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Commander
Size: 100Salt sum: 79.56
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Obamas_Femur

67 views6 months ago
Commander
Size: 100Salt sum: 79.56
No deck tags

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Commander

Qty: 1 Price: $4.49
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
: Surveil 2.
Legendary Creature - Wizard Frog Noble
Glarb, Calamity's Augur (blb) 215

Commander

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Artifact

Qty: 8 Price: $1921.52
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (ema) 219
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (dmc) 182
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (p30m) 2
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (ema) 232
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451

Artifact

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Creature

Qty: 19 Price: $302.61
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (10e) 252
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (eve) 66
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (sld) 1657
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (mb2) 81
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (ddj) 47
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (mb2) 68
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (pmom) 58s
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 141
Talion, the Kindly Lord
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature - Faerie Noble
Talion, the Kindly Lord (woe) 215
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 308
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 79
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Creature

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Enchantment

Qty: 10 Price: $195.60
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (mb2) 157
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (plst) MH2-39
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (wot) 31
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (wot) 63
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 352

Enchantment

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Instant

Qty: 23 Price: $613.14
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (stx) 64
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (plst) DDR-7
Dark Ritual
Add
.
Instant
Dark Ritual (sum) 99
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mb2) 163
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (mb2) 243
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (mh1) 52
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (plst) DD2-27
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Legolas's Quick Reflexes (ltc) 493
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (mb2) 30
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (otp) 12
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ss1) 6
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (mb2) 70
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (plst) A25-68
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (sta) 33
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (m21) 82
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314
Winds of Rebuke
Return target nonland permanent to its owner's hand. Each player mills two cards.
Instant
Winds of Rebuke (akh) 76
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

Instant

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Land

Qty: 28 Price: $4769.62
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (lcc) 318
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 399
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (md1) 15
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (m3c) 341
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 464
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (pmkm) 262p
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 465
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (pmkm) 270p
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (2ed) 286
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (m15) 248
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (pgrn) 259p
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249

Land

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Planeswalker

Qty: 1 Price: $13.99
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (pwar) 54p

Planeswalker

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Sorcery

Qty: 10 Price: $344.60
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (dsc) 85
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (plst) DDC-49
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (6ed) 121
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (nph) 71
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Reverent Silence
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Sorcery
Reverent Silence (nem) 111
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

Sorcery

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Maybeboard

Qty: 8 Price: $61.78
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (2x2) 188
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (mb2) 156
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (mb2) 181
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
No One Left Behind
This spell costs
less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield.
Sorcery
No One Left Behind (bro) 109
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (ltc) 270

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 18 cards
42 pips - 30 cards
25 mana - 25 cards
24 pips - 18 cards
30 mana - 26 cards
0 pips - 0 cards
0 mana - 18 cards
22 pips - 20 cards
25 mana - 25 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Welcome to the swamp friend and take a seat next to me on this lily pad and let’s talk about the king of Doomsday, the wizard of value, the frog himself, Glarb, Calamity's Augur!"},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"But first, a quick disclaimer and a little bit about myself. This is NOT the only primer out there for cEDH Glarb and it is certainly not the most iterated and thought through. These are my reflections on an approach to this deck based on the hard work of current and past Glarb players and the collective knowledge of the discord dedicated to this beautiful deck. My design and choices are also informed by my time playing the deck (as of the writing of this primer this comes to a total of 20 games) at a regular local league. I picked the deck because I wanted something a little different, a little unique, something that wasn't quite solved yet, and I was greatly inspired by the Commander's Herald article on cEDH Glarb ("},{"attributes":{"background":"#222222","color":"#c999e6","link":"https://commandersherald.com/max-power-glarb-calamitys-augur/"},"insert":"https://commandersherald.com/max-power-glarb-calamitys-augur/"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":")."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"With all that said, let’s move on!"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Reasons to pick Glarb"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" Strong value engine that synergises very well with many of the most powerful cards in our format (high mana value interaction that can be discounted, top deck tutors, value pieces like The One Ring and Talion) Strong colour combination with access to great cards Relevant body and stats in a grindy creature focused meta"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Reasons not to pick Glarb"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" VERY colour pip hungry deck which requires active consideration of land choices Does not play into one of the strongest plans in BUG colours which is infinite mana generation. If you want to do infinite mana stuff in BUG you are likely better off playing Tasigur or Thrasios//Tevesh. Doomsday is an all or nothing kind of plan"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Ultimately, Glarb is (at least in this iteration of the deck) a midrange, maybe even control leaning combo deck that will look to set up draw engines to out value opponents and control them with excessive interaction to ultimately find a window to produce a protected win. Now that we've introduced you to our sexy slimy king lets get into the technical stuff."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#ffffff","bold":true},"insert":"Catching the fly (Win lines)"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Fundamentally this list has 2 overlapping win conditions."},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"1. Thassa's Oracle / Jace, Wielder of Mysteries + Demonic Consultation / Tainted Pact:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" We are in BU so there is very little or no reason not to play this win. HOWEVER, the choice I've made here is to include both Thassa's & Jace. There are two reasons why I've done this. First is redundancy. In a list that only wins through one of these two pieces having one get stopped, removed, Praetor's Grasped or otherwise messed with means that you at least have the other as backup. I include in this reason situations where you have one of the U forces in hand and the only U card you can exile to save yourself from a game winning play is Thassa's or Jace. If we did not have both this would become an almost impossible choice, but by having both we can just pitch and plan our pivot later."},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"2. Doomsday:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" This is the primary reason we are playing Glarb over other BUG cEDH viable commanders. Doomsday and all the cards that act as another copy of it (Bring to Light, Dark Petition, Beseech the Mirror) is a 1 card win condition. Glarb both allows us to crack our Doomsday pile and enables piles that are very hard to interact with and often include protection for our win. Doomsday is notoriously complicated to resolve, and our 5 card piles have many variations, still I've included a couple examples below both as demonstration and as an explanation for some of the card choices in the deck."},{"insert":"\n"},{"attributes":{"italic":true,"background":"#222222","color":"#dddddd","bold":true},"insert":"The Classic"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Pile: 1 Gush, 2 Thassa’s Oracle, 3 Fierce Guardianship, 4 Foil, 5 Mindbreak Trap"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Requirements: With Glarb out and 2 untapped islands."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Summary: Tap both islands to float 2 U mana, cast Gush off the top drawing Thassa’s & Guardianship, cast Thassa’s with 3 counterspells to protect."},{"insert":"\n\n"},{"attributes":{"italic":true,"background":"#222222","color":"#dddddd","bold":true},"insert":"Can’t Touch This (Use in case of Silence)"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Pile: 1 Lazotep Quarry, 2 Thassa’s Oracle, 3 No One Left Behind, 4 Noxious Revival, 5 Any counterspell you can play off the top"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Requirements: Glarb out and not summoning sick, land drop for turn remaining, 4 mana of any colour available."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Summary: Play Lazotep Quarry off the top with Glarb, then surveil Thassa’s & No One Left Behind into your graveyard. Use Lazotep Quarry’s ability to create a copy of Thassa’s Oracle and win with 3 devotion on board. Noxious Revival lets you retry to the win on your next turn by putting No One Left Behind on top and playing it with Glarb with countermagic backup."},{"insert":"\n\n"},{"attributes":{"italic":true,"background":"#222222","color":"#dddddd","bold":true},"insert":"The Cold One"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Pile: 1 Thassa's Oracle, 2 Nonsocery / Noncreature Card, 3 Nonsorcery / Noncreature Card that doesn't share a card type with (2), 4 Any card, 5 Any card"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Requirements: Winter, Cynical Opportunist in play, able to attack this turn. Optional: Devotion to blue already 2, and/or Legolas's Quick Reflexes in hand."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Summary: Resolve Doomsday. Attack with Winter to mill top 3. Move to End Step to trigger Winter's Delirium ability. Exile Doomsday and the 3 milled cards and return Thoracle to play. Cards in library is 2, devotion to blue is 2. If devotion is 2 before Thoracle enters, you play around removal on Thoracle. Legolas's Quick Reflexes is an uncounterable way to protect Winter from removal."},{"insert":"\n\n"},{"attributes":{"italic":true,"background":"#222222","color":"#dddddd","bold":true},"insert":"No Fish Left Behind"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Pile: 1 Gush, 2 Lotus Petal¹, 3 Elvish Spirit Guide¹, 4 Thassa's Oracle, 5 No One Left Behind (¹ these can be subbed for any Free mana) Requirements: 2 or more life before resolving Doomsday 2 or more Islands in play Glarb in play, untapped and not summoning sick"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Or"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Pile: 1 Any card (could be removal for a stax piece), 2 Thassa's Oracle, 3 No One Left Behind, 4 Foil/Force of Will, 5 Noxious Revival"},{"insert":"\n"},{"attributes":{"italic":true,"background":"#222222","color":"#dddddd","bold":true},"insert":"Jace is My New Best Friend"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Pile: 1 Land that makes blue mana, 2 Jace, 3 Gush, 4 Foil, 5 Any other free counterspell"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Requirements: Glarb in play, land drop available, 2 islands, 3 mana available 2 of which is U (this can include the mana from the 2 islands if they are untapped)"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Summary: Play land of the top with Glarb, tap 2 islands and 2 other sources of mana to cast Jace off the top with Glarb, cast Gush drawing both counterspells, plus Jace."},{"insert":"\n\n"},{"attributes":{"italic":true,"background":"#222222","color":"#dddddd","bold":true},"insert":"Glarb is Not a Top"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Pile: 1 Gush, 2 Finale of Devastation, 3 Foil, 4 Thassa’s Oracle, 5 Gitaxian Probe"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Requirements: Sensei’s Diving Top in play, 2 islands in play, 6 mana 2 of which is G"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Summary: Use top to draw Gush, cast gush for free drawing top + Finale. Cast Top, Cast Finale for Thassa’s. If they try and counter it tap Top to draw Foil by rearranging and drawing a card and interact. If it still gets countered then try again next turn using any of the 3 spells (Top lets you find and draw Thassa’s, Thassa’s just does it on its own, Probe lets you find Top or Thassa’s)."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"The line you chose to go for is completely dependant on your situation, what is on the board, and what you have in hand. Consider the following when deciding what line to go for; Do you have interaction in hand? Does someone have Silence mana up? What stax pieces are in play? Can someone win over top of you? How much mana do you have available? Do you have 2 islands in play?"},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#ffffff","bold":true},"insert":"The Slime (Interaction)"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"I have built the list around stack interaction and having a lot of access to individual pieces of interaction. While I think this works well with Glarb’s engine I believe there is potentially an opportunity to play more static interactive pieces like Collector Ouphe, Wandering Archaic, and Counterbalance. Remember, before you counter something with a card in your hand, check the top & surveill in case there is an option to use in your library first."},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#ffffff","bold":true},"insert":"The Jump (Things to look for in a starting hand)"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"I tend to look for 3 things in my starting hand in the following priority;"},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"1."},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"BUG mana, ideally ahead of the curve"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":". This means 2 lands plus a turn 1 ramp spell ideally. The plan is to get Glarb out quickly to start accruing value and making land drops."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"2."},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Interaction, preferably a counterspell"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":". We need to make sure we have a response for the first attempt to win or pull drastically ahead. If we have these two, we are strongly considering keeping the hand."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"3."},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Source of card draw"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"; this is not as pressing because we can always access Glarb but if we can have both that would be ideal. If we have this as well this is almost always a keep."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"4."},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"A way to win"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":". Either a tutor for Doomsday or for either side of the Thoracle combo. If we have all 4 it is essentially our ideal starting hand."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#ffffff","bold":true},"insert":"Frog Catchers (Cards that really hurt us)"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"A big reason for many of my choices when designing this list has been to avoid getting punished by common stax pieces and interaction as much as possible. This is a reason why (though not the only one) for example, I am not running Banishing Knack combos, and the deck has a low artifact count. We are happy to live under any of the following stax pieces because they often affect opponents more than it affects us."},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"The big killer stax pieces against us are;"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Opposition Agent:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" We hate this guy! Booooooo! No but really this is the best stax piece against us. Shuts down Doomsday AND makes our alarming number of tutors dead cards. Watch out for Opposition Agent mana and play around it if you can. I’ve been got too many times."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Blood Moon / Magus of the Moon:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" As mentioned earlier, this deck is incredibly colour hungry and our easiest wins bank on having 2 islands in play. I’m not honestly sure how we beat this effect once it is in play so keep an eye out and pray to the frog gods."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"The annoying ones;"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Drannith Magistrate:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" As with many decks this card hurts. It shuts down Glarb’s value and stops us from bringing the boy out. But honestly, we still have wins around him, and I feel like other decks suffer more. So, consider when to remove it and when possible, try and remove it temporarily with a bounce spell so it can be replayed once we’ve dodged it."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Vexing Bauble:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" So much of the power of Glarb is playing expensive stuff off the top for free. Still, we can work around it so try to as much as you can without removing it. Everything else we can play around quite effectively so let the stax pieces be as much as you can and build value around them."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#ffffff","bold":true},"insert":"A Noble’s Palate (Notable Inclusions & Exclusions)"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"As with any deck, there are author's choices. Here are some of mine that I know people have discussed the merit of."},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Inclusions"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Talion & Notion Thief:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" We are going to win the card draw fight! I see them as two slightly different pieces of advantage. Plus, I still need to see if the dream of Worldly Tutor for Notion Thief to the top in response to a wheel is real."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"All 3 “additional Doomsdays” (Bring to Light, Dark Petition, Beseech the Mirror):"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" The reason I run all 3 is simply to increase the density of “I win” cards. I’ve had too many close calls where I almost didn’t find a win despite drawing a crazy number of cards. All three have their strengths and they can all be played off the top and tutored to the top with 3 of our top deck tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Winds of Rebuke:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" Useful instant speed removal for any nonland permanent type that pitches to the U forces. Additionally, we can use it to change the top of our library to dig for more interaction, and to disrupt the top of the library of our opponents messing with their top deck tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Exclusions"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Borne Upon the Wind:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" A space choice more than anything else. Valley Floodcaller provides additional value, and Emergence Zone feels like a partially free include that can be tutored into play with Crop Rotation. This might be wrong though!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Opposition Agent & Dauthi Voidwalker:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" I want to avoid playing cards that my opponents can clone and shut me down with. Dauthi Voidwalker is less of a problem and more of a preference to not give my opponents free value. The fewer Opposition Agents in the game (including in my deck) the better."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Commandeer:"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" I recently cut this for Miscast as a more reliable source of cheap interaction. I’ve cast Commandeer a few times and while the prospect of it resolving has always been amazing, it has never resolved because either the other opponents are equally scared of me having the powerful spell and I had to exile my other blue spells to play Commandeer in the first place."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"background":"#222222","color":"#ffffff","bold":true},"insert":"Conclusion"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"So now you know everything I know about playing the best Doomsday deck in cEDH!"},{"insert":"\n\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"I am still trying new things and so I've included below a list of recent adds and things that are next on the testing dock."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Currently Testing:"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Necropotence –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" We are not a “Necropotence and win deck” but a value necro, especially later in the game, can get you quite far. If we have emergence zone in play, we can use it to crack our Doomsday pile without Glarb but this feels so iffy."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Toxril, the Corrosive –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" Big slug! Provides board control in a creature heavy meta. Not sure if having a 7-mana body is the right thing though."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Malevolent Hermit –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" Testing this out as a cheaper Glen Elendra Archmage that can be surveilled to the graveyard and then we can use the back to play a uncounterable Doomsday lines."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","bold":true},"insert":"Planning on Testing:"},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Pile On –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" If I need more creature spot removal."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Abrupt Decay –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" Would likely replace a blue bounce spell if I need uncounterable removal for Opposition Agent."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Glen Elendra Archmage –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" In a grindy meta this feels like a great card to set up really protected wins with Glarb. Plus, it’s a flying attacker / blocker if relevant."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"High Fae Trickster –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" New source of flash that can be played off the top with Glarb."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Pyschic Frog –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" A source of card advantage and a potential include if I lean into more value reanimation to out grind opponents. Flying blocker & attacker."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Consacrated Sphinx –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" Good value reanimation target."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Massacre & Toxic Deluge –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" I’ve not needed more sweepers yet, but I think I might soon and if I do both of these might be good for slightly different reasons."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Scheming Symmetry –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" I feel like this has strong potential in cases where you are both needing to interact with another player that is further ahead, OR if you tutor for a value engine that you can cast immediately and give the tutor to someone behind or someone who’s turn is right before yours so will need to wait longest to get their card."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd","italic":true},"insert":"Praetor’s Grasp –"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":" Additional copy of combo pieces, plus you can mess with your opponents. Can include this in Doomsday piles if we don’t have Thassa’s or Jace."},{"insert":"\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Thank you for reading this rough and ready primer! I hope to keep updating it and reflecting on my journey with my new pet frog! Check in again soon!"},{"insert":"\n\nhttps://moxfield.com/decks/HIK_qqCgjESynT6h_bj9pQ \n\n"}]}
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