gatsu1337
265 views8 months ago
Commander
Size: 100Salt sum: 46.71
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Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Commander
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Burn
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Draw
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Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Group Hug
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Land
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Ramp
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Removal
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Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
Legendary Creature - Human Scientist

Theft
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck plays the table like a storybook.\nAt first, it’s classic "},{"attributes":{"bold":true},"insert":"group hug"},{"insert":" — everyone draws cards, everyone ramps, everyone feels ahead. The table gets comfortable. Threat assessment shifts elsewhere.\nBut behind the scenes, Vivi is assembling precise burn engines and combo pieces using transmute tutors for consistency.\n\nGroup Hug Core – Cards for Everyone\n\nThe early game focuses on symmetrical advantage:\nHowling Mine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Temple Bell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prosperity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everyone gets resources.\n Everyone feels ahead.\n Vivi benefits the most.\nThe extra velocity fuels your hand, fills the yard, and sets up combo turns.\n\nTransmute Toolbox – Find What You Need\n\nThis deck doesn’t rely on random draws. It uses transmute to tutor specific mana values and assemble clean win lines.\nKey pieces:\nDrift of Phantasms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Muddle the Mixture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dizzy Spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These find:\nCombo enablers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It keeps the deck consistent without looking oppressive\n\nThe Burn Pivot\n\nOnce hands are full and life totals are softened, the deck shifts gears.\nWin lines typically involve:\nConverting card draw into damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spell chains that scale with each cast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel + burn payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Big X-spells to close the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck often wins in a single explosive turn once assembled.\n\nPlay Pattern\n\nEarly Game – Friendly librarian\n Mid Game – Resource broker\n Late Game – Arcane artillery\n"}]}















































































