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Commander
Size: 106Salt sum: 38.1
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sammyruffo

76 views4 months ago
Commander
Size: 106Salt sum: 38.1
No deck tags

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Commander

Qty: 1 Price: $0.49
The Lion-Turtle
Reach, vigilance
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
: Add one mana of any color.
Legendary Creature - Elder Cat Turtle
The Lion-Turtle (tla) 328

Commander

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Draw

Qty: 12 Price: $15.06
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
Instant - Lesson
Accumulate Wisdom (tla) 44
Anticipate
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Anticipate (plst) M19-44
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
Curate
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Curate (mkc) 99
Divination
Draw two cards.
Sorcery
Divination (plst) M19-51
Dream Cache
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
Dream Cache (plst) C18-88
Foresee
Scry 4, then draw two cards.
Sorcery
Foresee (tsr) 69
Glowcap Lantern
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Equip
Artifact - Equipment
Glowcap Lantern (lci) 187
Introduction to Prophecy
Scry 2, then draw a card.
Sorcery - Lesson
Introduction to Prophecy (stx) 4
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery - Lesson
Seismic Sense (tla) 195
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (tdc) 277

Draw

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Land

Qty: 41 Price: $19.31
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (clb) 881
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Fertile Thicket
This land enters tapped.
When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add
.
Land
Fertile Thicket (ddr) 27
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 296
Island
(
: Add
.)
Basic Land - Island
Island (sos) 275
Meditation Pools
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Meditation Pools (tla) 272
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Quandrix Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Quandrix Campus (soc) 395
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Turtle Lair
: Add
.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
,
: Target Ninja or Turtle can't be blocked this turn.
Land
Turtle Lair (tmt) 190
Woodland Stream
This land enters tapped.
: Add
or
.
Land
Woodland Stream (ltc) 347

Land

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Other

Qty: 7 Price: $3.43
Cackling Counterpart
Create a token that's a copy of target creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Cackling Counterpart (dsc) 72
Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery - Lesson
Earthbending Lesson (tla) 176
Expanded Anatomy
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Sorcery - Lesson
Expanded Anatomy (stx) 2
Fractal Summoning
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Sorcery - Lesson
Fractal Summoning (stx) 187
Merfolk Thaumaturgist
: Switch target creature's power and toughness until end of turn.
Creature - Wizard Merfolk
Merfolk Thaumaturgist (plst) PLC-56
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Shell Shield
Kicker
(You may pay an additional
as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Shell Shield (znr) 79

Other

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Ramp

Qty: 12 Price: $18.90
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Disorienting Choice (dsc) 32
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Frontier Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add
.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Enchantment
Frontier Siege (tdc) 256
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Nissa's Pilgrimage (c17) 155
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Simic Signet
,
: Add
.
Artifact
Simic Signet (dsc) 252
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 58
Swell of Growth
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Instant
Swell of Growth (bfz) 191
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205

Ramp

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Removal

Qty: 14 Price: $6.74
Cancel
Counter target spell.
Instant
Cancel (fdn) 505
Frogify
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchantment - Aura
Frogify (plst) 2XM-52
It'll Quench Ya!
Counter target spell unless its controller pays
.
Instant - Lesson
It'll Quench Ya! (tla) 58
Leadership Vacuum
Target player returns each commander they control from the battlefield to the command zone.
Draw a card.
Instant
Leadership Vacuum (c19) 9
Mercurial Transformation
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Sorcery - Lesson
Mercurial Transformation (stx) 47
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (rix) 139
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Procrastinate
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Procrastinate (sos) 64
Retro-Mutation
Flash
Enchant creature
Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
Enchantment - Aura
Retro-Mutation (tmt) 51
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (plst) USG-93
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
Instant - Lesson
Sokka's Haiku (tla) 71
Turn to Frog
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Turn to Frog (clu) 103
Water Whip
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Return up to two target creatures to their owners' hands. Draw two cards.
Sorcery - Lesson
Water Whip (tle) 227

Removal

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Turtle

Qty: 19 Price: $7.11
Aegis Turtle
Creature - Turtle
Aegis Turtle (fdn) 150
Ambitious Augmenter
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Creature - Wizard Turtle
Ambitious Augmenter (sos) 140
Angler Turtle
Hexproof
Creatures your opponents control attack each combat if able.
Creature - Turtle
Angler Turtle (scd) 43
Chitinous Graspling
Changeling (This card is every creature type.)
Reach
Creature - Shapeshifter
Chitinous Graspling (ecl) 211
Cold-Water Snapper
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Turtle
Cold-Water Snapper (plst) DOM-48
Dragon Turtle
Flash
Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Creature - Dragon Turtle
Dragon Turtle (pafr) 56p
Hexbane Tortoise
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature - Turtle
Hexbane Tortoise (dmu) 166
Horned Turtle
Creature - Turtle
Horned Turtle (por) 57
Mistford River Turtle
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
Creature - Turtle
Mistford River Turtle (eld) 56
Quandrix Cultivator
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Creature - Druid Turtle
Quandrix Cultivator (stx) 218
Riptide Turtle
Flash
Defender
Creature - Turtle
Riptide Turtle (thb) 61
Sailors' Bane
This spell costs
less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Dragon Turtle
Sailors' Bane (clb) 93
Silburlind Snapper
This creature can't attack unless you've cast a noncreature spell this turn.
Creature - Turtle
Silburlind Snapper (soi) 85
Thunderous Snapper
Whenever you cast a spell with mana value 5 or greater, draw a card.
Creature - Hydra Turtle
Thunderous Snapper (eld) 215
Tidepool Turtle
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Turtle
Tidepool Turtle (j25) 376
Turtle-Duck
: Until end of turn, this creature has base power 4 and gains trample.
Creature - Bird Turtle
Turtle-Duck (tla) 200
Turtle-Seals
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Turtle Seal
Turtle-Seals (tle) 226
Turtleshell Changeling
Changeling (This card is every creature type.)
: Switch this creature's power and toughness until end of turn.
Creature - Shapeshifter
Turtleshell Changeling (plst) LRW-94
Vintara Snapper
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Creature - Turtle
Vintara Snapper (plst) PCY-132

Turtle

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Maybeboard

Qty: 13 Price: $12.37
Ambling Stormshell
Ward

Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
Creature - Turtle
Ambling Stormshell (tdm) 37
Ancient Adamantoise
Vigilance, ward

Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle
Ancient Adamantoise (fin) 172
Calcite Snapper
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Creature - Turtle
Calcite Snapper (wwk) 25
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle
Fecund Greenshell (blb) 171
Giant Tortoise
This creature gets +0/+3 as long as it's untapped.
Creature - Turtle
Giant Tortoise (ema) 52
Giant Turtle
This creature can't attack if it attacked during your last turn.
Creature - Turtle
Giant Turtle (leg) 188
Meandering Towershell
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Creature - Turtle
Meandering Towershell (plst) KTK-141
Scuttlegator
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature - Crab Turtle Crocodile
Scuttlegator (clu) 206
Snapping Voidcraw
Devoid (This card has no color.)
: Add
.
,
: Draw a card.
Creature - Turtle Eldrazi
Snapping Voidcraw (mh3) 204
Thriving Turtle
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1 counter on it.
Creature - Turtle
Thriving Turtle (kld) 66
Turtle Power!
Flash
Turtles you control get +2/+2.
Enchantment
Turtle Power! (tmt) 135
Turtle Van
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Turtle Van (tmt) 181

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
54 pips - 40 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
30 pips - 24 cards
26 mana - 25 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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