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KingTitanite

50 views8 months ago
Custom
Size: 5
No deck tags

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Batty // Pulsar Beam
Batty
----------
Flying
While tapped, Batty has shroud.

Pulsar Beam
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Pulsar Beam deals 2 damage to target player. If that player controls artifacts, it deals 2 damage to target creature for each of those artifacts.
Battlechip CRS (Then reveal the top 5 cards of your library. If you reveal a card with Battlechip, including in its Adventure, that includes C, R and/or S in its Battlechip letters, you can add 1 of them to your hand, then gain mana equal to the mana spent to cast this spell in any combination of colors. Until end of turn, you don't lose this unspent mana as steps and phases end. Spend this mana only to cast spells with Battlechip added by Battlechip.)
Creature - Virus // Sorcery — Adventure
1 / 2
PharaohMan.EXE // Sarcophagus Laser
PharaohMan.EXE
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Trample, haste, Giga Class (You may ignore 1 emblem you have that was gained from Giga Chip.)
When PharaohMan enters the battlefield, draw 2 cards and lose 2 life.

Sarcophagus Laser
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Destroy 2 target creatures controlled by the same player. Their controller loses 4 life.
Battlechip P, Program Advance (You can conjure a Program Advance spell into your hand that lists this spell and the last two spells you cast in the order you cast them. While it is in your hand, it remains revealed and its mana cost becomes
, where X is the number of lands you control. Discard it if you cast a spell with Battlechip.)
Legendary Creature - NetNavi // Instant — Adventure
7 / 4
ShadeMan.EXE // Crush Noise
ShadeMan.EXE
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Haste, flying
You may cast ShadeMan from your graveyard or from exile.
When you take damage that reduces your life total below 10, you may search your library for a DARK CHIP, then shuffle and put it on top.

Crush Noise
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Crush Noise deals 3 damage to target creature, then flip a coin. Goad it if you win, otherwise tap it and give it a stun counter. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Battlechip S, Program Advance (You can conjure a Program Advance spell into your hand that lists this spell and the last two spells you cast in the order you cast them. While it is in your hand, it remains revealed and its mana cost becomes
, where X is the number of lands you control. Discard it if you cast a spell with Battlechip.)
Legendary Creature - Darkloid NetNavi Vampire // Instant — Adventure
5 / 3
ShadowMan.EXE // Demon Flurry
ShadowMan.EXE
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First strike, haste
: Create a token that's a copy of ShadowMan, except it's not legendary, can't use this ability this turn, and has 1 toughness.
Creatures that block ShadowMan get a -1/-1 counter.

Demon Flurry
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Any number of target creatures get +2/0 and haste until end of turn. If it's during your combat before blockers are assigned, they attack, if able.
Battlechip S, Program Advance (You can conjure a Program Advance spell into your hand that lists this spell and the last two spells you cast in the order you cast them. While it is in your hand, it remains revealed and its mana cost becomes
, where X is the number of lands you control. Discard it if you cast a spell with Battlechip.)
Legendary Creature - NetNavi // Instant — Adventure
2 / 3
Spooky // Invisible
Spooky
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Haste
When Spooky attacks, regenerate Spooky and target creature you control phases out.

Invisible
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Until your next turn, you gain protection from creatures.
Battlechip # (This spell has Battlechip, but you can treat it as all Battlechip letters.)
Creature - Virus // Instant — Adventure
1 / 1

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0 pips - 0 cards
0 mana - 0 cards
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7 pips - 5 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
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