317 views2 months ago
Commander
Size: 100Salt sum: 45.43
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mark-pitblado

317 views2 months ago
Commander
Size: 100Salt sum: 45.43

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{"ops":[{"insert":"Infinite copy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck focuses on pulling off an infinite copying loop with "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" . This mechanism can be complex (and misunderstood!), so a simple rule to keep in mind is that you need to trigger Ulalek's ability "},{"attributes":{"italic":true},"insert":"twice"},{"insert":" on the stack, to create one of the two chains below. This way, ulalek's ability will copy itself infinitely, including anything else on the stack.\n\nOriginal eldrazi cast <- Ulalek ability <- Second eldrazi cast <- Ulalek ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Original eldrazi cast <- Ulalek ability <- Ulalek ability (through something that copies Ulalek's triggered ability)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo trigger the first chain, the second eldrazi cast has to be done "},{"attributes":{"italic":true},"insert":"at instant speed."},{"insert":" Cards like "},{"insert":{"card-link":"Nameless Inversion"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":" , and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" are instant speed eldrazi spells, and so will work. However, any eldrazi spell will work so long as it has flash, such as "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" , "},{"insert":{"card-link":"Void Grafter"}},{"insert":" .\n\nTo build the second chain option, you can use "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" or "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" . Note that "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" will "},{"attributes":{"italic":true},"insert":"not"},{"insert":" work, because it doesn't copy cast triggers, and copying the spell will not cause Ulalek's ability to trigger.\n\nFor an overview of some of the combo lines possible, you can use the commander combos feature in archidekt. Key payoff cards include "},{"insert":{"card-link":"Writhing Chrysalis"}},{"insert":", "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" and "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" . Infinite mana through "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" will enable "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" to mill everyone out.\n\nEarly-game, ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With access to all colours, green helps ramp up quickly through cards like "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" , which can search for "},{"attributes":{"italic":true},"insert":"any "},{"insert":"land. If you get the choice of 3 or more lands, you can fetch the three urza lands "},{"insert":{"card-link":"Urza's Power Plant"}},{"insert":" , "},{"insert":{"card-link":"Urza's Mine"}},{"insert":" and "},{"insert":{"card-link":"Urza's Tower"}},{"insert":"). "},{"insert":{"card-link":"Worn Powerstone"}},{"insert":" , "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" are also great ways to ramp mana quickly.\n\nMid-game, play with care"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is definitely the weakest in the mid-game. You don't want to cast "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" if he will be unprotected, because an expensive ulalek later will just add to the difficulty of any combos. If you can get "},{"insert":{"card-link":"Ugin's Binding"}},{"insert":" in the graveyard, rush to finding a 7-cost spell to activate it (note that "},{"insert":{"card-link":"Nulldrifter"}},{"insert":" case for it's evoke cost will work). The effect (basically a free "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" that cannot be countered) is one of the biggest power swings this deck can offer.\n\nYou will likely have to take some calculated risks. If you can play "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" and have it stick until your next turn, the effect is game changing. However, most opponents will focus on removing it as soon as they can.\n\nLate-game, threat after threat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In addition to having a plethora of combo lines, this deck also contains several large eldrazi threats. "},{"insert":{"card-link":"Hideous Taskmaster"}},{"insert":" is crazy powerful for just 7 mana. The titans each play a unique role. "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" will cause any opponent to basically be out of the game if he pulls off an attack. "},{"insert":{"card-link":"Emrakul, the World Anew"}},{"insert":" can turn the tides against an opponent playing a lot of creatures as their win condition. "},{"insert":{"card-link":"Kozilek, the Great Distortion"}},{"insert":" will refill your arsenal for the next couple of turns, and provide defensive cover through the counterspell ability.\n\n"},{"insert":{"card-link":"All Is Dust"}},{"insert":" is one of the most powerful cards in the deck, but you only have one shot at it. Try your best to not have it get countered!\n\nWhile the titans will help eliminate one opponent at a time, a successful combo will likely win the game outright.\n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most players will recognize that you represent a slow threat playing eldrazi, and will try to shut you down early. While this can be frustrating (\"I have no board why are you attacking me!\"), it's important to remember that if things get to the late game, you may be more powerful than multiple players combine, and so disrupting that plan is expected. This deck requires careful planning, it cannot just be played on autopilot. Particularly, you may have a turn where you "},{"attributes":{"italic":true},"insert":"can"},{"insert":" play 2 or 3 powerful cards, but it doesn't mean you "},{"attributes":{"italic":true},"insert":"should"},{"insert":". Don't throw everything down just to have it be board wiped. The deck doesn't recover as well as others.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While there is some specific support for card draw through cards like "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" , the deck can struggle with having enough cards in hand. You are also likely to have a combo piece in hand, and be faced with the choice of whether you need to give up on the combo possibility to get the card on the board. Don't leave your board completely exposed just because you are holding out hope on "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" or "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" .\n\n"}]}

Commander

Qty: 1 Price: $27.99
Ulalek, Fused Atrocity
Devoid (This card has no color.)
Whenever you cast an Eldrazi spell, you may pay
. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)
Legendary Creature - Eldrazi
Ulalek, Fused Atrocity (m3c) 143

Commander

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Board control

Qty: 1 Price: $4.49
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi
Hideous Taskmaster (m3c) 57

Board control

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Burn

Qty: 1 Price: $0.35
Flayer Drone
Devoid (This card has no color.)
First strike
Whenever another colorless creature you control enters, target opponent loses 1 life.
Creature - Eldrazi Drone
Flayer Drone (ogw) 148

Burn

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Copy

Qty: 3 Price: $13.07
Benthic Anomaly
Devoid (This card has no color.)
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
Creature - Eldrazi Serpent
Benthic Anomaly (m3c) 46
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi
Echoes of Eternity (mh3) 4
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Copy

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Draw

Qty: 9 Price: $47.71
Bismuth Mindrender
Devoid (This card has no color.)
Menace
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Creature - Eldrazi
Bismuth Mindrender (m3c) 51
Eye of Vecna
When Eye of Vecna enters, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay
. If you do, you draw a card and you lose 2 life.
Legendary Artifact
Eye of Vecna (afr) 393
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature - Eldrazi
Kozilek, the Great Distortion (cmm) 2
Kozilek's Unsealing
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Enchantment
Kozilek's Unsealing (mh3) 65
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (tle) 16
Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi
Nulldrifter (mh3) 13
Sire of Stagnation
Devoid (This card has no color.)
Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Creature - Eldrazi
Sire of Stagnation (m3c) 272
Up the Beanstalk
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Enchantment
Up the Beanstalk (woe) 195
Zenith Chronicler
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Creature Artifact - Construct Phyrexian
Zenith Chronicler (one) 246

Draw

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Finisher

Qty: 3 Price: $33.27
Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six
.
Legendary Creature - Eldrazi
Emrakul, the World Anew (mh3) 6
Glaring Fleshraker
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
Creature - Eldrazi Drone
Glaring Fleshraker (mh3) 7
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi
Ulamog, the Defiler (mh3) 15

Finisher

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Haste

Qty: 1 Price: $0.49
Eldrazi Linebreaker
Devoid (This card has no color.)
Trample
At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
Creature - Eldrazi
Eldrazi Linebreaker (mh3) 117

Haste

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Land

Qty: 27 Price: $52.11
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Corrupted Crossroads
: Add
. (
represents colorless mana.)
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
Land
Corrupted Crossroads (m3c) 332
Eldrazi Temple
: Add
.
: Add
. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Eldrazi Temple (m3c) 339
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 266
Island
(
: Add
.)
Basic Land - Island
Island (one) 263
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (one) 265
Ruins of Oran-Rief
This land enters tapped.
: Add
. (
represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
Land
Ruins of Oran-Rief (m3c) 370
Sanctum of Ugin
: Add
.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Land
Sanctum of Ugin (bfz) 242
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (m3c) 372
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Spawning Bed
: Add
.
,
, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add
."
Land
Spawning Bed (m3c) 380
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (cmm) 1046
Tendo Ice Bridge
This land enters with a charge counter on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Tendo Ice Bridge (m3c) 393
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Tomb of the Spirit Dragon
: Add
.
,
: You gain 1 life for each colorless creature you control.
Land
Tomb of the Spirit Dragon (m3c) 397
Ugin's Labyrinth
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add
instead.
: Return the exiled card to its owner's hand.
Land
Ugin's Labyrinth (mh3) 233
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (m3c) 399
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404

Land

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Lifegain

Qty: 1 Price: $0.35
Breaker of Creation
When you cast this spell, you gain 1 life for each colorless permanent you control.
Hexproof from each color
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Breaker of Creation (mh3) 1

Lifegain

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Mill

Qty: 1 Price: $0.49
Dimensional Infiltrator
Devoid (This card has no color.)
Flash
Flying
: Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand. (
represents colorless mana.)
Creature - Eldrazi
Dimensional Infiltrator (ogw) 44

Mill

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Pain land

Qty: 10 Price: $17.90
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (m3c) 316
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (m3c) 321
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (m3c) 324
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (m3c) 328
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (m3c) 351
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (m3c) 354
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (m3c) 375
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (m3c) 381
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (m3c) 400
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (m3c) 410

Pain land

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Protection

Qty: 3 Price: $23.47
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Eldritch Immunity
Target creature you control gains protection from each color until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant Kindred - Eldrazi
Eldritch Immunity (m3c) 33
Void Grafter
Devoid (This card has no color.)
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, another target creature you control gains hexproof until end of turn.
Creature - Eldrazi Drone
Void Grafter (ogw) 150

Protection

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Pump

Qty: 2 Price: $2.28
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (soc) 131
Forerunner of Slaughter
Devoid (This card has no color.)
: Target colorless creature gains haste until end of turn.
Creature - Eldrazi Drone
Forerunner of Slaughter (bfz) 204

Pump

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Ramp

Qty: 22 Price: $58.30
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (2xm) 232
Chittering Dispatcher
Devoid (This card has no color.)
Myriad
When this creature leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Chittering Dispatcher (m3c) 63
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (ecc) 138
Energy Tap
Tap target untapped creature you control. If you do, add an amount of
equal to that creature's mana value.
Sorcery
Energy Tap (4ed) 69
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (m3c) 292
Firdoch Core
Changeling (This card is every creature type.)
: Add one mana of any color.
: This artifact becomes a 4/4 artifact creature until end of turn.
Artifact Kindred - Shapeshifter
Firdoch Core (ecl) 255
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (m3c) 293
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment
From Beyond (bfz) 167
Growth Spasm
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Sorcery
Growth Spasm (mic) 139
Herald of Kozilek
Devoid (This card has no color.)
Colorless spells you cast cost
less to cast.
Creature - Eldrazi Drone
Herald of Kozilek (bfz) 205
It That Heralds the End
Colorless spells you cast with mana value 7 or greater cost
less to cast.
Other colorless creatures you control get +1/+1.
Creature - Eldrazi Drone
It That Heralds the End (mh3) 9
Path of Annihilation
Devoid (This card has no color.)
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Eldrazi you control have "
: Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Enchantment
Path of Annihilation (mh3) 165
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Snapping Voidcraw
Devoid (This card has no color.)
: Add
.
,
: Draw a card.
Creature - Turtle Eldrazi
Snapping Voidcraw (mh3) 204
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Sowing Mycospawn
Devoid (This card has no color.)
Kicker
(You may pay an additional
as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi
Sowing Mycospawn (mh3) 170
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (m3c) 309
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (plst) C16-170
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (blc) 290
Ultima, Origin of Oblivion
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "
: Add
."
Whenever you tap a land for
, add an additional
.
Legendary Creature - God
Ultima, Origin of Oblivion (fin) 2
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (mh3) 298

Ramp

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Recursion

Qty: 1 Price: $3.99
Spawnbed Protector
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Spawnbed Protector (m3c) 36

Recursion

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Removal

Qty: 11 Price: $74.79
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (m3c) 152
Calamity of the Titans
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Sorcery
Calamity of the Titans (cmm) 713
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add
."
Instant
Eldrazi Confluence (m3c) 32
Flayer of Loyalties
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
Creature - Eldrazi
Flayer of Loyalties (cmm) 715
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (mh3) 11
Nameless Inversion
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Instant Kindred - Shapeshifter
Nameless Inversion (ecl) 113
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 12
Selective Obliteration
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
Sorcery
Selective Obliteration (m3c) 35
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (tdc) 134
Ugin's Binding
Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Instant
Ugin's Binding (mh3) 76

Removal

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Tokens

Qty: 2 Price: $2.34
Spawn-Gang Commander
Devoid (This card has no color.)
When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
, Sacrifice an Eldrazi: This creature deals 2 damage to any target.
Creature - Goblin Eldrazi
Spawn-Gang Commander (mh3) 140
Writhing Chrysalis
Devoid (This card has no color.)
When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Reach
Whenever you sacrifice another Eldrazi, put a +1/+1 counter on this creature.
Creature - Eldrazi Drone
Writhing Chrysalis (mh3) 208

Tokens

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Tutor

Qty: 1 Price: $5.49
Conduit of Ruin
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
Creature - Eldrazi
Conduit of Ruin (bfz) 4

Tutor

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Tokens & Extras

Qty: 3 Price: $1.73
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (ttmt) 1
Eldrazi Scion
Sacrifice this creature: Add
.
Creature Token - Eldrazi Scion
Eldrazi Scion (tm3c) 3
Eldrazi Spawn
Sacrifice this creature: Add
.
Creature Token - Eldrazi Spawn
Eldrazi Spawn (tmh3) 2

Tokens & Extras

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Deck Info

Deck stats

2 pips - 2 cards
16 mana - 15 cards
13 pips - 12 cards
18 mana - 17 cards
6 pips - 6 cards
16 mana - 15 cards
9 pips - 8 cards
17 mana - 16 cards
13 pips - 12 cards
21 mana - 20 cards
27 pips - 14 cards
72 mana - 49 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Infinite copy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck focuses on pulling off an infinite copying loop with "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" . This mechanism can be complex (and misunderstood!), so a simple rule to keep in mind is that you need to trigger Ulalek's ability "},{"attributes":{"italic":true},"insert":"twice"},{"insert":" on the stack, to create one of the two chains below. This way, ulalek's ability will copy itself infinitely, including anything else on the stack.\n\nOriginal eldrazi cast <- Ulalek ability <- Second eldrazi cast <- Ulalek ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Original eldrazi cast <- Ulalek ability <- Ulalek ability (through something that copies Ulalek's triggered ability)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo trigger the first chain, the second eldrazi cast has to be done "},{"attributes":{"italic":true},"insert":"at instant speed."},{"insert":" Cards like "},{"insert":{"card-link":"Nameless Inversion"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":" , and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" are instant speed eldrazi spells, and so will work. However, any eldrazi spell will work so long as it has flash, such as "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" , "},{"insert":{"card-link":"Void Grafter"}},{"insert":" .\n\nTo build the second chain option, you can use "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" or "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" . Note that "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" will "},{"attributes":{"italic":true},"insert":"not"},{"insert":" work, because it doesn't copy cast triggers, and copying the spell will not cause Ulalek's ability to trigger.\n\nFor an overview of some of the combo lines possible, you can use the commander combos feature in archidekt. Key payoff cards include "},{"insert":{"card-link":"Writhing Chrysalis"}},{"insert":", "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" and "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" . Infinite mana through "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" will enable "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" to mill everyone out.\n\nEarly-game, ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With access to all colours, green helps ramp up quickly through cards like "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" , which can search for "},{"attributes":{"italic":true},"insert":"any "},{"insert":"land. If you get the choice of 3 or more lands, you can fetch the three urza lands "},{"insert":{"card-link":"Urza's Power Plant"}},{"insert":" , "},{"insert":{"card-link":"Urza's Mine"}},{"insert":" and "},{"insert":{"card-link":"Urza's Tower"}},{"insert":"). "},{"insert":{"card-link":"Worn Powerstone"}},{"insert":" , "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" are also great ways to ramp mana quickly.\n\nMid-game, play with care"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is definitely the weakest in the mid-game. You don't want to cast "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" if he will be unprotected, because an expensive ulalek later will just add to the difficulty of any combos. If you can get "},{"insert":{"card-link":"Ugin's Binding"}},{"insert":" in the graveyard, rush to finding a 7-cost spell to activate it (note that "},{"insert":{"card-link":"Nulldrifter"}},{"insert":" case for it's evoke cost will work). The effect (basically a free "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" that cannot be countered) is one of the biggest power swings this deck can offer.\n\nYou will likely have to take some calculated risks. If you can play "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" and have it stick until your next turn, the effect is game changing. However, most opponents will focus on removing it as soon as they can.\n\nLate-game, threat after threat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In addition to having a plethora of combo lines, this deck also contains several large eldrazi threats. "},{"insert":{"card-link":"Hideous Taskmaster"}},{"insert":" is crazy powerful for just 7 mana. The titans each play a unique role. "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" will cause any opponent to basically be out of the game if he pulls off an attack. "},{"insert":{"card-link":"Emrakul, the World Anew"}},{"insert":" can turn the tides against an opponent playing a lot of creatures as their win condition. "},{"insert":{"card-link":"Kozilek, the Great Distortion"}},{"insert":" will refill your arsenal for the next couple of turns, and provide defensive cover through the counterspell ability.\n\n"},{"insert":{"card-link":"All Is Dust"}},{"insert":" is one of the most powerful cards in the deck, but you only have one shot at it. Try your best to not have it get countered!\n\nWhile the titans will help eliminate one opponent at a time, a successful combo will likely win the game outright.\n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most players will recognize that you represent a slow threat playing eldrazi, and will try to shut you down early. While this can be frustrating (\"I have no board why are you attacking me!\"), it's important to remember that if things get to the late game, you may be more powerful than multiple players combine, and so disrupting that plan is expected. This deck requires careful planning, it cannot just be played on autopilot. Particularly, you may have a turn where you "},{"attributes":{"italic":true},"insert":"can"},{"insert":" play 2 or 3 powerful cards, but it doesn't mean you "},{"attributes":{"italic":true},"insert":"should"},{"insert":". Don't throw everything down just to have it be board wiped. The deck doesn't recover as well as others.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While there is some specific support for card draw through cards like "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" , the deck can struggle with having enough cards in hand. You are also likely to have a combo piece in hand, and be faced with the choice of whether you need to give up on the combo possibility to get the card on the board. Don't leave your board completely exposed just because you are holding out hope on "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" or "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" .\n\n"}]}
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