thuus
1k views22 hrs ago
Commander
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{"ops":[{"attributes":{"underline":true},"insert":"Update: 10/29/26 WIP:"},{"insert":" I'm currently making changes and shifting the the deck around. I'm focusing on direct benefits from draw--cards that simply trigger when I draw. The amount of draw triggers will annoy impatient opponents, but still tends to close out a game "},{"attributes":{"italic":true},"insert":"eventually."},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Game Plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw to win! The goal is to get some cards on the field that benefit off of draw. Then Rube Goldberg your way to victory (you'll end up with a bunch of different benefits from drawing that cause a lot of triggers). There are a few different things that can happen: \n\nPsychic Corrosion and Sphinx's tutelage will force opponents to "},{"attributes":{"underline":true,"bold":true},"insert":"mill"},{"insert":" as you draw. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Wizard Class or Proft's Eidetic Memory will give "},{"attributes":{"underline":true,"bold":true},"insert":"+1/+1 counters"},{"attributes":{"bold":true},"insert":"."},{"insert":" Place them on Wan Shi Tong for flying "},{"attributes":{"underline":true,"bold":true},"insert":"Commander damage "},{"insert":"or elsewhere as needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Chasm Skulker, Ominous Seas, or Alandra, Sky dreamer will "},{"attributes":{"underline":true,"bold":true},"insert":"creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Finisher Spells l"},{"insert":"ike Omniscience or Enter the Infinite ought to end the game then and there with our insane draw advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdditional cards/instants will create more draw, such as Ponder, Preordain, Brainstorm. Others, such as Teferi's Ageless Insight, Approach of the Second Sun, Starwinder, The Unagi of Kyoshi Island, Waterbender's scroll will all add to the draw.\n\nThere are a handful of land destruction cards. These cards make opponents search their libraries for replacements, which will trigger Wan Shi Tong's ability and provide some extra value--and trigger Archive Trap. Ideally, you will get to a point, for example, where activating Volatile Vault triggers Wan to then draw a card, to then place a counter and also to mill, to then etc. etc. The deck would theoretically go infinite with cards that create draw from 1/+1 counter placements and +1/+1 counter placements that trigger from draws. I have not built it for this style.\n\n\n"},{"attributes":{"underline":true},"insert":"Replacements:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I tried to make the deck work while keeping it in-theme. It's not optimal and I sacrificed a bit of competitiveness for keeping ATLA and cards I find fun in there. For example, "},{"attributes":{"bold":true},"insert":"Blood Bending and Yue, the Moon Spirit "},{"insert":"probably aren't the best cards for the deck and could be replaced. I kept them for thematic reasons, but also Blood Bending has gotten me out of jail more than once. "},{"attributes":{"bold":true},"insert":"Commander's Tower"},{"insert":" does literally nothing but is on theme. \n\n\n"},{"attributes":{"underline":true},"insert":"Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I will note, the deck is a work in progress and very difficult to play-test, due to many draw triggers, instants, or flash benefits needing opponents to properly test. I have tried the \"Bounce Back\" method, where you bounce Wan and flash him back on end-steps. It ends up wasting a lot of mana, and freezing your ability to develop a board much.\n\n"}]}
Commander
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Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion

Counters
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Creature
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Draw - Creatures
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Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend .
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Sorcery - Lesson

Finisher
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Mill
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Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

Planeswalkers
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Protection
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Ramp
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Removal
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Removal (Non Instant)
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Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true},"insert":"Update: 10/29/26 WIP:"},{"insert":" I'm currently making changes and shifting the the deck around. I'm focusing on direct benefits from draw--cards that simply trigger when I draw. The amount of draw triggers will annoy impatient opponents, but still tends to close out a game "},{"attributes":{"italic":true},"insert":"eventually."},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Game Plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw to win! The goal is to get some cards on the field that benefit off of draw. Then Rube Goldberg your way to victory (you'll end up with a bunch of different benefits from drawing that cause a lot of triggers). There are a few different things that can happen: \n\nPsychic Corrosion and Sphinx's tutelage will force opponents to "},{"attributes":{"underline":true,"bold":true},"insert":"mill"},{"insert":" as you draw. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Wizard Class or Proft's Eidetic Memory will give "},{"attributes":{"underline":true,"bold":true},"insert":"+1/+1 counters"},{"attributes":{"bold":true},"insert":"."},{"insert":" Place them on Wan Shi Tong for flying "},{"attributes":{"underline":true,"bold":true},"insert":"Commander damage "},{"insert":"or elsewhere as needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like Chasm Skulker, Ominous Seas, or Alandra, Sky dreamer will "},{"attributes":{"underline":true,"bold":true},"insert":"creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Finisher Spells l"},{"insert":"ike Omniscience or Enter the Infinite ought to end the game then and there with our insane draw advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdditional cards/instants will create more draw, such as Ponder, Preordain, Brainstorm. Others, such as Teferi's Ageless Insight, Approach of the Second Sun, Starwinder, The Unagi of Kyoshi Island, Waterbender's scroll will all add to the draw.\n\nThere are a handful of land destruction cards. These cards make opponents search their libraries for replacements, which will trigger Wan Shi Tong's ability and provide some extra value--and trigger Archive Trap. Ideally, you will get to a point, for example, where activating Volatile Vault triggers Wan to then draw a card, to then place a counter and also to mill, to then etc. etc. The deck would theoretically go infinite with cards that create draw from 1/+1 counter placements and +1/+1 counter placements that trigger from draws. I have not built it for this style.\n\n\n"},{"attributes":{"underline":true},"insert":"Replacements:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I tried to make the deck work while keeping it in-theme. It's not optimal and I sacrificed a bit of competitiveness for keeping ATLA and cards I find fun in there. For example, "},{"attributes":{"bold":true},"insert":"Blood Bending and Yue, the Moon Spirit "},{"insert":"probably aren't the best cards for the deck and could be replaced. I kept them for thematic reasons, but also Blood Bending has gotten me out of jail more than once. "},{"attributes":{"bold":true},"insert":"Commander's Tower"},{"insert":" does literally nothing but is on theme. \n\n\n"},{"attributes":{"underline":true},"insert":"Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I will note, the deck is a work in progress and very difficult to play-test, due to many draw triggers, instants, or flash benefits needing opponents to properly test. I have tried the \"Bounce Back\" method, where you bounce Wan and flash him back on end-steps. It ends up wasting a lot of mana, and freezing your ability to develop a board much.\n\n"}]}







































































