401 views26 days ago
Commander
Size: 100Est cost: $509.78Salt sum: 48.2
Framattat
401 views26 days ago
Commander
Size: 100Est cost: $509.78Salt sum: 48.2
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Draw
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Payoff
Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

Payoff
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Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Ramp
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Recursion
Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
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Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Removal
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Sinergy
Jadelight Spelunker
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk

Sinergy
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Tutor
Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Tutor
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Sideboard
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Sasaya, Orochi Ascendant"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sasaya, Orochi Ascendant is a very simple commander, just show your opponents "},{"attributes":{"bold":true},"insert":"seven lands in hand"},{"insert":". Its omega simpol is it? How hard can it be?\n\nWell i tested the deck and its hard.\n\n\n\n\nGo away you got your answer.\n\n\n\nNot givin up uh? Ok i'll tell something more.\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game: "},{"insert":"The early turns are all about "},{"attributes":{"bold":true},"insert":"getting lands into your hand"},{"insert":", not just onto the battlefield ("},{"attributes":{"italic":true},"insert":"but you need also to do that!"},{"insert":"). With this deck you should always make a land drop if you can ("},{"attributes":{"italic":true},"insert":"almost impossible, unless you modified my list and made a 32 land deck, you degenerate"},{"insert":") just trying to think that you don't need your commander at first, build your resources and draws.\n"},{"attributes":{"bold":true},"insert":"Mid Game: "},{"insert":"If at this point you have enough resources, try to flip Sasaya. Use the multiple recursion spells or \"find basics\" to accumulate 7 lands in hand, with multiple land tutor you should have a "},{"attributes":{"bold":true},"insert":"Reliquary Tower"},{"insert":" in play to max your value and to not hold only lands.\n"},{"attributes":{"bold":true},"insert":"Late Game: "},{"insert":"At this point your forests should produce "},{"attributes":{"bold":true},"insert":"comically large amounts of mana,"},{"insert":" finish the game with enormous hydra boards, artillery from Walking Ballista or the most Sasaya win condition imaginable: Helix Pinnacle at your last opponent endstep.\n\nBesta protect the Amazon forest cards"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rites of Spring: "},{"insert":"Discard cards (you will get them later don't worry timmy). Get more forests. "},{"attributes":{"italic":true},"insert":"Sasaya approves of this sustainable forestry program"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Magus of the Candelabra: "},{"insert":"Untapping \"Sasaya forests\" basically violates several environmental laws.\n"},{"attributes":{"bold":true},"insert":"Life from the Loam: "},{"insert":"The recycling program that keeps your hand full of forests forever ("},{"attributes":{"italic":true},"insert":"my god this card is so strong"},{"insert":").\n"},{"attributes":{"bold":true},"insert":"Walking Ballista: "},{"insert":"Because if you have 80 mana you might as well create a hydrogen bomb at home.\n"},{"attributes":{"bold":true},"insert":"Helix Pinnacle: "},{"insert":"Sometimes the win condition is just a "},{"attributes":{"bold":true},"insert":"very tall stick"},{"insert":".\n\nTheme"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sasaya doesn’t need to attack, she doesn’t need combos. \nShe just hoards forests like a hoarder in a plant shop.\nOne moment you’re playing normally and the next, the forests tap for way too much mana. \nMassive creatures appear, spells you didn’t even know were legal happen and your opponents are left staring at a board that somehow makes no sense. 🌳\n"}]}































































