790 views37 days ago
Commander
Size: 100Salt sum: 35.89
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Kirbypuff

790 views37 days ago
Commander
Size: 100Salt sum: 35.89

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{"ops":[{"insert":"Fairly standard mono red storm list. Aggressively mull for mana and draw. [[Wheel of Fortune]] early is great if you can.\n\nPlay [[Zuko, Avatar Hunter]] as early as possible to start the token generation preferably with protection but oftentimes the commander himself isn't very dangerous apart from enabling the token payoff cards and [[Will of the Jeskai]]. When you're able to storm off play a mana generator and then repeat any of the like... 30 cards that are cantrips or card positive. At some point you will find and can play a pinger (or just anger in the yard) and can win with that. [[Weftstalker Ardent]] and [[Molten Gatekeeper]] are pretty notable as they can be both played for 1 mana.\n\n[[Underworld Breach]] makes it a lot easier on your combo turn but any of the flashback granters work. Recursion effects go hard especially if you can wheel your hand away at some point in the game.\n\nWheels:\n[[Wheel of Fortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Wheel of Misfortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Vindictive Flamestoker]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Valakut Awakening // Valakut Stoneforge]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n[[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Past in Flames]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Flashback]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMana generators:\n[[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] - don't be afraid to play her as Harnfel if you're low on cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]] - the saga half is a backup win con albeit a bit slow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Electro, Assaulting Battery]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Runaway Steam-Kin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Storm-Kiln Artist]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin Cons: \n[[Agate Instigator]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Molten Gatekeeper]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Weftstalker Ardent]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Impact Tremors]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Grapeshot]] + [[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Anger]] in the yard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDeck probably would function better with [[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] / [[Electro, Assaulting Battery]] / [[Urabrask // The Great Work]] as commander to be honest but those don't allow you to run [[Battle Hymn]]!\n"}]}
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
Legendary Creature - Human Noble
Zuko, Avatar Hunter (tle) 287

Commander

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Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (ltc) 210

Anthem

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Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169

Burn

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Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (sos) 106
Artifist Acumen
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Artifist Acumen (fra) 73
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (fdn) 620
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (shm) 88
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (bbd) 177
Heroes' Hangout
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Sorcery
Heroes' Hangout (spm) 79
Impolite Entrance
Target creature gains trample and haste until end of turn.
Draw a card.
Sorcery
Impolite Entrance (ecl) 146
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Overmaster
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Sorcery
Overmaster (dmr) 327
Renegade Tactics
Target creature can't block this turn.
Draw a card.
Sorcery
Renegade Tactics (kld) 127
Warlord's Fury
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Warlord's Fury (dom) 151

Cantrip

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Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (m11) 155

Copy

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Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (tle) 164
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 306
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (mh2) 121
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (cmm) 642
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (rvr) 117
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Sorcery
Magmatic Insight (otc) 173
Opera Love Song
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Instant
Opera Love Song (fin) 147
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (vow) 174
Rob the Archives
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Exile the top two cards of your library. You may play those cards this turn.
Sorcery
Rob the Archives (snc) 122
Romantic Rendezvous
Discard a card, then draw two cards.
Sorcery
Romantic Rendezvous (msc) 808
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant
Sazacap's Brew (blb) 151
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sta) 46
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Vindictive Flamestoker
Whenever you cast a noncreature spell, put an oil counter on this creature.
, Sacrifice this creature: Discard your hand, then draw four cards. This ability costs
less to activate for each oil counter on this creature.
Creature - Wizard Phyrexian
Vindictive Flamestoker (one) 154
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (cei) 184
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Draw

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Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 243
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Land

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Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (fdn) 619
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Protection

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Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (avr) 128
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (uma) 127
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76
Infernal Plunge
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Sorcery
Infernal Plunge (isd) 148
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (tdc) 223
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 116
Pyre Rhymer
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Elemental Sorcerer
Pyre Rhymer // Molten Tide (fra) 91
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (soa) 46
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (tdc) 235
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 169Urabrask // The Great Work (mom) 169

Ramp

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Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (ss3) 4
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40

Recursion

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Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (tsr) 166
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (clb) 401
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111

Removal

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
79 pips - 69 cards
66 mana - 46 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Fairly standard mono red storm list. Aggressively mull for mana and draw. [[Wheel of Fortune]] early is great if you can.\n\nPlay [[Zuko, Avatar Hunter]] as early as possible to start the token generation preferably with protection but oftentimes the commander himself isn't very dangerous apart from enabling the token payoff cards and [[Will of the Jeskai]]. When you're able to storm off play a mana generator and then repeat any of the like... 30 cards that are cantrips or card positive. At some point you will find and can play a pinger (or just anger in the yard) and can win with that. [[Weftstalker Ardent]] and [[Molten Gatekeeper]] are pretty notable as they can be both played for 1 mana.\n\n[[Underworld Breach]] makes it a lot easier on your combo turn but any of the flashback granters work. Recursion effects go hard especially if you can wheel your hand away at some point in the game.\n\nWheels:\n[[Wheel of Fortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Wheel of Misfortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Vindictive Flamestoker]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Valakut Awakening // Valakut Stoneforge]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n[[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Past in Flames]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Flashback]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMana generators:\n[[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] - don't be afraid to play her as Harnfel if you're low on cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]] - the saga half is a backup win con albeit a bit slow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Electro, Assaulting Battery]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Runaway Steam-Kin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Storm-Kiln Artist]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin Cons: \n[[Agate Instigator]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Molten Gatekeeper]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Weftstalker Ardent]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Impact Tremors]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Grapeshot]] + [[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Anger]] in the yard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDeck probably would function better with [[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] / [[Electro, Assaulting Battery]] / [[Urabrask // The Great Work]] as commander to be honest but those don't allow you to run [[Battle Hymn]]!\n"}]}
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