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Commander
Size: 102Salt sum: 47.59
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EpicTubs

109 views4 months ago
Commander
Size: 102Salt sum: 47.59
No deck tags

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Commander

Qty: 1 Price: $1.49
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble
Kenrith, the Returned King (plst) ELD-303

Commander

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Anthem

Qty: 1 Price: $0.35
Beckoning Will-o'-Wisp
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Creature - Spirit
Beckoning Will-o'-Wisp (clb) 10

Anthem

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Copy

Qty: 1 Price: $0.69
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery
Sakashima's Will (cmr) 91

Copy

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Counters

Qty: 2 Price: $80.98
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature - Beast Elemental
Marath, Will of the Wild (c13) 198

Counters

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Creature

Qty: 2 Price: $1.84
Avatar of Will
If an opponent has no cards in hand, this spell costs
less to cast.
Flying
Creature - Avatar
Avatar of Will (pcy) 30
Will-Forged Golem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Creature Artifact - Golem
Will-Forged Golem (m15) 239

Creature

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Cycling

Qty: 3 Price: $1.05
Architects of Will
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Cycling
(
, Discard this card: Draw a card.)
Creature Artifact - Human Wizard
Architects of Will (plst) ARB-17
Iron Will
Target creature gets +0/+4 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Iron Will (ulg) 10
Will of the All-Hunter
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling
(
, Discard this card: Draw a card.)
Instant
Will of the All-Hunter (iko) 38

Cycling

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Draw

Qty: 10 Price: $46.36
Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Legendary Planeswalker - Dihada
Dihada, Binder of Wills (dmc) 1
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (ltc) 195
Rory Williams
Partner with Amy Pond
First strike, lifelink
The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Soldier
Rory Williams (who) 153
Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Instant
Sail into the West (ltc) 68
Temmet, Naktamun's Will
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Legendary Creature - Wizard Zombie
Temmet, Naktamun's Will (drc) 4
Unwilling Ingredient
Menace (This creature can't be blocked except by two or more creatures.)
, Exile this card from your graveyard: You draw a card and you lose 1 life.
Creature - Frog
Unwilling Ingredient (stx) 90
Wernog, Rider's Chaplain
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature - Human
Wernog, Rider's Chaplain (sld) 347
Will Kenrith
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost
less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Legendary Planeswalker - Will
Will Kenrith (clb) 738
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery
Will of the Temur (tdc) 24

Draw

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Evasion

Qty: 1 Price: $1.79
Winged Hive Tyrant
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
Creature - Tyranid
Winged Hive Tyrant (40k) 148

Evasion

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Land

Qty: 36 Price: $17.64
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 319
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 316
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 318
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 315
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 317

Land

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Mill

Qty: 1 Price: $7.99
Szarekh, the Silent King
Flying
My Will Be Done — Whenever Szarekh attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Legendary Creature Artifact - Necron
Szarekh, the Silent King (40k) 1

Mill

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Protection

Qty: 7 Price: $21.41
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (fdn) 488
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (clu) 63
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Ready // Willing (dgm) 132
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Will-o'-the-Wisp
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Spirit
Will-o'-the-Wisp (plst) A25-115
Willbender
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, change the target of target spell or ability with a single target.
Creature - Human Wizard
Willbender (plst) DD2-6

Protection

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Pump

Qty: 1 Price: $0.35
Indomitable Will
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Indomitable Will (j25) 210

Pump

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Ramp

Qty: 6 Price: $60.14
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (ddt) 2
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (chk) 230
Rowan, Scholar of Sparks
Instant and sorcery spells you cast cost
less to cast.
+1: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay
. If you do, copy that spell. You may choose new targets for the copy."
Legendary Planeswalker - Rowan
Rowan, Scholar of Sparks // Will, Scholar of Frost (stx) 156Rowan, Scholar of Sparks // Will, Scholar of Frost (stx) 156
Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery
Will of the Sultai (tdc) 49
Will, Scion of Peace
Vigilance
: Spells you cast this turn that are white and/or blue cost
less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Legendary Creature - Human Wizard
Will, Scion of Peace (woe) 218

Ramp

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Recursion

Qty: 4 Price: $281.32
Custodi Squire
Flying
Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Creature - Cleric Spirit
Custodi Squire (cmm) 19
Gaea's Will
Suspend 4—

Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Gaea's Will (mh2) 162
Magus of the Will
,
, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Creature - Human Wizard
Magus of the Will (2xm) 98
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Recursion

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Removal

Qty: 20 Price: $46.88
All Will Be One
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment
All Will Be One (one) 118
Clash of Wills
Counter target spell unless its controller pays
.
Instant
Clash of Wills (ori) 49
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (otc) 79
Fire at Will
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Instant
Fire at Will (eve) 140
Flamespeaker's Will
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Enchantment - Aura
Flamespeaker's Will (jou) 95
Insidious Will
Choose one —
• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Insidious Will (kld) 52
Ixidor's Will
Counter target spell unless its controller pays
for each Wizard on the battlefield.
Instant
Ixidor's Will (ons) 90
Kamahl's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant
Kamahl's Will (cmr) 238
Klauth's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Instant
Klauth's Will (afc) 51
Oppressive Will
Counter target spell unless its controller pays
for each card in your hand.
Instant
Oppressive Will (sok) 50
Sinstriker's Will
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to target attacking or blocking creature."
Enchantment - Aura
Sinstriker's Will (gpt) 16
Split Decision
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant
Split Decision (cns) 25
Supreme Will
Choose one —
• Counter target spell unless its controller pays
.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Supreme Will (j25) 370
Szat's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Instant
Szat's Will (cmr) 152
Tyrant's Choice
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Sorcery
Tyrant's Choice (cns) 30
Unified Will
Counter target spell if you control more creatures than that spell's controller.
Instant
Unified Will (roe) 92
Whippoorwill
,
: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
Creature - Bird
Whippoorwill (drk) 91
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 31
Will of the Naga
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Will of the Naga (frf) 58
Willbreaker
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Creature - Human Wizard
Willbreaker (ori) 84

Removal

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Theft

Qty: 3 Price: $7.33
Beguiler of Wills
: Gain control of target creature with power less than or equal to the number of creatures you control.
Creature - Human Wizard
Beguiler of Wills (dka) 28
Domineering Will
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Instant
Domineering Will (clb) 719
Unwilling Recruit
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Sorcery
Unwilling Recruit (eve) 64

Theft

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Tokens

Qty: 3 Price: $5.33
Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Artificer Orc
Ironwill Forger (tdc) 13
Unwilling Vessel
Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.
When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
Creature - Human Wizard
Unwilling Vessel (dsk) 81
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 17

Tokens

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Deck Info

Deck stats

25 pips - 21 cards
9 mana - 9 cards
34 pips - 27 cards
11 mana - 11 cards
15 pips - 13 cards
6 mana - 6 cards
17 pips - 11 cards
7 mana - 7 cards
10 pips - 9 cards
4 mana - 4 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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