239 views30 days ago
Commander
Size: 100Est cost: $152.63Salt sum: 15.24
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ddyraw

239 views30 days ago
Commander
Size: 100Est cost: $152.63Salt sum: 15.24

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{"ops":[{"attributes":{"bold":true},"insert":"Primer: Heroes in a Half Shell (Mutant Tribal)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Welcome to the command center. This deck is a high-synergy, 5-color powerhouse built to showcase the true potential of the Mutant and Turtle tribes. By leveraging a sophisticated +1/+1 counter engine and a \"team-first\" philosophy, this build transforms a collection of specialized creatures into an unstoppable force. It is designed for players who enjoy intricate combat math, resilient board states, and the satisfaction of watching a well-coordinated squad outmaneuver and overpower the opposition.\n"},{"attributes":{"bold":true},"insert":"Why This Deck Is Fun to Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck offers a rewarding experience for those who value tactical depth and thematic cohesion:\n"},{"attributes":{"bold":true},"insert":"Elite Synergy:"},{"insert":" Every card serves a purpose in the broader \"machine.\" Watching individual pieces like "},{"attributes":{"italic":true},"insert":"Leonardo"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Michelangelo"},{"insert":" combine to create a protected, high-damage threat feels like solving a puzzle in real-time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Juggernaut\" Effect:"},{"insert":" There is a unique thrill in building a board state that grows exponentially. Thanks to counter-doublers and \"Level Up\" effects, your creatures don't just get bigger—they become massive apex predators that demand an immediate answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Adaptability:"},{"insert":" With access to all five colors, you are never without an answer. Whether you need the surgical precision of "},{"attributes":{"italic":true},"insert":"Assassin’s Trophy"},{"insert":" or the sweeping protection of "},{"attributes":{"italic":true},"insert":"Saved by the Shell"},{"insert":", this deck has the tools to navigate any meta."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards of the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Strategic Core"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroes in a Half Shell:"},{"insert":" The ultimate facilitator. Providing access to every color allows you to cherry-pick the best Mutants in Magic history while ensuring your team is constantly being buffed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Command Squad (Leonardo, Michelangelo, Donatello, Raphael):"},{"insert":" These are your primary engines. They provide the keywords (Vigilance, Lifelink, Ward) and the raw power needed to dominate the red zone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Force Multipliers"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Corpsejack Menace & Vigor:"},{"insert":" These are your primary scaling tools. "},{"attributes":{"italic":true},"insert":"Corpsejack Menace"},{"insert":" ensures that every buff is twice as impactful, while "},{"attributes":{"italic":true},"insert":"Vigor"},{"insert":" turns your opponents' attempts at blocking into a permanent advantage for your army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Technodrome:"},{"insert":" Essential for maintaining momentum. In a deck that relies on specific creature synergies, this card ensures your hand stays full of reinforcements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tacticians"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shredder, Shadow Master:"},{"insert":" A master of evasion. When the ground becomes cluttered, Shredder provides the disruption and lethality required to bypass blockers and strike directly at the heart of the opposition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vanquish the Horde:"},{"insert":" Your primary safety valve. Because your deck features various ways to \"save\" your creatures or recur them from the graveyard, you can often deploy this board wipe as a one-sided victory condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How to Play the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Opening Hand (The Foundation)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize "},{"attributes":{"bold":true},"insert":"Green mana"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":". In a 5-color build, your first three turns are dedicated to stabilizing your resources.\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with three lands, a mana rock ("},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"), or a land-search spell ("},{"attributes":{"italic":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands that lack Green or are heavy on \"Finisher\" spells without the mana to cast them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Early Game (Turns 1–4): Resource Acquisition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend this time developing your mana base and playing low-cost utility creatures like "},{"attributes":{"italic":true},"insert":"April O'Neil"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Donatello, Mutant Mechanic"},{"insert":". Your goal is to establish a presence without becoming the primary target at the table. Focus on \"fixing\" your colors so you can cast your commander or multi-colored spells by turn four or five.\n"},{"attributes":{"bold":true},"insert":"3. Mid Game (Turns 5–8): Squad Deployment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin assembling your core \"squad.\" Layer your +1/+1 counter effects and bring out your key brothers to provide protection. At this stage, you should be looking to maximize \"on-hit\" triggers and card draw to ensure you don't run out of gas. Always try to keep mana open for an interaction spell to protect your board.\n"},{"attributes":{"bold":true},"insert":"4. Late Game (Turn 9+): Total Domination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your board is stabilized and your creatures are sufficiently \"Leveled Up,\" look for an opening. Use your finishers to grant trample or haste, then swing for lethal. If the game has gone long, use "},{"attributes":{"italic":true},"insert":"Cowabunga!"},{"insert":" to tutor for the specific piece—be it protection or a pump effect—that secures the win.\n"},{"attributes":{"bold":true},"insert":"Final Pro-Tip:"},{"insert":" Remember that this deck thrives on "},{"attributes":{"bold":true},"insert":"interaction"},{"insert":". Use your protection spells proactively. It is often better to hold back a creature and keep mana open for a \"Continue?\" or \"Fast Forward\" than to tap out and leave your squad vulnerable.\n"}]}

Commander

Qty: 1 Price: $4.49
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Legendary Creature - Mutant Ninja Turtle
Heroes in a Half Shell (tmc) 6

Commander

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Copy

Qty: 2 Price: $7.98
Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Legendary Creature - Human Shapeshifter Mutant
Irma, Part-Time Mutant (tmc) 12
Tempestra, Dame of Games
,
, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Elemental Illusion
Tempestra, Dame of Games (tmc) 27

Copy

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Counters

Qty: 2 Price: $15.98
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Leonardo, the Balance (tmc) 1
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Michelangelo, the Heart (tmc) 5

Counters

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Draw

Qty: 7 Price: $5.56
April O'Neil, Live on the Scene
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Partner—Character select
Legendary Creature - Human Detective
April O'Neil, Live on the Scene (tmc) 9
Harmonize
Draw three cards.
Sorcery
Harmonize (tmc) 51
Here Comes a New Hero!
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
Sorcery
Here Comes a New Hero! (tmc) 11
Lessons from Life
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Sorcery
Lessons from Life (tmt) 155
Mikey & Leo, Chaos & Order
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Mutant Ninja Turtle
Mikey & Leo, Chaos & Order (tmt) 158
Ray Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Legendary Creature - Mutant Fish
Ray Fillet, Wave Warrior (tmc) 14
Technodrome
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Technodrome (tmt) 222

Draw

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Enchantment

Qty: 1 Price: $2.79
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (pip) 178

Enchantment

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Finisher

Qty: 6 Price: $11.74
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot
Big Mother Mouser (tmc) 37
Raph & Leo, Sibling Rivals
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Legendary Creature - Mutant Ninja Turtle
Raph & Leo, Sibling Rivals (tmt) 166
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle
Raph & Mikey, Troublemakers (tmt) 167
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Raphael, the Muscle (tmc) 4
Raphael, the Nightwatcher
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
Legendary Creature - Mutant Ninja Turtle
Raphael, the Nightwatcher (tmt) 103
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja
Shredder, Shadow Master (tmc) 20

Finisher

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Land

Qty: 38 Price: $51.84
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tmc) 61
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (tmc) 67
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 319
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (tmc) 68
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (tmc) 69
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 316
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 318
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 315
Rain-Slicked Copse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Forest
Rain-Slicked Copse (tmc) 71
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (tmc) 72
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (tmc) 73
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (tmc) 74
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tmc) 76
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 317
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (tmc) 77
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (tmc) 78
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (tmc) 79
Turtle Lair
: Add
.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
,
: Target Ninja or Turtle can't be blocked this turn.
Land
Turtle Lair (tmt) 190
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (tmc) 81
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (tmc) 82

Land

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Lifegain

Qty: 1 Price: $0.49
Leonardo, Cutting Edge
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle
Leonardo, Cutting Edge (tmt) 15

Lifegain

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Protection

Qty: 6 Price: $5.12
Continue?
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
Instant
Continue? (tmc) 7
Fast Forward
This spell costs
less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Fast Forward (tmc) 24
Fugitive Droid
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Creature Artifact - Scientist Robot
Fugitive Droid (tmt) 40
Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Mutant BFF (tmt) 120
Saved by the Shell
This spell costs
less to cast if you control a Turtle.
Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.
Instant
Saved by the Shell (tmt) 132
Together Forever
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Enchantment
Together Forever (tmc) 44

Protection

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Pump

Qty: 14 Price: $15.72
Arcade Cabinet
When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
,
, Sacrifice a token: Double the number of each kind of counter on target creature.
Artifact
Arcade Cabinet (tmc) 36
Baxter, Fly in the Ointment
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
Legendary Creature - Mutant Insect Scientist
Baxter, Fly in the Ointment (tmc) 10
Casey Jones, Back Alley Brute
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
Legendary Creature - Human Berserker
Casey Jones, Back Alley Brute (tmc) 22
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Creature - Fungus
Corpsejack Menace (tmc) 56
Donatello, Mutant Mechanic
: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Legendary Creature - Mutant Ninja Turtle
Donatello, Mutant Mechanic (tmt) 36
High Score
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Enchantment
High Score (tmc) 29
Leader's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Enchantment - Class
Leader's Talent (tmt) 13
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment - Aura
Level Up (tmc) 31
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Weirdness to 11 (tmt) 121
Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak
.
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class
Ninja Teen (tmt) 67
Splinter, Hamato Yoshi
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Ninjas you control get +1/+1.
Legendary Creature - Rat Mutant Ninja
Splinter, Hamato Yoshi (tmt) 79
Splinter, Radical Rat
If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.
: Target Ninja can't be blocked this turn.
Legendary Creature - Rat Mutant Ninja
Splinter, Radical Rat (tmt) 169
Turtle Van
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Turtle Van (tmt) 181
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (tmc) 53

Pump

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Ramp

Qty: 8 Price: $10.64
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (tmc) 58
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (tmc) 50
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
Mona Lisa, Science Geek
Reach
: Add X mana of any one color, where X is Mona Lisa's power.
Legendary Creature - Mutant Lizard
Mona Lisa, Science Geek (tmt) 123
Mutagen Man, Living Ooze
Trample
Activated abilities of artifact tokens you control cost
less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Ooze Mutant
Mutagen Man, Living Ooze (tmt) 124
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Weather Maker
Landfall — Whenever a land you control enters, put a charge counter on this artifact.
: Add one mana of any color.
, Remove two charge counters from this artifact: Add
.
, Remove three charge counters from this artifact: It deals 3 damage to any target.
Artifact
Weather Maker (tmt) 182

Ramp

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Removal

Qty: 8 Price: $5.48
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (tmc) 55
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Ooze Spill
Counter target spell. Create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant
Ooze Spill (tmt) 48
Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant
Shellshock (tmc) 25
Super Combo
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Sorcery
Super Combo (tmc) 34
Swift Demise
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
Instant
Swift Demise (tmc) 21
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (tmc) 45
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
Sorcery
Wave Goodbye (tmc) 46

Removal

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Sorcery

Qty: 1 Price: $0.49
Leonardo's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Leonardo's Technique (tmt) 18

Sorcery

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Token

Qty: 3 Price: $12.47
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Donatello, the Brains (tmc) 2
Endless Foot Assault
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment
Endless Foot Assault (tmc) 8
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Rat Mutant Ninja
Splinter, the Mentor (tmc) 3

Token

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Tutor

Qty: 2 Price: $1.84
Cowabunga!
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Cowabunga! (tmt) 113
Splinter's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Splinter's Technique (tmt) 80

Tutor

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Deck Info

Deck stats

17 pips - 12 cards
15 mana - 14 cards
17 pips - 14 cards
20 mana - 19 cards
12 pips - 10 cards
21 mana - 20 cards
12 pips - 9 cards
20 mana - 19 cards
27 pips - 20 cards
26 mana - 25 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Primer: Heroes in a Half Shell (Mutant Tribal)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Welcome to the command center. This deck is a high-synergy, 5-color powerhouse built to showcase the true potential of the Mutant and Turtle tribes. By leveraging a sophisticated +1/+1 counter engine and a \"team-first\" philosophy, this build transforms a collection of specialized creatures into an unstoppable force. It is designed for players who enjoy intricate combat math, resilient board states, and the satisfaction of watching a well-coordinated squad outmaneuver and overpower the opposition.\n"},{"attributes":{"bold":true},"insert":"Why This Deck Is Fun to Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck offers a rewarding experience for those who value tactical depth and thematic cohesion:\n"},{"attributes":{"bold":true},"insert":"Elite Synergy:"},{"insert":" Every card serves a purpose in the broader \"machine.\" Watching individual pieces like "},{"attributes":{"italic":true},"insert":"Leonardo"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Michelangelo"},{"insert":" combine to create a protected, high-damage threat feels like solving a puzzle in real-time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Juggernaut\" Effect:"},{"insert":" There is a unique thrill in building a board state that grows exponentially. Thanks to counter-doublers and \"Level Up\" effects, your creatures don't just get bigger—they become massive apex predators that demand an immediate answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Adaptability:"},{"insert":" With access to all five colors, you are never without an answer. Whether you need the surgical precision of "},{"attributes":{"italic":true},"insert":"Assassin’s Trophy"},{"insert":" or the sweeping protection of "},{"attributes":{"italic":true},"insert":"Saved by the Shell"},{"insert":", this deck has the tools to navigate any meta."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards of the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Strategic Core"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroes in a Half Shell:"},{"insert":" The ultimate facilitator. Providing access to every color allows you to cherry-pick the best Mutants in Magic history while ensuring your team is constantly being buffed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Command Squad (Leonardo, Michelangelo, Donatello, Raphael):"},{"insert":" These are your primary engines. They provide the keywords (Vigilance, Lifelink, Ward) and the raw power needed to dominate the red zone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Force Multipliers"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Corpsejack Menace & Vigor:"},{"insert":" These are your primary scaling tools. "},{"attributes":{"italic":true},"insert":"Corpsejack Menace"},{"insert":" ensures that every buff is twice as impactful, while "},{"attributes":{"italic":true},"insert":"Vigor"},{"insert":" turns your opponents' attempts at blocking into a permanent advantage for your army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Technodrome:"},{"insert":" Essential for maintaining momentum. In a deck that relies on specific creature synergies, this card ensures your hand stays full of reinforcements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tacticians"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shredder, Shadow Master:"},{"insert":" A master of evasion. When the ground becomes cluttered, Shredder provides the disruption and lethality required to bypass blockers and strike directly at the heart of the opposition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vanquish the Horde:"},{"insert":" Your primary safety valve. Because your deck features various ways to \"save\" your creatures or recur them from the graveyard, you can often deploy this board wipe as a one-sided victory condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How to Play the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Opening Hand (The Foundation)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize "},{"attributes":{"bold":true},"insert":"Green mana"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":". In a 5-color build, your first three turns are dedicated to stabilizing your resources.\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with three lands, a mana rock ("},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"), or a land-search spell ("},{"attributes":{"italic":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands that lack Green or are heavy on \"Finisher\" spells without the mana to cast them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Early Game (Turns 1–4): Resource Acquisition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend this time developing your mana base and playing low-cost utility creatures like "},{"attributes":{"italic":true},"insert":"April O'Neil"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Donatello, Mutant Mechanic"},{"insert":". Your goal is to establish a presence without becoming the primary target at the table. Focus on \"fixing\" your colors so you can cast your commander or multi-colored spells by turn four or five.\n"},{"attributes":{"bold":true},"insert":"3. Mid Game (Turns 5–8): Squad Deployment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin assembling your core \"squad.\" Layer your +1/+1 counter effects and bring out your key brothers to provide protection. At this stage, you should be looking to maximize \"on-hit\" triggers and card draw to ensure you don't run out of gas. Always try to keep mana open for an interaction spell to protect your board.\n"},{"attributes":{"bold":true},"insert":"4. Late Game (Turn 9+): Total Domination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your board is stabilized and your creatures are sufficiently \"Leveled Up,\" look for an opening. Use your finishers to grant trample or haste, then swing for lethal. If the game has gone long, use "},{"attributes":{"italic":true},"insert":"Cowabunga!"},{"insert":" to tutor for the specific piece—be it protection or a pump effect—that secures the win.\n"},{"attributes":{"bold":true},"insert":"Final Pro-Tip:"},{"insert":" Remember that this deck thrives on "},{"attributes":{"bold":true},"insert":"interaction"},{"insert":". Use your protection spells proactively. It is often better to hold back a creature and keep mana open for a \"Continue?\" or \"Fast Forward\" than to tap out and leave your squad vulnerable.\n"}]}
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