GilouSenior
162 views45 days ago
Commander
Size: 100Salt sum: 35.47
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{"ops":[{"insert":"SHE CAN ONLY COUNT TO 4"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"video":"https://img-9gag-fun.9cache.com/photo/aZroLz0_460svav1.mp4"}},{"insert":"\nTHE GAMEPLAN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play a land. Pass."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land. Cast Radha."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land. Cast a 4 mana ramp spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast big boyz. Win the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTHE COMMANDER"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"image":"https://cards.scryfall.io/large/front/7/9/7924e5a5-9614-4fd0-a621-80fa3103cc22.jpg?1619404089"}},{"insert":"\n"},{"insert":{"card-link":"Radha, Heir to Keld"}},{"insert":" is here to help you skip 1/2/3/4/5 mana drops and immediately jump to BIG 6+ creatures. Radha is an elf that pairs well with "},{"insert":{"card-link":"Champions of the Perfect"}},{"insert":". But other than that, "},{"insert":{"card-link":"Ruby, Daring Tracker"}},{"insert":" is a perfect replacement.\n\nKEY CARDS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need 3 lands in your opening hands and one of these : "},{"insert":{"card-link":"Circuitous Route"}},{"insert":" , "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" , "},{"insert":{"card-link":"Invasion of Zendikar // Awakened Skyclave"}},{"insert":" , "},{"insert":{"card-link":"Map the Frontier"}},{"insert":" , "},{"insert":{"card-link":"Migration Path"}},{"insert":" , "},{"insert":{"card-link":"New Generation's Technique"}},{"insert":" , "},{"insert":{"card-link":"Path of the Animist"}},{"insert":" , "},{"insert":{"card-link":"Reach the Horizon"}},{"insert":" , "},{"insert":{"card-link":"Vastwood Surge"}},{"insert":" \n\n"},{"insert":{"card-link":"Boarding Party"}},{"insert":" , "},{"insert":{"card-link":"Annoyed Altisaur"}},{"insert":" and so many other creatures have cascade/discover. When you play one, you will always hit a card that is 4 mana or less. It can be another ramp spell, giving you 2 more lands, or it could be one of those carefully curated cards : "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":" , "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" , "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" , "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" , "},{"insert":{"card-link":"Monstrous Vortex"}},{"insert":" , "},{"insert":{"card-link":"Owlbear Shepherd"}},{"insert":" , "},{"insert":{"card-link":"Drumhunter"}},{"insert":" etc...\n\nI would advise to play creatures that act as removal pieces like "},{"insert":{"card-link":"Cleanup Crew"}},{"insert":" , "},{"insert":{"card-link":"Bane of Progress"}},{"insert":" , "},{"insert":{"card-link":"Flameblast Dragon"}},{"insert":" etc... \n\nThen you can play any big creature you want, and that's the beauty of this deck! As soon as your draw engine is online, you can swarm the board with big beasts. You don't need Radha after T4 anymore. Your ramp and pressure put you so far ahead you can whistand boardwipes and come back from extinction.\n\n"},{"insert":{"image":"https://media.tenor.com/iqRuyjz83gQAAAAM/rainbow-dancing-dinosaur.gif"}},{"insert":"\nYOU ARE DA REAL UNGA BUNGA!\n"}]}
Cascade
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Aurora Phoenix
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Creature - Phoenix

Bloodbraid Elf
Haste (This creature can attack and as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Elf Berserker

Geological Appraiser
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer

Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment

Noise Marine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Creature - Warrior Astartes

Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Cascade
(CTRL to add secondary)
Creature
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Warbeast of Gorgoroth
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Beast

Creature
(CTRL to add secondary)
Draw
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If a creature card is revealed this way, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Artifact

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Random Encounter
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

Ramp
(CTRL to add secondary)
Removal
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi

Incinerator of the Guilty
Flying, trample
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Creature - Dragon

Removal
(CTRL to add secondary)
Support
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Support
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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