ddyraw
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Commander
Size: 100Est cost: $152.63Salt sum: 15.24
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{"ops":[{"attributes":{"bold":true},"insert":"Primer: Heroes in a Half Shell (Mutant Tribal)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Welcome to the command center. This deck is a high-synergy, 5-color powerhouse built to showcase the true potential of the Mutant and Turtle tribes. By leveraging a sophisticated +1/+1 counter engine and a \"team-first\" philosophy, this build transforms a collection of specialized creatures into an unstoppable force. It is designed for players who enjoy intricate combat math, resilient board states, and the satisfaction of watching a well-coordinated squad outmaneuver and overpower the opposition.\n"},{"attributes":{"bold":true},"insert":"Why This Deck Is Fun to Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck offers a rewarding experience for those who value tactical depth and thematic cohesion:\n"},{"attributes":{"bold":true},"insert":"Elite Synergy:"},{"insert":" Every card serves a purpose in the broader \"machine.\" Watching individual pieces like "},{"attributes":{"italic":true},"insert":"Leonardo"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Michelangelo"},{"insert":" combine to create a protected, high-damage threat feels like solving a puzzle in real-time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Juggernaut\" Effect:"},{"insert":" There is a unique thrill in building a board state that grows exponentially. Thanks to counter-doublers and \"Level Up\" effects, your creatures don't just get bigger—they become massive apex predators that demand an immediate answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Adaptability:"},{"insert":" With access to all five colors, you are never without an answer. Whether you need the surgical precision of "},{"attributes":{"italic":true},"insert":"Assassin’s Trophy"},{"insert":" or the sweeping protection of "},{"attributes":{"italic":true},"insert":"Saved by the Shell"},{"insert":", this deck has the tools to navigate any meta."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards of the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Strategic Core"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroes in a Half Shell:"},{"insert":" The ultimate facilitator. Providing access to every color allows you to cherry-pick the best Mutants in Magic history while ensuring your team is constantly being buffed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Command Squad (Leonardo, Michelangelo, Donatello, Raphael):"},{"insert":" These are your primary engines. They provide the keywords (Vigilance, Lifelink, Ward) and the raw power needed to dominate the red zone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Force Multipliers"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Corpsejack Menace & Vigor:"},{"insert":" These are your primary scaling tools. "},{"attributes":{"italic":true},"insert":"Corpsejack Menace"},{"insert":" ensures that every buff is twice as impactful, while "},{"attributes":{"italic":true},"insert":"Vigor"},{"insert":" turns your opponents' attempts at blocking into a permanent advantage for your army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Technodrome:"},{"insert":" Essential for maintaining momentum. In a deck that relies on specific creature synergies, this card ensures your hand stays full of reinforcements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tacticians"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shredder, Shadow Master:"},{"insert":" A master of evasion. When the ground becomes cluttered, Shredder provides the disruption and lethality required to bypass blockers and strike directly at the heart of the opposition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vanquish the Horde:"},{"insert":" Your primary safety valve. Because your deck features various ways to \"save\" your creatures or recur them from the graveyard, you can often deploy this board wipe as a one-sided victory condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How to Play the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Opening Hand (The Foundation)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize "},{"attributes":{"bold":true},"insert":"Green mana"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":". In a 5-color build, your first three turns are dedicated to stabilizing your resources.\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with three lands, a mana rock ("},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"), or a land-search spell ("},{"attributes":{"italic":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands that lack Green or are heavy on \"Finisher\" spells without the mana to cast them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Early Game (Turns 1–4): Resource Acquisition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend this time developing your mana base and playing low-cost utility creatures like "},{"attributes":{"italic":true},"insert":"April O'Neil"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Donatello, Mutant Mechanic"},{"insert":". Your goal is to establish a presence without becoming the primary target at the table. Focus on \"fixing\" your colors so you can cast your commander or multi-colored spells by turn four or five.\n"},{"attributes":{"bold":true},"insert":"3. Mid Game (Turns 5–8): Squad Deployment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin assembling your core \"squad.\" Layer your +1/+1 counter effects and bring out your key brothers to provide protection. At this stage, you should be looking to maximize \"on-hit\" triggers and card draw to ensure you don't run out of gas. Always try to keep mana open for an interaction spell to protect your board.\n"},{"attributes":{"bold":true},"insert":"4. Late Game (Turn 9+): Total Domination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your board is stabilized and your creatures are sufficiently \"Leveled Up,\" look for an opening. Use your finishers to grant trample or haste, then swing for lethal. If the game has gone long, use "},{"attributes":{"italic":true},"insert":"Cowabunga!"},{"insert":" to tutor for the specific piece—be it protection or a pump effect—that secures the win.\n"},{"attributes":{"bold":true},"insert":"Final Pro-Tip:"},{"insert":" Remember that this deck thrives on "},{"attributes":{"bold":true},"insert":"interaction"},{"insert":". Use your protection spells proactively. It is often better to hold back a creature and keep mana open for a \"Continue?\" or \"Fast Forward\" than to tap out and leave your squad vulnerable.\n"}]}
Commander
Commander
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Copy
Copy
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Counters
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle

Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle

Counters
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Draw
Ray Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Legendary Creature - Mutant Fish

Draw
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Enchantment
Enchantment
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Finisher
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Leonardo, Cutting Edge
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle

Lifegain
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Protection
Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Ninja Turtle

Protection
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Pump
Donatello, Mutant Mechanic
: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Legendary Creature - Mutant Ninja Turtle

Leader's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Enchantment - Class

Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle

Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class

Splinter, Hamato Yoshi
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Ninjas you control get +1/+1.
Menace (This creature can't be blocked except by two or more creatures.)
Other Ninjas you control get +1/+1.
Legendary Creature - Rat Mutant Ninja

Turtle Van
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Pump
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Ramp
Mutagen Man, Living Ooze
Trample
Activated abilities of artifact tokens you control cost less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Activated abilities of artifact tokens you control cost less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Ooze Mutant

Ramp
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Removal
Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant

Removal
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Sorcery
Sorcery
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Token
Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Token
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Primer: Heroes in a Half Shell (Mutant Tribal)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Welcome to the command center. This deck is a high-synergy, 5-color powerhouse built to showcase the true potential of the Mutant and Turtle tribes. By leveraging a sophisticated +1/+1 counter engine and a \"team-first\" philosophy, this build transforms a collection of specialized creatures into an unstoppable force. It is designed for players who enjoy intricate combat math, resilient board states, and the satisfaction of watching a well-coordinated squad outmaneuver and overpower the opposition.\n"},{"attributes":{"bold":true},"insert":"Why This Deck Is Fun to Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck offers a rewarding experience for those who value tactical depth and thematic cohesion:\n"},{"attributes":{"bold":true},"insert":"Elite Synergy:"},{"insert":" Every card serves a purpose in the broader \"machine.\" Watching individual pieces like "},{"attributes":{"italic":true},"insert":"Leonardo"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Michelangelo"},{"insert":" combine to create a protected, high-damage threat feels like solving a puzzle in real-time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Juggernaut\" Effect:"},{"insert":" There is a unique thrill in building a board state that grows exponentially. Thanks to counter-doublers and \"Level Up\" effects, your creatures don't just get bigger—they become massive apex predators that demand an immediate answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Adaptability:"},{"insert":" With access to all five colors, you are never without an answer. Whether you need the surgical precision of "},{"attributes":{"italic":true},"insert":"Assassin’s Trophy"},{"insert":" or the sweeping protection of "},{"attributes":{"italic":true},"insert":"Saved by the Shell"},{"insert":", this deck has the tools to navigate any meta."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards of the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Strategic Core"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroes in a Half Shell:"},{"insert":" The ultimate facilitator. Providing access to every color allows you to cherry-pick the best Mutants in Magic history while ensuring your team is constantly being buffed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Command Squad (Leonardo, Michelangelo, Donatello, Raphael):"},{"insert":" These are your primary engines. They provide the keywords (Vigilance, Lifelink, Ward) and the raw power needed to dominate the red zone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Force Multipliers"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Corpsejack Menace & Vigor:"},{"insert":" These are your primary scaling tools. "},{"attributes":{"italic":true},"insert":"Corpsejack Menace"},{"insert":" ensures that every buff is twice as impactful, while "},{"attributes":{"italic":true},"insert":"Vigor"},{"insert":" turns your opponents' attempts at blocking into a permanent advantage for your army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Technodrome:"},{"insert":" Essential for maintaining momentum. In a deck that relies on specific creature synergies, this card ensures your hand stays full of reinforcements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tacticians"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shredder, Shadow Master:"},{"insert":" A master of evasion. When the ground becomes cluttered, Shredder provides the disruption and lethality required to bypass blockers and strike directly at the heart of the opposition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vanquish the Horde:"},{"insert":" Your primary safety valve. Because your deck features various ways to \"save\" your creatures or recur them from the graveyard, you can often deploy this board wipe as a one-sided victory condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How to Play the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Opening Hand (The Foundation)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize "},{"attributes":{"bold":true},"insert":"Green mana"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":". In a 5-color build, your first three turns are dedicated to stabilizing your resources.\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with three lands, a mana rock ("},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"), or a land-search spell ("},{"attributes":{"italic":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands that lack Green or are heavy on \"Finisher\" spells without the mana to cast them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Early Game (Turns 1–4): Resource Acquisition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend this time developing your mana base and playing low-cost utility creatures like "},{"attributes":{"italic":true},"insert":"April O'Neil"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Donatello, Mutant Mechanic"},{"insert":". Your goal is to establish a presence without becoming the primary target at the table. Focus on \"fixing\" your colors so you can cast your commander or multi-colored spells by turn four or five.\n"},{"attributes":{"bold":true},"insert":"3. Mid Game (Turns 5–8): Squad Deployment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin assembling your core \"squad.\" Layer your +1/+1 counter effects and bring out your key brothers to provide protection. At this stage, you should be looking to maximize \"on-hit\" triggers and card draw to ensure you don't run out of gas. Always try to keep mana open for an interaction spell to protect your board.\n"},{"attributes":{"bold":true},"insert":"4. Late Game (Turn 9+): Total Domination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your board is stabilized and your creatures are sufficiently \"Leveled Up,\" look for an opening. Use your finishers to grant trample or haste, then swing for lethal. If the game has gone long, use "},{"attributes":{"italic":true},"insert":"Cowabunga!"},{"insert":" to tutor for the specific piece—be it protection or a pump effect—that secures the win.\n"},{"attributes":{"bold":true},"insert":"Final Pro-Tip:"},{"insert":" Remember that this deck thrives on "},{"attributes":{"bold":true},"insert":"interaction"},{"insert":". Use your protection spells proactively. It is often better to hold back a creature and keep mana open for a \"Continue?\" or \"Fast Forward\" than to tap out and leave your squad vulnerable.\n"}]}










































































