298 views21 days ago
Commander
Size: 100Salt sum: 37.64
 avatar

giulkybear

298 views21 days ago
Commander
Size: 100Salt sum: 37.64

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"\"Promise me you'll take me on your next adventure. A journey. Together. That's all I ask.\" ~G'raha Tia"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built towards a more control archetype, without being too staxy or overly stifling. It aims to take advantage of "},{"insert":{"card-link":"G'raha Tia, Scion Reborn"}},{"insert":"'s triggered ability to build up a board presence passively, as a reward for interacting with the other players.\n\nWhat should you know about how the deck plays?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life is a resource"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"G'raha trades our life for board presence; the more life you pay, the bigger your board presence"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Getting lifelink online early is very important"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Sometimes being at lower life can be used as a political angle to avoid being attacked"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generally plays at instant speed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger G'raha's ability every turn by casting a small noncreature spell on each other players' turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"It's important to keep a full grip to have options"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat damage is our wincon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck aims to win by building up a board of big tokens and swinging out"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"In most cases the Hero tokens will be buffed by something like "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With enough lifegain, the deck can outlast other combat-based decks"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nWhat's the power level?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is a little slower due to G'raha's innate \"once per turn\" restriction. As a result, the deck aims to slow everyone down to your pace by having a suite of removal and counterspells to spot remove problematic targets. A few asymetrical board wipes have been included that usually spare the Hero tokens to open the way for combat damage. In almost all cases, G'raha will end up being collateral damage, as once he's generated the tokens, you don't actually need him around in order to threaten a win.\n\nIn most cases when I've goldfished, the deck can threaten a win by turn 9, assuming you aren't being hit with a ton of removal.\n\nWhy no gamechangers?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The pod I play with doesn't like gamechangers so I tend to sideboard them for when I play with others or omit them entirely. Typically, from a deck building perspective, I would prefer having additional synergistic cards as opposed to having one-off gamechangers.\n\nIf I were to add gamechangers, I'd probably lean towards ones that fit easily into the categories already outlined in the deck, such as "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" as a powerful asymetrical board wipe, or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" instead of one of the protection pieces I have listed.\n\nThe Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I've split this section into subsections based on where in the game timeline we are, as the strategies may differ slightly.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your early game goal is to play value pieces or ramp, such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" or even "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":", to cast G'raha on curve and have extra mana for casting noncreature spells and get our token generation started. While playing G'raha early can be a little risky, he's often not the most threatening commander at a table so he'll likely not get removed instantly. If you're worried about overtending or losing G'raha to interaction, you can delay casting him slightly. Bear in mind that the later he comes out, the less time you'll have to build your board state, and you run the risk of falling behind.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point in the game, you'll ideally have a few Hero tokens on the field and some interaction in hand. Ideally, you would also have a repeatable draw engine out, such as "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" , "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" or "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":". These will help replenish your hand whenever you cast your noncreature spells. Remember to save mana for casting instants throughout the turn cycle to keep that token generation going. You can also leverage removal as a political tool by playing up the fact that you have had to spend resources to remove \"the problem\".\nBy this point in the game your life total will likely be a lot lower than you would want it to be. For that matter, it is very important that you get cards like "},{"insert":{"card-link":"Whip of Erebos"}},{"insert":" or "},{"insert":{"card-link":"Sorin, Vengeful Bloodlord"}},{"insert":" on the battlefield to give your creatures lifelink and start getting a return on your investments. Since lifelink doesn't stack, it is recommended that you only have one such effect in play at a time; keep in hand any other lifelink effects you draw as contingencies.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the late game, you'll want to use the Hero tokens you've so lovingly created to take out your opponents. Probably the best card to have in hand (or topdeck) at this point would be "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" , as it gives you everything you need: evasion, protection and effectively doubles your total power through double strike. That said at this point in the game, you need to utilize what spells you have to create opportunities for your tokens to deal combat damage. Board wipes (e.g. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" or "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" ) or creatures that grant evasion (e.g. "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" or "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" ) can create these opportunities, while "},{"insert":{"card-link":"True Conviction"}},{"insert":" or "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" can help capitalize on them by buffing your army. Making deals to take out other opponents for temporary immunity tends to work especially in your favor, as the life you gain from lifelink can make you very difficult to kill once the original problem is eliminated. Lean into the combat strategy of it all and you're sure to achieve victory... or not! It's just a game after all and the most important thing to remember is to have fun!\n"}]}

Commander

Qty: 1 Price: $13.99
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat
G'raha Tia, Scion Reborn (fic) 203

Commander

(CTRL to add secondary)

ACT (iykyk) (Draw)

Qty: 16 Price: $137.06
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid
Bennie Bracks, Zoologist (mkc) 57
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (fca) 28
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mid) 44
Deliberate
Scry 2, then draw a card.
Instant
Deliberate (znr) 56
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (fic) 263
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 357
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (sta) 19
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Pact of the Serpent (lcc) 206
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (iko) 65
Rowdy Research
This spell costs
less to cast for each creature that attacked this turn.
Draw three cards.
Instant
Rowdy Research (blc) 173
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135

ACT (iykyk) (Draw)

(CTRL to add secondary)

DPS LB3 (Finisher)

Qty: 2 Price: $46.98
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (fca) 21
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (c14) 93

DPS LB3 (Finisher)

(CTRL to add secondary)

Food Buff (Ramp)

Qty: 10 Price: $63.20
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout
Scholar of New Horizons (fic) 252
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (fic) 365
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368

Food Buff (Ramp)

(CTRL to add secondary)

Healer LB3 (Lifelink)

Qty: 5 Price: $17.75
Azorius Charm
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Azorius Charm (gk2) 8
Envoy of the Ancestors
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Cleric
Envoy of the Ancestors (mh3) 23
Sorin, Vengeful Bloodlord
During your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Legendary Planeswalker - Sorin
Sorin, Vengeful Bloodlord (war) 217
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
Legendary Creature - Human Advisor
Teysa Karlov (rna) 212
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

Healer LB3 (Lifelink)

(CTRL to add secondary)

Hector Lecture (Tutor)

Qty: 2 Price: $1.58
Ringsight
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Sorcery
Ringsight (ltr) 220
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Hector Lecture (Tutor)

(CTRL to add secondary)

Land

Qty: 34 (36 w/ MDFC)Price: $219.92
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 347
Island
(
: Add
.)
Basic Land - Island
Island (fic) 479
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (fic) 478
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (fic) 423
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fic) 480
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

(CTRL to add secondary)

Party Finder (Tokens)

Qty: 3 Price: $60.97
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (iko) 67

Party Finder (Tokens)

(CTRL to add secondary)

Raise (Recursion)

Qty: 1 Price: $0.69
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 81

Raise (Recursion)

(CTRL to add secondary)

Tank LB3 (Protection)

Qty: 3 Price: $56.47
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 295
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (onc) 68

Tank LB3 (Protection)

(CTRL to add secondary)

Vote: Kick (Removal)

Qty: 19 Price: $246.67
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (rfin) J2
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (fca) 29
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (pw25) 2
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (fca) 51
Everything Comes to Dust
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Sorcery
Everything Comes to Dust (who) 19
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (fic) 277
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 11
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (fic) 285
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (sld) 2388
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (fic) 331
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
Sorcery
Wave Goodbye (tmc) 46
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41

Vote: Kick (Removal)

(CTRL to add secondary)

Maybeboard

Qty: 69 Price: $769.43
Abzan Battle Priest
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature - Human Cleric
Abzan Battle Priest (ktk) 1
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
And They Shall Know No Fear
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Instant
And They Shall Know No Fear (40k) 9
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (fic) 261
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 4
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (otc) 126
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mkc) 58
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (otp) 9
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 89
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature - Wizard Bird
Curiosity Crafter (blc) 165
Curtains' Call
Undaunted (This spell costs
less to cast for each opponent.)
Destroy two target creatures.
Instant
Curtains' Call (otc) 130
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (fic) 239
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor
Danny Pink (who) 39
Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dazzling Theater // Prop Room (dsk) 3
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Defacing Duskmage
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Warlock Dog
Defacing Duskmage // Vandal's Edit (soc) 45
Dragon Throne of Tarkir
Equipped creature has defender and "
,
: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip
Legendary Artifact - Equipment
Dragon Throne of Tarkir (ktk) 219
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Ephemeral Shields (moc) 184
Epistolary Librarian
Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
Creature - Wizard Astartes
Epistolary Librarian (40k) 118
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Hagra Constrictor
This creature enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
Creature - Snake
Hagra Constrictor (znr) 105
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (c19) 65
Invasion of Segovia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Battle - Siege
Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (jud) 43
Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact
Knowledge Pool (mbs) 111
Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Legendary Creature - Human Scientist Villain
Lady Octopus, Inspired Inventor (spm) 35
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 370
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Massacre
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
Sorcery
Massacre (nem) 58
Meeting of Minds
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw two cards.
Instant
Meeting of Minds (mom) 66
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (otc) 100
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (dsc) 100
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (who) 217
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (fic) 269
Reset
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Instant
Reset (mb2) 170
Reverse the Polarity
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
Instant
Reverse the Polarity (who) 54
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (m13) 65
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (tmp) 86
Sigarda's Summons
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Enchantment
Sigarda's Summons (vow) 36
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sorin, Solemn Visitor
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Legendary Planeswalker - Sorin
Sorin, Solemn Visitor (plst) KTK-202
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (2xm) 296
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 11
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Sorcery
Temporal Trespass (acr) 86
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Transpose (fic) 52
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (tdc) 169
Vindicate
Destroy target permanent.
Sorcery
Vindicate (fic) 330
Warrior's Resolve
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Enchantment
Warrior's Resolve (fic) 465
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature Enchantment - Fish Horse
Wavebreak Hippocamp (j25) 387
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (mh1) 37
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery
Winnowing (ecl) 43
Wizard's Retort
This spell costs
less to cast if you control a Wizard.
Counter target spell.
Instant
Wizard's Retort (plst) DOM-75
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

35 pips - 27 cards
27 mana - 27 cards
39 pips - 30 cards
29 mana - 27 cards
17 pips - 14 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
14 mana - 13 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\"Promise me you'll take me on your next adventure. A journey. Together. That's all I ask.\" ~G'raha Tia"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built towards a more control archetype, without being too staxy or overly stifling. It aims to take advantage of "},{"insert":{"card-link":"G'raha Tia, Scion Reborn"}},{"insert":"'s triggered ability to build up a board presence passively, as a reward for interacting with the other players.\n\nWhat should you know about how the deck plays?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life is a resource"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"G'raha trades our life for board presence; the more life you pay, the bigger your board presence"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Getting lifelink online early is very important"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Sometimes being at lower life can be used as a political angle to avoid being attacked"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generally plays at instant speed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger G'raha's ability every turn by casting a small noncreature spell on each other players' turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"It's important to keep a full grip to have options"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat damage is our wincon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck aims to win by building up a board of big tokens and swinging out"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"In most cases the Hero tokens will be buffed by something like "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With enough lifegain, the deck can outlast other combat-based decks"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nWhat's the power level?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is a little slower due to G'raha's innate \"once per turn\" restriction. As a result, the deck aims to slow everyone down to your pace by having a suite of removal and counterspells to spot remove problematic targets. A few asymetrical board wipes have been included that usually spare the Hero tokens to open the way for combat damage. In almost all cases, G'raha will end up being collateral damage, as once he's generated the tokens, you don't actually need him around in order to threaten a win.\n\nIn most cases when I've goldfished, the deck can threaten a win by turn 9, assuming you aren't being hit with a ton of removal.\n\nWhy no gamechangers?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The pod I play with doesn't like gamechangers so I tend to sideboard them for when I play with others or omit them entirely. Typically, from a deck building perspective, I would prefer having additional synergistic cards as opposed to having one-off gamechangers.\n\nIf I were to add gamechangers, I'd probably lean towards ones that fit easily into the categories already outlined in the deck, such as "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" as a powerful asymetrical board wipe, or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" instead of one of the protection pieces I have listed.\n\nThe Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I've split this section into subsections based on where in the game timeline we are, as the strategies may differ slightly.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your early game goal is to play value pieces or ramp, such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" or even "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":", to cast G'raha on curve and have extra mana for casting noncreature spells and get our token generation started. While playing G'raha early can be a little risky, he's often not the most threatening commander at a table so he'll likely not get removed instantly. If you're worried about overtending or losing G'raha to interaction, you can delay casting him slightly. Bear in mind that the later he comes out, the less time you'll have to build your board state, and you run the risk of falling behind.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point in the game, you'll ideally have a few Hero tokens on the field and some interaction in hand. Ideally, you would also have a repeatable draw engine out, such as "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" , "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" or "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":". These will help replenish your hand whenever you cast your noncreature spells. Remember to save mana for casting instants throughout the turn cycle to keep that token generation going. You can also leverage removal as a political tool by playing up the fact that you have had to spend resources to remove \"the problem\".\nBy this point in the game your life total will likely be a lot lower than you would want it to be. For that matter, it is very important that you get cards like "},{"insert":{"card-link":"Whip of Erebos"}},{"insert":" or "},{"insert":{"card-link":"Sorin, Vengeful Bloodlord"}},{"insert":" on the battlefield to give your creatures lifelink and start getting a return on your investments. Since lifelink doesn't stack, it is recommended that you only have one such effect in play at a time; keep in hand any other lifelink effects you draw as contingencies.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the late game, you'll want to use the Hero tokens you've so lovingly created to take out your opponents. Probably the best card to have in hand (or topdeck) at this point would be "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" , as it gives you everything you need: evasion, protection and effectively doubles your total power through double strike. That said at this point in the game, you need to utilize what spells you have to create opportunities for your tokens to deal combat damage. Board wipes (e.g. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" or "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" ) or creatures that grant evasion (e.g. "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" or "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" ) can create these opportunities, while "},{"insert":{"card-link":"True Conviction"}},{"insert":" or "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" can help capitalize on them by buffing your army. Making deals to take out other opponents for temporary immunity tends to work especially in your favor, as the life you gain from lifelink can make you very difficult to kill once the original problem is eliminated. Lean into the combat strategy of it all and you're sure to achieve victory... or not! It's just a game after all and the most important thing to remember is to have fun!\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards