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Commander
Size: 100Salt sum: 33.19
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Commander
Commander
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Artifact
Flak Jacket
Level Up (: Put a level counter on this. Level up only as a sorcery.)
Equipped Creature takes 1/4 less combat damage, rounded down.
Equip
Level 4-6: Kevlar Jacket - Equipped Creature takes 1/2 less combat damage, rounded down.
Level 7+: Kevlar Jacket Omega - Equipped Creature takes 3/4 less combat damage, rounded down.
Equipped Creature takes 1/4 less combat damage, rounded down.
Equip
Level 4-6: Kevlar Jacket - Equipped Creature takes 1/2 less combat damage, rounded down.
Level 7+: Kevlar Jacket Omega - Equipped Creature takes 3/4 less combat damage, rounded down.
Artifact - Equipment
Special Weapon: Active Buster
Equipped creature has +5/+0 and has vigilance, double strike and reach and "this creature must block if able".
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Weapon
Special Weapon: Blade Arm
Equipped creature has +1/+0 and First Strike and Vigilance.
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Drill Arm
Equipped creature gets -2/-0 and can't attack and must block if able.
Whenever an artifact you control leaves the battlefield, put a junk counter on drill arm.
, Remove 3 junk counters from drill arm: search your library for a Special Equipment card, put that card onto the battlefield, then shuffle.
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Whenever an artifact you control leaves the battlefield, put a junk counter on drill arm.
, Remove 3 junk counters from drill arm: search your library for a Special Equipment card, put that card onto the battlefield, then shuffle.
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Grand Grenade
Equipped creature has ": Grand Grenade deals 5 damage to any target. Activate this ability only once during each of your main phases."
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Grenade Arm
Equipped creature has ": Grenade Arm deals 1 damage to any target. Activate this ability only once during each of your main phases."
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Machine Buster
Equipped creature has +2/+0 and Double Strike and Flanking and "Whenever a creature dealt combat damage by this creature this turn dies, draw a card."
A creature may only have 1 card with "Special Weapon" in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon" in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Powered Buster
Equipped creature has +6/+0 and has first strike and reach and "this creature must block if able".
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Shield Arm
Equipped creature has protection from everything as long as it's blocking.
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Shining Laser
Equipped creature gets +50/+0 on your turn and has menace and "this creature must block if able"
A creature may only have 1 card with "Special Weapon" in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Equip Commander
A creature may only have 1 card with "Special Weapon" in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Equip Commander
Legendary Artifact - Special Equipment
Special Weapon: Splash Mine
If you control more than four landmine tokens, destroy the rest.
Equipped creature has , tap Splash Mine: create X landmine artifact tokens with ", sacrifice landmine: deal 2 damage to target blocked creature. Activate this ability only during the declare blockers step on your opponents' turns."
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Equipped creature has , tap Splash Mine: create X landmine artifact tokens with ", sacrifice landmine: deal 2 damage to target blocked creature. Activate this ability only during the declare blockers step on your opponents' turns."
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Spread Buster
Equipped Creature gets +2/+0
: Equipped Creature gains double strike and cannot be blocked except by three or more creatures until end of turn.
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
: Equipped Creature gains double strike and cannot be blocked except by three or more creatures until end of turn.
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Special Weapon: Vacuum Arm
Equipped creature has "if a creature an opponent controls would die, instead exile it and create tapped treasure tokens equal to the exiled creature's mana value.
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
A creature may only have 1 card with "Special Weapon " in it's name equipped at one time. (If another "Special Weapon" would become equipped, that creature's controller chooses one to remove.)
Equip
Legendary Artifact - Special Equipment
Artifact
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Creature
Gai-nee Tooren
Gai-nee Tooren costs less to cast for each robot you control.
Gai-nee Tooren can't attack.
At the beginning of your end step, flip a coin. If it's heads, conjure one Horokko on the battlefield under your control. If it's tails, instead conjure one Sharukurusu on the battlefield under your control.
Gai-nee Tooren can't attack.
At the beginning of your end step, flip a coin. If it's heads, conjure one Horokko on the battlefield under your control. If it's tails, instead conjure one Sharukurusu on the battlefield under your control.
Legendary Artifact Creature - Robot
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Gorubesshu
Vigilance
Gorubesshu doesn't untap during your untap step. Whenever Gorubesshu becomes untapped, Remove all shield counters from it.
At the beginning of your precombat main phase, if Gorubesshu is tapped, untap it. Otherwise, tap it.
Whenever Gorubesshu is untapped, it cannot block.
Whenever Gorubesshu is tapped, put a shield counter on it and it may block as though it were untapped.
Gorubesshu doesn't untap during your untap step. Whenever Gorubesshu becomes untapped, Remove all shield counters from it.
At the beginning of your precombat main phase, if Gorubesshu is tapped, untap it. Otherwise, tap it.
Whenever Gorubesshu is untapped, it cannot block.
Whenever Gorubesshu is tapped, put a shield counter on it and it may block as though it were untapped.
Artifact Creature - Robot
3 / 6
Mega Man Juno
I - For each opponent, Tap target Creature that player controls. Those creatures don't untap during their controller's next untap step.
II - Mega Man Juno phases out until end of turn. Create an artifact token named "The Great Cleanse" with 5 "Minute" emblems on it and "at the beginning of your upkeep, remove one "minute" emblem from the game."
III - Mega Man Juno gains indestructible and ": Mega Man Juno deals X damage to himself.", then Mega Man Juno phases out until the beginning of your precombat main phase.
At the beginning of your end step, if lethal damage is marked on Mega Man Juno, Transform him. Otherwise exile Mega Man Juno
II - Mega Man Juno phases out until end of turn. Create an artifact token named "The Great Cleanse" with 5 "Minute" emblems on it and "at the beginning of your upkeep, remove one "minute" emblem from the game."
III - Mega Man Juno gains indestructible and ": Mega Man Juno deals X damage to himself.", then Mega Man Juno phases out until the beginning of your precombat main phase.
At the beginning of your end step, if lethal damage is marked on Mega Man Juno, Transform him. Otherwise exile Mega Man Juno
Enchantment Creature - Saga Robot
6 / 5
Roll Caskett, Enthusiastic Mechanic
Whenever Roll Caskett crews "Support Car", if it's fully crewed, it gains "Equip costs of Special Equipment you control cost less."
Whenever Roll Caskett crews "The Flutter", if it's fully crewed, it gains "The first time you would equip a Special Equipment this turn, you may equip that card for free."
Whenever Roll Caskett crews "The Flutter", if it's fully crewed, it gains "The first time you would equip a Special Equipment this turn, you may equip that card for free."
Legendary Creature - Human Hero
1 / 2
Sharukurusu // Fearless Charge
Sharukurusu
Fearless Charge
Create a 3/5 white robot creature token with double strike and haste and "sacrifice this creature at the beginning of your next upkeep." (Then exile this card. You may cast the creature later from exile.)
Fearless Charge
Create a 3/5 white robot creature token with double strike and haste and "sacrifice this creature at the beginning of your next upkeep." (Then exile this card. You may cast the creature later from exile.)
Artifact Creature // Instant - Robot // Adventure
0 / 0
Teisel Bonne
When Teisel Bonne enters the battlefield, Create a 0/1 Servbot token with "This creature crews vehicles as though its power were 2 greater, then, if you cast him, create The Marlwolf, a 5/7 Legendary Artifact Vehicle Token with "Whenever The Marlwolf is dealt combat damage, at the beginning of the next player's upkeep, The Marlwolf gets -0/-1" and Crew 3
Legendary Creature - Human Pirate
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Creature
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Draw
Draw
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Land
Land
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Protection
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Sorcery
Sorcery
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Tutor
Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
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