SweatyLuxury
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Commander
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Commander
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Commander
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1. Mana Acceleration
1. Mana Acceleration
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1. Mana Surge
1. Mana Surge
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2. Card Advantage
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

2. Card Advantage
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2. Card Selection
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

2. Card Selection
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2. Recursion
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

2. Recursion
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3. Clone Permanents
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Legendary Creature - Human Wizard

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Vesuvan Doppelganger
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Creature - Shapeshifter

3. Clone Permanents
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3. Copy the Stack
3. Copy the Stack
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3. Support
3. Support
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4. Disruption
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

4. Disruption
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4. Mass Disruption
4. Mass Disruption
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Maybeboard
Adric, Mathematical Genius
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Artificer

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Orthion, Hero of Lavabrink
, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery

Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Kraum/Sakashima: Copy Everything"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A Primer for the Deck That Steals the Show"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Premise"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEvery table has a story it's trying to tell. The ramp player is building toward one big turn. The spellslinger is chaining triggers into a kill. The tribal deck is quietly assembling an army. This deck doesn't have its own story.\n\nIt has better taste.\n\nKraum and Sakashima don't sit down at the table to write the best chapter. They sit down to read everyone else's, decide which one is the most interesting, and steal it in the third act. This is a Copy Everything deck. It doesn't care how the game gets exciting — it only cares that when it does, it gets to have some too.\n\n"},{"attributes":{"italic":true},"insert":"Use the table as the win condition. Copy whatever is most breakable."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Two Faces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Kraum, Ludevic's Opus"},{"insert":" is the deck's steady hand and its opening line. He's not flashy — an evasive 4/4 that draws a card whenever an opponent casts their second spell in a turn. But steady hands win a lot of games. Cast him early, and every spell-slinging opponent at the table starts quietly filling your hand for you. He is also, conveniently, always the best thing to copy when nothing better is on offer — which solves the oldest problem in clone-deck history: what do I clone when the board is empty?\n\n"},{"attributes":{"bold":true},"insert":"Sakashima of a Thousand Faces"},{"insert":" is the twist. He doesn't want to be himself — he wants to be whatever's already winning. Point him at Kraum and the card advantage doubles. Point him at someone else's bomb and you've stolen their turn. And because Sakashima erases the legend rule for whatever he copies, he lets you stack up Kraums, or your own cloned legendary creatures, without ever sacrificing anything to the rulebook.\n\nThe default opening: cast Kraum, cast Sakashima copying Kraum, and let the table's own spells start doing your drawing for you. That's the floor. Everything after that is improvisation.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Three Floors, One Ceiling"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The floor"},{"insert":" is Kraum doing Kraum things — stacking evasive card-draw engines and grinding the table out through sheer inevitability. Nothing fancy. Just relentless.\n\n"},{"attributes":{"bold":true},"insert":"A slightly higher floor"},{"insert":" comes from the value creatures built specifically to be worth copying even when the table gives you nothing: Displacer Kitten, Snapcaster Mage, Storm-Kiln Artist, Archmage Emeritus, Cryptoplasm, Vesuvan Doppelganger. These are the deck's own understudies — good enough to carry a scene solo, always ready to become something else the moment a better role opens up.\n\n"},{"attributes":{"bold":true},"insert":"The ceiling"},{"insert":" is where the deck stops being a strategy and starts being a heist. Given the right turn, this deck can copy the best creature, the best spell, the best artifact, the best land, or the most important trigger on the stack — and it decides which, in real time, based on what the table hands it. It is a high-agency, high-skill-ceiling deck. It does not win the same way twice, and that's the entire point.\n\nHow the Story Unfolds"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Act One: The Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nEarly turns are about patience, not power. Play lands, dig with Brainstorm, Ponder, Preordain, Expressive Iteration, Faithless Looting, and Flow State, and deploy the quiet infrastructure — Arcane Signet, Fellwar Stone, Liquimetal Torque, Cursed Mirror, Artist's Talent, Expedition Map, Peter Parker's Camera. Get Kraum down as early as reasonably possible. He doesn't need protection to be good; he just needs to survive long enough for the table to start casting spells near him.\n\nThis is not the act where Sakashima shows up. Sakashima is a twist, and twists don't work in scene one. Wait until there's a scene worth twisting.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Act Two: Reading the Room"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is where the deck earns its reputation. Every game, the mid-game asks the same question: "},{"attributes":{"italic":true},"insert":"what's the most dangerous thing happening right now, and how do I make it mine?"},{"insert":"\n\nSometimes that's copying Kraum with Sakashima and doubling down on the engine. Sometimes it's stealing an opponent's finisher with Clever Impersonator or Phyrexian Metamorph. Sometimes it's matching an artifact-heavy board with Copy Artifact or Mirrormade, or answering an enchantress deck with the same tools turned sideways. Sometimes it's quietly building the land engine — Thespian's Stage copying Lotus Field, untapped again by Deserted Temple — because nobody's given you anything better to chase yet.\n\nThe deck doesn't force its hand here. It watches, and it waits for the moment the table hands it the better option.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Act Three: The Heist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nEvery good heist story has the turn where everything comes together. This deck has several, and which one shows up depends entirely on how the first two acts went.\n\n"},{"attributes":{"bold":true},"insert":"The Draw Engine Finale"},{"insert":" — Mana Geyser or Jeska's Will floods the board with mana, and Blue Sun's Zenith or Expansion // Explosion turns it into an unanswerable card-advantage swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Copy Cascade"},{"insert":" — Rite of Replication, kicked, on the best thing anyone's cast all game. Or Clone Legion, stealing an entire board at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Wellspring Turn"},{"insert":" — Primal Amulet flips into Primal Wellspring, and suddenly the first instant or sorcery you cast is doubled. Copy your own Fact or Fiction. Copy your own burst spell. Copy the copy, if Peter Parker's Camera is around to make it happen twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Mirrorform Swerve"},{"insert":" — sometimes the correct play is to stop being yourself entirely and become the single best non-Aura permanent on the battlefield, whoever's it was originally."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Rionya Rush"},{"insert":" — a turn spent chaining instants and sorceries before combat, then unleashing a temporary army of everything that got cast along the way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNone of these is \"the\" combo. They're all just different endings to the same story, chosen based on what the table wrote in the first two acts.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Supporting Cast"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Selection"},{"insert":" — Brainstorm, Ponder, Preordain, Expressive Iteration, Faithless Looting, Flow State, Frantic Search, Big Score, Fact or Fiction, Mystic Remora, Search for Azcanta, Artist's Talent, Fable of the Mirror-Breaker, Archmage Emeritus. The deck's eyes and ears — the better it sees the table, the better it knows what to steal.\n\n"},{"attributes":{"bold":true},"insert":"Stack Copy"},{"insert":" — Narset's Reversal, Reiterate, Return the Favor, Dualcaster Mage, Expansion // Explosion, See Double, Three Steps Ahead, Primal Wellspring. Not cute Fork effects — pseudo-ramp when copying ramp spells or rituals, pseudo-counterspells when copying counterspells, and finishers when copying your own burst.\n\n"},{"attributes":{"bold":true},"insert":"Permanent Copy"},{"insert":" — Clever Impersonator, Phyrexian Metamorph, Cryptoplasm, Vesuvan Doppelganger, Rite of Replication, Clone Legion, Saheeli's Artistry, Mirrorform, Mirage Mirror, Mirrormade, Copy Artifact, The Mycosynth Gardens, Thespian's Stage. The wardrobe department — whatever the scene calls for, something in here can wear it.\n\n"},{"attributes":{"bold":true},"insert":"Trigger & Ability Copy"},{"insert":" — Peter Parker's Camera, Rings of Brighthearth, Deserted Temple, Primal Wellspring, The Mycosynth Gardens, Thespian's Stage, Expedition Map, Urza's Cave. The part most clone decks forget exists: fetch cracks, Kraum triggers, magecraft, Treasure triggers, and land activations are all fair game.\n\n"},{"attributes":{"bold":true},"insert":"Land Engine"},{"insert":" — Thespian's Stage, Lotus Field, Deserted Temple, Urza's Cave, The Mycosynth Gardens, Emergence Zone, Demolition Field, Otawara, Valakut Awakening, Sink into Stupor, and the fetches. Quiet, weird, and more powerful together than any single piece suggests.\n\n"},{"attributes":{"bold":true},"insert":"Disruption"},{"insert":" — An Offer You Can't Refuse, Swan Song, Mana Drain, Deflecting Swat, Chaos Warp, Wild Magic Surge, Prismari Command, Cyclonic Rift, Blasphemous Act, Three Steps Ahead, Narset's Reversal, Return the Favor. Enough to survive to the good turns — not enough to become the control deck.\n\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":" — Past in Flames, Underworld Breach, Snapcaster Mage. A light touch. The graveyard is a second draft, not a second deck.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rules of the Story"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't copy just because you can."},{"insert":" The best copy spell is the one held until something worth copying exists. Patience is the deck's real engine.\n\n"},{"attributes":{"bold":true},"insert":"Sakashima is a twist, not an opener."},{"insert":" He's strongest once the table's given you a reason to want a second copy of something.\n\n"},{"attributes":{"bold":true},"insert":"Don't force the same ending twice."},{"insert":" If you find yourself reaching for the same line every game, you're not playing this deck the way it wants to be played.\n\n"},{"attributes":{"bold":true},"insert":"Board wipes are a last resort, not a habit."},{"insert":" Only sweep if you're closing the game or you have a clear way to rebuild faster than the table.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Closing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck was never built to be the fastest thing at the table, or the deck with the single best card. It was built to be the deck that watches everyone else's plan unfold and, at exactly the right moment, leans over and says:\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"That thing you just did? I'll have one too.\""},{"insert":"\n\nEvery game tells a different story. Sometimes the ending is a wall of Kraums. Sometimes it's someone else's bomb, stolen mid-swing. Sometimes it's a land nobody thought twice about, quietly doing the work of three. The deck doesn't know which story it's telling until the table starts writing it — and that's exactly why it never gets old.\n"}]}







































































































