Kirbypuff
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Commander
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{"ops":[{"insert":"Fairly standard mono red storm list. Aggressively mull for mana and draw. [[Wheel of Fortune]] early is great if you can.\n\nPlay [[Zuko, Avatar Hunter]] as early as possible to start the token generation preferably with protection but oftentimes the commander himself isn't very dangerous apart from enabling the token payoff cards and [[Will of the Jeskai]]. When you're able to storm off play a mana generator and then repeat any of the like... 30 cards that are cantrips or card positive. At some point you will find and can play a pinger (or just anger in the yard) and can win with that. [[Weftstalker Ardent]] and [[Molten Gatekeeper]] are pretty notable as they can be both played for 1 mana.\n\n[[Underworld Breach]] makes it a lot easier on your combo turn but any of the flashback granters work. Recursion effects go hard especially if you can wheel your hand away at some point in the game.\n\nWheels:\n[[Wheel of Fortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Wheel of Misfortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Vindictive Flamestoker]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Valakut Awakening // Valakut Stoneforge]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n[[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Past in Flames]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Flashback]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMana generators:\n[[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] - don't be afraid to play her as Harnfel if you're low on cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]] - the saga half is a backup win con albeit a bit slow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Electro, Assaulting Battery]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Runaway Steam-Kin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Storm-Kiln Artist]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin Cons: \n[[Agate Instigator]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Molten Gatekeeper]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Weftstalker Ardent]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Impact Tremors]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Grapeshot]] + [[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Anger]] in the yard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDeck probably would function better with [[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] / [[Electro, Assaulting Battery]] / [[Urabrask // The Great Work]] as commander to be honest but those don't allow you to run [[Battle Hymn]]!\n"}]}
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Cantrip
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Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Land
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Protection
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Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian


Ramp
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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Recursion
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Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Fairly standard mono red storm list. Aggressively mull for mana and draw. [[Wheel of Fortune]] early is great if you can.\n\nPlay [[Zuko, Avatar Hunter]] as early as possible to start the token generation preferably with protection but oftentimes the commander himself isn't very dangerous apart from enabling the token payoff cards and [[Will of the Jeskai]]. When you're able to storm off play a mana generator and then repeat any of the like... 30 cards that are cantrips or card positive. At some point you will find and can play a pinger (or just anger in the yard) and can win with that. [[Weftstalker Ardent]] and [[Molten Gatekeeper]] are pretty notable as they can be both played for 1 mana.\n\n[[Underworld Breach]] makes it a lot easier on your combo turn but any of the flashback granters work. Recursion effects go hard especially if you can wheel your hand away at some point in the game.\n\nWheels:\n[[Wheel of Fortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Wheel of Misfortune]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Vindictive Flamestoker]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Valakut Awakening // Valakut Stoneforge]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n[[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Past in Flames]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Will of the Jeskai]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Flashback]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMana generators:\n[[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] - don't be afraid to play her as Harnfel if you're low on cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]] - the saga half is a backup win con albeit a bit slow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Electro, Assaulting Battery]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Runaway Steam-Kin]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Storm-Kiln Artist]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin Cons: \n[[Agate Instigator]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Molten Gatekeeper]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Weftstalker Ardent]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Impact Tremors]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Grapeshot]] + [[Underworld Breach]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Urabrask // The Great Work]]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[[Anger]] in the yard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDeck probably would function better with [[Birgi, God of Storytelling // Harnfel, Horn of Bounty]] / [[Electro, Assaulting Battery]] / [[Urabrask // The Great Work]] as commander to be honest but those don't allow you to run [[Battle Hymn]]!\n"}]}






































































