1k views22 hrs ago
Commander
Size: 100Salt sum: 58.7
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thuus

1k views22 hrs ago
Commander
Size: 100Salt sum: 58.7

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{"ops":[{"attributes":{"underline":true},"insert":"Update: 10/29/26 WIP:"},{"insert":" I'm currently making changes and shifting the the deck around. I'm focusing on direct benefits from draw--cards that simply trigger when I draw. The amount of draw triggers will annoy impatient opponents, but still tends to close out a game "},{"attributes":{"italic":true},"insert":"eventually."},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Game Plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw to win! The goal is to get some cards on the field that benefit off of draw. Then Rube Goldberg your way to victory (you'll end up with a bunch of different benefits from drawing that cause a lot of triggers). There are a few different things that can happen: \n\nPsychic Corrosion and Sphinx's tutelage will force opponents to "},{"attributes":{"underline":true,"bold":true},"insert":"mill"},{"insert":" as you draw. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Wizard Class or Proft's Eidetic Memory will give "},{"attributes":{"underline":true,"bold":true},"insert":"+1/+1 counters"},{"attributes":{"bold":true},"insert":"."},{"insert":" Place them on Wan Shi Tong for flying "},{"attributes":{"underline":true,"bold":true},"insert":"Commander damage "},{"insert":"or elsewhere as needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Chasm Skulker, Ominous Seas, or Alandra, Sky dreamer will "},{"attributes":{"underline":true,"bold":true},"insert":"creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Finisher Spells l"},{"insert":"ike Omniscience or Enter the Infinite ought to end the game then and there with our insane draw advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdditional cards/instants will create more draw, such as Ponder, Preordain, Brainstorm. Others, such as Teferi's Ageless Insight, Approach of the Second Sun, Starwinder, The Unagi of Kyoshi Island, Waterbender's scroll will all add to the draw.\n\nThere are a handful of land destruction cards. These cards make opponents search their libraries for replacements, which will trigger Wan Shi Tong's ability and provide some extra value--and trigger Archive Trap. Ideally, you will get to a point, for example, where activating Volatile Vault triggers Wan to then draw a card, to then place a counter and also to mill, to then etc. etc. The deck would theoretically go infinite with cards that create draw from 1/+1 counter placements and +1/+1 counter placements that trigger from draws. I have not built it for this style.\n\n\n"},{"attributes":{"underline":true},"insert":"Replacements:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I tried to make the deck work while keeping it in-theme. It's not optimal and I sacrificed a bit of competitiveness for keeping ATLA and cards I find fun in there. For example, "},{"attributes":{"bold":true},"insert":"Blood Bending and Yue, the Moon Spirit "},{"insert":"probably aren't the best cards for the deck and could be replaced. I kept them for thematic reasons, but also Blood Bending has gotten me out of jail more than once. "},{"attributes":{"bold":true},"insert":"Commander's Tower"},{"insert":" does literally nothing but is on theme. \n\n\n"},{"attributes":{"underline":true},"insert":"Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I will note, the deck is a work in progress and very difficult to play-test, due to many draw triggers, instants, or flash benefits needing opponents to properly test. I have tried the \"Bounce Back\" method, where you bounce Wan and flash him back on end-steps. It ends up wasting a lot of mana, and freezing your ability to develop a board much.\n\n"}]}
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 320

Commander

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Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (blc) 282

Burn

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Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
Legendary Creature Artifact - Advisor Illusion
Lyla, Holographic Assistant (spe) 7
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (mkm) 67
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion
Toothy, Imaginary Friend (sld) 1049
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Counters

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The Lord of the Eagles
Flash
This spell costs
less to cast, where X is the total power of creatures you control with flying.
Flying
Legendary Creature - Bird Noble
The Lord of the Eagles (hob) 276
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 308
Yue, the Moon Spirit
Flying, vigilance
Waterbend
,
: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Legendary Creature - Spirit Ally
Yue, the Moon Spirit (tla) 338

Creature

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Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (tle) 16
Nerd Rage
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Enchantment - Aura
Nerd Rage (pip) 34
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (sld) 2292
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (sld) 2301
Shadow of the Second Sun
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Enchantment - Aura
Shadow of the Second Sun (plst) MH3-70
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (mkc) 119
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kuruk // Avatar Kuruk (tla) 61The Legend of Kuruk // Avatar Kuruk (tla) 61
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (tle) 21
Waterbending Scroll
,
: Draw a card. This ability costs
less to activate for each Island you control.
Artifact
Waterbending Scroll (tla) 81
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (dsc) 112
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (c15) 95
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 319
Tui and La, Moon and Ocean
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
Legendary Creature - Spirit Fish
Tui and La, Moon and Ocean (tle) 181
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16

Draw - Creatures

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Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (wot) 24
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend
.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Sorcery - Lesson
Secret of Bloodbending (tla) 337

Finisher

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Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 387
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7063
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fdn) 687
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (lci) 271
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (ltc) 308
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (dis) 173
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Sunken Citadel
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land - Cave
Sunken Citadel (eos) 41
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (eos) 44
Volatile Fault
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Land - Cave
Volatile Fault (m3c) 407
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant - Trap
Archive Trap (plst) ZEN-41
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
Enchantment
Jace's Erasure (m12) 60
Psychic Corrosion
Whenever you draw a card, each opponent mills two cards.
Enchantment
Psychic Corrosion (m19) 68
Sphinx's Tutelage
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
Enchantment
Sphinx's Tutelage (ori) 76

Mill

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Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
Library of Leng (5ed) 387

Other

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Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (war) 54
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 293

Planeswalkers

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Paradoxical Outcome
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Paradoxical Outcome (kld) 60
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (clb) 873

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tle) 315
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 349
Sol Ring
: Add
.
Artifact
Sol Ring (tle) 316

Ramp

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Consign to Memory
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Instant
Consign to Memory (mh3) 54
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (lcc) 156
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Removal

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Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (tle) 14

Removal (Non Instant)

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Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (blc) 164
Lyra, Tolarian Archangel
Flying
At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.
: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Legendary Creature - Wizard Angel
Lyra, Tolarian Archangel (fra) 301
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (plst) IKO-61
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken
The Watcher in the Water (ltr) 354

Tokens

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Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (hml) 33
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (6ed) 83

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
87 pips - 59 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true},"insert":"Update: 10/29/26 WIP:"},{"insert":" I'm currently making changes and shifting the the deck around. I'm focusing on direct benefits from draw--cards that simply trigger when I draw. The amount of draw triggers will annoy impatient opponents, but still tends to close out a game "},{"attributes":{"italic":true},"insert":"eventually."},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Game Plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw to win! The goal is to get some cards on the field that benefit off of draw. Then Rube Goldberg your way to victory (you'll end up with a bunch of different benefits from drawing that cause a lot of triggers). There are a few different things that can happen: \n\nPsychic Corrosion and Sphinx's tutelage will force opponents to "},{"attributes":{"underline":true,"bold":true},"insert":"mill"},{"insert":" as you draw. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Wizard Class or Proft's Eidetic Memory will give "},{"attributes":{"underline":true,"bold":true},"insert":"+1/+1 counters"},{"attributes":{"bold":true},"insert":"."},{"insert":" Place them on Wan Shi Tong for flying "},{"attributes":{"underline":true,"bold":true},"insert":"Commander damage "},{"insert":"or elsewhere as needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Chasm Skulker, Ominous Seas, or Alandra, Sky dreamer will "},{"attributes":{"underline":true,"bold":true},"insert":"creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Finisher Spells l"},{"insert":"ike Omniscience or Enter the Infinite ought to end the game then and there with our insane draw advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdditional cards/instants will create more draw, such as Ponder, Preordain, Brainstorm. Others, such as Teferi's Ageless Insight, Approach of the Second Sun, Starwinder, The Unagi of Kyoshi Island, Waterbender's scroll will all add to the draw.\n\nThere are a handful of land destruction cards. These cards make opponents search their libraries for replacements, which will trigger Wan Shi Tong's ability and provide some extra value--and trigger Archive Trap. Ideally, you will get to a point, for example, where activating Volatile Vault triggers Wan to then draw a card, to then place a counter and also to mill, to then etc. etc. The deck would theoretically go infinite with cards that create draw from 1/+1 counter placements and +1/+1 counter placements that trigger from draws. I have not built it for this style.\n\n\n"},{"attributes":{"underline":true},"insert":"Replacements:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I tried to make the deck work while keeping it in-theme. It's not optimal and I sacrificed a bit of competitiveness for keeping ATLA and cards I find fun in there. For example, "},{"attributes":{"bold":true},"insert":"Blood Bending and Yue, the Moon Spirit "},{"insert":"probably aren't the best cards for the deck and could be replaced. I kept them for thematic reasons, but also Blood Bending has gotten me out of jail more than once. "},{"attributes":{"bold":true},"insert":"Commander's Tower"},{"insert":" does literally nothing but is on theme. \n\n\n"},{"attributes":{"underline":true},"insert":"Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I will note, the deck is a work in progress and very difficult to play-test, due to many draw triggers, instants, or flash benefits needing opponents to properly test. I have tried the \"Bounce Back\" method, where you bounce Wan and flash him back on end-steps. It ends up wasting a lot of mana, and freezing your ability to develop a board much.\n\n"}]}
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