truu
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Commander
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Commander
Commander
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Anthem
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat

Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment

Anthem
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Burn
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Copy
Copy
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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Hitting even one or two "},{"attributes":{"italic":true},"insert":"Hare Apparent"},{"insert":" cards off the top cascades into casting nearly every rabbit left in your deck in one uninterrupted sequence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overrun Combat & Engine Loops:"},{"insert":" With a massive army of tokens, "},{"attributes":{"bold":true},"insert":"Baylen, the Haymaker"},{"insert":" lets you tap your creatures to draw cards, generate mana, and pump your entire team's power and toughness. Alternatively, dropping "},{"attributes":{"bold":true},"insert":"Jetmir, Nexus of Revels"},{"insert":" with a wide board grants your creatures massive stat boosts and game-ending keywords (Trample, Double Strike, Vigilance) for a sudden combat knockout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Core Synergies & Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Aluren Engine"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aluren"},{"insert":" allows you to cast creature cards with mana value 3 or less (like "},{"attributes":{"italic":true},"insert":"Hare Apparent"},{"insert":") as though they had flash and without paying their mana costs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combined with "},{"attributes":{"bold":true},"insert":"Beast Whisperer"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Baylen"},{"insert":", every rabbit you cast draws cards or generates resources at instant speed, letting you completely rebuild or finish a game right before your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Academy Rector Tutoring"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Academy Rector"},{"insert":" is a key setup piece. Because Naya lacks natural sacrifice outlets built into its color identity, the deck runs "},{"attributes":{"bold":true},"insert":"Goblin Bombardment"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fanatical Devotion"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrificing Academy Rector on command allows you to instantly tutor "},{"attributes":{"bold":true},"insert":"Aluren"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"insert":" straight onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Card Flow & Resource Generation"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp:"},{"insert":" Turns any individual rabbit into a card-drawing machine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Molten Echoes & Remembrance:"},{"insert":" Replicate your "},{"attributes":{"italic":true},"insert":"Hare Apparent"},{"insert":" density or tutor up additional copies whenever one enters or dies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan & Early Game Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When evaluating your opening hand, look for a balance of early mana-fixing, card advantage, and at least one payoff or token generator.\n"},{"attributes":{"bold":true},"insert":"Ideal Hand:"},{"insert":" 2–3 lands, a ramp spell ("},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":"), a card advantage piece ("},{"attributes":{"italic":true},"insert":"Smuggler's Share"},{"insert":", "},{"attributes":{"italic":true},"insert":"Caretaker's Talent"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Skullclamp"},{"insert":"), and a copy of "},{"attributes":{"italic":true},"insert":"Hare Apparent"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Turns (1–3):"},{"insert":" Focus on establishing your mana base, playing your ramp spells, and getting your Commander, "},{"attributes":{"bold":true},"insert":"Baylen"},{"insert":", safely onto the board if safe to do so."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid-to-Late Game:"},{"insert":" Deploy your cost reducers or "},{"attributes":{"italic":true},"insert":"Thrumming Stone"},{"insert":", begin chaining your rabbits, and hold up protection spells like "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":" to safeguard your board against sweepers before moving in for the win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






























































