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Commander
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Barthas255

673 views4 days ago
Commander
Size: 100Salt sum: 38.69

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{"ops":[{"attributes":{"color":"#ffffff"},"insert":"Hello!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIf You're looking for an "},{"attributes":{"bold":true},"insert":"absurdely"},{"insert":" strong Jund Reanimator deck, then I got you covered!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOne time I wondered: \"I'd like to make a reanimator deck, who should I pick as a commander?\" then I looked at Slimefoot and Squee.\n\n"},{"attributes":{"italic":true},"insert":"Oh boy let me tell you something."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMaybe it's not cEDH power commander (although there are some tournament entries with them, not very significant tho),\nbut it definitely is NOT your everyday casual Commander.\n\n\n"},{"attributes":{"underline":true},"insert":"Power Level"},{"insert":": This Slimefoot and Squee (S&S) deck as it is stands somewhere between high B3 and low B4, without running any game changers, and on a relative budget. Changes are still being made to the final list. It is not apropriate to play this below B3, although this deck should stomp an average B3 deck pretty easily.\n\n"},{"attributes":{"underline":true},"insert":"For who"},{"insert":": This deck is quite complex in its winning lines and can feel like a real challenge to put a win through 3 other people targeting your stuff ("},{"attributes":{"italic":true},"insert":"You "},{"attributes":{"italic":true,"bold":true},"insert":"will"},{"attributes":{"italic":true},"insert":" be an Archenemy of the table with this deck"},{"insert":"), but if you like thinking and have many outs then it is a deck for You.\n\n"},{"attributes":{"underline":true},"insert":"Strategy"},{"insert":": put our big friends (Protean Hulk, Razaketh, Etali, Broodlord or Grave Reaver) into the yard, reanimate them using cheap reanimate effects or our commander and either chain-tutor for the win using razaketh/Broodlord or a Hulk Pile. \nAlternative Strategy: Use Sneak Attack and go infinite with ham sandwitch. Razaketh, Broodlord, Enduring Vitality and Technomancer are your best friends here.\n\nYes, this deck runs a dedicated Jund Hulk Pile, which You won't find anywhere else, since it requires Slimefoot and Squee in the command zone.\nThis deck wins on average around turn 4-5, sometimes can high roll into turn 2-3 win. I don't run dark ritual, so it can't win turn 1, but then it would just stomp any other deck in B4 or below that doesnt run a Force of Will or other 0 mana interaction.\n\n"},{"attributes":{"underline":true},"insert":"The best part about the deck"},{"insert":": it is very Lethal, Resilient, Fast and hard to interactive with once you have a sacrifice outlet on the board. There is a bilion different winning lines. Slimefoot and Squee is an absurd value/combo piece, board wipes and destroy effects do nothing, opponents have to strictly run exile effects, and even then later in the game cards like PTE or STP do nothing if we have a sac outlet on board or instant sac in hand.\nSomething to improve on: It could run more interaction/protection pieces, like Redirect Lightning, Untimely Malfunction, Defense Grid or Hexing Squelcher.\nThe ugly part: this is a reanimator deck, static effects like Rest in Piece or Leyline of the Void can really mess up our gameplan, so to stop that the deck runs a few non-creature removal spells like Assasins Trophy, Tear Asunder and reccurable-and-easily-tutorable Haywire Mite, although it could run even more. It is at most importance to hold onto these removal spells for things that stops our gameplan and ignore most permanents that our opponents will play, don't crack haywire mite just to exile an Unholy Annex, it usually is not worth it. \nOn the bright side, You can still win by just playing Your threats from hand with mana generated using many ramp pieces. Turn 4 or 5 Breach the Multiverse is still a massive value play in B3, not so much in B4 but still okay-ish.\n\nBesides that, deck is structured that even with half of your library exiled you still propably can win, there is that many win conditions.\n\n\n\n"},{"attributes":{"bold":true},"insert":"I'll list here a bunch of win lines that EDHREC and Youtube won't show you"},{"insert":":"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Hulk Pile"},{"insert":" (Prerequisite: Hulk on the board and a way to sacrifice it, no mana needed beyond that): Hulk into sac with 0 mana open and commander in the command zone ("},{"attributes":{"underline":true},"insert":"costing 3 mana, important!"},{"insert":") is an automatic win. The only condition is that we have Shang-Chi in the library. Hulk Pile look like this: carrion feeder/viscera seer + junji -> sac junji -> bring back hulk -> sac hulk -> 1 mana drop, Shang-Chi, Enduring Vitality -> tap sac outlet, 1 mana drop and enduring for 3 mana, cast commander -> tap commander, saproling for 2 mana and Shang-Chi for 2 mana only to be used by creature sources abilities -> sac Slimefoot, bring back Hulk -> tap Hulk, Slimefoot and a saproling for 3 mana, sac Hulk -> get either Pitless Plunderer or Technomancer and go infinite from here, or just get Avatar and then Bloodthirsty Conqueror for a swift lifegain infinite combo.\nThere is an alternate line if you i. e. cant play Enduring Vitality -> from second Hulk activation get Bloom Tender, Shang Chi and Bolg's Company, then proceed from here as before.\n\n"},{"attributes":{"underline":true},"insert":"Sneak Attack"},{"insert":" (Prerequisite: 6 mana open, 3 red and 3 generic, Sneak attack and Razaketh in hand and 1 body on the battlefield): Sneak attack for 4 mana, razaketh for 1 red, sac body get Hulk, play Hulk with Sneak Attack for 1 red. Then do the Hulk Pile. You can also get Enduring Vitality and since Sneak Attack gives Haste, you can tap every creature that comes down from Razaketh's tutor ability for 1 red mana to play another creature (and thus, playing all creatures in your deck)\n\n"},{"attributes":{"underline":true},"insert":"Roxanne"},{"insert":": Goes infinite with our commander and something that makes 3 treasures every time we do a loop using S&S ability, i. e. Piteless Plunderer, Atsushi, Technomancer \n(Note: Roxanne is a little slow for what this deck can do. She adds constistancy, ramp and a little interaction, at the cost of speed, so she could be swapped out for Birds of Paradise or more efficient interaction)\n\n"},{"attributes":{"underline":true},"insert":"Buried Alive + Victimize"},{"insert":": If you Buried Alive turn 3 with a body on board, then it's just a turn 4 win. Protean Hulk + Razaketh is a win, Lifegain Combo with a sac outlet is a win, sometimes you can even do something like Technomancer+Razaketh, or Technomancer with a big body, like Etali.\n\n"},{"attributes":{"underline":true},"insert":"Entomb + Reanimate + 1 time sacrifice for 1 mana"},{"insert":" = "},{"attributes":{"bold":true},"insert":"turn 2 win with Hulk Pile "},{"attributes":{"italic":true},"insert":"(if you have a black mana producing land)"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Grave Reaver + any Entomb effect"},{"insert":" = broken, You can do anything from this point, go crazy!\n\nAnd many, many more lines using mainly Hoarding Broodlord, Pitless Plunderer, Technomancer + Korvold, Ashnod's Altar, the list goes on\n\n\n\n"},{"attributes":{"bold":true},"insert":"Additional card categories"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"In-not-yet"},{"insert":": Cards that could be very good depending on your playgroup and budget.\n\n"},{"attributes":{"underline":true},"insert":"Out-not-yet"},{"insert":": Cards that were very recently in the 99, but for the moment are swapped out for experiments.\n\n"},{"attributes":{"underline":true},"insert":"In"},{"insert":": Cards that I'm testing right now and will propably stay, they replace cards that go into "},{"attributes":{"underline":true},"insert":"Out-not-yet"},{"insert":" category.\n\n"},{"attributes":{"underline":true},"insert":"Out"},{"insert":": These are the cards that were once in this deck, but I got my hands on better options. They are sometimes good cards, but not good enough to make the cut. Don't play these cards, unless you want to power down the deck.\n\n"},{"attributes":{"underline":true},"insert":"Maybeboard"},{"insert":": Self Explanatory.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Cards Discussion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhat could be added into the deck:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Burnt Offering"},{"insert":" - Top Priority, I should've added this card a long time ago.\n\n"},{"attributes":{"underline":true},"insert":"Fire Covenant"},{"insert":" - Very good and flexible removal spell, should consider running this one. No idea what to swap out tho.\n\n"},{"attributes":{"underline":true},"insert":"Impulsive Pilferer"},{"insert":" - Very interesting common, makes some lines that are 1 treasure short of going infinite (S&S and Technomancer, S&S and Pitless Plunderer) actually going infinite. Also a very nice 1 drop to sac for value on turn 2. It may be a sleeper pick, that smoothes out mana curve in this deck, but didn't test it yet. Could make the cut.\n\n"},{"attributes":{"underline":true},"insert":"Blood Artist"},{"insert":" - It's an amazing card, I just can't find a way to justify putting it in. The best part is the lifegain part, still works as a win condition in all infinite sac scenarios for just 2 mana, and stabilizes us vs. all the board wipes and dmg that we will be unevitably taking as an Archenemy. maybe it could replace lifegain combo, which would free 1 spell slot in the deck. That would be kinda huge ngl. Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Saw in Half"},{"insert":" - It "},{"attributes":{"italic":true},"insert":"should"},{"insert":" be good in this deck or even insane, but feels clunky instead. Maybe it needs dedicated Broodlord pile to be worth it? Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Doom Whisperer"},{"insert":" - Builds 2-card non-deterministic win with Grave Reaver. From my playtesting it looks like if you start on a high life total (30+) there is like 95% of winning the game nad 5% of losing on the spot. Chance to generate a decent amount of mana in next 30-ish cards is very high, but not 100%. Dead card if either Grave Reaver is exiled or you are on low life. Its soo alluring, but maybe its just better to cut Grave Reaver and make other win lines more robust, than putting in yet another wincon. Not sure on this one, because even on its own is kinda like a Griselbrand in this deck. Maybe I should just forgo infinite lifegain line and put in Doom Whisperer and Blood Artist. Idk, You tell me.\n\n"},{"attributes":{"underline":true},"insert":"Flare of Cultivation"},{"insert":" - Neat card, but its sorcery speed, which kinda sucks, because other Flares give S&S protection from Exile effects like STP, by sending him to graveyard as a cost on other people's turns, which is really good for our gameplan. Still, could be considered.\n\n"},{"attributes":{"underline":true},"insert":"Beast Within"},{"insert":" - It's ok. 3 mana is a lot tho in today's MTG EDH mana economy for a single target removal spell. Could be higher consideration if someone runs stax or other BS effects on lands. Generally cards like Nature's Claim are better for non-creature removal, and there are other ways to deal with problematic creatures for less mana. Still one of the better removal options.\n\n"},{"attributes":{"underline":true},"insert":"Chord of Calling"},{"insert":" - Depends on the Pod. Not so good if other people have removal-heavy decks. Bonkers otherwise, but if people don't run a lot of removal then this deck just wins without this card. I'm on edge with this one.\n\n"},{"attributes":{"underline":true},"insert":"Greater Good "},{"insert":"- It might be awesome. It might be doo doo. Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Wight of the Reliquary"},{"insert":" - Might be a good ramp option. Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Cauldron of Essence"},{"insert":" - Im on edge with this card. It could be good, but it's a bit slow.\n\n\nWhat could be removed from the deck (but I really don't want to):"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Nemata, Primeval Warden"},{"insert":" - It looks way worse than it plays unfortunately. You play this card for 4 mana and nothing happens, which sucks. It looks slow. What doesn't suck (and is in fact, very good) is that with Nemata on board, you are basically board wipe immune, Opponent does anything and you get a saproling, and can even draw cards in a pinch, which is actually usefull. It can also buff itself to protect itself from fight effects, Dismember-like spells and alike. You also stop other Graveyard decks from playing the game, which could be neat.\n\n"},{"attributes":{"underline":true},"insert":"Brightcap Badger"},{"insert":" - Another card that feels way better to play than what I imagined. It is also too slow for full on B4 deck, but is a great card when you have this one removal-happy opponent that just waits to kill your commander on the spot. Making 2 saprolings for 3 mana doesn't look crazy, but actually bodies like that are very usefull in reanimator style decks. It's also a very synergistic mana dork.\n\n"},{"attributes":{"underline":true},"insert":"Roxanne, Starfall Savant"},{"insert":" - She does sooo many things right. Even then, she costs 5 mana. 5 mana creatures in reanimator are in a weird spot. Unless they are total value monsters like Korvold, or an important combo piece combo like Bloodthirsty Conqueror or Junji, its hard to justify running them. Why? It all goes back to mana curve. Let me teach you a quick lesson:\n\nOn average with this deck you keep a hand with either turn 1 or turn 2 ramp. This means, either 3 mana on turn 2, or 4 mana on turn 3. Either way, you end up with 4 mana on turn 3. What it means, is that on turn 3 you can either:\na) Play a permanent spell for 4 mana \nb) Play a combination of permanent spells for 4 mana (less common)\nc) Play entomb effect \nd) Play reanimate effect and propably win the game with some haymaker that happens to already be in the graveyard from previous turns.\nIf you are doing something else, than it's propably a bad play and you shouldn't have keeped your opening hand.\nSo, half of the things we can do with our mana is playing entomb and reanimate effects. We will always use these on our biggest of the biggest bombs, not on some 5 mana creatures.\nThe other half of the things we do is play 3 or 4 mana permanents.\nDo you see where I'm going with this? - If we play only entomb and reanimate effects, then our mid-curve creatures are obsolete. If we set up big turn with our 3 and 4 mana permanents on turn 2-3-4, then we don't need 5 mana value spells, especially creatures. We don't want to use 5 mana to play them from hand, and we also don't want to reanimate them, which leaves us in a conundrum. 5 mana could be spent to sac S&S for 1 mana and use its ability for 4 mana, which is 99% of time a better play then playing a 5 drop from hand.\n"},{"attributes":{"bold":true},"insert":"tl;dr:"},{"insert":" Don't play spells with mv=5 or mv=6, unless it is a total banger. \n\n"},{"attributes":{"underline":true},"insert":"Bloodthirsty Conqueror & South Wind Avatar"},{"insert":" - This is a tough one. It is a very effficient B4 wincon. But it's kinda a dead draw. Wins the game, but doesn't improve our boardstate at all, it just make it scary. Propably will get this combo out at some point and replace with more tutors/rituals.\n\n"},{"attributes":{"underline":true},"insert":"Golgari Germination"},{"insert":" - As long as it is on the board, we have pretty much unlimited saprolings. That's good. Goes infinite with Piteless Plunderer. That's good. Alternative play for turn 3 instead of S&S to dodge creature removal. That's good. What isn't so good that it feels slower than it should be. Problem with this card is that it's generally better to play either mv=3 creature, entomb, reanimate, draw or ramp effects than a \"setup\" card like this. Cards like Undercellar Myconid pushes mana and gameplan, Golgari Germination doesn't push anything. That's bad.\n\n"},{"attributes":{"underline":true},"insert":"Growing Rites of Itlimoc"},{"insert":" - Replaces itself (most of the time), has crazy high ceiling, okay floor, not difficult to play this and immediately flip, although not guaranteed. This card has one problem in this deck specifically. Mana curve & timing. It's adviced to have 4 bodies in play before playing this card, that way our opponents don't get a turn cycle to blow it up, the thing is that we can't play this on turn 3. So, let's say we had 0 ramp. Turn 3 S&S. Turn 4 swing, 4 mana open and 3 bodies. Unless we have specifically a 1-drop in hand, we kinda still don't really want to play GRoI. My point is, it is easy to get 3 bodies with this deck (S&S + swing, Thranix, Undercellar+2-drop, mana dork + S&S), but not that easy to get 4 bodies consistently. I'd say it's 50/50 if we get it or not. I should do some more Math and return to this card later I guess.\n\n"},{"attributes":{"underline":true},"insert":"Colossal Grave-Reaver"},{"insert":" - It feels amazing to play. Still, It's not that amazing without Doom Whisperer. I need to do more research and come back to this. I can see a world where Grave Reaver and Doom Whisperer are actually just better than Bloodthirsty Conqueror and South Wind Avatar, although lifegain can sometimes be clutch even without going infinite (Reanimate, Razaketh and Ripples of Undeath can get quite costly in HP).\n\n\n"},{"attributes":{"bold":true},"insert":"Popular EDHREC options that are not that good in practice:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Slimefoot, the Stowaway"},{"insert":" - It's a B2 card. This deck is not a Saproling tribal, and we don't need it as a infinite mana sink.\n"},{"attributes":{"underline":true},"insert":"Syr Konrad, the Grim"},{"insert":" - B2 card. We don't need to ping our opponents, and this card doesn't improve our gameplan or protect it.\n"},{"attributes":{"underline":true},"insert":"Ziatora, the Incinerator"},{"insert":" - Too slow.\n"},{"attributes":{"underline":true},"insert":"Zulaport Cutthtroat"},{"insert":" - Could be considered as one of the win conditions, but it's just worse Blood Artist. We don't need it.\n"},{"attributes":{"underline":true},"insert":"Verdant Force"},{"insert":" - Too slow. Ok for B2 S&S deck.\n"},{"attributes":{"underline":true},"insert":"Flayer of the Hatebound"},{"insert":" - Too slow.\n"},{"attributes":{"underline":true},"insert":"Archon of Cruelty"},{"insert":" - Too fair. I could see it being run here if it said \"each opponent\". B2 card.\n"},{"attributes":{"underline":true},"insert":"Apex Altisaur"},{"insert":" - Should be good here with Technomancer shenanigans and so on, but it falls flat. Enrage can be responded to with an instant speed removal spell and our big dino dies miserably. Trap card.\n"},{"attributes":{"underline":true},"insert":"Chaos warp"},{"insert":" - Don't run this card please. Play Beast Within instead.\n"},{"attributes":{"underline":true},"insert":"Blasphemous Act"},{"insert":" - We will propably be the fastest deck on the table, so board wipes are anti-synergistic (if we are not, we have bigger problems). Other people need to wipe us, not the other way around. Board wipes are also not even that good against S&S, as long as you leave a saproling behind.\n"},{"attributes":{"underline":true},"insert":"Artifact Mutation"},{"insert":" - I know I know, it makes saprolings. But it only targets artifacts. For 2 different colors of mana. And how many saprolings realisticaly we are getting with this effect. Two? Three? I'd argue Shenanigans is a better card. \n"},{"attributes":{"underline":true},"insert":"Insidious Roots"},{"insert":" - We want saprolings. This one makes Plants. it even gives them +1/+1 counters, which is antisynergistic with Skullclamp. That sucks. If you want mana, just run Cryptolith Rite instead.\n"},{"attributes":{"underline":true},"insert":"Saproling Cluster"},{"insert":" - It's a Good card in this deck, but why run this, and go through the whole process of discarding and then reanimating, if you could just play Sneak Attack instead? \n"},{"attributes":{"underline":true},"insert":"High Market"},{"insert":" - Sacrifice outlet on a land is good. Colorless land is awful. Play Lazotep Quarry instead.\n"},{"attributes":{"underline":true},"insert":"Chainer, Nightmare Adept"},{"insert":" - It could be good. Feels worse than Anger in practice. Play Anger instead, if you have to.\n"},{"attributes":{"underline":true},"insert":"Massacre Wurm"},{"insert":" - Someone still plays this card in big 2026? I guess if your local meta is all Scute Swarm and Homunculus.\n"},{"attributes":{"underline":true},"insert":"Infested Thrinax"},{"insert":" - Costs too much mana unfortunately. Could be bonkers, but isn't.\n"},{"attributes":{"underline":true},"insert":"All 2 mana discard 1 draw 2 cards"},{"insert":" (i. e. Thrill of Possibility effects) - They are fine, but going all the way in this direction is a trap, since you don't want to build a deck full of these effects and 20 huge guys for 8 mana. It sounds fun, but It's bad (I tried). One of these is fine as a draw smoother.\n"},{"attributes":{"underline":true},"insert":"Cultivate"},{"insert":" - Run Flare of Cultivation instead.\n"},{"attributes":{"underline":true},"insert":"Anti-graveyard-hate"},{"insert":" cards (Turn the Earth, Perpetual Timepiece, Riftsweeper) - These are just dead cards most of the time. Don't play these, play interactive universal protection instead, like ability/spell redirection or even Tibalts Trickery.\n"},{"attributes":{"underline":true},"insert":"Anger"},{"insert":" - Shang-Chi is better. Play Shang-Chi. Yes I hate New York Plane. Yes I'm a power gamer. Suprised?\n"},{"attributes":{"underline":true},"insert":"Hermit Druid"},{"insert":" - Would need a total deck re-creation. Too much work. Amazing card tho.\n"},{"attributes":{"underline":true},"insert":"Bojuka Bog"},{"insert":" and utility lands that enters tapped and tap for only 1 color - I consider these lands very bad here. This deck is quite color pipe intensive, and in all 3 colors, so these lands make our mana significantly worse. This advice does not apply to lands like Boseiju, Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth. These are cracked.\n\n\n\n"},{"attributes":{"bold":true},"insert":"Additional Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to go even faster and make a full B4 deck? Add Vampiric & Demonic Tutor, Natural Order, Fetchlands, Dark Ritual, Burnt Offering, Phyrexian Altar, Warren Soultrader and maybe Birthing Pod/Eldritch Evolution/Tainted Pact or Simian/Elvish spirit guide. Cut some of the win lines like Roxanne, Atsushi, Bolg's Company, Grave Reaver, maybe forgo the lifegain combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Want to go slower? Cut cards like Razaketh, Hulk, Hoarding Broodlord, Sneak Attack, Diabolic Intent, Entomb, Reanimate/Animate dead. Put in big guys that don't win on the spot and Reanimate/Entomb effects that costs more mana ->"},{"attributes":{"underline":true},"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Out"},{"attributes":{"underline":true},"insert":" Section should help with that."},{"insert":" It still won't be a B2 deck, but it won't threaten a win out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Have fun playing this deck!"},{"attributes":{"header":3},"insert":"\n"}]}

Commander

Qty: 1 Price: $3.99
Slimefoot and Squee
Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Goblin Fungus
Slimefoot and Squee (moc) 447

Commander

(CTRL to add secondary)

Artifact

Qty: 5 Price: $35.95
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 4
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (blc) 283
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129

Artifact

(CTRL to add secondary)

Creature

Qty: 31 Price: $260.75
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 405
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (soc) 236
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (ltc) 235
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Bolg's Company
This creature has haste as long as you control another Goblin.
, Sacrifice another Goblin: Add
.
Creature - Goblin Soldier
Bolg's Company (hob) 149
Brightcap Badger
Each Fungus and Saproling you control has "
: Add
."
At the beginning of your end step, create a 1/1 green Saproling creature token.
Creature - Druid Badger
Brightcap Badger // Fungus Frolic (blc) 28
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 50
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 381
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (soc) 349
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (tdc) 183
Korvold, Fae-Cursed King
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Legendary Creature - Dragon Noble
Korvold, Fae-Cursed King (eoc) 120
Nemata, Primeval Warden
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn.
, Sacrifice two Saprolings: Draw a card.
Legendary Creature - Treefolk
Nemata, Primeval Warden (dmu) 209
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (mb2) 46
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (rvr) 435
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (cmm) 181
Roxanne, Starfall Savant
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "
: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Legendary Creature - Druid Cat
Roxanne, Starfall Savant (otj) 228
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (j25) 484
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Creature - Avatar Spirit Snake
South Wind Avatar (tmt) 78
Sprouting Thrinax
When this creature dies, create three 1/1 green Saproling creature tokens.
Creature - Lizard
Sprouting Thrinax (2x2) 278
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 123
Undercellar Myconid
Whenever this creature enters or dies, create a 1/1 green Saproling creature token.
: Add one mana of any color.
Creature - Fungus
Undercellar Myconid (j25) 150
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (fdn) 616
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (tdc) 199

Creature

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Enchantment

Qty: 6 Price: $53.14
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (mkc) 125
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (sch) 45
Golgari Germination
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
Enchantment
Golgari Germination (mm3) 167
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (wot) 79

Enchantment

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Instant

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Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 416
Flare of Malice
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Flare of Malice (mh3) 95
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (onc) 110
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Instant

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Land

Qty: 36 Price: $119.86
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tmc) 61
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 292Darkbore Pathway // Slitherbore Pathway (khm) 292
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (blc) 131
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 291
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (eoc) 165
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 290
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (tmc) 72
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (ecc) 165
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 274
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (eoc) 189
Twisted Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Twisted Landscape (mh3) 232
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (tmc) 81
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (eoc) 190
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (ecc) 176

Land

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Sorcery

Qty: 10 Price: $71.06
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (tdc) 213
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (cc2) 5
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Sorcery

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Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Burnt Offering
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of
and/or
, where X is the sacrificed creature's mana value.
Instant
Burnt Offering (ice) 116
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Curse-Marred Demon
Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Creature - Demon
Curse-Marred Demon (fra) 79
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (mkc) 128
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
Fire Covenant (ecc) 54
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate
Impulsive Pilferer (otc) 171
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

In-not-yet

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Maybeboard

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Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Creature - Druid Giant
Aurora Awakener (ecl) 165
Avacyn, Angel of Horror
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Angel
Avacyn, Angel of Horror (frc) 7
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (otc) 126
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast
Baloth Prime (eoc) 13
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Bind
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Instant
Bind (inv) 182
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Body Snatcher
When this creature enters, exile it unless you discard a creature card.
When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
Creature - Minion Phyrexian
Body Snatcher (dmr) 298
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Bone Shards
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Sorcery
Bone Shards (mh2) 76
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Cauldron Familiar
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
Creature - Cat
Cauldron Familiar (plst) ELD-81
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion
Chainer, Nightmare Adept (mh2) 289
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel
Chatterfang, Squirrel General (blc) 209
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 406
Collector Ouphe
Activated abilities of artifacts can't be activated.
Creature - Ouphe
Collector Ouphe (plst) MH1-158
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment
Crawling Infestation (cmm) 281
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (soa) 27
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (brr) 76
Devastation
Destroy all creatures and lands.
Sorcery
Devastation (s99) 94
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (c21) 165
Dusk Mangler
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
Creature - Horror
Dusk Mangler (j25) 430
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (ltc) 242
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (2xm) 317
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Footbottom Feast
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Instant
Footbottom Feast (cmd) 84
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (soc) 245
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (cmm) 165
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (tdc) 93
Gravepurge
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Instant
Gravepurge (plst) DTK-104
Greater Gargadon
Suspend 10—

Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Creature - Beast
Greater Gargadon (2x2) 111
Ground Seal
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Enchantment
Ground Seal (c18) 149
Groundchuck & Dirtbag
Trample
Whenever you tap a land for mana, add
.
Legendary Creature - Mutant Ox Mole
Groundchuck & Dirtbag (tmt) 115
Grumgully, the Generous
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Legendary Creature - Goblin Shaman
Grumgully, the Generous (blc) 253
Hazel's Brewmaster
Menace
Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with this creature.
Creature - Squirrel Warlock
Hazel's Brewmaster (blc) 17
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Infested Thrinax
Flash
When this creature enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.
Creature - Lizard
Infested Thrinax (m3c) 126
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (cmm) 236
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Instant
Invoke Calamity (neo) 147
Jarad's Orders
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Jarad's Orders (rtr) 175
Jokulhaups
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Jokulhaups (6ed) 192
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Obliterate
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Obliterate (plst) INV-156
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Once Upon a Time (plst) ELD-169
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (otc) 263
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (moc) 263
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (nph) 71
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (m3c) 216
Putrid Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Zombie
Putrid Goblin (plst) MH1-101
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Recurring Nightmare
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Recurring Nightmare (exo) 72
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (plst) XLN-117
Reverent Silence
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Sorcery
Reverent Silence (nem) 111
Rograkh, Son of Rohgahh
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Kobold
Rograkh, Son of Rohgahh (cmr) 197
Shadowgrange Archfiend
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Demon
Shadowgrange Archfiend (voc) 22
Shenanigans
Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Shenanigans (mh1) 146
Silent Gravestone
Cards in graveyards can't be the targets of spells or abilities.
,
: Exile this artifact and all cards from all graveyards. Draw a card.
Artifact
Silent Gravestone (rix) 182
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat
Soul of Windgrace (eoc) 126
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137
Sundering Vitae
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target artifact or enchantment.
Instant
Sundering Vitae (mm2) 163
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen
The Cabbage Merchant (tle) 134
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Turn the Earth
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Turn the Earth (mid) 205
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (clu) 215
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 120
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Wand of Vertebrae
: Mill a card.
,
, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.
Artifact
Wand of Vertebrae (grn) 242
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 207
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214
Worldgorger Dragon
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creature - Dragon Nightmare
Worldgorger Dragon (dmr) 148
Yargle and Multani
Legendary Creature - Elemental Spirit Frog
Yargle and Multani (mom) 256
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 110

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Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Akawalli, the Seething Tower
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Legendary Creature - Fungus
Akawalli, the Seething Tower (lci) 220
Altanak, the Thrice-Called
Trample
Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card.
, Discard this card: Return target land card from your graveyard to the battlefield tapped.
Legendary Creature - Beast Insect
Altanak, the Thrice-Called (dsk) 166
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (fic) 289
Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (lcc) 232
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (blc) 247
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (tmc) 47
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Bristling Backwoods
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Bristling Backwoods (otj) 253
Butcher of Malakir
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Creature - Vampire Warrior
Butcher of Malakir (lcc) 187
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Cache Grab (blb) 167
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount
Calamity, Galloping Inferno (otj) 116
Canyon Crawler
Deathtouch
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Spider
Canyon Crawler (tla) 90
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (ecc) 145
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (fca) 61
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Enchantment
Connecting the Dots (mkm) 118
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (ecc) 103
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (eoc) 156
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Demon of Loathing
Flying, trample
Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
Creature - Demon
Demon of Loathing (thb) 292
Doomsday Excruciator
Flying
When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
Creature - Demon
Doomsday Excruciator (dsk) 94
Dragonlord Atarka
Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
Legendary Creature - Elder Dragon
Dragonlord Atarka (tdc) 285
Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment
Dredger's Insight (dft) 159
Enterprising Scallywag
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature - Goblin Pirate
Enterprising Scallywag (lci) 148
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fdn) 173
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Fanatical Offering (lci) 105
Festering Gulch
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Festering Gulch (otj) 257
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (soc) 371
Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil
Flayer of the Hatebound (dka) 89
Generous Ent
Reach
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Treefolk
Generous Ent (ltr) 169
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ecc) 151
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Great Divide Guide
Each land and Ally you control has "
: Add one mana of any color."
Creature - Human Scout Ally
Great Divide Guide (tla) 181
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (tdc) 369
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
High-Society Hunter
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
Creature - Vampire Noble
High-Society Hunter (fdn) 61
Hungry Ghoul
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Hungry Ghoul (fdn) 62
Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (brc) 143
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Irreverent Gremlin
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature - Gremlin
Irreverent Gremlin (dsk) 142
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Enchantment
Kickoff Celebrations (dft) 135
Korvold, Gleeful Glutton
This spell costs
less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Legendary Creature - Dragon Noble
Korvold, Gleeful Glutton (woc) 26
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Lo and Li, Twin Tutors
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink.
Legendary Creature - Human Advisor
Lo and Li, Twin Tutors (tla) 108
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Many Partings (ltr) 445
Mephitic Draught
When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Artifact
Mephitic Draught (lci) 112
Namazu Trader
When this creature enters, you lose 1 life and create a Treasure token.
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Fish Citizen
Namazu Trader (fin) 107
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 416
Night Market
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Cycling
(
, Discard this card: Draw a card.)
Land
Night Market (dft) 258
Oliphaunt
Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Elephant
Oliphaunt (ltr) 426
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (blc) 187
Rakdos, Patron of Chaos
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Legendary Creature - Demon
Rakdos, Patron of Chaos (mkm) 369
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (8ed) 274
Reckoner's Bargain
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Instant
Reckoner's Bargain (neo) 120
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Riftsweeper
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature - Elf Shaman
Riftsweeper (mma) 159
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant
Rowan's Grim Search (woe) 104
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (tdm) 265
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (fdn) 184
Saproling Cluster
, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Enchantment
Saproling Cluster (nem) 114
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (eoc) 106
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (soa) 58
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (ecc) 167
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian
Sheoldred // The True Scriptures (mom) 125Sheoldred // The True Scriptures (mom) 125
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (tdc) 304
Stinkweed Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Imp
Stinkweed Imp (plst) GK1-53
Stormclaw Rager
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature and draw a card. Activate only as a sorcery.
Creature - Warrior Ogre
Stormclaw Rager (mom) 254
Stormshriek Feral
Flying, haste
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Stormshriek Feral // Flush Out (tdm) 124
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (tdc) 403
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (blc) 242
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (p30a) 18
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (ecc) 169
Terror of Towashi
Deathtouch
Whenever this creature attacks, you may pay
. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
Creature - Ogre Phyrexian
Terror of Towashi (mom) 331
Terror Tide
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Sorcery
Terror Tide (lci) 127
Tithing Blade
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature
(
, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Tithing Blade // Consuming Sepulcher (lci) 128Tithing Blade // Consuming Sepulcher (lci) 128
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Hardheaded Teacher (tla) 246
Treeshaker Chimera
All creatures able to block this creature do so.
When this creature dies, draw three cards.
Creature - Chimera
Treeshaker Chimera (ncc) 318
Troll of Khazad-dûm
This creature can't be blocked except by three or more creatures.
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Troll
Troll of Khazad-dûm (ltr) 111
Vampire Gourmand
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
Creature - Vampire
Vampire Gourmand (fdn) 74
Verdant Sun's Avatar
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Creature - Avatar Dinosaur
Verdant Sun's Avatar (lcc) 262
Vicious Rivalry
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
Sorcery
Vicious Rivalry (sos) 241
Vile Mutilator
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
Creature - Demon
Vile Mutilator (dsk) 122
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Human Archer
Yuyan Archers (tla) 161
Ziatora, the Incinerator
Flying
At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Legendary Creature - Demon Dragon
Ziatora, the Incinerator (m3c) 279

Out

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out-not-yet

Qty: 4 Price: $10.56
Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Enchantment
Bitter Reunion (otc) 156
Mayhem Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Creature - Devil
Mayhem Devil (eoc) 121
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (tmc) 73

out-not-yet

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Tokens & Extras

Qty: 10 Price: $8.75
Beast
Creature Token - Beast
Beast (tsoc) 14
City's Blessing
Card
City's Blessing (tblc) 40
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Eldrazi Spawn
Sacrifice this creature: Add
.
Creature Token - Eldrazi Spawn
Eldrazi Spawn (tmh3) 2
Elephant
Creature Token - Elephant
Elephant (tdft) 6
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (tsoc) 27
Map
,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map
Map (tbig) 7
Meteorite
When Meteorite enters the battlefield, it deals 2 damage to any target.
: Add one mana of any color.
Artifact Token
Meteorite (totj) 17
Saproling
Creature Token - Saproling
Saproling (tecc) 7
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ttmc) 3

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
44 pips - 34 cards
39 mana - 33 cards
15 pips - 12 cards
34 mana - 30 cards
30 pips - 25 cards
41 mana - 36 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffffff"},"insert":"Hello!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIf You're looking for an "},{"attributes":{"bold":true},"insert":"absurdely"},{"insert":" strong Jund Reanimator deck, then I got you covered!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOne time I wondered: \"I'd like to make a reanimator deck, who should I pick as a commander?\" then I looked at Slimefoot and Squee.\n\n"},{"attributes":{"italic":true},"insert":"Oh boy let me tell you something."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMaybe it's not cEDH power commander (although there are some tournament entries with them, not very significant tho),\nbut it definitely is NOT your everyday casual Commander.\n\n\n"},{"attributes":{"underline":true},"insert":"Power Level"},{"insert":": This Slimefoot and Squee (S&S) deck as it is stands somewhere between high B3 and low B4, without running any game changers, and on a relative budget. Changes are still being made to the final list. It is not apropriate to play this below B3, although this deck should stomp an average B3 deck pretty easily.\n\n"},{"attributes":{"underline":true},"insert":"For who"},{"insert":": This deck is quite complex in its winning lines and can feel like a real challenge to put a win through 3 other people targeting your stuff ("},{"attributes":{"italic":true},"insert":"You "},{"attributes":{"italic":true,"bold":true},"insert":"will"},{"attributes":{"italic":true},"insert":" be an Archenemy of the table with this deck"},{"insert":"), but if you like thinking and have many outs then it is a deck for You.\n\n"},{"attributes":{"underline":true},"insert":"Strategy"},{"insert":": put our big friends (Protean Hulk, Razaketh, Etali, Broodlord or Grave Reaver) into the yard, reanimate them using cheap reanimate effects or our commander and either chain-tutor for the win using razaketh/Broodlord or a Hulk Pile. \nAlternative Strategy: Use Sneak Attack and go infinite with ham sandwitch. Razaketh, Broodlord, Enduring Vitality and Technomancer are your best friends here.\n\nYes, this deck runs a dedicated Jund Hulk Pile, which You won't find anywhere else, since it requires Slimefoot and Squee in the command zone.\nThis deck wins on average around turn 4-5, sometimes can high roll into turn 2-3 win. I don't run dark ritual, so it can't win turn 1, but then it would just stomp any other deck in B4 or below that doesnt run a Force of Will or other 0 mana interaction.\n\n"},{"attributes":{"underline":true},"insert":"The best part about the deck"},{"insert":": it is very Lethal, Resilient, Fast and hard to interactive with once you have a sacrifice outlet on the board. There is a bilion different winning lines. Slimefoot and Squee is an absurd value/combo piece, board wipes and destroy effects do nothing, opponents have to strictly run exile effects, and even then later in the game cards like PTE or STP do nothing if we have a sac outlet on board or instant sac in hand.\nSomething to improve on: It could run more interaction/protection pieces, like Redirect Lightning, Untimely Malfunction, Defense Grid or Hexing Squelcher.\nThe ugly part: this is a reanimator deck, static effects like Rest in Piece or Leyline of the Void can really mess up our gameplan, so to stop that the deck runs a few non-creature removal spells like Assasins Trophy, Tear Asunder and reccurable-and-easily-tutorable Haywire Mite, although it could run even more. It is at most importance to hold onto these removal spells for things that stops our gameplan and ignore most permanents that our opponents will play, don't crack haywire mite just to exile an Unholy Annex, it usually is not worth it. \nOn the bright side, You can still win by just playing Your threats from hand with mana generated using many ramp pieces. Turn 4 or 5 Breach the Multiverse is still a massive value play in B3, not so much in B4 but still okay-ish.\n\nBesides that, deck is structured that even with half of your library exiled you still propably can win, there is that many win conditions.\n\n\n\n"},{"attributes":{"bold":true},"insert":"I'll list here a bunch of win lines that EDHREC and Youtube won't show you"},{"insert":":"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Hulk Pile"},{"insert":" (Prerequisite: Hulk on the board and a way to sacrifice it, no mana needed beyond that): Hulk into sac with 0 mana open and commander in the command zone ("},{"attributes":{"underline":true},"insert":"costing 3 mana, important!"},{"insert":") is an automatic win. The only condition is that we have Shang-Chi in the library. Hulk Pile look like this: carrion feeder/viscera seer + junji -> sac junji -> bring back hulk -> sac hulk -> 1 mana drop, Shang-Chi, Enduring Vitality -> tap sac outlet, 1 mana drop and enduring for 3 mana, cast commander -> tap commander, saproling for 2 mana and Shang-Chi for 2 mana only to be used by creature sources abilities -> sac Slimefoot, bring back Hulk -> tap Hulk, Slimefoot and a saproling for 3 mana, sac Hulk -> get either Pitless Plunderer or Technomancer and go infinite from here, or just get Avatar and then Bloodthirsty Conqueror for a swift lifegain infinite combo.\nThere is an alternate line if you i. e. cant play Enduring Vitality -> from second Hulk activation get Bloom Tender, Shang Chi and Bolg's Company, then proceed from here as before.\n\n"},{"attributes":{"underline":true},"insert":"Sneak Attack"},{"insert":" (Prerequisite: 6 mana open, 3 red and 3 generic, Sneak attack and Razaketh in hand and 1 body on the battlefield): Sneak attack for 4 mana, razaketh for 1 red, sac body get Hulk, play Hulk with Sneak Attack for 1 red. Then do the Hulk Pile. You can also get Enduring Vitality and since Sneak Attack gives Haste, you can tap every creature that comes down from Razaketh's tutor ability for 1 red mana to play another creature (and thus, playing all creatures in your deck)\n\n"},{"attributes":{"underline":true},"insert":"Roxanne"},{"insert":": Goes infinite with our commander and something that makes 3 treasures every time we do a loop using S&S ability, i. e. Piteless Plunderer, Atsushi, Technomancer \n(Note: Roxanne is a little slow for what this deck can do. She adds constistancy, ramp and a little interaction, at the cost of speed, so she could be swapped out for Birds of Paradise or more efficient interaction)\n\n"},{"attributes":{"underline":true},"insert":"Buried Alive + Victimize"},{"insert":": If you Buried Alive turn 3 with a body on board, then it's just a turn 4 win. Protean Hulk + Razaketh is a win, Lifegain Combo with a sac outlet is a win, sometimes you can even do something like Technomancer+Razaketh, or Technomancer with a big body, like Etali.\n\n"},{"attributes":{"underline":true},"insert":"Entomb + Reanimate + 1 time sacrifice for 1 mana"},{"insert":" = "},{"attributes":{"bold":true},"insert":"turn 2 win with Hulk Pile "},{"attributes":{"italic":true},"insert":"(if you have a black mana producing land)"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Grave Reaver + any Entomb effect"},{"insert":" = broken, You can do anything from this point, go crazy!\n\nAnd many, many more lines using mainly Hoarding Broodlord, Pitless Plunderer, Technomancer + Korvold, Ashnod's Altar, the list goes on\n\n\n\n"},{"attributes":{"bold":true},"insert":"Additional card categories"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"In-not-yet"},{"insert":": Cards that could be very good depending on your playgroup and budget.\n\n"},{"attributes":{"underline":true},"insert":"Out-not-yet"},{"insert":": Cards that were very recently in the 99, but for the moment are swapped out for experiments.\n\n"},{"attributes":{"underline":true},"insert":"In"},{"insert":": Cards that I'm testing right now and will propably stay, they replace cards that go into "},{"attributes":{"underline":true},"insert":"Out-not-yet"},{"insert":" category.\n\n"},{"attributes":{"underline":true},"insert":"Out"},{"insert":": These are the cards that were once in this deck, but I got my hands on better options. They are sometimes good cards, but not good enough to make the cut. Don't play these cards, unless you want to power down the deck.\n\n"},{"attributes":{"underline":true},"insert":"Maybeboard"},{"insert":": Self Explanatory.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Cards Discussion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhat could be added into the deck:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Burnt Offering"},{"insert":" - Top Priority, I should've added this card a long time ago.\n\n"},{"attributes":{"underline":true},"insert":"Fire Covenant"},{"insert":" - Very good and flexible removal spell, should consider running this one. No idea what to swap out tho.\n\n"},{"attributes":{"underline":true},"insert":"Impulsive Pilferer"},{"insert":" - Very interesting common, makes some lines that are 1 treasure short of going infinite (S&S and Technomancer, S&S and Pitless Plunderer) actually going infinite. Also a very nice 1 drop to sac for value on turn 2. It may be a sleeper pick, that smoothes out mana curve in this deck, but didn't test it yet. Could make the cut.\n\n"},{"attributes":{"underline":true},"insert":"Blood Artist"},{"insert":" - It's an amazing card, I just can't find a way to justify putting it in. The best part is the lifegain part, still works as a win condition in all infinite sac scenarios for just 2 mana, and stabilizes us vs. all the board wipes and dmg that we will be unevitably taking as an Archenemy. maybe it could replace lifegain combo, which would free 1 spell slot in the deck. That would be kinda huge ngl. Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Saw in Half"},{"insert":" - It "},{"attributes":{"italic":true},"insert":"should"},{"insert":" be good in this deck or even insane, but feels clunky instead. Maybe it needs dedicated Broodlord pile to be worth it? Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Doom Whisperer"},{"insert":" - Builds 2-card non-deterministic win with Grave Reaver. From my playtesting it looks like if you start on a high life total (30+) there is like 95% of winning the game nad 5% of losing on the spot. Chance to generate a decent amount of mana in next 30-ish cards is very high, but not 100%. Dead card if either Grave Reaver is exiled or you are on low life. Its soo alluring, but maybe its just better to cut Grave Reaver and make other win lines more robust, than putting in yet another wincon. Not sure on this one, because even on its own is kinda like a Griselbrand in this deck. Maybe I should just forgo infinite lifegain line and put in Doom Whisperer and Blood Artist. Idk, You tell me.\n\n"},{"attributes":{"underline":true},"insert":"Flare of Cultivation"},{"insert":" - Neat card, but its sorcery speed, which kinda sucks, because other Flares give S&S protection from Exile effects like STP, by sending him to graveyard as a cost on other people's turns, which is really good for our gameplan. Still, could be considered.\n\n"},{"attributes":{"underline":true},"insert":"Beast Within"},{"insert":" - It's ok. 3 mana is a lot tho in today's MTG EDH mana economy for a single target removal spell. Could be higher consideration if someone runs stax or other BS effects on lands. Generally cards like Nature's Claim are better for non-creature removal, and there are other ways to deal with problematic creatures for less mana. Still one of the better removal options.\n\n"},{"attributes":{"underline":true},"insert":"Chord of Calling"},{"insert":" - Depends on the Pod. Not so good if other people have removal-heavy decks. Bonkers otherwise, but if people don't run a lot of removal then this deck just wins without this card. I'm on edge with this one.\n\n"},{"attributes":{"underline":true},"insert":"Greater Good "},{"insert":"- It might be awesome. It might be doo doo. Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Wight of the Reliquary"},{"insert":" - Might be a good ramp option. Needs more testing.\n\n"},{"attributes":{"underline":true},"insert":"Cauldron of Essence"},{"insert":" - Im on edge with this card. It could be good, but it's a bit slow.\n\n\nWhat could be removed from the deck (but I really don't want to):"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Nemata, Primeval Warden"},{"insert":" - It looks way worse than it plays unfortunately. You play this card for 4 mana and nothing happens, which sucks. It looks slow. What doesn't suck (and is in fact, very good) is that with Nemata on board, you are basically board wipe immune, Opponent does anything and you get a saproling, and can even draw cards in a pinch, which is actually usefull. It can also buff itself to protect itself from fight effects, Dismember-like spells and alike. You also stop other Graveyard decks from playing the game, which could be neat.\n\n"},{"attributes":{"underline":true},"insert":"Brightcap Badger"},{"insert":" - Another card that feels way better to play than what I imagined. It is also too slow for full on B4 deck, but is a great card when you have this one removal-happy opponent that just waits to kill your commander on the spot. Making 2 saprolings for 3 mana doesn't look crazy, but actually bodies like that are very usefull in reanimator style decks. It's also a very synergistic mana dork.\n\n"},{"attributes":{"underline":true},"insert":"Roxanne, Starfall Savant"},{"insert":" - She does sooo many things right. Even then, she costs 5 mana. 5 mana creatures in reanimator are in a weird spot. Unless they are total value monsters like Korvold, or an important combo piece combo like Bloodthirsty Conqueror or Junji, its hard to justify running them. Why? It all goes back to mana curve. Let me teach you a quick lesson:\n\nOn average with this deck you keep a hand with either turn 1 or turn 2 ramp. This means, either 3 mana on turn 2, or 4 mana on turn 3. Either way, you end up with 4 mana on turn 3. What it means, is that on turn 3 you can either:\na) Play a permanent spell for 4 mana \nb) Play a combination of permanent spells for 4 mana (less common)\nc) Play entomb effect \nd) Play reanimate effect and propably win the game with some haymaker that happens to already be in the graveyard from previous turns.\nIf you are doing something else, than it's propably a bad play and you shouldn't have keeped your opening hand.\nSo, half of the things we can do with our mana is playing entomb and reanimate effects. We will always use these on our biggest of the biggest bombs, not on some 5 mana creatures.\nThe other half of the things we do is play 3 or 4 mana permanents.\nDo you see where I'm going with this? - If we play only entomb and reanimate effects, then our mid-curve creatures are obsolete. If we set up big turn with our 3 and 4 mana permanents on turn 2-3-4, then we don't need 5 mana value spells, especially creatures. We don't want to use 5 mana to play them from hand, and we also don't want to reanimate them, which leaves us in a conundrum. 5 mana could be spent to sac S&S for 1 mana and use its ability for 4 mana, which is 99% of time a better play then playing a 5 drop from hand.\n"},{"attributes":{"bold":true},"insert":"tl;dr:"},{"insert":" Don't play spells with mv=5 or mv=6, unless it is a total banger. \n\n"},{"attributes":{"underline":true},"insert":"Bloodthirsty Conqueror & South Wind Avatar"},{"insert":" - This is a tough one. It is a very effficient B4 wincon. But it's kinda a dead draw. Wins the game, but doesn't improve our boardstate at all, it just make it scary. Propably will get this combo out at some point and replace with more tutors/rituals.\n\n"},{"attributes":{"underline":true},"insert":"Golgari Germination"},{"insert":" - As long as it is on the board, we have pretty much unlimited saprolings. That's good. Goes infinite with Piteless Plunderer. That's good. Alternative play for turn 3 instead of S&S to dodge creature removal. That's good. What isn't so good that it feels slower than it should be. Problem with this card is that it's generally better to play either mv=3 creature, entomb, reanimate, draw or ramp effects than a \"setup\" card like this. Cards like Undercellar Myconid pushes mana and gameplan, Golgari Germination doesn't push anything. That's bad.\n\n"},{"attributes":{"underline":true},"insert":"Growing Rites of Itlimoc"},{"insert":" - Replaces itself (most of the time), has crazy high ceiling, okay floor, not difficult to play this and immediately flip, although not guaranteed. This card has one problem in this deck specifically. Mana curve & timing. It's adviced to have 4 bodies in play before playing this card, that way our opponents don't get a turn cycle to blow it up, the thing is that we can't play this on turn 3. So, let's say we had 0 ramp. Turn 3 S&S. Turn 4 swing, 4 mana open and 3 bodies. Unless we have specifically a 1-drop in hand, we kinda still don't really want to play GRoI. My point is, it is easy to get 3 bodies with this deck (S&S + swing, Thranix, Undercellar+2-drop, mana dork + S&S), but not that easy to get 4 bodies consistently. I'd say it's 50/50 if we get it or not. I should do some more Math and return to this card later I guess.\n\n"},{"attributes":{"underline":true},"insert":"Colossal Grave-Reaver"},{"insert":" - It feels amazing to play. Still, It's not that amazing without Doom Whisperer. I need to do more research and come back to this. I can see a world where Grave Reaver and Doom Whisperer are actually just better than Bloodthirsty Conqueror and South Wind Avatar, although lifegain can sometimes be clutch even without going infinite (Reanimate, Razaketh and Ripples of Undeath can get quite costly in HP).\n\n\n"},{"attributes":{"bold":true},"insert":"Popular EDHREC options that are not that good in practice:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Slimefoot, the Stowaway"},{"insert":" - It's a B2 card. This deck is not a Saproling tribal, and we don't need it as a infinite mana sink.\n"},{"attributes":{"underline":true},"insert":"Syr Konrad, the Grim"},{"insert":" - B2 card. We don't need to ping our opponents, and this card doesn't improve our gameplan or protect it.\n"},{"attributes":{"underline":true},"insert":"Ziatora, the Incinerator"},{"insert":" - Too slow.\n"},{"attributes":{"underline":true},"insert":"Zulaport Cutthtroat"},{"insert":" - Could be considered as one of the win conditions, but it's just worse Blood Artist. We don't need it.\n"},{"attributes":{"underline":true},"insert":"Verdant Force"},{"insert":" - Too slow. Ok for B2 S&S deck.\n"},{"attributes":{"underline":true},"insert":"Flayer of the Hatebound"},{"insert":" - Too slow.\n"},{"attributes":{"underline":true},"insert":"Archon of Cruelty"},{"insert":" - Too fair. I could see it being run here if it said \"each opponent\". B2 card.\n"},{"attributes":{"underline":true},"insert":"Apex Altisaur"},{"insert":" - Should be good here with Technomancer shenanigans and so on, but it falls flat. Enrage can be responded to with an instant speed removal spell and our big dino dies miserably. Trap card.\n"},{"attributes":{"underline":true},"insert":"Chaos warp"},{"insert":" - Don't run this card please. Play Beast Within instead.\n"},{"attributes":{"underline":true},"insert":"Blasphemous Act"},{"insert":" - We will propably be the fastest deck on the table, so board wipes are anti-synergistic (if we are not, we have bigger problems). Other people need to wipe us, not the other way around. Board wipes are also not even that good against S&S, as long as you leave a saproling behind.\n"},{"attributes":{"underline":true},"insert":"Artifact Mutation"},{"insert":" - I know I know, it makes saprolings. But it only targets artifacts. For 2 different colors of mana. And how many saprolings realisticaly we are getting with this effect. Two? Three? I'd argue Shenanigans is a better card. \n"},{"attributes":{"underline":true},"insert":"Insidious Roots"},{"insert":" - We want saprolings. This one makes Plants. it even gives them +1/+1 counters, which is antisynergistic with Skullclamp. That sucks. If you want mana, just run Cryptolith Rite instead.\n"},{"attributes":{"underline":true},"insert":"Saproling Cluster"},{"insert":" - It's a Good card in this deck, but why run this, and go through the whole process of discarding and then reanimating, if you could just play Sneak Attack instead? \n"},{"attributes":{"underline":true},"insert":"High Market"},{"insert":" - Sacrifice outlet on a land is good. Colorless land is awful. Play Lazotep Quarry instead.\n"},{"attributes":{"underline":true},"insert":"Chainer, Nightmare Adept"},{"insert":" - It could be good. Feels worse than Anger in practice. Play Anger instead, if you have to.\n"},{"attributes":{"underline":true},"insert":"Massacre Wurm"},{"insert":" - Someone still plays this card in big 2026? I guess if your local meta is all Scute Swarm and Homunculus.\n"},{"attributes":{"underline":true},"insert":"Infested Thrinax"},{"insert":" - Costs too much mana unfortunately. Could be bonkers, but isn't.\n"},{"attributes":{"underline":true},"insert":"All 2 mana discard 1 draw 2 cards"},{"insert":" (i. e. Thrill of Possibility effects) - They are fine, but going all the way in this direction is a trap, since you don't want to build a deck full of these effects and 20 huge guys for 8 mana. It sounds fun, but It's bad (I tried). One of these is fine as a draw smoother.\n"},{"attributes":{"underline":true},"insert":"Cultivate"},{"insert":" - Run Flare of Cultivation instead.\n"},{"attributes":{"underline":true},"insert":"Anti-graveyard-hate"},{"insert":" cards (Turn the Earth, Perpetual Timepiece, Riftsweeper) - These are just dead cards most of the time. Don't play these, play interactive universal protection instead, like ability/spell redirection or even Tibalts Trickery.\n"},{"attributes":{"underline":true},"insert":"Anger"},{"insert":" - Shang-Chi is better. Play Shang-Chi. Yes I hate New York Plane. Yes I'm a power gamer. Suprised?\n"},{"attributes":{"underline":true},"insert":"Hermit Druid"},{"insert":" - Would need a total deck re-creation. Too much work. Amazing card tho.\n"},{"attributes":{"underline":true},"insert":"Bojuka Bog"},{"insert":" and utility lands that enters tapped and tap for only 1 color - I consider these lands very bad here. This deck is quite color pipe intensive, and in all 3 colors, so these lands make our mana significantly worse. This advice does not apply to lands like Boseiju, Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth. These are cracked.\n\n\n\n"},{"attributes":{"bold":true},"insert":"Additional Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to go even faster and make a full B4 deck? Add Vampiric & Demonic Tutor, Natural Order, Fetchlands, Dark Ritual, Burnt Offering, Phyrexian Altar, Warren Soultrader and maybe Birthing Pod/Eldritch Evolution/Tainted Pact or Simian/Elvish spirit guide. Cut some of the win lines like Roxanne, Atsushi, Bolg's Company, Grave Reaver, maybe forgo the lifegain combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Want to go slower? Cut cards like Razaketh, Hulk, Hoarding Broodlord, Sneak Attack, Diabolic Intent, Entomb, Reanimate/Animate dead. Put in big guys that don't win on the spot and Reanimate/Entomb effects that costs more mana ->"},{"attributes":{"underline":true},"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Out"},{"attributes":{"underline":true},"insert":" Section should help with that."},{"insert":" It still won't be a B2 deck, but it won't threaten a win out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Have fun playing this deck!"},{"attributes":{"header":3},"insert":"\n"}]}
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