes":{"bold":true},"insert":" "},{"insert":"serve as solid alternative commanders to keep a proactive gameplan going with all of our Mulches and Regrowths.\n\nIf you are having trouble getting up to the necessary mana to cast, transform, haste, and go all in one turn, there are ways to sidestep the mana costs. "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" can do it all on 4 mana, BUT you can't use "},{"insert":{"card-link":"Locust Swarm"}},{"insert":" because the once-per-turn clause actually matters. If you're using the commander, the clause DOESN'T matter because you reset it when you transform between creatures. If Necrotic Ooze is in the yard, you can still get it done with "},{"insert":{"card-link":"Likeness Looter"}},{"insert":" > "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" > Combo, with the same limitations.\n\nIf you get to combo time, you can make 3 million mana, draw your whole deck, then do the following:\n\nIf somebody has fewer cards in library than you: "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" > Everybody draws until you empty opposing library(s).\n\nIf nobody has fewer cards in library than you: "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" + "},{"insert":{"card-link":"Peerless Recycling"}},{"insert":" + "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" + "},{"attributes":{"bold":true},"insert":"[any other permanent card]"},{"insert":" allows you to infinitely gift cards to mill the whole table. You could also use "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":" here instead of Frog. Just Shigeki X=2, grab Peerless and 1 extra card > discard the extra card with Frog or Pilferer > Peerless with the gift, targeting Shigeki and the extra card > repeat, gifting 1 card per cycle. \n\n"},{"attributes":{"italic":true},"insert":"(If any of the above cards are already in your graveyard, use "},{"insert":{"card-link":"Dryad's Revival"}},{"attributes":{"italic":true},"insert":" from hand or yard to get Shigeki, use Shigeki to get the rest of what you need + another Regrowth effect just in case.) "},{"insert":"\n\nIf you don’t have the Mill win online, you can use: \n"},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" > X = 10,000 (This kills 1 person)\n\nYou can use "},{"insert":{"card-link":"Quasiduplicate"}},{"insert":" targeting your commander while it’s a legendary mana dork to sac it to the legend rule, allowing you to set up a "},{"attributes":{"bold":true},"insert":"new"},{"insert":" commander combo on the same turn (after you float enough mana). Become "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" + 3 other creatures to 1-shot with poison, or "},{"insert":{"card-link":"Phage the Untouchable"}},{"insert":" + Haste for the same effect.\n\nIf you have another haste boots, you can also give haste + flying to the "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" and pump to 40+ with discards to swing and kill 1 player.\n\n"},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" can grab some of the important combo pieces - haste boots, draw outlets, discard outlets. Plus, can also grab a board wipe if needed ("},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":"), or if everything is already going according to plan, grab "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" or "},{"insert":{"card-link":"Kishla Skimmer"}},{"insert":" to keep things moving. Then, he can become an evasion option to combo with Phage in the late game.\n\nIf you build the infinite-mana machine but DON'T have a draw outlet OR a combat-kill option, you can still go if you have a tutor ("},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" or "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":") in your hand, or in your yard + a Regrowth in hand, OR on the board with a Quasiduplicate in the hand or yard. Use the Regrowth to grab the tutor, use the tutor to grab Faerie Mastermind, then use that to draw the rest of the toolbox and keep going. \n\nIf you have the Tap/Untap combo in your graveyard but don’t have the mana to put together the sequence to get it online, you can use the "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" to do it on the cheap. You don't have to pay for transform costs, and in a pinch you could even pay X=1 on the commander to become the Ooze if it’s in your yard. Downsides are: less evasion or protection options, no legend-rule sac outlet option, doesn't work with Locust Swarm, is and susceptible to graveyard hate at any time, not just at the outset of the combo. \n\nIf you eat "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" under the Commander, make sure to also use the untap ability to reset all your lands/creatures before you move to combat, otherwise all your infinite mana will go away. In fact, do it again "},{"attributes":{"bold":true},"insert":"during"},{"insert":" combat to give your board pseudo-vigilance after declaring attackers. This allows you to hold up interaction/protection, like Morphling gaining Shroud, or Skithiryx Regenerating. \n\nEverything Else"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"This is where you will find any ramp, card advantage, & removal that isn't tied to the combo. Keep in mind that all the Mulch cards are at least card-neutral, which is kind of like card advantage if you squint at it."},{"insert":"\nA low-to-the-ground, mostly-creature-based value package that synergizes with the filling and emptying of the yard. "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" is the signpost design. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Any non-combo reanimation targets that the commander could turn into that don't win the game, but are good value, like "},{"insert":{"card-link":"Kotis, the Fangkeeper"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Psychic Frog"}},{"insert":" is an absolute Swiss Army knife in this deck. In addition to the 2 combo functions above, it can also trigger Kishla Skimmer, Teval, Teval’s Judgment, and Insidious Roots using its “exile 3” ability at instant speed (which means multiple times per turn cycle). It can dump your remaining lands from hand into your graveyard right before using a Splendid Rec effect for max value. It can put key pieces from your hand to your graveyard at instant speed, to give your opponents as little time/info as possible before you attempt the combo, and dodge sorcery-speed graveyard hate like "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":". It loops neatly with Life From the Loam and Teval’s Judgment to give 2x “leaves the graveyard” triggers with a single cycle, as Dredge 3 and Exile 3 balance each other out. \n\n"},{"insert":{"card-link":"Mystic Reflection"}},{"insert":" is good defense, because we only have a couple cards that are actually strong outside of the deck's synergies. Basically a polymorph at instant speed, and a kill if you have "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" in play. Giving the opponent an "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" when they don't have green, or a "},{"insert":{"card-link":"Fallaji Archaeologist"}},{"insert":" instead of a useful blocker, can be great value.\n\n"},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" can set you up for a next-turn combo by putting half your deck into your graveyard and delaying most other win-cons by a turn.\n\n"},{"attributes":{"italic":true},"insert":"This deck may need early ramp unrelated to the combo, and it may need more defense, as goldfishing it does not accurately represent how it holds up in real life. If so, that will go here. "},{"insert":"\n\nLands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fetch Lands! They become Splendid Reclamation payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enough basic and basic-land-type-having lands to support 2 rounds of fetches."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard synergy techs"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Having a big graveyard\" upsides (like "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":")"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The ability to take itself out of the graveyard (like "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":")"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}






















































































































