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Commander
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Commander
Claimed by Dice
Eminence - If ~ is in the command zone or your opening hand, you may reveal it. If you do, at the beginning of your first upkeep, roll a d20. X is equal to the result. (This spell's mana cost for the rest of the game is equal to one green plus X mana of any color equal to the number you rolled.)
At the beginning of your end step, put X +1/+1 counters on commander creatures you control.
At the beginning of your end step, put X +1/+1 counters on commander creatures you control.
Legendary Enchantment - Background
Vainqueur, Dragon Adventurer
Flying, Trample, Indestructible
Partner with Victor, Reluctant Minion
Whenever a creature dealt damage by ~ dies or is put into exile, create Treasure tokens and put +1/+1 counters on ~ equal to the toughness of that creature.
At the beginning of combat on your turn, if ~'s power is 100 or more, you win the game.
Partner with Victor, Reluctant Minion
Whenever a creature dealt damage by ~ dies or is put into exile, create Treasure tokens and put +1/+1 counters on ~ equal to the toughness of that creature.
At the beginning of combat on your turn, if ~'s power is 100 or more, you win the game.
Legendary Creature - Dragon Noble
7 / 7
Victor, Reluctant Minion
Deathtouch
Partner with Vainqueur, Dragon Adventurer, Claimed by Dice
When a creature dealt damage by a commander you control dies, exile them.
You may cast spells exiled by ~ for as long as they remain in exile. Spend only mana from Treasures to cast them.
, : Target commander creature you control deals damage equal to their power to target creature.
Partner with Vainqueur, Dragon Adventurer, Claimed by Dice
When a creature dealt damage by a commander you control dies, exile them.
You may cast spells exiled by ~ for as long as they remain in exile. Spend only mana from Treasures to cast them.
, : Target commander creature you control deals damage equal to their power to target creature.
Legendary Creature - Human Minion
1 / 2
Commander
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Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect

Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment

Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Counters
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Custom Card
Charlene, Nightblades Boss
Deathtouch
Whenever a nontoken creature dies, create a Treasure token.
At the beginning of your end step, if you control five or more Treasures, exile the top card of each opponent's library. You may cast cards exiled this way. Spend only mana from a Treasure to cast cards this way.
Whenever a nontoken creature dies, create a Treasure token.
At the beginning of your end step, if you control five or more Treasures, exile the top card of each opponent's library. You may cast cards exiled this way. Spend only mana from a Treasure to cast cards this way.
Legendary Creature - Vampire Assassin
1 / 1
Dice
Indestructible
Dice's power and toughness are equal to the latest d20 roll.
At the beginning of each player's upkeep, that player rolls a d20.
1: The player whose turn it is loses 5 life.
2-10: ~ cannot attack or block this turn.
11-15: Each player draws a card, gets a poison counter, and creates a 1/1 Slime creature token.
16-19: The player whose turn it is puts a +1/+1 counter on each creature they control.
20: You put a +1/+1 counter on each creature you control. The player whose turn it is rolls another d20.
Dice's power and toughness are equal to the latest d20 roll.
At the beginning of each player's upkeep, that player rolls a d20.
1: The player whose turn it is loses 5 life.
2-10: ~ cannot attack or block this turn.
11-15: Each player draws a card, gets a poison counter, and creates a 1/1 Slime creature token.
16-19: The player whose turn it is puts a +1/+1 counter on each creature they control.
20: You put a +1/+1 counter on each creature you control. The player whose turn it is rolls another d20.
Legendary Artifact Creature - God
* / *
Jack O' Lantern, Fomor Wanderer
+1: Create a Food token
-1: You gain life and each opponent loses life equal to the number of tokens you control. Any opponent may have you gain 3 life and draw a card to not lose life this way.
-7: You get an emblem with "At the beginning of your upkeep, you may sacrifice any number of noncreature tokens. If you do, drain target opponent for that much. If an opponent loses the game this way, create 5 Food tokens."
-1: You gain life and each opponent loses life equal to the number of tokens you control. Any opponent may have you gain 3 life and draw a card to not lose life this way.
-7: You get an emblem with "At the beginning of your upkeep, you may sacrifice any number of noncreature tokens. If you do, drain target opponent for that much. If an opponent loses the game this way, create 5 Food tokens."
Legendary Planeswalker - Jack
3
Rolo, Overleveled Farmer
~ enters with 10 +1/+1 counters on him.
Defender
, Remove a +1/+1 counter from ~: Search your library for a land card, put that card onto the battlefield, then shuffle.
Sacrifice a land: Put a +1/+1 counter on ~. He can attack as though he doesn't have defender until end of turn.
Defender
, Remove a +1/+1 counter from ~: Search your library for a land card, put that card onto the battlefield, then shuffle.
Sacrifice a land: Put a +1/+1 counter on ~. He can attack as though he doesn't have defender until end of turn.
Legendary Artifact Creature - Golem
0 / 0
Scholomance, School of Evil
~ enters tapped.
: Add . Put a counter of your choice on target creature among deathtouch, lifelink, menace, flying, or protection from white that hasn't been put on that creature this game.
If a creature you control has deathtouch, lifelink, menace, flying, and protection from white, sacrifice ~. For as long as ~ is in your graveyard, that creature gains "When this creature dies, if it had counters on it, return it to the battlefield tapped. For each counter that was on this creature, put a counter of that type on it. Then, remove a counter from this creature."
: Add . Put a counter of your choice on target creature among deathtouch, lifelink, menace, flying, or protection from white that hasn't been put on that creature this game.
If a creature you control has deathtouch, lifelink, menace, flying, and protection from white, sacrifice ~. For as long as ~ is in your graveyard, that creature gains "When this creature dies, if it had counters on it, return it to the battlefield tapped. For each counter that was on this creature, put a counter of that type on it. Then, remove a counter from this creature."
Land
Soulcrest
As an additional cost to cast this spell, sacrifice a creature.
, : Destroy target tapped creature. Put a number of +1/+1 equal to that creature's mana value on target creature. It gains "Prevent all damage dealt to this creature. Instead, put that many -1/-1 counters on this creature."
, : Destroy target tapped creature. Put a number of +1/+1 equal to that creature's mana value on target creature. It gains "Prevent all damage dealt to this creature. Instead, put that many -1/-1 counters on this creature."
Artifact
The Golden City of El Dorado
: Add .
: Exile target creature you control. Create a Treasure token.
, Sacrifice ~: Return to the battlefield all creatures exiled with ~. They are Treasure artifacts in addition to their other types with ", Sacrifice this artifact: Add one mana of any color."
: Exile target creature you control. Create a Treasure token.
, Sacrifice ~: Return to the battlefield all creatures exiled with ~. They are Treasure artifacts in addition to their other types with ", Sacrifice this artifact: Add one mana of any color."
Land
Custom Card
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Legendary Creature - Human Noble

Mastermind Plum
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Legendary Creature - Human Wizard

Draw
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Protection
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Ramp
Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
Legendary Creature - Human Warrior

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Ramp
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Removal
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
Sorcery

Removal
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Deck Info
Deck stats
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