giulkybear
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Commander
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{"ops":[{"insert":"\"Promise me you'll take me on your next adventure. A journey. Together. That's all I ask.\" ~G'raha Tia"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built towards a more control archetype, without being too staxy or overly stifling. It aims to take advantage of "},{"insert":{"card-link":"G'raha Tia, Scion Reborn"}},{"insert":"'s triggered ability to build up a board presence passively, as a reward for interacting with the other players.\n\nWhat should you know about how the deck plays?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life is a resource"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"G'raha trades our life for board presence; the more life you pay, the bigger your board presence"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Getting lifelink online early is very important"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Sometimes being at lower life can be used as a political angle to avoid being attacked"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generally plays at instant speed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger G'raha's ability every turn by casting a small noncreature spell on each other players' turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"It's important to keep a full grip to have options"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat damage is our wincon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck aims to win by building up a board of big tokens and swinging out"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"In most cases the Hero tokens will be buffed by something like "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With enough lifegain, the deck can outlast other combat-based decks"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nWhat's the power level?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is a little slower due to G'raha's innate \"once per turn\" restriction. As a result, the deck aims to slow everyone down to your pace by having a suite of removal and counterspells to spot remove problematic targets. A few asymetrical board wipes have been included that usually spare the Hero tokens to open the way for combat damage. In almost all cases, G'raha will end up being collateral damage, as once he's generated the tokens, you don't actually need him around in order to threaten a win.\n\nIn most cases when I've goldfished, the deck can threaten a win by turn 9, assuming you aren't being hit with a ton of removal.\n\nWhy no gamechangers?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The pod I play with doesn't like gamechangers so I tend to sideboard them for when I play with others or omit them entirely. Typically, from a deck building perspective, I would prefer having additional synergistic cards as opposed to having one-off gamechangers.\n\nIf I were to add gamechangers, I'd probably lean towards ones that fit easily into the categories already outlined in the deck, such as "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" as a powerful asymetrical board wipe, or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" instead of one of the protection pieces I have listed.\n\nThe Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I've split this section into subsections based on where in the game timeline we are, as the strategies may differ slightly.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your early game goal is to play value pieces or ramp, such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" or even "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":", to cast G'raha on curve and have extra mana for casting noncreature spells and get our token generation started. While playing G'raha early can be a little risky, he's often not the most threatening commander at a table so he'll likely not get removed instantly. If you're worried about overtending or losing G'raha to interaction, you can delay casting him slightly. Bear in mind that the later he comes out, the less time you'll have to build your board state, and you run the risk of falling behind.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point in the game, you'll ideally have a few Hero tokens on the field and some interaction in hand. Ideally, you would also have a repeatable draw engine out, such as "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" , "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" or "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":". These will help replenish your hand whenever you cast your noncreature spells. Remember to save mana for casting instants throughout the turn cycle to keep that token generation going. You can also leverage removal as a political tool by playing up the fact that you have had to spend resources to remove \"the problem\".\nBy this point in the game your life total will likely be a lot lower than you would want it to be. For that matter, it is very important that you get cards like "},{"insert":{"card-link":"Whip of Erebos"}},{"insert":" or "},{"insert":{"card-link":"Sorin, Vengeful Bloodlord"}},{"insert":" on the battlefield to give your creatures lifelink and start getting a return on your investments. Since lifelink doesn't stack, it is recommended that you only have one such effect in play at a time; keep in hand any other lifelink effects you draw as contingencies.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the late game, you'll want to use the Hero tokens you've so lovingly created to take out your opponents. Probably the best card to have in hand (or topdeck) at this point would be "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" , as it gives you everything you need: evasion, protection and effectively doubles your total power through double strike. That said at this point in the game, you need to utilize what spells you have to create opportunities for your tokens to deal combat damage. Board wipes (e.g. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" or "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" ) or creatures that grant evasion (e.g. "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" or "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" ) can create these opportunities, while "},{"insert":{"card-link":"True Conviction"}},{"insert":" or "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" can help capitalize on them by buffing your army. Making deals to take out other opponents for temporary immunity tends to work especially in your favor, as the life you gain from lifelink can make you very difficult to kill once the original problem is eliminated. Lean into the combat strategy of it all and you're sure to achieve victory... or not! It's just a game after all and the most important thing to remember is to have fun!\n"}]}
Commander
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat

Commander
(CTRL to add secondary)
ACT (iykyk) (Draw)
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

ACT (iykyk) (Draw)
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DPS LB3 (Finisher)
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

DPS LB3 (Finisher)
(CTRL to add secondary)
Food Buff (Ramp)
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Food Buff (Ramp)
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Healer LB3 (Lifelink)
Sorin, Vengeful Bloodlord
During your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Legendary Planeswalker - Sorin

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Healer LB3 (Lifelink)
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Hector Lecture (Tutor)
Hector Lecture (Tutor)
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Party Finder (Tokens)
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Party Finder (Tokens)
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Prog Skip (Evasion)
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Prog Skip (Evasion)
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Raise (Recursion)
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Raise (Recursion)
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Tank LB3 (Protection)
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Tank LB3 (Protection)
(CTRL to add secondary)
Vote: Kick (Removal)
Everything Comes to Dust
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Sorcery

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Vote: Kick (Removal)
(CTRL to add secondary)
Maybeboard
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant

Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Legendary Creature - Human Scientist Villain

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Sorin, Solemn Visitor
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Legendary Planeswalker - Sorin

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Warrior's Resolve
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Enchantment

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"\"Promise me you'll take me on your next adventure. A journey. Together. That's all I ask.\" ~G'raha Tia"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built towards a more control archetype, without being too staxy or overly stifling. It aims to take advantage of "},{"insert":{"card-link":"G'raha Tia, Scion Reborn"}},{"insert":"'s triggered ability to build up a board presence passively, as a reward for interacting with the other players.\n\nWhat should you know about how the deck plays?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life is a resource"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"G'raha trades our life for board presence; the more life you pay, the bigger your board presence"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Getting lifelink online early is very important"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Sometimes being at lower life can be used as a political angle to avoid being attacked"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generally plays at instant speed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger G'raha's ability every turn by casting a small noncreature spell on each other players' turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"It's important to keep a full grip to have options"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat damage is our wincon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck aims to win by building up a board of big tokens and swinging out"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"In most cases the Hero tokens will be buffed by something like "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With enough lifegain, the deck can outlast other combat-based decks"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nWhat's the power level?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is a little slower due to G'raha's innate \"once per turn\" restriction. As a result, the deck aims to slow everyone down to your pace by having a suite of removal and counterspells to spot remove problematic targets. A few asymetrical board wipes have been included that usually spare the Hero tokens to open the way for combat damage. In almost all cases, G'raha will end up being collateral damage, as once he's generated the tokens, you don't actually need him around in order to threaten a win.\n\nIn most cases when I've goldfished, the deck can threaten a win by turn 9, assuming you aren't being hit with a ton of removal.\n\nWhy no gamechangers?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The pod I play with doesn't like gamechangers so I tend to sideboard them for when I play with others or omit them entirely. Typically, from a deck building perspective, I would prefer having additional synergistic cards as opposed to having one-off gamechangers.\n\nIf I were to add gamechangers, I'd probably lean towards ones that fit easily into the categories already outlined in the deck, such as "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" as a powerful asymetrical board wipe, or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" instead of one of the protection pieces I have listed.\n\nThe Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I've split this section into subsections based on where in the game timeline we are, as the strategies may differ slightly.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your early game goal is to play value pieces or ramp, such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" or even "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":", to cast G'raha on curve and have extra mana for casting noncreature spells and get our token generation started. While playing G'raha early can be a little risky, he's often not the most threatening commander at a table so he'll likely not get removed instantly. If you're worried about overtending or losing G'raha to interaction, you can delay casting him slightly. Bear in mind that the later he comes out, the less time you'll have to build your board state, and you run the risk of falling behind.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point in the game, you'll ideally have a few Hero tokens on the field and some interaction in hand. Ideally, you would also have a repeatable draw engine out, such as "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" , "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" or "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":". These will help replenish your hand whenever you cast your noncreature spells. Remember to save mana for casting instants throughout the turn cycle to keep that token generation going. You can also leverage removal as a political tool by playing up the fact that you have had to spend resources to remove \"the problem\".\nBy this point in the game your life total will likely be a lot lower than you would want it to be. For that matter, it is very important that you get cards like "},{"insert":{"card-link":"Whip of Erebos"}},{"insert":" or "},{"insert":{"card-link":"Sorin, Vengeful Bloodlord"}},{"insert":" on the battlefield to give your creatures lifelink and start getting a return on your investments. Since lifelink doesn't stack, it is recommended that you only have one such effect in play at a time; keep in hand any other lifelink effects you draw as contingencies.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the late game, you'll want to use the Hero tokens you've so lovingly created to take out your opponents. Probably the best card to have in hand (or topdeck) at this point would be "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" , as it gives you everything you need: evasion, protection and effectively doubles your total power through double strike. That said at this point in the game, you need to utilize what spells you have to create opportunities for your tokens to deal combat damage. Board wipes (e.g. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" or "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" ) or creatures that grant evasion (e.g. "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" or "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" ) can create these opportunities, while "},{"insert":{"card-link":"True Conviction"}},{"insert":" or "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" can help capitalize on them by buffing your army. Making deals to take out other opponents for temporary immunity tends to work especially in your favor, as the life you gain from lifelink can make you very difficult to kill once the original problem is eliminated. Lean into the combat strategy of it all and you're sure to achieve victory... or not! It's just a game after all and the most important thing to remember is to have fun!\n"}]}

































































































































