80 views8 months ago
Historic
Size: 60
No deck tags
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StriXsiX

80 views8 months ago
Historic
Size: 60
No deck tags

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Fireblade Charger
As long as this creature is equipped, it has haste.
When this creature dies, it deals damage equal to its power to any target.
Creature - Goblin Warrior
Fireblade Charger (znr) 139

Burn

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Heartfire Hero
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Soldier Mouse
Heartfire Hero (blb) 138

Counters

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Kemba's Outfitter
When Kemba's Outfitter enters, choose one —
• Choose an Equipment card in your hand. It perpetually gains equip
.
• Target Equipment you control perpetually gains equip
.
Creature - Artificer Cat
Kemba's Outfitter (yone) 2

Creature

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Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (eoc) 58
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (otj) 269
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 318
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 315
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (inr) 286
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (eoc) 188

Land

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Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

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Cacophony Scamp
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature dies, it deals damage equal to its power to any target.
Creature - Goblin Warrior Phyrexian
Cacophony Scamp (one) 124

Proliferate

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Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Kor Blademaster
Double strike
Equipped Warriors you control have double strike.
Creature - Warrior Kor
Kor Blademaster (znr) 21
Resolute Strike
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Instant
Resolute Strike (znr) 35

Pump

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Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384

Ramp

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Thud
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
Sorcery
Thud (m19) 163
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Removal

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Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Kellan, the Fae-Blooded
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Legendary Creature - Human Faerie
Kellan, the Fae-Blooded // Birthright Boon (woe) 230

Tutor

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Deck Info

Deck stats

25 pips - 20 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
18 pips - 18 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Fireblade Charger"}},{"insert":" \n\nStruggles: 1;discard. 2;counterspell\n\nIt says heartfire is banned in historic∆∆∆. But on mtg arena it is playable so I'm not sure why.\n\nI added wrath of God cause sometimes green gets outta control. It came in clutch the first game after I added it with 2. But since then I used reduced it to one and lost the second opportunity I've gotten...counterspelled lol\n\n***********I'm sure this build is the same as everyone else but I took out 2 gamble for kellan and it worked first time and got a win. Gamble has become increasingly unreliable since I reached platinum.************\n\nGets to platinum with ease but I've been stuck on platinum 2 for at least 3 days.\n\n****Probably because I accidentally reduced one of the red warriors by 2 when I meant to reduce heartfire by 2 kept getting heartfire and resolute strike together for the past 8 games (2-8) which is when I blundered on the edit BUT since then I'm 2/2 on wins*****\n"}]}
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