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Commander
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{"ops":[{"attributes":{"color":"#5a3e00","bold":true},"insert":"Hope Estheim"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"color":"#c8860b","italic":true},"insert":"Gain Life, Mill Cards"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"color":"#666666"},"insert":"Commander EDH | Azorius (W/U) | Bracket 4"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket | "},{"insert":"4, primarily due to some game changers (Cyclonic Rift, Smothering Tithe)\n\n"},{"attributes":{"bold":true},"insert":"Archetypes |"},{"insert":" life gain, mill, tokens\n\n"},{"attributes":{"bold":true},"insert":"Commander Dependence"},{"insert":" | high as number of cards opponents mills is triggered through Hope's triggered ability\n\n"},{"attributes":{"bold":true},"insert":"Gameplan |"},{"insert":" life gain as creatures come into play and opponents mills that number of cards through commander's triggered ability. Additional spells for that will contribute to opponents' milling include Bruvac the Grandiloquent, Space-Time Anomaly, Maddening Cacophony, The Wind Crystal. Use Rest in Peace to remove graveyards and all cards that are put into the graveyard into exile. The more life you gain, the more your opponents mill. \n\n"},{"attributes":{"bold":true},"insert":"Infinite combos | "},{"insert":"Phyrexian Vindicator + Guilty Conscience (if you add it from the sideboard)\n\n"},{"attributes":{"bold":true},"insert":"Early Game - Get Lifegain up and running"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get Hope out as soon as possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Start playing your low CMC life gain creatures (Soul sisters, Nyx, Rhox, Suture Priest, Haliya, Impassioned Orator, Auriok Champion, Hinterland Sanctifier) to start leveraging Hope's triggered ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you get Will, Scion of Peace out, then the lifegain you get each turn will help reduce the generic mana casting cost for white or blue spells and can help some of your spells into play faster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game - Amp up Lifegain to Increase Milling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get enchantments or artifacts such as Book of Exalted Deeds and Angelic Accord or Resplendent Angel to get angel tokens into play through lifegain. Gain life, create creatures, gain life from their ETB through activated abilities of the Soul sisters, Suture Priest, Haliya. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Focus on getting Elspeth out to continue to add to your lifegain per turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wind Crystal, Rhox work as multipliers for your lifegain"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bruvac will help increase the number of cards your opponents will need to mill when Hope's triggered ability happens during the beginning of your end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tradewind Rider can help remove unwanted permanents from the board - use it to target opponents’ commanders"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leverage your board wipes to help protect your position (Fumigate, Cyclonic Rift, Fated Clash, Supreme Verdict, an overloaded Winds of Abandon) or the protection cards (Unbreakable Formation, Duty Beyond Death, Brave the Elements). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Out of Time when the board state is full of creatures, ideally when your opponents have their commanders out in play and ideally when Hope is off the board. The creatures will get phased out and the more on the board, the more time counters that get added to the enchantment, extending the amount of times the creatures are phased out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Imprisoned in the Moon to enchant problematic commanders or other problematic creatures in play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have Phyrexian Vindicator in play, attach Pariah to it. Whenever anyone attacks you, let all attakcers through. All the damage will be redirected to Phyrexian Vindicator, which you can then redirect to another player or target. If you have Guilty Conscience from the sideboard and attach it to PV, then you'll get an infinite combo and can use that to wipe out your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Rest in Peace to remove all graveyards into exile and for any cards moving forward that would normally put into the graveyards are placed into exile. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game - Leverage Win Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The lifegain you'll build up over the course of the game + Space-Time Anomaly should in theory remove one opponent from the game (especially if you have Bruvac in play)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get Enchanted Evening and Aura Thief in play first, then sacrifice Aura Thief to gain control of everyone's permanents (can use High Market). This will give all permanents in play under your control. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have Bruvac in play, you'll want to pay the kicker on Maddening Cacophony. This will force all opponents to mill their whole library and each opponent will lose on their next turn as they will not have a library to draw a card from. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get Hope Estheim out on the board as soon as you can and leverage all the lifegain to feed your opponents' milling. Protect Hope with a pillowfort of Ghostly Prison, Sphere of Safety + Enchanted Evening while you continue to mill your opponents' library. \n\nA number of instants will help provide protection from anyone targeting Hope, Ajani, Elspeth or Bruvac (Counterspell, Absorb, Arcane Denial, Disdainful Stroke, Dovin's Veto)\n\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outlast your opponents by leveraging Hope's lifegain / mill triggered ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enchanted Evening + Aura Thief. Get Enchanted Evening in play, bring in Aura Thief and use High Market to sacrifice Aura Thief. Then you gain control of everything on the battlefield as Enchanted Evening turns all permanents into an enchantment and when Aura Thief is put into the graveyard, all enchantments come under your control. Have enough mana to counter any spell that might either counter Aura Thief or remove it from the game (i.e. Swords to Plowshares)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have Archangel of Thune included in the sideboard. However I suggest careful consideration before adding it. On its own, the card is powerful. However in a deck that is full of lifegain triggers, it becomes a logistical nightmare keeping track of how many +1/+1 counters are on which creatures. Just a warning.\n\n"}]}
Blink
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird

Blink
(CTRL to add secondary)
Draw
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Sigarda's Splendor
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Enchantment

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Lifegain
(CTRL to add secondary)
Mill
Mill
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Sideboard
Ajani Goldmane
+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
Legendary Planeswalker - Ajani

Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Legendary Artifact - Book

Sideboard
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#5a3e00","bold":true},"insert":"Hope Estheim"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"color":"#c8860b","italic":true},"insert":"Gain Life, Mill Cards"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"color":"#666666"},"insert":"Commander EDH | Azorius (W/U) | Bracket 4"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket | "},{"insert":"4, primarily due to some game changers (Cyclonic Rift, Smothering Tithe)\n\n"},{"attributes":{"bold":true},"insert":"Archetypes |"},{"insert":" life gain, mill, tokens\n\n"},{"attributes":{"bold":true},"insert":"Commander Dependence"},{"insert":" | high as number of cards opponents mills is triggered through Hope's triggered ability\n\n"},{"attributes":{"bold":true},"insert":"Gameplan |"},{"insert":" life gain as creatures come into play and opponents mills that number of cards through commander's triggered ability. Additional spells for that will contribute to opponents' milling include Bruvac the Grandiloquent, Space-Time Anomaly, Maddening Cacophony, The Wind Crystal. Use Rest in Peace to remove graveyards and all cards that are put into the graveyard into exile. The more life you gain, the more your opponents mill. \n\n"},{"attributes":{"bold":true},"insert":"Infinite combos | "},{"insert":"Phyrexian Vindicator + Guilty Conscience (if you add it from the sideboard)\n\n"},{"attributes":{"bold":true},"insert":"Early Game - Get Lifegain up and running"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get Hope out as soon as possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Start playing your low CMC life gain creatures (Soul sisters, Nyx, Rhox, Suture Priest, Haliya, Impassioned Orator, Auriok Champion, Hinterland Sanctifier) to start leveraging Hope's triggered ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you get Will, Scion of Peace out, then the lifegain you get each turn will help reduce the generic mana casting cost for white or blue spells and can help some of your spells into play faster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game - Amp up Lifegain to Increase Milling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get enchantments or artifacts such as Book of Exalted Deeds and Angelic Accord or Resplendent Angel to get angel tokens into play through lifegain. Gain life, create creatures, gain life from their ETB through activated abilities of the Soul sisters, Suture Priest, Haliya. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Focus on getting Elspeth out to continue to add to your lifegain per turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wind Crystal, Rhox work as multipliers for your lifegain"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bruvac will help increase the number of cards your opponents will need to mill when Hope's triggered ability happens during the beginning of your end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tradewind Rider can help remove unwanted permanents from the board - use it to target opponents’ commanders"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leverage your board wipes to help protect your position (Fumigate, Cyclonic Rift, Fated Clash, Supreme Verdict, an overloaded Winds of Abandon) or the protection cards (Unbreakable Formation, Duty Beyond Death, Brave the Elements). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Out of Time when the board state is full of creatures, ideally when your opponents have their commanders out in play and ideally when Hope is off the board. The creatures will get phased out and the more on the board, the more time counters that get added to the enchantment, extending the amount of times the creatures are phased out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Imprisoned in the Moon to enchant problematic commanders or other problematic creatures in play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have Phyrexian Vindicator in play, attach Pariah to it. Whenever anyone attacks you, let all attakcers through. All the damage will be redirected to Phyrexian Vindicator, which you can then redirect to another player or target. If you have Guilty Conscience from the sideboard and attach it to PV, then you'll get an infinite combo and can use that to wipe out your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Rest in Peace to remove all graveyards into exile and for any cards moving forward that would normally put into the graveyards are placed into exile. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game - Leverage Win Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The lifegain you'll build up over the course of the game + Space-Time Anomaly should in theory remove one opponent from the game (especially if you have Bruvac in play)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get Enchanted Evening and Aura Thief in play first, then sacrifice Aura Thief to gain control of everyone's permanents (can use High Market). This will give all permanents in play under your control. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have Bruvac in play, you'll want to pay the kicker on Maddening Cacophony. This will force all opponents to mill their whole library and each opponent will lose on their next turn as they will not have a library to draw a card from. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get Hope Estheim out on the board as soon as you can and leverage all the lifegain to feed your opponents' milling. Protect Hope with a pillowfort of Ghostly Prison, Sphere of Safety + Enchanted Evening while you continue to mill your opponents' library. \n\nA number of instants will help provide protection from anyone targeting Hope, Ajani, Elspeth or Bruvac (Counterspell, Absorb, Arcane Denial, Disdainful Stroke, Dovin's Veto)\n\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outlast your opponents by leveraging Hope's lifegain / mill triggered ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enchanted Evening + Aura Thief. Get Enchanted Evening in play, bring in Aura Thief and use High Market to sacrifice Aura Thief. Then you gain control of everything on the battlefield as Enchanted Evening turns all permanents into an enchantment and when Aura Thief is put into the graveyard, all enchantments come under your control. Have enough mana to counter any spell that might either counter Aura Thief or remove it from the game (i.e. Swords to Plowshares)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have Archangel of Thune included in the sideboard. However I suggest careful consideration before adding it. On its own, the card is powerful. However in a deck that is full of lifegain triggers, it becomes a logistical nightmare keeping track of how many +1/+1 counters are on which creatures. Just a warning.\n\n"}]}





























































































