MageZC
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Commander
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{"ops":[{"insert":"This is meant to teach you how to play the deck.\nIts pretty simple, attempt to play Selvala somewhere between turn 2-3, play a large power creature, make mana, and vomit the deck onto the field to swing and win.\n\n\nIn more detail, you are attempting to get 1-2 pieces of fast ramp, 1 big creature, at least 1-2 Big Draw or Tutors, and 2 lands in your starting hand. This allows you to start the cycle quickly, playing Selvala turn 2, and starting the engine turn 3, playing a large piece of your library. Be on the lookout for Untap cards like Scryb Ranger, Instill Energy, or one of the Instants that do such as to make even more mana.\n\nThe main way to win is to attack with a large mass of creatures which have trample from multiple different sources and Haste from Ulvenwald Oddity.\n\nPlease note, there is an infinite in the deck that takes advantage of the cards Hyrax Tower Scout, Selvala, and Kogla the Titan Ape or Temur Sabertooth. You need a creature with power 7 or greater to gain mana from it, making infinite mana by returning Hyrax Tower Scout to Hand, Playing Hyrax Tower Scout to untap Selvala, then tapping Selvala for 7 mana or more, netting one throughout the process.\n\nThe main components are such:\nRamp: Elvish Mystic, Llanowar Elves, Arbor Elf, Wild Growth, Sakura Tribe Elder, Priest of Titania, Sol Ring, Thought Vessel\n\nLarge Power, Little Price Creatures: Lupine Prototype, Pugnacious Hammerskull, Ravaging Riftwurm, Relic Golem, Hunted Troll, Nessian Boar, Quakestrider Ceratops, Bygone Colossus, Ghalta Primal Hunger\n\nBig Card Draw: Momentous Fall, Return of the Wildspeaker, Souls Majesty, Disciple of Freyalise, Lifestream's Blessing, Rishkar's Expertise, Season of Gathering\n"}]}
Commander
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Commander
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Creature
Ravaging Riftwurm
Kicker (You may pay an additional as you cast this spell.)
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If this creature was kicked, it enters with three additional time counters on it.
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If this creature was kicked, it enters with three additional time counters on it.
Creature - Wurm

Creature
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Draw
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf


Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra

Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Draw
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Evasion
Evasion
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Instant
Instant
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Planeswalker
Garruk, Caller of Beasts
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk

Planeswalker
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Protection
Protection
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Pump
Pump
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Ramp
Ramp
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Recursion
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Removal
Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Removal
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Sorcery
Sorcery
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Tutor
Tutor
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Untap
Untap
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Maybeboard
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Summoning Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Instant - Trap

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is meant to teach you how to play the deck.\nIts pretty simple, attempt to play Selvala somewhere between turn 2-3, play a large power creature, make mana, and vomit the deck onto the field to swing and win.\n\n\nIn more detail, you are attempting to get 1-2 pieces of fast ramp, 1 big creature, at least 1-2 Big Draw or Tutors, and 2 lands in your starting hand. This allows you to start the cycle quickly, playing Selvala turn 2, and starting the engine turn 3, playing a large piece of your library. Be on the lookout for Untap cards like Scryb Ranger, Instill Energy, or one of the Instants that do such as to make even more mana.\n\nThe main way to win is to attack with a large mass of creatures which have trample from multiple different sources and Haste from Ulvenwald Oddity.\n\nPlease note, there is an infinite in the deck that takes advantage of the cards Hyrax Tower Scout, Selvala, and Kogla the Titan Ape or Temur Sabertooth. You need a creature with power 7 or greater to gain mana from it, making infinite mana by returning Hyrax Tower Scout to Hand, Playing Hyrax Tower Scout to untap Selvala, then tapping Selvala for 7 mana or more, netting one throughout the process.\n\nThe main components are such:\nRamp: Elvish Mystic, Llanowar Elves, Arbor Elf, Wild Growth, Sakura Tribe Elder, Priest of Titania, Sol Ring, Thought Vessel\n\nLarge Power, Little Price Creatures: Lupine Prototype, Pugnacious Hammerskull, Ravaging Riftwurm, Relic Golem, Hunted Troll, Nessian Boar, Quakestrider Ceratops, Bygone Colossus, Ghalta Primal Hunger\n\nBig Card Draw: Momentous Fall, Return of the Wildspeaker, Souls Majesty, Disciple of Freyalise, Lifestream's Blessing, Rishkar's Expertise, Season of Gathering\n"}]}














































































