97 views2 months ago
Commander
Size: 100Est cost: $2163.16Salt sum: 50.64
Droxics998
97 views2 months ago
Commander
Size: 100Est cost: $2163.16Salt sum: 50.64
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Commander
Commander
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Artifact
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Artifact
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Creature
Karumonix, the Rat King
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Rat Phyrexian

Rat King, Verminister
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Legendary Creature - Avatar Rat

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Tainted Observer
Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever another creature you control enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever another creature you control enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Phyrexian

Creature
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Enchantment
Enchantment
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Instant
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This Muldrotha, the Gravetide deck is a high-synergy \"Secret Commander\" build. While Muldrotha sits in the command zone to provide recursion and inevitability, the deck’s true engine is Rat Colony fueled by a heavy Shape-shifter/Kindred subtheme.\nHere is the breakdown of how this list functions in a game:\nThe Strategy: \"The Endless Swarm\"\nThe deck's primary win condition is overwhelming opponents with a massive board of Rat Colony. Because Rat Colony gets +1/+0 for each other Rat you control, the deck aims to reach a \"critical mass\" where every 2-mana creature is a potential 10/1 or 20/1 threat.\n1. The Maskwood Engine\nThe most clever part of this list is the inclusion of Maskwood Nexus, Arcane Adaptation, and Mirrorform. These cards turn all your non-Rat creatures (like Scute Swarm, Ancient Greenwarden, and Muldrotha) into Rats.\n * This creates a massive feedback loop: every Insect token generated by Scute Swarm or plant from an Avenger-style effect now pumps your Rat Colonies.\n * Marrow-Gnawer becomes terrifying here, as it can sacrifice any creature to double your board state.\n2. Lands as a Resource\nWith Muldrotha and Ancient Greenwarden or Ramunap Excavator on the field, your graveyard essentially becomes a second hand for lands.\n * Scapeshift and Field of the Dead provide a secondary win condition. You can sacrifice your lands to find utility pieces (like Urborg or Yavimaya), trigger Scute Swarm dozens of times, and then play those lands back from the grave.\n * Bojuka Bog becomes a repeatable piece of graveyard hate that you can play every turn if needed.\n3. Protection and Evasion\nRat Colonies are \"glass cannons\"—they have high power but only 1 toughness. This deck compensates with powerful artifacts:\n * Eldrazi Monument and Akroma’s Memorial provide the keyword soup (Flying, Indestructible, Trample) necessary to ensure your glass cannons actually connect with opponents' faces.\n * Mirror Box is a vital inclusion, allowing your Rat Colony buffs to stay relevant while protecting your legendary pieces (like multiple Muldrothas via Spark Double).\n4. The Card Draw Loop\nTribal payoffs like Kindred Discovery, Vanquisher's Banner, and Species Specialist ensure that for every Rat you cast (or every Rat that dies), you are digging deeper into the deck. Combined with Skullclamp and Ayara, First of Locthwain, the deck can pivot into a \"drain\" strategy if the board becomes too stalled to attack.\nDeck Strengths vs. Weaknesses\n| Strengths | Weaknesses |\n|---|---|\n| Inevitability: Muldrotha makes it very hard for opponents to permanently remove your pieces. | Graveyard Hate: A well-timed Rest in Peace or Leyline of the Void shuts down the recursion engine. |\n| Explosive Power: Rat Colony scales exponentially; a board of five can suddenly become a board of twenty. | Board Wipes: Despite Heroic Intervention, the deck is very susceptible to -1/-1 effects (like Toxic Deluge) which bypass Indestructible. |\n| Flexibility: Can win through combat damage, Aristocrat draining, or Field of the Dead tokens. | Setup Time: Requires finding a \"Kindred\" enabler (like Nexus) to make the non-rat creatures truly synergistic. |\nWould you like me to look for any specific card upgrades or suggest a few more \"Rats-matter\" additions to fill out the synergy?\n\n"}]}





























































